Background

Jul 28, 2020 3:55 pm
Your Goliath is from one of the four city states of Kolan, the city all the way into snowy continental divide that never participated with the larger wars with Nexel to the North. You will be a countryman to the half elf who is also from Kolan, but y’all will never have seen the others city. I doubt you would ever have seen the Green Folk of the jungles to your south or the dwarves in the deserts to your East. What drives you from your cliff side city amongst the air elementals who torment Eha, the wind god? Does The thunder of the rain god Azul frighten you from the mountains?

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Your hometown is a mountain village above Guatl, the southern most city state of Kolan in the Chimatepec mountains.
———-
As for what has driven me from my home, I kinda like the narrative produced by some of the traits I ended up with as a Folk Hero. Basically, I'm convinced by my people that I'm destined for "something more." And so I leave, seeking out what that something more might be. And am also a little heady and probably think I'm invincible or "can't fail".

But I'm secretly also afraid that I'm not going to live up to it and experience Imposter Syndrome, though I keep it hidden. So at the same time, I'm also running away from the expectations I feel from everyone when I'm in my home village.

———-

How do you wrap together this hatred of elements, your connection with the gods of air and rain being up in the mountains and your ability to work elemental magic through stone totems? It all seems to work with the Goliath thang but what is the personal connection? What god or elder might you revere or what prophesy tells you that you are the greatest thing since popped maze?

———-

I lost my parents to a freak blizzard that, though not so cold as to cause them harm (given their race), blinded them while they were out travelling. They lost the trail and my mother stepped on a buried rock in just the wrong way, so she fell down a rock slide and broke her hip. My father tried to stay and help her, rather than wander off blindly in the storm to get help, not knowing if he would be able to find his way back. The storm lasted an unusually long time, and they starved to death, but were together till the end. And I blame the gods for taking them away from me.

whoops. I was supposed to be connected to the gods of air and rain.

———-

They killed your parents.
———-

According to the lore, Goliath nicknames are earned / changed by events)... Stormslayer is my call name. And with that, I revise my backstory to me being with my parents in the storm as a babe, and I was the only one who survived the storm. Makes it really "prophetic" sounding now, doesn't it?
Is there a god of earth or stone? Specifically stone.

———-

Ah, there is. Plutoq. He’s very remote.

———-
My character might revere the steadfastness of stone in the face of air and rain. The stubborn resistance and unyielding nature.

———-
His magic is Tamqua. The glyph of stone is a cave with stalactites and a water spring. The fairness of stone versus the capricious nature of the sky. Sounds like perfect barbarian sense.

———-
Also, I get irrationally angry during stormy weather, as I try to cover up a deep-seated fear with anger. Or at least that sounds like a logical character flaw.

———-
Irrational even in the face of being intelligent to know better than be superstitious and angry at gods. Your people saw the mark this experience had on you and called Plutoq who told them that there would be one who comes forth that will tear down all the gods. Plutoq’s vision to your people could be why you feel destined and why you leave and why also you are secretly unsure as to its meaning.

———-
or that I'm really the one he was speaking of...

———-
You can’t solve a whole pantheon of problems on a single quest. You must find a path. Find allies.

———-
well, it seemed the only likely reason that he leaves in search of his destiny. And flees the villagers that seem to keep saying, without saying, that he is the one spoken of.
Jul 28, 2020 4:18 pm
Your parents had died and before their bodies, the village elders of Guatl called forth Plutoq from his rocky home. He had walked forth from the cliff that faced the main square of the city and stood facing the icy face of the Chimatepec mountains far across the valley. His avatar stood no taller than any Golliath, but the sense of permanence about him was unmistakable. He was older than the mountain. There stood your most revered god and he looked into the eyes of your parents’ only child’s soul. Your green eyes blazed in recognition of him. And then, he spoke the prophesy. He spoke at your parent’s funeral rites. He spoke of the one who would overthrow the gods that had so carelessly done this to your parents. The village never let you forget this moment. They treated you differently from that point and kept you in the temple, teaching you everything they could of the Tamqua, but you learned little.

One cantrip you remembered. Rub heat into your hands and clutch a stone, say the word from the old language and then throw it forth Out would spring a magma mephit that would do your bidding for ten minutes and he fade back into the Tumqua. You could only do it once before taking a long rest. There was so much more to learn, but your mind was in turmoil. By now, you have decided to leave the village and pursue your destiny. You could always learn more Tumqua from others along your path. You have never left your city on the cliff, where you helped your father grow the stone house that you played in. The white hill town was beautiful. They say that you were 10,000 feet above the sea, but that meant little to you, but if you were to leave, that is where you must begin. You must go down the mountain and go to the great port city of Baya. How will you prepare and how will you go?

———-

While gathering up those belongings that seem essential for my travels, it occurs to me that I don't really know where to find those fabled places that Songweaver mentions so often in the takes of great adventures. Perhaps I should visit Farwalker and see if he will let me copy one of his trading maps. But do I really want to announce that I am leaving, or should I sneak off. If many in the town get wind of my plans, they will want to have a great farewell feast, and I'll have to listen to them speak on and on about my destiny yet again. Do I really have a destiny? Is that what I'm seeking, or am I just running away from all the pressure. I don't really know. Maybe a bit of both, really. But I do know that I need to go. Maybe I can convince Farwalker to keep things quiet. Guess there's nothing to it but to go and find out. I finish packing up my things and head out for Farwalker's place...

———-

You finish packing your pack and wait until the cover of dusk to make your way to Farwalker’s. He doesn’t answer the knock on his stone cave door but it is unlocked as all the houses here are. You press the gem at the nameplate and the stone melts away for you to enter. It reforms as you walk into a comfortable den full of strange artifacts. You pick up a stone totem beside the entry to admire it and it shocks you, your teeth gritting until you can utter a password he had taught you. You are more careful, remembering all the wards that Farwalker has placed on his memoirs. One small piece of obsidian overcomes your caution and you peer into its depths

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There is the ocean with a strange seed the size of a tree on a seaweed shore. The waves break, swirling the seaweed but never threatening the giant seed. You hear it hum over the sound of the ocean. The sun has sunk on the scene so you put down the stone. You know the sun has sunk outside as well.

On his desk is the map. No wards. The map is dangerous enough for to peer at it makes you yearn for adventure. You never looked at it before like this, like you might need it.

"So you are ready?" Booms a loud voice behind you. You start, as you had not heard the door and knew that you would and still had not.

The great hulk of Farwalker bends under the beams as he sets his staff against the wall. He is lean and dark and usually quiet.

"I see you are packed. Why have you not left yet?" He grins. "Ah, you have conjured me. You spoke my name and formed me into existence to answer to you. Well done! Am I and my study not impressive? What do you need Little Cloud Blower?"

He was always strange, you think. Maybe the elders are right that he has traveled too far and lost his mind?

"Not so!" he answers. "I was never been able to go deeper into the Chapullelel Jungle to get to Lopango where the most beautiful women ever are said to live. The beasts in the jungle will flay your mind and eat your brains. No, I have only walked so far."

"Have you walked to that seed?" You ask pointing to the obsidian.

He frowns, pauses and considers. "Yes, Stormslayer. It is in the archipelagos off the northernmost coast of Kolan and can be reached from shore at low tide. There are some terrors that are better experienced than described. I walked there. You named me. I am no Farsailer." He tries to grin.

You look back to the map.
https://pin.it/1oqWdw1

"Now, what do really want to ask?"

———-

I look around, trying to think of some way to stall, but then realize that Farwalker's insights have been piercing through me, almost as if he could read my mind. There was no point. Had I really come here to see the map, or to ask the question. The question that has been burning in my heart for as long as I can remember.

And yet... I'm still not ready to speak it. Do I really want to know if I am the one spoken of in the prophecy? Farwalker, strange and mystical as he is, might actually know...

I open my mouth, thinking I might be able to just choke it out, get it over with. Instead, I just choke. "Ca- c- can I...", I shake my head, start over, "I mean, do you have any copies of this map? Or can I make a rough copy of it? If you don't mind, sir."

What it is about him that does this to me? I still feel like a child, and even act like one when I'm around him. Stuttering? Stumbling? I'm no fool. I almost tried to come up with some dumb excuse for wanting it, when he's already deduced that I'm heading out.

"And, ehemm... while I'm asking," I try to utter more confidently, "would you care to help me mark out the specifics of where that seed is? I may want to visit it someday..."

There, that sounded more adult-like... I just hope he didn't notice the slight tremble that snuck in there near the end.

———-

You are so entertaining Little Cloud. You should share these gifts with the world. Yes, yes, indeed, call this map my parting gift as well as a good kick out the door with my boot. Whoa, don’t roll it up so fast and don’t mind the table.

"Wh..What?" You stumble and crush one of the table legs.

I have time enough to draw a new one from memory and fix the table. Here, I’ll mark the island, just west of the most northern tip of the Kolan mountains. But you intend for Baya, do you not? You can take the full elevation change now down to the coast and then make your way up the coast to the inlet of Baya. Or you stay in the mountains while the spring water thaw and then drop down at the last of your three days into the inlet without seeing the sea. Your choice. You will have many choices. If you choose to go to the seed, remember to come out. Go. Follow your destiny and make it what you want of it. I will be proud of your journey no matter where it leads. I will tell you something though. You are not the one Plutoq spoke of.

You fall back relieved, justified, and just more than a bit bewildered.

There, go I said. Take your path. You’ll have plenty of time to ponder on whether you wouldn’t have broken the table leg if I had not said something about it first.

He shoves you out the door, a bit more briskly than you would have expected. He was nothing like what you expected. The moon is out and the snow glistens. You leave.

Which path?

———-

Boy can that Farwalker talk in riddles. But it's nice to have the map, that's for sure! And to be free of the prophecy! Phew!

Unless... Was that last comment about whether I would have broken the table let if he hasn't said anything... Was he really talking about the prophecy? Will I become the one in the prophecy by taking his word that I'm not? Aacch. Stupid prophesies and the vague riddles that come with them.

Sigh. Might as well ask whether the egg or the falcon came first! Oh well, it's not as if anything really changed, has it?

Now, I guess I better get moving before anyone (else) sees me. Just standing here, mind wandering... I really need to get my head in the game if I'm going to survive out there on my own.

I think... I think I'll head straight down to the coast. I've never seen the ocean up close, always been there, the vast waters just visible at the edge of the horizon. Plutoq knows I've seen enough mountains in my lifetime... I wonder if I'll ever miss the mountains...

My thoughts ebb and flow as I start down the steep switchbacks that wander their way along the sides of the ravine as I descend away from the familiar and towards the unknown. I should probably be making plans, but for now... I want to be free of fate and destiny, and so I just follow where my feet lead me.

———-

With the relief of not facing your destiny and no longer seeking self knowledge, you nevertheless escape the village in the night. Down the crevices that you have so long hunted, you drop down out of the snowy mountains and out of your own comfortable surroundings with the speed and force of an avalanche.

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At the tallest step hills to the moutains, you reach flowered pastures and practically run past elk and lion. The moon is gone and the sun now lights the rim of the snow caps behind you and before you, you see the endless sea ahead and to all sides of you in the sharp light of morning.

Having not taken a rest, you risk the early signs of exhaustion if you go much further. Having practically eaten through the one day of rations you had in the hard hike downhill, you feel the dull and never ceasing hunger that comes from eating hard rations without real food.

Your survival skills kick in. The hair stands up on your neck as you realize that a giant black bear lopes toward you on giant paws with malice to match.

———-

I quickly draw my greatclub, wishing I had thought to carry a stone. I must still be unsettled from that conversation, not thinking clearly. Then a rumbling from my not-quite-satisfied gut reminds me... I could use some fresh meat along the way, and my fiery golem might not leave much edible.

I shift my stance, one leg forward, one leg back, holding my body loose, but ready to spring to action. The bear continues it's loping approach, briefly confused that I do not flee. But then appears to double-down on his charge. I stand ready, unwavering, watching it's gate, estimating it's path and footfalls. If I can time this just right...

At what I hope is the last possible moment, I lunge forward and to the side, turning my whole body as I swing my greatclub, aiming to strike the bear at the nape of it's neck with the full weight of my upper body and all of the strength I can muster, hoping I have not pushed my body to it's limit in my rush down the mountain. Hoping, trusting the adrenaline coursing through my veins to drive this critical strike home...

———-

You readied your weapon and waited for his charge, thus gaining advantage on your blow, but not surprise on the beast. You rolled a 17+1 for initiative but the bear rolled a 19. He reaches you before you can bring down the club with two hands. He attacks with his toothy jaw and rolls a 4, missing your AC and with his claw and rolls a 7, missing. His first attack was wild and ineffective. Your attack slams down with a 7 as well and misses, but since you had advantage you roll twice getting a 23 the second time which does 5 damage to his hind leg as he turns around and renews his attack. So, obviously natures combatants need training. His bite misses again but he lands a 16 to attack striking through your armor and into your shoulder for 6 points of damage. The blood flows down your chest and you retaliate. A 16 and you club him on the head for 10 points. He howls and stands his ground. With no tricks up your sleeve, you watch as he renews the attack. He slams his jaws on your already hurt arm but you were able to evade him, but not his claw at 18 which does a mere 3 points. Enough though that death may be an option. Certainly you cannot dash away without him getting an opportunity attack on your fleeing rear end. You dare not disengage and run, for the bear could easily outrun you. Your only brave choice is to attack again hoping for a killing blow. You aim your club for his head and roll an 11 to strike his cranium. His eyes blaze for one second but the damage is enough to smite him. You stand over him triumphant but without glory. You collapse onto its steamy carcass.

———-

After a few moments spent catching my breath, I carefully roll myself off the beast that nearly took my life. I don't know how Beastcrusher took one of these on barehanded and survived, she made it look a lot easier. I think I'll stick to hunting them with a bow from a distance from now on. I shake myself off, grunting a little at the pain this causes in my shoulder. I gingerly strip off my armor and clothes from the wounded areas, and then seek out a patch of fresh clean top-snow.

Man, I need to get my head out of the clouds and slow down, pay more attention. I pick up a handful of snow, grit my teeth, and begin to clean the wounds. I'm barely on my way out, and I already came this close to dying. It hurts, but it's necessary. Handful after handful, always sticking to the top snow, I grind away and flush out the debris. Once the wounds are good and clean, I move on to my armor and clothes. Well, at least I'll have some meat to go with what's left of my hard tack. Once everything has been cleaned well, I wipe my hands in some more fresh snow, then wipe the fresh blood from the wounds. Handful after handful, I pack the wounds with snow, twitching at the occasional pulses of pain. As I put my clothes and armor back on over the snow, the pain starts to fade to a dull throb.

Alright, now to deal with him. Her? I'll worry about finding those healing plants that Fleshweaver taught me about when I helped him dress Tripwalker's wounds once I've got this beast dealt with. I pull out my dagger and begin to process the carcass. As it turns out, it was a he after all. I sure hope he'll earn a new nickname soon, Tripwalker's been rather grumpy about that one ever since. I put aside several days worth of the more palatable strips of meat, taking care to find a clean bit of snow for that pile. Hmmm... I wonder if this pelt will net me a few coins, or a bed and a meal, at the very least. I strip the pelt, then clean it thoroughly. Cutting away the useless parts, I end up with a fairly sizable pair of pelts. Let's see... I can use this for something in the meantime... I carry them over and wrap the salvaged meat up in them.

I'm beat, and I'm hungry... but it seems best not to camp here, next to these remains. Grudgingly, I pick up the pelt wrapped meat, and head on for another hour or so, before finding a good place to make camp. Along my hike to find a place to camp, I keep an eye out for the appropriate herbs, collecting a few here and there, and packing them in the wounds as I went. I wearily set down my package, then start about setting up "camp," or what passes for one. Well, first I tear into one of the strips of bear-steak, raw. Ugh... I hate eating raw meat. I take the rest of the meat, wrap it in one of the pelts, and place it on some thick snow, burying it in a good amount of snow. That should keep it. Why didn't I think to bring some salt. Haste. Too much haste. But the snow should keep the smells in, too. No need to draw the predators to me while i rest. I spread out the second pelt, then bunker down with the bedroll from my pack. A good rest is what I need. I'm even tired enough to fall asleep in the daytime...

———-

Your ranger good sense is picking up. As you drag your cache of meat over to safer ground, you hear a howl and whine. Not again! you cry. At the top of the pasture stands on two feet a Goliath of bears, her teats shown bare of hair, her teeth covered with dripping saliva which spits as she pants. Out of the brush just a little ways below your battle scene, two black bear cubs roll out and bound up to see Mama. You put a little quick in your step.

You break into a trot, but quickly swipe healquick and comfeca herb. Did I grab my herbal kit so I can properly use these? Druid Bitterweed will be most disappointed in me. I must be more prepared.

Had you tried to sleep near the carcass, you may never have woken up. As it is, you sleep soundly having chanced your fate to the capricious whims of fortune and survived two wandering monster checks.

Refreshed, you grab some semi-dried meat and stashed the rest in a more organized fashion in your pack with the hide over your healed shoulder, you looking like the barbarian everyone expects and dismisses as uncivilized. You make your way carefully this time to the shore, making less time than when you darted down the mountain.

The sea faces you, smelly and salty and very unappetizing. Seaweed litters the gravelly beach. The moldy heat sinks into your pelt clad skin.
Jul 28, 2020 10:34 pm
Ugh. This is not what I was expecting. I mean, it's pleasant to the eyes and all... but the muggy heat and the smells. Ugh. I strip off the bearskin pelts, roll them up and tie them to my pack. No need to make things worse than they already are.

I look off to the left, and then the right, searching for anything of interest, while remaining wary of any unexpected surprises in this foreign terrain. No need to repeat my mistake with that cursed bear.
Last edited July 29, 2020 12:19 am
Jul 29, 2020 1:05 am
Water to the left of you. Water to the right. Stuck here in the middle with a pack of bear meat and pelt.

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Craigy islands jut out in the far waters. The ebb and flow seem hypnotic.

You scry no one. You can barely identify the life that teams around you. It’s looks barren yet magic seeps through the wet sand between the gravel swales and the piles of stone washed by tidal forces into spiral hills and eddies that brim with life, magic and a reflection of the very cosmic forces above. Stones. What was it about stones? You see nothing but dry, barren Mother Matica and the wet and endless monotone realm of Azul. The shore that marries the magic circles of Tumqua and Yahca and even Nahda with the magics of Teoalt in the sea seems only a path of intolerable moderation to you.

You march to the right, toward Baya. Keeping the ocean to your left seems almost childlike and you lull yourself into a trance without details. Night quickly approaches this way, your favored terrain of mountains far in your past already, though they stand tall to your right, now ignored.

Far ahead but with no hope of avoiding being seen, lies a beached canoe and a campire ring full of driftwood tended by a ragged man of the Green Folk. His hair shown blue in the early moonlight. There was no fire but it seems he has a line of a few fish hanging over the sticks. What was it? 150’ away? The grasses of dunes extend for 200’ before overtaking straggling shrubs and were short and provided no cover at all.
Jul 29, 2020 2:29 pm
Well, this is it. My first encounter outside my home. Best not to startle him. I begin to intentionally make as much noise as I possibly can while approaching - not ridiculous noises, of course... natural noises of a wanderer, but exaggerated. Well, I guess I'll find out how attentive he is to the world around him.

I continue to approach, slowly, until I see him glance my way. I raise my hand in a gentle wave, making sure that my other hand is visibly empty. I call out a general greeting, "Hallo there!" Stones, I hope we have a common language between us. It'd be nice to trade some meat for some fish, have something different to taste. Perhaps he might even have some salt.
Jul 29, 2020 3:12 pm
He stares at you.
Jul 29, 2020 4:20 pm
Well then... how about Elemental. I try again, calling out a greeting in Elemental.
Jul 29, 2020 5:46 pm
[elemental] Whats go you? Fire?
Jul 29, 2020 7:51 pm
Well, at least it's something. I continue to approach, stopping about 40 feet away, respectfully. As I go, I begin to speak.

[elemental] I walk to Baya, city of boats.

I gesture in the general direction up the coast. Don't know if pointing will offend him, so I best use general, gentle body language.

[continuing in elemental] You need help with fire?

Calmly and slowly, keeping my hands and actions as visible as I can, I reach into my pack, drawing out my tinderbox to show it.

[elemental] I can help with fire...
Last edited July 29, 2020 7:53 pm
Jul 29, 2020 8:00 pm
[elemental] Way!

[elemental] Followed!

[elemental] Wall!!!!

He is getting very frustrated...

[commmon Maztica] Giant! Do you speak common or what? STOP!
Jul 29, 2020 8:10 pm
OOC:
Well I feel sheepish. I didn't realize there was a common language. I thought I only knew Giant and "Primordial" which is what I was calling Elemental. Gotta check my character sheet from time to time.
Jul 29, 2020 8:16 pm
Not sure if he means stop with the Primordial, or stop approaching. So I think I'll do both.

[common] Apologies, friend! I have traveled far and am tired. I was not thinking straight. I am headed towards the port city of Baya, and saw your encampment. I have fresh meat and thought perhaps we could trade / share a meal. I heard you speak of fire in Primordial, and thought you might need help with starting that fire you are building.

I lift up the tinderbox again as I speak of it.

[common] What say you?
Jul 29, 2020 9:14 pm
"I says you arre a damned fool," He curses as he walks briskly up and kneels at your feet, "a big one at that," he says looking up at you.

He lifts a string of kelp encrusted with seed pearls from the beach at your feet. He says a word in Primordial and the seeds loose their sparkle just a bit. "One more step and you would be singing with the fishes."

He ushers you to move inside the circle as he closes the magic ring once more. There, that’ll keeps out ev’n the dead.

He gestures to the fire pit where wet driftwood sat and a string, stick and hand bow Was scattered uselessly on top.

"Lost me camp kit in a spill. Buts Im still able to call some fish to me."
Jul 29, 2020 9:38 pm
"Ah, well, we can try my kit. And if that doesn't work, I've got another trick up my sleeve, but it's a bit more dramatic." I get to work trying to light the fire, saying "Of course, sometimes the drama is needed when you only have wet wood to work with..."
Jul 29, 2020 11:18 pm
You rolled a d20+2 survival skill check and passed its difficulty class that I set. The wood lights. Soon you have fish and bear meat roasting over flames with plenty of smoke to drive away the sand flies that swarm over you.

The food is delicious. It is so rare that you have ever had fish.

The fisherman takes out a small bag of salt and rubs salt over his food as he eats.
Jul 29, 2020 11:56 pm
OOC:
so, umm... I never nailed down how much bear meat I hauled off. What would you say my current supply is?
Jul 30, 2020 12:45 am
You said two to three days worth. I didn’t argue. I wonder how long it would take to grow maggots in untreated meat in the tropics? This is where I trust that a Goliath would know better than you. If a barbarian in a high fantasy story tells me that he can make raw meat last three days in the tropics, I will suspend all doubt. I gave you the benefit of the doubt that you scraped all the meat and fat off the bear pelt though that would have taken a day. Otherwise it would rot. I never heard you say you treated it in any way so it is a raw, un dried pelt. I probably should roll for it’s deteriorating effects each day with rising difficulty classes, but I’ve been letting that go as too nitty gritty. It’s merely a means for conversation and role playing, so I am giving you a wide latitude. I’ve already prepared a dialogue relating to this when you try to sell it, so I shouldn’t give away any spoilers. I’m going to go with the assumption that I’ve failed to preserve a pelt more times than you have tried, lol.
Jul 30, 2020 1:14 am
OOC:
sorry, I used the term several, thinking that the amount of meat would be something that you provided. 2 or 3 is good by me. And I'm pretty sure I did say that I cleaned the pelts, so good benefit of the doubt if I forgot to include that. Though I did wonder about rolling it up when I reached the beach. I hoped that it would be somewhat dried at that point. Anyways, back to the story.
Jul 30, 2020 1:17 am
hmm, I wonder if I can make a trade with this fine fellow.

"This fish is rather tasty. Any chance you would be interested in an exchange of the rest of my meat for some fish, and some of that salt you have?"
Jul 30, 2020 1:21 am
He weighs his salt bag like he was judging its worth compared to that of gold dust.

He hands you the bag, "take it. Free. Keep your fine meat," he winks.

"Where do you head? No one stays in Baya."
Jul 30, 2020 1:58 am
"Honestly? I don't know," I confess. "For now, I'm just headed to Baya. From there... I'll see where my feet take me. And, thank you, are you sure I can't offer you anything in exchange?"
Jul 30, 2020 2:06 am
"It’s after dinner, a hot one, thank ye. Now for entertainment. Tell me a story and then I’ll sing a song. I’ll even sing it in Primordial fer ye." He takes a stick and plays in the sand as he waits for you.
Jul 30, 2020 8:44 pm
"Um... Uh... Er..."

Stones! I'm no storyteller... what am I going to...

"Well... Uh..."

Why can't I recall any of Songweaver's greatest hits! Not anything...

"Forgive me, I am not eloquent or good at storytelling, but..."

Curses. I've got nothing. A complete blank, what is this? I've gotta say something

"It was long ago..."

Really, starting like that?

"Well, not long, long ago. But not recently either..."

Ugh. This is gonna be a disaster.

"Anyways, um... that doesn't really matter. When it happened. Not that important."

Okay, I've stalled as long as I can, I'm just going to have to tell a story I know

"There was a great opportunity for the people. My people. The- the people of my village. A great opportunity-"

Crap, I already said that...

"The chief called the whole village together. There was something... something he had heard. (Or maybe it was a vision?) It, it was of a great blessing that... that could be gotten."

How in the world has he not chased me off already...

"A blessing from Nula, to be had in the city of... the city of... Tukan! Yes, Tukan. Someone would need to travel to the lowlands and visit Tukan."

Okay, slow down... it's going... okay? He still doesn't look mad

"The chief looked over the gathered... and chose a young couple. A young couple with a child who had barely seen two seasons of moons. He didn't say why he chose them..."

Was is random? Did the gods guide him? Why? Why MY parents?

"Rather than object and lose honor, they agreed to go. That night they packed the necessary supplies, and on the following day they bundled up their young child and departed the village."

Breath... he doesn't need to know how this affects you

"They, they had no idea they would not see their home again."

Hey! That went well... Songweaver would be proud of that line

"But something, something about this journey seemed to anger Azul and Eha. For it was not even a day after they departed that a blizzard, the likes of which hadn't been seen for generations, fell upon the mountains."

Okay, that one was a cheat. Heard that phrase so many times growing up. But he seemed to like it.

"The snow fell so thick, so fast. The wind blew hard, adding snow from the ground whipped back into the air. It was blinding. And it lasted for days, weeks. When the storm was finished, a group was sent to search for the young couple. It was hoped that they made it down the mountain before the storm hit. But the... the hope was not strong. Not great."

Alright. It's alright.

"About half-a-day's travel in the direction of Tukan... they were found. At the bottom of a ravine. The young man has a broken leg, while the woman was uninjured. But both were dead. But the child survived."

...

"It seemed as if the young man had misstepped in the blindness and fallen into the ravine. His wife had cautiously climbed down to find him, carrying the child against her chest. They chose to stay there and wait out the storm. As they days passed, the couple reduced their rations, little by little. They huddled together, always ensuring that their young babe were safe. Eventually, it seems, they chose to forgo food themselves, saving it for the child. The boy was found, held in his mother's cold arms, wailing and hungry. But alive."

... wow. Um... I'm not sure he was expecting a depressing story... I close my mouth, and stare off into the distance over the ragged man's head. I can't look him in the eyes, not yet. I'll just wait for him to realize I'm done...
Last edited July 30, 2020 8:45 pm
Jul 30, 2020 9:39 pm
He looks up with sad eyes and spits it out, "that’s terrible... " he lingers watching the smoke, "terrible whats happened to those two of them. Tragic stories do tell all about the soul don’t’s they? I’ll have to compose my song in a minor key after that powerful bit of story telling."

He takes a handful of sand and measures it out into his other hand, while his eyes drift out to sea. "The mountains, they be like the sea, yes?" He moves the sand back to his other hand. He is a man of careful measurements. You realize he is pacing the movement of the sand with the break of the waves. "They be fair in their parceling out justice. Your story, it don’t have no vengeance, no pointless gnashing of teeth." Hand to hand, wave to break. He nods his head to the rhythm saying words in his mind. Composing. "Only the fair exchange of life and death.

When his left hand empties of sand, he lifts a finger and begs of you, "A moment..."
Jul 30, 2020 9:56 pm
What a unique perspective on the story... I nod my head silently, feeling that his words bear wisdom that merit some considering. Which I proceed to do as I give him the time he requests...
Last edited August 18, 2020 9:31 pm
Jul 30, 2020 11:18 pm
While he is busy with his thoughts, and I wonder mine, I decide to use the lull to roll out my bear pelts. I weigh my new salt bag and consider if there is enough to even properly treat one of the pelts. But to pass the time, I pull out my dagger and begin to scrape one of the pelts again, preparing to salt it, but also ready to stop and listen as soon as my new friend(?) is ready to share his song.
OOC:
I'm leaving this ambiguous as to if there is enough salt in case that is something you think should be rolled for.
Last edited July 30, 2020 11:18 pm
Jul 31, 2020 2:21 am
I take it that you were considerate enough to do your scrapping to the same beat as his rhythm. As such, there is enough salt for one of the two pelts. About the time you finished a good salting, he begins first by chanting, and then muttering Primordial words. Even as he continues to move the sand back and forth in his hands, he breaks into a tenor song with lots of vibrato.
Jul 31, 2020 2:26 am
A Uhti
Ti Uhti
Alle tinqui’um

Alas one day I went to sea
I left home far behind me
And now I’m lost, so gone and lost
Not even gods can find me

Out here they got a god for rain
For wind and mountain stone
But when you’re lost, there is no god
You look to fairness, Uhti onn.

Eh Uhti
An Uhti
Alle tinqui’um

On sea and stoney mountain top
For ev’ry cause, a god to try
That plies their gifts in trade for us
To gnash our teeth, to wail and cry.

E’ha gifts life itself as breath
And sends us forth to seek our fame.
To c’alicue we finally go
To trade our life, our death the game.

Tum Uhti
Teo Uhti
Alle tinqui’um

We all have lost our loves somewhere
No use to hope, to seek, to dare
The gods do not have answers more
They strut and wail much more than care.

Steadfast the stone, primordial sea
Needs not these sacrifices
To judge a man’s morality;
So fair are nature’s vices.

Eh Uhti
An Uhti
Alle tinqui’um

Alas one day I went to sea
I left home far behind me
And now I’m lost, so gone and lost
Not even gods can find me

Out here they got a god for rain
For wind and mountain stone
But when your lost, there is no god
You look to fairness, Uhti onn.

A Uhti
Ti Uhti
Alle tinqui’um

A Uhti
Ti Uhti
Alle tinqui’um

A Uhti
Ti Uhti
Alle tinqui’um
Jul 31, 2020 2:31 am
You rolled well on your perception skill but low on arcana. You notice the hair on his head wave with the music as he was part of the water crashing in the shore. The kelp line glowed even buried in the sand, increasing with each stanza.

Then you chuckle to yourself. How odd. How strange. Isn’t it so appropriate that sand is the material component for the spell sl... you sleep. There is no save roll and you have too few hit points to resist.

You dream of waves. You wake to the sound of high tide washing in. There is no Teoalis.
Jul 31, 2020 2:43 am
I blink my eyes several times... Was that real? Or did I dream that. I sit up, and look around, taking inventory of myself, my surroundings, and my belongings.
Jul 31, 2020 12:09 pm
The sea has filled the gravelly, sandy trough that the log canoe had made. The first washes of high tide are upon you. You stand quickly and see nothing of Teoalis. The fire is dead but there is cold, roasted bear and fish on the spit. Good thing to have the fish. The bear is beginning to smell. Your gear is intact with the one uncured pelt rolled up. He had said that the salt was free, but there is never anything free you think. Is the salted hide all that he took? You reach into your coat. The secret pocket that you had sewn into the lining was still stitched, but your face falls as you realize the stitching is much finer than your ability can match. The weight of the 10 gold pieces is gone. Please remove this from your inventory. "A fool and his money..." He didn't even need your tinderbox.
Aug 1, 2020 7:51 pm
I’ve closed the game to applications. We have five players on board. Finishing up back stories...
Aug 2, 2020 4:52 pm
As you pack up and walk a bit further north, you see a outrigger canoe far offshore with a green folk being rowed northward by a seadog, none other than Teoalis.
Aug 2, 2020 5:04 pm
OOC:
sorry about my inactivity. Been a bit off the last few days. Just life getting to me. But I'll bounce back!
Last edited August 2, 2020 5:05 pm
Aug 2, 2020 5:06 pm
Dude. No worries. Take care!
Aug 2, 2020 11:24 pm
Hmmm... I've rushed into a fight with a bear, and rushed into trusting a stranger. No need to add a third lesson in humility and how I can't expect life out here to be at all similar to life at home... I quickly make my way out of the open area alone the show, and begin to shadow the canoe, from what I hope is a safe and unnoticeable distance, staying low and sticking to cover whenever I can, but always keeping the canoe in sight. Perhaps... If I am patient, if I plan ahead, I can make the most of this opportunity.

I continue to tail the canoe, watching for it to begin to turn towards land. If i can find a close enough place of cover, maybe I can catch him with his back turned, dragging his canoe ashore. I can wait with my bow at the ready, and confront him before he can set up his defenses. But I'll have to be ready, in case he tries any funny business. I don't want to harm him, or even steal from him. I just want to get back what's mine.
Aug 2, 2020 11:48 pm
A 20 plus your modifier on your stealth roll and you remain hidden. Moving so carefully, you go at half your speed of 30. The canoe easily outpaces you, and the sea dog is strong and accustomed to traveling far in the ocean. Your good luck will not help you, and you lose sight of the two in the distance.
Aug 2, 2020 11:55 pm
Maybe your luck is running out. There seems to be a dark squall of storm brewing out at sea headed your way.
Aug 3, 2020 12:06 am
Ah, screw it. I make my own luck! I step back onto the beach and start to jog along, hoping to catch up to the scoundrel, eyes alert. This squall should drive him to shore. I will make my own luck and catch him unaware as he is focused on the storm.
Aug 3, 2020 12:56 am
That's the spirit! Frankly, I hadn't anticipated you stepping up like this and I had other plans, but huu-ahh, let's take this story where it needs to go!

The storm crashes into land. The gale force of its winds bending the palms back and making the sand fly up in a dance of Plutoq and Azul. Perhaps they had something to do with this unusual storm, but your mind is focused on the prey. You are a hunter. Your favored prey are elementals and he is no different. You can hunt elementals and suddenly you feel the presence of the sea dog in your mind, in a way you have never felt before. You feel him like a point, a sun on the horizon, though the Great Skyhome is black with thunder cloud. You sense him ahead, struggling with forces of nature that are much harder on him than you, your muscles ripped with the strain of your pace, the pain coursing through your body, the rain washing over your furled brow.

You reach a pointe in the beach, a corner of the land that catches the sea and bears the brunt of the storm. The pointe has always been stripped of all sand by wind and rain and only raw rock now stands, bare, water gushing up in great plumes between the outcrops. Debris is now scattered on the rocks which has clawed up the vessel that you were chasing. Strangely out of place, you find a black bear skin and bags and broken boxes. There are no bones or flesh to mark that a body was once in it, except a cloak. The rain hails down upon you. It is dark and your rage goes unfulfilled. The feeling of the presence of your enemy fades from your mind with a pain of its loss, as if a force has drawn him down into the ocean's depth.

You realize you are wet and ache with the exertion. You never even drew your weapons. Your pack and uncured pelt is soaked. The storm continues despite your desire for closure.
Aug 3, 2020 1:23 am
Glancing around, I search for a gap in the rocks that could serve as cover. As I do this, I gather up the bear pelt, bags, and what boxes I can carry. I find the best spot I can, one that is moderately deep, but drains out. No need to drown myself! I place what I'm carrying into it, then check the state of the storm. I believe I have the time... I head back over, grab another load of boxes and bags, thankful that my shelter is near enough. Then I gather some larger, flat stones, unfurl the uncured pelt, and use the stones to anchor the pelt as a makeshift tent over my shelter. Making one more quick dash, I run and grab a chunk of the shattered canoe that looks to be just the right size. I return to my makeshift tent, cramped as it may be, and hunker down for the storm.
Last edited August 3, 2020 1:25 am
Aug 3, 2020 1:35 am
You have to climb about 40 feet up the rocky craig but find something suitable and you do as you say. As soon as you settle in, you feel the warm air of wide crack in the rock below your tent.
Aug 3, 2020 1:58 am
With care, I take a moment to examine the crack, wondering what could explain the oddly warm wind. Could the old, elusive sea dog still be nearby? If only I could recapture that sense of him. How did I do that? Keeping one eye on the crack, and my dagger in hands reach, I begin to examine the spoils of my unsatisfying chase, pondering the strange sense I'd felt when I gave in to my anger and hunted the cursed thief.
Aug 3, 2020 2:06 am
Was it anger or desire? There was indeed the possessions of the sea dog as well as a beautifully crafted Cloak of the green folk and some leather armor, mich too small for yourself as the green folk are all slight and slender. Still, they look fine and valuable.
Aug 3, 2020 2:27 am
As I organize and pack my new possessions into my pack, I consider the possibilities. What if it was desire? Can I call up this skill intentionally? Perhaps, if I concentrate on him, if I imagine capturing him again... I tie the cured bear skin to my pack, and set it aside, having finished packing up. Carefully, I take a closer look at the wide crack, dagger in hand and (club? I think it's a club, I'm drawing a blank... My two handed weapon) resting in it's usual place, ready for use upon a moments notice. If I've learned anything since leaving home, it's that trust is a currency best held tightly, and spent with great care...
Aug 3, 2020 3:29 pm
The warm breeze feels good on your cold rain soaked clothes. You hand is steady as you make your way through the sizable crack in the rock. The fissure seems to open out into a larger space beyond. Your ears discern a much large space judging by the echos. However, you can’t see a dang thing.
Aug 3, 2020 5:13 pm
I return back to my pack, pull out my torch and light it with my tinder box. Carefully propping the torch aside, I put my pack on, grab the torch, and return to the wide crack as before, this time with a torch in one hand, dagger in the other.
Aug 3, 2020 5:40 pm
You have the look of those old tomb raiders peering into their latest finds, for surely this is some noble or king's tomb built under a cairn of rock above a water dug cavern. You now see where you were standing before as a vent through the roof of this cavern, some forty feet down to the water. The dimensions are about 50 x 80 in more or less a bean shape with stalactites dripping rain water into the pool. On the far side of the pool from you is a stone platform in front of an ornamented jade door. You smell the wet rot of something disagreeable and the tingle on your tongue of something acrid.
Aug 3, 2020 5:56 pm
Intrigued, I wedge the torch into a cleft in the rock, and get out my rope. I glance around, hoping to find a good anchor point to tie off the rope, thankful that the drop is not greater than it is, lest I not have enough rope to reach.
OOC:
Supposing I do find an appropriate anchor point, I plan to attach the rope and test the stability of the anchor point before proceeding down the rope. I'm also planning on figuring out how to carry a lit torch with my while climbing down the rope, and am wondering if my pack has some sort of feature that might enable that, or if the torch is of a size that I could bit down on the narrow end and carry it in my mouth (without cooking my face).
Aug 3, 2020 7:19 pm
OOC:
I'm sure Gnarvul can figure it out...
You climb down to the water. It is cold and salty, deep without any purchase. You are still 30' from the stone platform just above the waterline. There is a gentle swaying of the water as would be in a fishbowl.
Aug 3, 2020 7:38 pm
Here I go rushing into things again... I shake my head at myself, and climb a few feet back up the rope, getting about 10' clear of the water. I then grope around till I find a loose rock, turn around and throw it out into the middle of the water. If I've learned anything, it's that I should expect things to be different than I might expect. Such as a leisurely swim across a calm water...
Aug 3, 2020 7:52 pm
OOC:
I do believe someone is learning to play dnd
Where the rock hits the smooth surface of the pool, the water boils with activity as thousands of tiny teeth snap at the air and send the water into frothing. After a few second of gnashing teeth, the water calms, ready for that swim.
Aug 3, 2020 8:13 pm
Ah... lessons learned. I wonder... I survey the walls of the cavern, looking to find if there is a route by which I could traverse the chamber by climbing across the wall. Then I climb back up the rope to my covered cavity, and extinguish the torch. I'm a little weary from that sudden hunt, such a strenuous activity in this state would probably not be advisable. Time for a quick meal of cold, roasted fish, and then a nice short rest. Perhaps I'll climb back down later, and see about climbing around the cavern walls. Unsurprisingly, I do just as I say.
OOC:
At least, up unto the point where I decide about climbing back down, as I imagine you'll provide some input on the raggedness of the walls of the cavern and whether there is much chance of climbing across them.
Aug 3, 2020 8:19 pm
OOC:
I'm not sure exactly how much narrative I should provide, especially given my lack of knowledge of the terrain or specifics that I might take advantage of. For instance, should I have stated that I observed a significantly craggy wall that provided plenty of grips and foothold options along the wall around the cavern, and that after the rest, I went back down and traversed it, taking care to test each foothold and grip as I went, etc, etc?

I don't want to narrate too far, and contradict the state of play as you imagine it to be, and thus provide invalid narrative (much as I did, to some degree, with the bear encounter).

Or is it perhaps better to ask questions OOC, to determine the details prior to choosing my actions. Such as, should I have asked how far away the bear was? I wasn't sure I wanted to break up the narrative with too much OOC talk.
Aug 3, 2020 8:20 pm
OOC:
Also, thanks for the gentle nudge with the fishbowl comment...
Aug 3, 2020 8:53 pm
OOC:
Ha! Don't expect that kind of hint too often. It was a pretty easy hint. I did add it after the fact, just to see if you were reading my descriptions, lol. You are getting a true, real time education in basic dnd tropes. There is one player I have been playing with for 40 years now. Another with almost as much experience, but they will forget the details. We have a newbie in addition to you two. I am giving the three guys a run for their money on these stories as yall are all about the same activity. I have a bit of back story to do with the last player, since we switched classes a couple of times, though they are in the path of the hurricane and may loose power or something so I don't know how fast I can get them there. I do need to know for scheduling purposes from Antethoe. Its almost two weeks of non activity and though I will have her as much or little as she can, I need to know if this non-play is unusual or usual or erratic. I really do need to pull the story for yall together. Shall I make her a come and go character and go ahead and start all y'all? Though I have to say, I have enjoyed stalling with the 1 on 1. I have a sea coast adventure, a desert adventure, a high seas adventure, a jungle adventure and a mountain adventure all playing at the same time (and sometimes overlapping and interacting) But the interplay of the party players is so much more thrilling (and safer, which means I can throw more terrible monsters). Also, I would be working less!
Aug 3, 2020 9:00 pm
OOC:
You will find your level of detail when you get together as a group. Don't forget that you are driving the story. Things like inventing Farwalker to talk to, or skinning the bear and creating an asset to be lost or stolen, or chasing the villian when all hope is lost are essential. I didn't write any of that. Those are the kind of things you may feel free to write, conjure, dream up. You ARE the hero. I just write to make them look good. Kinda like ballroom dancing. I lead so the girl looks pretty. She dances well, so I look good at leading.
Aug 3, 2020 9:06 pm
Refreshed from the meal, yo once again look at the chamber by torchlight. The light reflects in the calm water and reflects on all the stalactites. You rope still suspends 30 feet down and 10 feet above the water, 30 feet from the stone ledge. There are no other ledges.
Aug 3, 2020 9:08 pm
OOC:
I really have no idea what you should do, but I'm sure it will be a splash blast!!
Aug 3, 2020 9:22 pm
I jamb the torch into a crevice in the wall again, then walk back into the upper cavity. I stick my head out and glance around. Looks like the storm will last a while longer. Well, I might as well try a little practice with my summoning... Wonder what those fishies will make of a magma mephit. I grab two loose stones on the way back to the lip of the ledge, where I set the stones down. I sit on the edge, with my feet dangling over the impassible waters filled with so many small and hungry fish. Wonder if they are cannabalistic fish... I ponder as I rub my hands together, generating some warmth. With a quick motion, I grab the two stones, one in each hand. I toss out the first, and then quickly speak the one word in the old tongue, before tossing it after the other. I hope there's enough time for the mephit to spawn before it hits the water... I wouldn't want it to sink completely into the depths. But it might be funny to see what happens to the fish if they try to take a bite out of magma...
Aug 3, 2020 9:23 pm
OOC:
I have no idea how this is going to turn out, but it should be interesting, at the very least!
Aug 3, 2020 9:39 pm
"AHHH! The One!" yells the Mephit who flies around the cavern above the water. The other stone drops to the bottom of the pool exciting all the gripers once more.
Aug 3, 2020 9:59 pm
What did it say??? I sit there, stunned for a moment. A crucial moment, as the gripers calm back down again. Stones! Focus, man! I quickly snatch up another rock, and direct Maggie to follow the stone when the gripers are at their most feverish. Cursed mephit! Throwing me off my game... What did it mean by that... no! Focus! I quickly indicate to Maggie that it doesn't have to completely submerge, on the off chance that the water hurts it.
Last edited August 3, 2020 10:00 pm
Aug 3, 2020 10:07 pm
OOC:
As an aside, did I get my 10G back in the spoils from the old sea dog? And do I need to update my inventory on here with the Cured Bear Pelt and with the items you did mention, or should I allow you to update the inventory with the full accounting of my spoils?
Aug 3, 2020 10:27 pm
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

They roll as a swarm, very quick little buggers, but they rolled a 2 + 3 which fails the DC 11. They take 11 point damage. Almost half of the fish are battered and fried.

They reach up to attack Maggie to no avail.

She tries to recharge her breathe weapon but fails.
Aug 3, 2020 10:35 pm
CodeWookiee says:
OOC:
As an aside, did I get my 10G back in the spoils from the old sea dog? And do I need to update my inventory on here with the Cured Bear Pelt and with the items you did mention, or should I allow you to update the inventory with the full accounting of my spoils?
OOC:
done
Aug 3, 2020 10:57 pm
OOC:
Before I make my next move... I'm not sure how to measure the time remaining for the summon. It says 10 minutes length for the summon, would that be equated to a given number of actions, or does each action take a different amount of time? Also, at the end of the summon, does Maggie die or just fade away. I ask because I noticed the "explosive" nature of the creatures death...

And thank you for updating my inventory.
Last edited August 3, 2020 10:57 pm
Aug 3, 2020 11:11 pm
OOC:
an action is 6 seconds. battles rarely last more than 10 rounds even at the longest. ten minutes is more like two rooms or one room with lots of exploration
Aug 3, 2020 11:13 pm
CodeWookiee says:
OOC:
at the end of the summon, does Maggie die or just fade away. I ask because I noticed the "explosive" nature of the creatures death...
OOC:
Let's see!
Aug 3, 2020 11:55 pm
Interesting... I direct Maggie to fly up towards the top of the cavern, between the stalactites and use her Heat Metal spell to melt any metal in the stalactites. Perhaps this might weaken some of the stalactites and cause them to fall into the water, and explode. If not, I think I'll have Maggie try to knock some loose. And recharge her breath attack, of course.
Last edited August 3, 2020 11:56 pm
Aug 4, 2020 12:12 am
"I heat metal but not enough. Stone and air and mineral protect. No able to make magma like pretty me."

She attacks the mineral deposits instead with her claws, but this may take a while, to break through stone. It does have hit points and AC and this will work, on one, by the end of the ten minutes.

She tries to recharge her breath weapon and fails again.
Aug 4, 2020 12:21 am
hmmm... probably not the best idea to have a rope dangling in the open while a creature is using fire attacks. I begin to pull up the rope and spool it up. "You can stop wasting your effort on that. Any suggestions for dealing with the remaining grippers?" After finishing coiling the rope, I return it to my pack and pick up a few more stones. hopefully the grippers are stupid enough to keep coming to the surface when I toss the stones in. Gotta be ready.
Aug 4, 2020 12:42 am
After listening to you and nodding, she tries to recharge her breath weapon. Like a dog, she sets her gaze on the target and waits. You throw the stone, the fish rise to the bait, and she burns most of the rest. It takes her maybe 5 more times to get the rest of the fish in one cone of breath, but you both manage it together with no risk to you. Bravo. "You good One"
Aug 4, 2020 12:50 am
"Maggie, please head over there and see if you can open the door."

I pull the rope back out, and set it up to descend again, waiting to see how things go for Maggie with the door.
Aug 4, 2020 12:58 am
She flies to the jade door and pulls on an edge. Its too heavy for her. "Sorry One."
Aug 4, 2020 1:11 am
I extinguish and grab the torch, then descend to the water, and make my way over to the door. "Mind touching this?" I ask Maggie, who quickly relights my torch. I shove it into a crevice near the door, then take hold, preparing to open it. "Be ready, Maggie. As soon as I open this door, dart inside and give me an all clear if you can. Defend yourself, if needed and retreat." And so, I gather my strength and pull mightily at the door...
Last edited August 19, 2020 12:04 am
Aug 4, 2020 2:19 am
What? And didn’t roll an athlete’s check? Ok I’ll do it. Rolled a 6, but with your mod, the Goliath rocks! The door swings open. The whiff of decayed bones assaults you but nothing else. You look in and see Maggie illuminating softly a score of skeletons in disarray. At the rear of the rectangular blocked room and under the short 7’ ceiling is a chest bound in gold. It’s lock is the kind that is inserted into the form of the chest. The chest is 40 feet away. The room is 20’ wide. There is no light but from Maggie and your torch. You hear the snicker snatch of insects echoing in this humid hall
Aug 4, 2020 3:20 am
OOC:
LyricTimeless says:
It’s lock is the kind that is inserted into the form of the chest.
Forgive me for my ignorance, but I'm not exactly sure what this means. Does this mean the lock is part of the chest, as opposed to a padlock on the outside?
Aug 4, 2020 3:25 am
"Maggie, please fly over there and see if you can melt away the locking mechanism. Just... kinda push your finger into the keyhole and see if that works."
OOC:
This action is based on the assumption that your description of the lock is consistent with a lock being integral with the chest itself and still has an actual keyhole. If that assumption is wrong, I request the right to retract this directive.
Aug 4, 2020 3:27 am
OOC:
If you can't tell, I like to think outside the box a little. We'll see how that plays out for me in the long run. But I'm sure as heck not going to just walk down that "hallway" full of bones. Especially if I don't have a way to even open the chest.
Aug 4, 2020 11:15 am
OOC:
learning all the time..
Maggie flies down the hall and does as you say. She sticks her finger in the lock. "Umm, One? I'm stuck. Me finger!

She tries to heat metal to loosen the lock, but then remembers that she has already cast that today.
Aug 4, 2020 3:16 pm
Well... that's not how I saw that going. "Maggie, can you limit your fire breath to a small, concentrated area, rather than the usual? Could you focus it just on the lock?"

Meanwhile, I'm using my great club to snag a few of the larger bones near the entrance to the hallway. I pick up the largest, and throw it into the middle of the pile of bones.
Aug 4, 2020 9:45 pm
I also take a moment to examine the walls and ceiling and floor, looking for any signs of traps.
Aug 4, 2020 10:10 pm
Try making rolls in the "Add new roll:" section below. click Add

Here is your look for traps roll.

Rolls

Look for traps (perception) - (1d20+2)

(13) + 2 = 15

Aug 4, 2020 10:20 pm
Looking for traps...
OOC:

Sorry, just playing around with this, I think I entered it wrong the first time around. Then I was playing with the "re-roll aces" checkbox, and was confused because the second one accepted aces... except I was thinking 2d6, ugh. lol. Only thing I don't like is that I have to go into advanced, rather than using quick reply, which means I can't scroll up and "reference" prior communication.
Last edited August 4, 2020 10:25 pm

Rolls

Look for Traps (Perception) - (1d20, RA)

(4) = 4

Look for Traps (Perception) - (1d20+2, RA)

(2) + 2 = 4

Look for Traps (Perception) - (1d20+2, RA)

(19) + 2 = 21

Aug 4, 2020 10:26 pm
OOC:
I'd much prefer to take your roll for it than the numbers I generated. Lol
Aug 4, 2020 10:26 pm
"What? Control? I'm no sorsorsorcerer. I just do."
Aug 4, 2020 10:29 pm
CodeWookiee says:
Looking for traps...
OOC:

Sorry, just playing around with this, I think I entered it wrong the first time around. Then I was playing with the "re-roll aces" checkbox, and was confused because the second one accepted aces... except I was thinking 2d6, ugh. lol. Only thing I don't like is that I have to go into advanced, rather than using quick reply, which means I can't scroll up and "reference" prior communication.
OOC:
Yeah. I picked this up from a player knowledgable about gamersplane and they taught me to use this in play. I get a roll from them at the bottom of the post whenever they try something so its nice and honest and easy for me and then I KNOW they are trying something that might change my story.
Aug 4, 2020 10:31 pm
You don't see traps but do make lovely music with bones.
Aug 4, 2020 10:35 pm
CodeWookiee says:
Looking for traps...
OOC:

Only thing I don't like is that I have to go into advanced, rather than using quick reply, which means I can't scroll up and "reference" prior communication.
Then do the roll at end maybe?
Aug 4, 2020 10:37 pm
OOC:
Okay, so now I want to say something like "I barely step into the room and cling to the wall as I walk to one side wall, where I check again for traps," but I don't know if that is allowed. Like, is the roll on look for traps considered "final" or can you "retry" with a subsequent action to get a "better roll"

I'm still a noob at this!
Last edited August 4, 2020 10:37 pm
Aug 4, 2020 10:37 pm
"Bye bye One!

*poof*
Aug 4, 2020 10:38 pm
OOC:
Well, I guess I got my poof versus boom question answered. Lol
Aug 4, 2020 10:39 pm
OOC:
The difficulty class gets higher each time at a rate determined by yours truly (see rule #1), so eventually you will never succeed.
Still no traps. There are bones that have been thrown and leaning onto the wall that you are walking along.
Aug 4, 2020 10:43 pm
CodeWookiee says:
Looking for traps...
OOC:

I was playing with the "re-roll aces" checkbox
OOC:
Halflings and some lucky traits allow you reroll 1s... no so with Golliaths
Aug 4, 2020 10:52 pm
Hmmm... I hope this is worth it I pull out the trident, for it's longer reach, and use it to clear the bones away from the wall as I work myself towards the back of the room, staying close to the wall and smacking any loose looking stones I see with the end of the outstretched greatclub, trying to use a good bit of force with a good bit of force. There's gotta be a trap here somewhere... best proceed as if it's true.
OOC:
Not sure which modifiers to use, so I didn't apply them. Your choice.

Rolls

Clearing bones triggers something (unplanned)? (no idea for modifier) - (1d20, RA)

(4) = 4

Smacking loose looking stones triggers something (planned)? (strength or perception?) - (1d20, RA)

(14) = 14

Aug 4, 2020 10:53 pm
OOC:
In general, I assume that I'll use a d20 for most things, except for attack damage, which specifies particular dice?
Aug 5, 2020 12:18 am
OOC:
pretty much yeah
Suspiciously, nothing happens
Aug 5, 2020 12:39 am
Continue to work my way around the room, and approach the chest from the side. Reach out and nudge the chest with the trident.
Last edited August 5, 2020 3:47 am
Aug 5, 2020 2:01 am
It sticks.
Aug 5, 2020 3:46 am
OOC:
clarification: The trident is stuck to the chest or the chest doesn't budge?
Aug 5, 2020 9:37 am
OOC:
Yes to both
Aug 5, 2020 2:41 pm
Well, I should have seen that coming. I wiggle the trident until it comes loose, then approach the treasure chest slowly.

Pulling out the hammer and chisel from my smithing tools, I think to myself, such an odd choice, strapping a chest with gold. Not the strongest of metals, rather soft, actually. I begin to use the tools to pry away the gold binding from the chest, breaking off chunks as I go and stashing them in my bag.
OOC:
I'm gonna stop here, cause I figure you might have something to say about how this goes. But I'm not sure if this is a roll a dice situation or not.
Aug 5, 2020 4:30 pm
Pull! Pull! Pull!

Rolls

Strength check to pull trident off - (1d20+3)

(9) + 3 = 12

Aug 5, 2020 4:32 pm
With all your strength, you fail to pull the trident off the chest. Do you wish to change what happens next, or proceed with the smithing tools?
Aug 5, 2020 4:42 pm
OOC:
Umm... no. I don't think I want to get my tools stuck to the chest.
Well, that's odd. I barely nudged this thing. Maybe I should look around for more clues. I look around the room, from my current position, hoping for some visual clues that I might not have been able to see from my previous position, hoping to see a glint of a metal key or something, reflected in the torchlight.
Aug 5, 2020 5:21 pm
CodeWookiee says:
[Maybe I should look around for more clues.[/i] I look around the room,

Rolls

Investigation - (1d20+2)

(18) + 2 = 20

Aug 5, 2020 5:22 pm
There appears to be cracks in the mortar of the wall directly behind the chest.
Aug 5, 2020 6:56 pm
OOC:
In the voice of Yzma, from Emperor's New Groove, "Smash it with a hammer!"
I give a mighty thwack to the cracked area with my great club. Several in fact.
OOC:
(we'll say it's up to 5? No sense in thwacking at an opening, if one were to open).
And apparently you cannot put spaces in the roll description, so every one of those is supposed to be +3, I believe. I'll try to remember the "nospacesrule" from now on.
Last edited August 5, 2020 6:58 pm

Rolls

Thwack #1 (strength) - (1d20, RA)

(13) = 13

Thwack #2 (strength) - (1d20, RA)

(18) = 18

Thwack #3 (strength) - (1d20, RA)

(6) = 6

Thwack #4 (strength) - (1d20, RA)

(16) = 16

Thwack #5 (strength) - (1d20, RA)

(18) = 18

Aug 5, 2020 8:06 pm
No, the cracks are in the wall are behind the chest. You can see around the chest in the 6" of space, but you cannot whack it.
Aug 5, 2020 8:12 pm
OOC:
Ah... "directly" behind. I get it. Yeah, so that invalidates my plan there. Go ahead and delete that and your response and I'll come up with something else. Just now have to figure out what I would have done without the knowledge I gained from the misunderstanding, as it feels like I have an unfair advantage now...
Aug 5, 2020 8:14 pm
OOC:
I had already decided to stop interacting with it physically, given the way the trident got stuck, so I know I wouldn't have attacked it with the club...
Aug 5, 2020 8:21 pm
OOC:
Okay, this was another thing I was batting around in my head as an option before the observation of the crack, so I'm going to go with it...
Walking back the way I came, I exit the room and push the door closed. I then harvest some of the "battered and fried" fish from the water, and lay them out to dry on the ledge. I grab a few, heat them up over the torch, enjoying a quick meal, and then set up for a long rest to finish the night, extinguishing the torch. Perhaps tomorrow, I will call back Maggie and see if she can heat the gold on that chest.
Aug 5, 2020 8:49 pm
Morning sunshine!
Aug 5, 2020 9:18 pm
Groping around in the dark, I eventually find the torch and get out my tinderbox. Perhaps I should have been more deliberate about where I put things... I re-light the torch, and roast another meal of fish. Ugh... not the best tasting fish, the stuff that old sea dog caught tasted much better. But food is food.

Figuring the rough time of day when I last summoned Maggie was late afternoon, I decide to busy myself with stuff until then. Wedging the torch into a crevice, I have both hands free to set about. I find a loose stone on the wall and place it next to the jade door. Then I check on the remaining dried fish.

"Yep... dried barbequed fish," I say, almost startling myself with the sound of my booming voice in the quiet cavern. Why don't I stick to my inside voice. I gather up the remaining dried fish, about a day and a half's worth of edibles, and put them away in my bag. Then I look out over the still water and stretch a little.

Hmmm... some of that fish still looks okay, and I've got nothing better to do with my time. I set about collecting the fish that don't look to be spoiled. Good thing that water is nice and cold. Gathering and laying out to dry, I think I've got another couple of days worth, assuming they keep that long. Maggie did a darn good job charring them. Maybe that's why they don't taste that great?

More time passes as I continue to find various ways to burn it. I'm not sure precisely how much time passed, but it seems like the sliver of light up at the entrance of the cavern has started to fade again, so I'm thinking I should be good and Maggie should be ready to heat that metal up.

I walk over to the door and pull it open again. Then I warm up my hands, utter a short word, and toss the stone into the near corner of the room, summoning Maggie again. At least, I assume it's gonna be Maggie. They all look the same to me though...

"Hey Maggie, welcome back!" I say, with false confidence in her identity, "Ready to try heating up the gold on that chest?"
Aug 5, 2020 10:38 pm
Ahh, the Two! Haha just kidding One. Ok!. she flies over to the middle of the room and infants her heat metal spell. After a mere 6 seconds, the chest screams and transforms into amorphous blob with strange iron and gold coloring. It’s lid opens to giant ugly teeth.
Aug 5, 2020 11:59 pm
"Maggie, back off! Head to the side!"

Is this one of those things Songweaver mentioned in some of her tales? I thought that was just made up! What was it called again? A mimic? Didn't one of the stories speak of a hero having a pet mimic? Hmmm... I wonder if I can calm it down.

Maybe I can convince it to move clear of the crack in the wall, and then I can find out what that's about without having to harm it. Or be harmed by it. Plus, it might be cool to have a companion that doesn't disappear after 10 minutes.

"I'm going to see if I can calm that thing down, Maggie. Please stay clear, but feel free to back me up with a claw attack if it decides to attack me."

I proceed to attempt to calm the mimic and herd it away from it's current position.
OOC:
Does the "proficiency" checkmark next to Animal Handling mean anything? I know it has a +2 for the modifier, but that number doesn't alway correspond to the "proficiency" checkmark's presence.

Rolls

Calm the mimic (Animal Handling) - (1d20+2, RA)

(3) + 2 = 5

Herd the mimic (Animal Handling) - (1d20+2, RA)

(12) + 2 = 14

Aug 6, 2020 12:10 am
OOC:
*herd in a non-threatening way, keeping my distance
Last edited August 6, 2020 12:21 am
Aug 6, 2020 1:43 pm
Ok Boss!
OOC:
Mimics do not have the animal type, so the DC for animal handling would be very high. In this case, I'd say you can't handle this monster at all.
The blob starts to spin on one pseudopod until it looks like a bowl of spaghetti. Then it transforms into a coil of rope, lashing out at Maggie.

Ahhhhhk.

Rolls

Range attack - (1d20+5)

(15) + 5 = 20

Aug 6, 2020 1:43 pm
The rope does no damage but stretches out across the room and sticks to Maggie. She is grappled.
OOC:
Grappled
A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
The condition ends if the Grappler is incapacitated (see the condition).
The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.
Aug 6, 2020 2:07 pm
OOC:
btw, please do not check the reroll aces box when rolling. you do not benefit from the lucky feat.
Aug 6, 2020 2:25 pm
OOC:
sorry, I was assuming that was for the "no critical fails" rule. I'll stop.

So, my character is fairly intelligent, I figure that gives me the right to do some online research for various enemy types. And I found details on the mimic. But I can't figure out if it is immune to bludgeoning attacks. The listing only says it's immune to acid. But being amorphous, I question whether it can be cut or bludgeoned, so I'm not sure what attack options are available to me.
Alright, Maggie, we can handle this. Use your flame, and then claw it until your flame recharges, I holler as I scramble to grab a couple of longer bones. These should work to parry any attacks without losing anything important. I can just let go and pick up another...
Aug 6, 2020 9:32 pm
OOC:
A monsters stats indicate the immunities and resistances and vulnerability of that monster. It’s mechanic. Interpretation is way out.

On a separate note, I make up the stats. See rule #1. The stats on the internet are merely guidelines. See rule #2. Looking up monster stats at the table is poor form. I guess I should add back the hit points that I lowered on the the monster lol. If you want to investigation or insight on a monster, you should roll skill checks for it. Just sayin.
Aug 6, 2020 9:53 pm
LyricTimeless says:
OOC:
Looking up monster stats at the table is poor form. I guess I should add back the hit points that I lowered on the the monster lol. If you want to investigation or insight on a monster, you should roll skill checks for it. Just sayin.
OOC:
Ah... Sorry, I'm a real noob at this sort of thing, so I don't know anything about that sort of stuff. I'm realizing that the RPGs I played before are more... action style, not narrative style. I feel like I'm at a bit of a disadvantage versus people who would be able to recognize the signs of particular monsters (such as the trident getting stuck).

I wasn't really looking for stats per se, but just trying to figure out if the monster was at all attackable. I didn't know that I could "roll" skills on stuff like that. So... I'm sorry! I didn't mean to be a bad player. :(

Maybe I need to find a "crash course" in playing D&D specifically, so I don't miss obvious things like this. Cause... man, investigating was exactly what I wanted to do... I just never thought that I could do it as the character.

Again, I'm probably over-explaining. I just feel bad for displaying such bad form at the table. Chalk it up to ignorance, if you will, and I'll move on. And I'll just try to ask more questions about what I can and can't do.

For one thing, I wasn't sure whether or not you would scale the stats of monsters relative to my characters level, or if I ran the risk of dying cause I didn't know enough about a monster to know that I should run instead of fight, etc. I worry too much. I would just hate to get my character killed off before "meeting up" with the party.

Now I'm rambling. Sorry again!
Aug 6, 2020 11:43 pm
I just realized my tone in the last occ was wrong. I meant to be playful. My apologies. I am just wanting you to have an immersive experience learning the monsters rather than trying to game the system and come out with some correct solution that doesn’t really matter. Failure is funny and more experience than googling
Aug 7, 2020 12:00 am
OOC:
amusing, so long as I don't die, lol. All good. I was just worried that I had offended you by my bad etiquette. I'm really enjoying playing.
Addendum to last action, I study the creature, hoping to figure out the best way to attack it...

Rolls

Insight (still not sure what proficiency means) - (1d20+2)

(12) + 2 = 14

Investigation (no proficiency on this one) - (1d20+2)

(19) + 2 = 21

Aug 7, 2020 1:26 am
OOC:
to answer you, I clicked on your character that you posted by and see your Co sea tee sheet. In insight you have no wisdom mod but you do have a +2 for being proficient. The sheet calculates that, similarly On investigation you have a +2 on intelligence but you are NOT proficient in that so no proficiency bonus. You are equally adept at insight and intelligence just because you trained on your weak ability and became proficient. Yes?
Aug 7, 2020 1:29 am
OOC:
you gain the proficiency from classes or races or feats etc. remember waaay back to character creation? That’s the bad part about dndbeyond. It didn’t force you to do the math yourself.
Aug 7, 2020 1:32 am
You are insightful enough to realize that it takes the mimic 6 sec to transform itself from blob to object to blob and then another round of 6 sec to attack. It is slow.

Through your logical investigation you conclude that it is only sticky when it is an object.
Aug 7, 2020 1:33 am
OOC:
Ah! Okay, that makes sense then. Sorry for being so... annoyingly noob-esque.
Aug 7, 2020 1:34 am
Btw, dying is funny. One of the characters has already died. Luckily they had befriended a necromancer...
Aug 7, 2020 1:35 am
CodeWookiee says:
OOC:
Ah! Okay, that makes sense then. Sorry for being so... annoyingly noob-esque.
Weren’t we all!
Aug 7, 2020 2:12 am
LyricTimeless says:
Btw, dying is funny. One of the characters has already died. Luckily they had befriended a necromancer...
OOC:
Note to Self: Make friends with a necromancer as soon as possible. hahaha
Aug 7, 2020 2:14 am
OOC:
Just checking, cause a lot of conversation happened in there, but did Maggie try to flame or claw the mimic?
Aug 7, 2020 2:36 am
Not yet. Need to be at a keyboard. Btw, this IS your crash course.
Aug 7, 2020 2:55 am
OOC:
Wheeeeeeee!!!!! Just feel free to correct anything I do that is bad etiquette. Also, sorry if it sounded like I was nagging, I just wasn't sure if it was "my turn." Feel free to give me post-epic-fail tips on this crash course. :) And one last question... when the mimic was changing forms, did the trident fall to the ground due to it not being sticky at that point? No rush on that, just a learning lesson.
Aug 7, 2020 1:27 pm
I meant to say that the investigation result was based on the fact the trident fell off when he transformed into a blob. You're so smart Gnarvul.

Hey One. Watch this!, she yells as she flame throws the rope.

Rolls

AoE Dexterity save for rope - (1d20+1)

(1) + 1 = 2

Breathe damage - (2d6)

(63) = 9

Aug 7, 2020 2:02 pm
The rope is stretched tight and cannot dodge Maggie's flame breathe and takes 9 points damage.

You attack with a bone, you barabarian you. You do not have proficiency with an improvised weapon (like a brawler and some monks do) so it is a straight STR mod on attack.

Rolls

Bone attack - (1d20+3)

(6) + 3 = 9

Aug 7, 2020 2:02 pm
You miss!
Aug 7, 2020 2:04 pm
The rope takes on a psuedopod and swings at Maggie.

Rolls

Pod attack - (1d20+5)

(20) + 5 = 25

Aug 7, 2020 2:05 pm
Duuh! Critical hit with the 20.

Rolls

Pod damage to Maggie - (1d8+3)

(4) + 3 = 7

Aug 7, 2020 2:29 pm
Claw attack

Rolls

Claw attack - (1d20+3)

(13) + 3 = 16

Slashing damage - (1d4+1)

(2) + 1 = 3

Fire damage - (1d4+1)

(4) + 1 = 5

Aug 7, 2020 2:30 pm
WOO HOO! 8 points damage!
Aug 7, 2020 3:15 pm
You attack again with your bone

Rolls

Bone attack - (1d20+3)

(1) + 3 = 4

Aug 7, 2020 3:16 pm
Miss! Can't even hit a stretched out rope with ot without proficiency.

Rope swings its pod again at Maggie

Rolls

Pod attack - (1d20+5)

(14) + 5 = 19

Aug 7, 2020 3:17 pm
Maggie is hit again

Rolls

Pod damage to Maggie - (1d8+3)

(8) + 3 = 11

Aug 7, 2020 3:18 pm
OOC:
Now you see why I don't want to do all dice rolls on PBP
Try to recharge breath

Rolls

Recharge - (1d6)

(3) = 3

Aug 7, 2020 3:19 pm
No recharge.

Attack with claw.

Rolls

Claw attack - (1d20+3)

(13) + 3 = 16

Aug 7, 2020 3:21 pm
I scatched him!

Rolls

Claw attack damage - (1d4+1)

(2) + 1 = 3

Claw fire damage - (1d4)

(1) = 1

Aug 7, 2020 3:21 pm
Another 4! Your turn One!!

You try not to miss

Rolls

Bone attack - (1d20+3)

(7) + 3 = 10

Aug 7, 2020 3:24 pm
Still missing there barbarian...

Maggie is all stuck at this point and completely grappled.

Rope attacks again

Rolls

Pod attack - (1d20+5)

(4) + 5 = 9

Pod attack advantage - (1d20+5)

(7) + 5 = 12

Aug 7, 2020 3:46 pm
Rope hits and does enough damage to kill Maggie

She explodes at death.

Rolls

Dex save - (1d20+1)

(20) + 1 = 21

Death Burst - (2d6)

(46) = 10

Aug 7, 2020 3:49 pm
Rope coils away from the Mephit enough that it only takes 5 points damage. The rope falls to the ground and lays over the bones. The mimic doesn't appear to be bloodied (taken half of its hit points in damage). It is 10' from you

What do you want to do?
Aug 7, 2020 4:27 pm
OOC:
Question... how does my AC factor into the equation? Does it blunt the level of damage, or does it affect "save" / "dodge" whatever calculations?
As I approach the rope, I kick a bunch of bones so they pile up on top of the rope, as I also drop one of the bones (the one in my primary hand) and grab my greatclub out. I strike at the pile of bones with my great club, hitting the bones, which transfer the impact to the mimic, while keeping my club from sticking. I then dodge to the side, preparing to parry with my remaining bone.

Rolls

Attack with Greatclub - (1d20+5)

(3) + 5 = 8

Damage (should I roll this?) - (1d8+3)

(4) + 3 = 7

Parry (dexterity? AC? I dunno?) - (1d20+1)

(13) + 1 = 14

Aug 7, 2020 4:27 pm
OOC:
Ugh... the dice do not like me today. Or more specifically, the digital processors simulating dice rolls with ones and zeros don't like me today.
Last edited August 7, 2020 4:36 pm
Aug 7, 2020 6:01 pm
Your attack roll fails to match or exceed the Mimic's AC. You miss.

The higher the AC, the harder to hit. It either hits or doesn't. Your rnd() number must meet the AC. Your skill checks must meet the DC of the skill. Your save against a spell must meet the spellcaster's spell DC. Your stealth check must meet the prey's passive perception. Your strength check must meet his strength check in a contest. This is the d20 system in a nutshell.

It is good to roll for damage too, just in case you hit. I'll allow the transfer damage idea under the rule of cool.

You have one interaction with object, one action, one bonus action, and one reaction per 6 sec round. You can yell at the rope for an interact, attack it as action, but you do not have a bonus action type ability that I know of, and there is nothing to react against.

As an action you can do a variety of things as listed on your character sheet. You cannot do an attack and do a dodge in the same action (there are exceptions, but not here). You do not have the parry reaction (that's a battlemaster fighter thang)

Since this is pbp, I'll assume you are giving me two actions because you plan to do them in sequence.

The rope transforms back into a blob, dropping all the bones and floor that it was stuck to.

You are shocked at this and take the defence action of dodge which gives your attacker disadvantage on its attack.

It transforms into a ballista complete with tethered bolt, cocked back and released. He does not attack this round, so your dodge action goes to waste as you stand there getting ready to dodge.
Aug 7, 2020 9:18 pm
LyricTimeless says:
It transforms into a ballista complete with tethered bolt, cocked back and released. He does not attack this round, so your dodge action goes to waste as you stand there getting ready to dodge.
OOC:
Meaning it's in flight, towards me? Or was that supposed to be and ready? Just want to make sure my next action is appropriate.

Given that you said it didn't attack, I'm going to proceed as if it is still in place, but if it's in the air, I'd like to be able to make a different choice of actions, please.

On the AC versus DC, I'm assuming that, since I don't have spells to reference, most DC checks will basically be against numbers that you decide upon, based on the scenario / monsters at play (and Rule #1). Would that be accurate?

And that means that my AC means that the mimic has to roll at least a 15 (after modifiers)? Whereas it was 11 for Maggie (according to the extra I put on my character on D&D Beyond, but if referencing that is inappropriate, I can do an investigation of her later... assuming I don't get a different Mephit next summon...)?

And, if I'm understanding the rolls you put on one of the attacks, the "Pod attack advantage" might be interpreted as an extra roll, where if either roll makes it, then the hit is effective, and that's because Maggie was stuck / snared / I can't think of the term you used?

Sorry if all my questions get annoying... back to my action, if the ballista is still cocked...
I take the bone I'm holding, and place it across the bolt and another part of the ballista - that should bind the bolt in place, preventing it from shooting... I hope - and then attempt to strike the mimic using the bone to transfer the damage again. After which I release the bone.
Last edited August 7, 2020 10:38 pm

Rolls

Attack - (1d20+5)

(17) + 5 = 22

Potential Damage - (1d8+3)

(4) + 3 = 7

Aug 8, 2020 12:00 am
OOC:
i believe all of your observations are correct, until they are not.
Since you are trying to interact with a weapon held by an enemy or in this case the monster itself, placing the bone is an attack, not an interaction. Your roll for it higher than its AC, so the rule of cool says you jammed his gun.

Since it cannot act as an object, it had transformed as a loaded AND fired weapon. It takes an attack action. The bone jams and is now stuck. Way cool.

Your turn.
Aug 8, 2020 12:08 am
OOC:
I realize that you were hung up on the term fired. The tension string is realeased as in it never had a trigger release to start with. It could not act, so I gave it potential energy but not kinetic. It wasn’t in the air.
Aug 8, 2020 12:12 am
OOC:
given the attack status of jamming the bone, did it do any damage? Or is it just considered a damageless attack?
I proceed to attack the Mimic as described before. And I pick up another long bone from the pile of previous victims.
OOC:
adding new rolls...

Rolls

Attack - (1d20+5)

(9) + 5 = 14

Damage - (1d8+3)

(7) + 3 = 10

Aug 8, 2020 12:13 am
OOC:
ooo... I hope that beats it's AC! That's some good damage there.
Aug 8, 2020 12:25 am
You crash down on it with a bone for the prescribed damage.
OOC:
do you know how much damage you and Maggie have done to it so far?
As you are attacking in melee with it, it attacks back with its pseudopod

Rolls

Pod attack - (1D20+5)

(14) + 5 = 19

Pod damage - (1D8+3)

(7) + 3 = 10

Aug 8, 2020 12:27 am
It hits you for 10 points bludgeoning and you are stuck and grappled. Your speed is 0 and it has advantage on future attack unless you break free or you can attack.
Aug 8, 2020 12:56 am
OOC:
I believe the total is 36 now, unless the bone jambing caused any damage, which it seems like the potential kinetic energy transfer would do, in which case the damage roll for that turn (without the modifier) might increase it to 40 +/- whatever modifier would be appropriate. But, Rule #1, so it's up to you.

Also, it can attack and grapple at the same time? I'm assuming the "stuck" you used means that it's wrapped around me, not the sticky stuff, cause it's not in a sticky form, right? Sorry, just trying to wrap my mind around this correctly (much as I think it's wrapped around me).

Also, I'm adding a Stone's Endurance roll as my reaction.
Gyarghh! This thing is really starting to piss me off. I trust and wriggle, using the bone and my greatclub to try to pry the cursed thing off me.
Last edited August 8, 2020 12:57 am

Rolls

Free myself (not sure which modifier, so I'll leave off and you can apply the appropriate one) - (1d20)

(4) = 4

Stone's Endurance - (1d12)

(3) = 3

Aug 8, 2020 3:53 pm
OOC:
Let's go with 40 since the improvised weapon doesn't benefit from any ability
It only attacks. The grapple is not an attack. The stickiness is an innate ability which imposes the CONDITION grappled. You're stuck. Aren't rules fun!?!
Freeing yourself is a straight (no proficiency) strength check against, in this case its stickiness (usually against another's strength)
So where are you on hp with the stones endurance, i'm lost. lol
You tried to free yourself but you are still struck.

It takes it's pod and attacks again.

Rolls

pod attack - (1d20+5)

(11) + 5 = 16

pod attack advantage - (1d20+5)

(20) + 5 = 25

Aug 8, 2020 3:54 pm
Definitely hits.

Rolls

pod damage - (1d8+3)

(6) + 3 = 9

Aug 8, 2020 3:54 pm
for 9 damage
Aug 8, 2020 4:07 pm
OOC:
Well, I think I'm dead. Cause I only have 10 hp. My Stone's Endurance reduced the damage from 10 to 7. Meaning I had 3 hp. 9 > 3. Death occurs.

So, the mimic is sticky in both object form and blob form? It's only unsticky when transforming between the two? Or is it that a psuedopod is sticky, regardless. Just trying to understand. You know, from beyond the grave.
Aug 8, 2020 4:10 pm
As the light fades from my eyes, my last thought fades with it... Perhaps some other wanderer will use one of my bones when they kill this stupid thing...
Aug 8, 2020 4:25 pm
Your keen investigation skills at the last moment of light tell you that the mimic was sticky as an object (ie chest, rope, balista). It was not sticky as an amorphous blob (the trident fell off). The part that confused you was that the object attacks with a psuedopod that is, since the mimic is in object form, also sticky. You say to yourself that you are going to strangle that wizard that invented the first mimic.

Your lack of understanding of 5e death rules are expected since your village did not see tragic death much. You didn't receive enough damage to take you to negative max hp value, at which point you die. You only went unconscious and have 0 hp. You now have to make 6 death/save throws at d20 without any mods since everyone is the same in death. The DC is average - 10. Death is so fair. If the rolls in order get you three saves before you get three fails then you don't die. If you get three fails first, well... natural 20 is counted as regaining 1 hp. natural 1 counts as two fails.

Good luck!
Aug 8, 2020 4:47 pm
oh... gee, that was just me closing my eye. No need to be so dramatic...

Rolls

The will - (1d20)

(6) = 6

to live - (1d20)

(20) = 20

is strong. - (1d20)

(15) = 15

I will - (1d20)

(1) = 1

defeat this - (1d20)

(5) = 5

cursed mimic! - (1d20)

(20) = 20

Aug 8, 2020 5:17 pm
Can't keep a hero down. The amorphous blob is about half way back to his post. He saw you go down, transforms back and started walking slowly. You have 1 hp
Aug 8, 2020 6:52 pm
OOC:
I don't have a way to heal myself, right? Well, what the heck, I'm going all in...
I drag myself back to my feet, bruised and beaten, but not defeated. Taking care to be as quite as possible, I draw out my bow, knock an arrow... and release. Let's see how you feel about being a pin cushion!

Rolls

Attack - (1d20+3)

(7) + 3 = 10

Damage - (1d8+1)

(5) + 1 = 6

Aug 8, 2020 6:55 pm
OOC:
Any chance that the surprise nature of this attack would allow me time to pull off two shots? lol... Just in case you are feeling generous, here's a second pair of rolls for that...

Rolls

Attach - (1d20+3)

(16) + 3 = 19

Damage - (1d8+1)

(6) + 1 = 7

Athletics check to see if I'm fast enough? - (1d20+5)

(17) + 5 = 22

Aug 8, 2020 8:59 pm
OOC:
LOL you are a rule bender, but no.
Your first arrow misses. He turns and squats and transforms into a ball of fish netting tied to a compressed spring.

Your second arrow hits, doing 7 damage. He is 25' from you.
Aug 8, 2020 9:02 pm
The spring uncoils and launches the net up into the air in your direction.

Rolls

DEX save for AoE - (1d20+3)

(9) + 3 = 12

Aug 8, 2020 9:03 pm
The DC for his dexterity attack was 11 so you save. You jump out the way of the net which falls to the ground.
Aug 8, 2020 10:15 pm
OOC:
Sorry, I wasn't trying to bend the rules, actually. I was just hoping there was a mechanic in place that might benefit me. And then I decided that I should soften it with humor. And provide the rolls, so that you didn't have to do them on the off chance it was an option. I'll try to be more direct when I'm trying to determine whether certain game mechanics are possible in the future.
Phew, that was a close one. Guess the adrenaline of nearly dying can really make a difference. I use that adrenaline to power through the pain, as I back away as far away from the mimic as I feel I can while still having time to fire off another arrow at the relentless beast.

Rolls

Attack - (1d20+3)

(6) + 3 = 9

Damage - (1d8+1)

(4) + 1 = 5

Aug 8, 2020 10:17 pm
OOC:
Curse you digital dice machine! I don't want to almost die again! lol
Aug 9, 2020 12:46 am
No hittie.

The net pulls back together and transforms back into its amorphous blob form.
Aug 9, 2020 1:04 am
Seriously, it's a blob. I really should be able to hit that, now, right? Knocked, and released.

Rolls

Attack - (1d20+3)

(7) + 3 = 10

Damage - (1d8+1)

(4) + 1 = 5

Aug 9, 2020 1:05 am
OOC:
Can I get a new d20, I think this one is faulty. lol
Aug 9, 2020 1:40 am
The blob moves so that a hole is formed straight through its chest, in which the perfectly aimed arrow passes. How's that?

Meanwhile it runs toward you and transforms into a column of water arches at it.
Aug 9, 2020 1:41 am
Does the water splash you?

Rolls

water arch attack - (1d20+1)

(2) + 1 = 3

Aug 9, 2020 1:41 am
You stay perfectly dry as the water pours into a puddle beside you.
Aug 9, 2020 1:55 am
Can I hurt it when it's in water form? Who knows... but I've gotta keep trying... and the fates have to turn in my favor at some point, right?

I back away from the puddle, as far as I can get again, while still having time to fire an arrow off... at a puddle. This should be interesting...

Rolls

Attack - (1d20+3)

(8) + 3 = 11

Damage - (1d8+1)

(7) + 1 = 8

Aug 9, 2020 2:30 am
You step back and fire your arrow at advantage because it is prone. The arrow strikes and kills it. The question is one of mechanics. As you step out of melee range of it pod, you promote an opportunity attack as its reaction. It strikes at you first.

Rolls

Pod attack - (1D20+3)

(18) + 3 = 21

Aug 9, 2020 2:31 am
It hits, not enough for you to die outright but at 1 hp, you go to 0 and fall unconscious. Please make your death saves.
Aug 9, 2020 3:29 am
As the light fades again... I think to myself, At least I took it down with me...

Rolls

Death Roll - (1d20)

(5) = 5

Death Roll - (1d20)

(6) = 6

Death Roll - (1d20)

(4) = 4

Death Roll - (1d20)

(15) = 15

Death Roll - (1d20)

(18) = 18

Death Roll - (1d20)

(4) = 4

Aug 9, 2020 3:30 am
OOC:
Well, that's funny.
Aug 9, 2020 3:05 pm
CodeWookiee says:
OOC:
Well, that's funny.
OOC:
LOL!
Aug 9, 2020 3:20 pm
Just before the very last, I think Well, I guess that answers the prophecy question, once and for all.
OOC:
* wink *
Aug 9, 2020 4:24 pm
Right after you fade to black and probably an eternity after, you think you hear answer, "not quite."
Aug 9, 2020 4:32 pm
"Not quite dead? Mostly dead?" You struggle to open your eyes and turn your cheek that is smashed into the floor. You attempt to sit up but ropes bind your wrists and ankles in elaborate and, dare you think, eloquent knots. Then you recognize the voice. "Looks like ye figured out to stay outs of melee with ‘em, the mimic, at least in the end. I‘s come for my trident. You can thanks me for revivifying ye"
Aug 9, 2020 4:59 pm
"Gnurf blaugh."

No, um... what?

*cough* "Was... was this all just some sort of test or lesson? I don't understand." I mumble through the side of my mouth, my face still pressed to the floor. He could have at least moved me off the pile of bones... then again, I am alive. But still, he stole from me! Augh!

"Sorry. Thank you, I think. I'm a little confused as to whether to trust someone who whammies me, steals my stuff, and then watches while I nearly die." There... I did the right thing, thanking him at least. But not without a little barb at the end. He can't possibly expect me to trust him again, can he? Well... I guess the ropes answer that question.

"I would ask if the ropes are really necessary, but I'm not sure of your intentions, so I can't say they are unnecessary. But could you do me the favor of helping me to a sitting position? These bones are not comfortable, and talking like this is rather difficult," I grumble, the rough floor scratching at my face uncomfortably.

Apparently, almost dying, then really almost dying after that makes me a bit moody. Who'd'a thunk?
Aug 9, 2020 6:40 pm
"Aye, you’re mostly coherent, too. Good. I found you cold dead and now you are grumpy. That’s at least an improvement. I’ll take my things and the 10gp I took before and I won’t charge you any extra. Oh yeah, the Elvin cloak and leather belong to a friend of mine. Please return them to him when you see him in Baya. He walks out of the cave without further a due.
Aug 9, 2020 6:43 pm
As you struggle with your ropes, you do notice that your fingers are webbed now with your stone colored skin. Must be a side effect of the Teoalt sea magic that he said he used to revive you
Aug 9, 2020 7:10 pm
Well... I guess the cost could have been worse. Webbed fingers... wonder what that will do for me...

After a little while, a lot of wriggling, and a touch of rope burn, I manage to break free. Clearly he didn't mean to leave me here to die, else getting out of the ropes wouldn't have been that easy. Rubbing my wrists, I look around the room, glad that Teoalis left my torch with me, and lit no less.

With a small, okay, fine, rather sizable, grunt, I drag myself to my feet. I need to rest, but I need to get my things in order first. I check my pack to see if the old sea dog was telling the truth. Hunh. What do you know... that's actually all he took. But... how the heck am I going to recognize his friend in Baya?

I grab a couple of fish out of my pack to chew on, and, with a slight stagger, I walk about the room, checking to see if any of the 5 arrows I shot are recoverable. I then check outside to see if the fish I laid out to dry are still there, and still good. I'm gonna need something to eat on the way, and without that fishing pole... not that I really knew how to use it. Only fishing I've ever done is ice fishing, and I figure that's quite a bit different than fishing in the sea.

Glancing up towards the entrance to the cavern, I notice more light bending around the corner than before. Must be the next day... and it looks like Teoalis took down the bear skin on his way out. I hope he left it in the pit, maybe I can rest another night without anyone happening by here. Still... I step back into the room and pull the door mostly closed. Then I stumble over to my pack, lay down, and fall asleep quickly. Guess I wasn't as alert and composed as I thought.

I wake up, wondering what time it is. No way to know in here. Nevertheless, the rest has helped. Just about time to find out if all this was worth it. I grab some more fish from my pack, as well as my hammer and chisel. Even after all the action I'd just been through, I still remembered those cracks in the wall. With any luck, there'll be something back here, something to justify almost dying. Something so I don't just regret the decision to explore this deadly (haha) cavern.

I begin to chip away at the mortar, my muscles only slightly sore from being revivified. And sleeping on the hard ground. Should have taken the time to roll out the mat...

Rolls

Investigation (looking around / finding arrows) - (1d20+2)

(4) + 2 = 6

Insight (what will the webbing change) - (1d20+2)

(13) + 2 = 15

Random d20 roll in case you need it for something else I said in all that - (1d20)

(1) = 1

Aug 9, 2020 8:33 pm
1 you find your arrows, the blob j no or breaking them.
2 your web fingers will change your luck with the ladies at home, not sure which way
3 your investigation of your things did not notice that he took his salt back as well. You can get angry about this later
OOC:
as I was reading, I really thought you had forgotten the robbing tomb part of this cave, but ye did.
You break open the hidden passage that you had cleverly noticed and not a single tomb robber yet has had a chance to open.
Aug 9, 2020 8:56 pm
I grab my torch and proceed into the hidden passage, alert and watching for further traps, wielding my dagger at the ready.
OOC:
I wasn't sure how much Teoalis had healed me, and didn't want to proceed at a possible disadvantage, so I "dealt" with those risks that I could identify. Also, in case it wasn't clear, I was suggesting that a long rest, not a short rest, had occurred.

Rolls

Investigation - (1d20+2)

(4) + 2 = 6

Insight - (1d20+2)

(19) + 2 = 21

Aug 9, 2020 9:26 pm
The air is stale and rank. It is a dry room though the humid air behind you seeps in as the deathly air burns in torch. The light flickers on more bones, but these are assembled and seated before you on thrones.
Aug 9, 2020 9:43 pm
Breaking my eyes away from the morbid scene in front of me, I step forward to just short of entering the room proper. Moving the flickering torch from side to side, I look around to see what else is encased in this dry vault, having been locked away and lost for generations.
OOC:
assuming that I am not interrupted by anything...
Turning back to the thrones, I sheath my dagger, and light the torches I found at the end of the passage. Extinguishing my torch, I put it away and get out my bow. Things have not been going well of late, and I figure... why not just be a little over-cautious. I knock an arrow, and pick of the the skeletons at random. I aim for the sternum, and release.
Last edited August 9, 2020 9:44 pm

Rolls

Looking around in the room (investigation) - (1d20+2)

(18) + 2 = 20

Firing Arrow - (1d20+3)

(18) + 3 = 21

Damage? - (1d8+1)

(7) + 1 = 8

Aug 9, 2020 10:37 pm
The bone crushes and scatters into dust. When the dust settles, you see the three skeletons sitting on the granite thrones. The middle one holds an iron rod vertically in his right hand, the rod resting on the arm of his chair.
Aug 9, 2020 10:56 pm
Okay. Cautious, done. Time for "Fortune Favors the bold"

With confidence, possibly a little too much, I approach the center skeleton, and reach for the rod, stopping within inches.

No! Have I not learned anything?

I pull my hand back, and examine the rod closely. Stepping to the side and viewing it from several angles.

Rolls

Investigating - (1d20+2)

(2) + 2 = 4

View from the side (I know, diminishing returns) - (1d20+2)

(15) + 2 = 17

Get really close up, blowing the dust away... - (1d20+2)

(12) + 2 = 14

Aug 9, 2020 11:26 pm
It looks like a beaten iron rod of no particular detail, about 18" tall with a rounded knob top under the skeleton hand. It rests a flat bottom on the granite chair arm rail.
Aug 9, 2020 11:36 pm
"All that work, and even dying, for a metal rod?" In frustration, I smack the rod out from under the hand with my greatclub.
Aug 10, 2020 12:44 am
The club stops at the rod and you hear a whack! The club takes 10 pts damage. The rod does nothing. Even the dust around the base of the rod does not vibrate, except to the wind force of the club.
Aug 10, 2020 1:18 am
OOC:
Weapons can take damage? Or are you just being cheeky?
"Owwwww!" I yell, dropping the club and holding my hand. The pain is brief, and massages away quickly.

Well, okay then. I pick up and store my club, then grip the iron rod, tugging at it. It must be a lever or something. Nothing happens. So I grab it with both hands, pulling with all my strength, and some of my weight. Still nothing.

Frustrated and briefly tired, I stop pulling and lean forward on the arm of of the throne to rest, leaning my head on the cursed bar. Which then tilts back towards the skeleton smoothly, with almost no resistance at all... You've got to be kidding me...
Aug 10, 2020 1:23 am
You had me until the bar moved like a lever. Its still there in the same place.
Aug 10, 2020 1:40 am
Wouldn't that have been funny? But of course, this isn't a comedic tale of a behatted man who raids ancient crypts with a whip and a witty comment or two.

Back in reality, I tried pushing, pulling, lifting, plunging, and twisting (in both directions) the strange bar. This has got to do something, right?

Rolls

Insight - (1d20+2)

(1) + 2 = 3

Aug 10, 2020 1:42 am
OOC:
Why? Why do I mostly get high numbers only when it does me no good? I'm going to get out a real D20 and start videoing it and attaching it. lol. Not really. Just... ugh.
Last edited August 10, 2020 1:42 am
Aug 10, 2020 2:28 am
Back to reality. Now that’s funny.

Nope. Doesn’t move. Doesn’t bend. Doesn’t shake. You’re stumped.
Aug 10, 2020 2:34 am
Okay, maybe this is a decoy. Maybe it's just a distraction. I glare at the rod for a moment, and then walk around the room, looking for anything that might help me figure this out. I check behind the thrones, I look up at the ceiling, down at the floor. I even think about pushing the skeleton's off their stupid thrones, but I decide against it. What am I missing here...

Rolls

More Insight - (1d20+2)

(20) + 2 = 22

More Investingation - (1d20+2)

(6) + 2 = 8

Crossing Fingers (that's a skill, right?) - (1d20)

(20) = 20

Aug 10, 2020 2:35 am
OOC:
Natural 20! That's gotta count for something, right? lol
Aug 10, 2020 2:14 pm
OOC:
Bah humbug. There are natural 20's but no crits in skills.
Your insight into the room tells you that everything has decayed in the room, tilted, warped, eroded, shown the sagging and deterioration of time, except the iron bar.
Aug 10, 2020 4:07 pm
Returning to the infuriatingly immovable iron bar, I decide to move things around it. That includes removing the skeleton's hand from atop the spherical knob, and pulling out my hammer and chisel to attempt to dig at the arm of the throne underneath it.
Aug 10, 2020 6:26 pm
OOC:
Just curious... is this some sort of D&D trope that I would recognize better if I had played before? I'm at a bit of a loss here...
Aug 10, 2020 6:29 pm
OOC:
Oh yeah. This is a totally popular trope. I'm having a blast because you have never heard of it. lol
The bones crumble in your hands. The rod stays where it is. The granite is more difficult but you have the skills to chip it away. Once you do chip the whole arm out, a button releases in the bottom of the rod, and the bar clanks onto the floor and rolls off to the corner of the room.
Aug 10, 2020 6:41 pm
OOC:
Well, I will do the honorable thing... and not look up the solution. Just bear with me...
Well, that was peculiar. I walk over to the bar and pick it up. I turn it over and examine the button. Then I press the button and try to swing the rod a little with the button depressed.

Rolls

Investigation (I wasn't necessarily intending to invoke a roll, but I did say "examine" the button. - (1d20+2)

(1) + 2 = 3

Aug 10, 2020 6:44 pm
OOC:
Can I assume that I would have been aware of some other affect from the button being released, such as a trap door or hidden passage opening somewhere in the room? Or is that something I would have to look around for?
Aug 10, 2020 8:05 pm
The button clicks as you play with it, swinging it like a club, and before you hear the click, your shoulder throws out as the rod stops in mid motion, instantaneously, at infinite deceleration. You drop your arm in pain, watching the rod suspend in mid air.
Aug 10, 2020 8:13 pm
OOC:
I said to swing it after I pressed the button. A little. But rule #1, I suppose.
Okay, I suppose I should have seen that coming. I reach out and try pressing the button on the bottom again, holding the bar with my other hand so it doesn't just fall, should it release from it's... stasis state?

This seems like a rather strange thing to be guarded in such a unique way. I wonder how valuable it is, or if I should look for a way to use it to unlock another hidden passage in this room...

Rolls

Insight - (1d20+2)

(1) + 2 = 3

Aug 10, 2020 8:13 pm
OOC:
Are you kidding me? Two aces in a row?
Aug 10, 2020 8:53 pm
It drops into your hand.
Aug 10, 2020 9:06 pm
CodeWookiee says:
OOC:
I said to swing it after I pressed the button. A little. But rule #1, I suppose.
OOC:
Sorry missed that. same result though.
Aug 10, 2020 9:07 pm
Try rolling an insight check
Aug 10, 2020 9:12 pm
OOC:
It's all good. I just didn't hurt my shoulder, through the magic of retconning!
Okay, well, lets... put this in my pack for now. I find a way to place the rod in my pack such that there is very little chance the button will be pushed by accident. I'll probably need to fashion a cap of some sort to put over the button so that it's well and truly safe, but I can't think of anything that will work right now...

Maybe this was holding that throne in place? I walk over to the center throne, put my back against it, and my feet against the throne next to it and give a mighty push. If this doesn't work, I'll try pushing it from the other side. And then maybe pulling it from the front?

Rolls

Push from one side. - (1d20+5)

(20) + 5 = 25

Push from the other side - (1d20+5)

(11) + 5 = 16

Pull from the front - (1d20+5)

(14) + 5 = 19

Aug 10, 2020 9:38 pm
The beefy barbarian demolishes the throne completely. He sees 400 in gp amongst the rubble.
Aug 10, 2020 10:11 pm
OOC:
LyricTimeless says:
The beefy barbarian demolishes the throne completely.
LOL!
Aug 10, 2020 10:14 pm
Ah! Now that's more like it! I gather up the spoils of my tomb raiding. Then I pause to think, what about the other two thrones? So I proceed to demolish them, too.
OOC:
Quandary: Given that I demolished one throne, it seems to reason that I would be able to demolish the other two, as well. But, I don't know if the standard game play requires that I re-roll for both of the other thrones.
Last edited August 10, 2020 10:14 pm
Aug 11, 2020 1:57 am
OOC:
"stands to reason" - I knew that something felt off about "seems to reason" lol
Aug 11, 2020 2:39 am
OOC:
lol
Nope only one king and one treasure
Aug 11, 2020 3:05 am
Ah, well, that was some good exercise, at least. And I wouldn't want to have to wonder if I had left something behind...

I walk back down the hallway to the outer room, stopping briefly to relight my torch on the way. I scrounge around until I find a rather large bone, and set about carving a fitted cap for my... well, I need to figure out what they heck to call this thing. How about... stasis rod. Test fitting it, every few minutes, I get a good snug fit that covers the button. Let's not mention the few times I hit the button while fitting it and felt rather stupid about it.

I take a moment to eat some more fish (gah, I can't wait until there's something else to eat), and enjoy the brief rest before swimming across the underground pond, and climbing up the rope. Not wanting to leave anything of value behind, I jab to torch into the same, convenient crevice as before, and retrieve my rope, coiling it up and placing it in my pack. Then I extinguish the torch, shield my eyes, and make my way back into the sunlight, so much brighter than any torch could ever be.

I remain in the small cavity I'd sheltered in, trying not to gag at the smell of what remains of the decomposing bear pelt. Yurk. Once my eyes stop burning and tearing up when I look anywhere above the edges of the rocks around me, I carefully climb out. The way my luck has been, there's not telling what's waiting for me...

Which turns out to be nothing. I think I'm getting a little too paranoid. Or is there such a thing as too paranoid? Well, nothing to it but to turn right and continue my journey north, plodding along with the sea on my left, and the rocky hills to my right. Let's see how far I can make it before dark...
Aug 11, 2020 3:12 am
OOC:
And just because I'm curious now... did I "solve" the trope in the usual manner?
Aug 11, 2020 3:15 am
OOC:
the girls have almost caught up. The Amazonian is moving now and I’ll speed her along Without much training. The other girl has one day of intense fighting after having spent 3 games days of some hardcore background work. The most intense back story I have ever seen. I’m hoping to have everyone together by end of week. The guys have been ready for a week now. I’m getting very excited to see y’all come together.

Go ahead and level up to 2.
Aug 11, 2020 3:16 am
OOC:
Solve? Interesting question. We will find out.
Aug 11, 2020 5:07 pm
OOC:
Okay, so i used dndbeyond to do the leveling, and then did my best to migrate the stuff into the gamersplane character profile. I also migrated some stuff and added details to some other stuff so I could reference it from there.
Aug 11, 2020 5:58 pm
OOC:
Can you do me some research from a player's account perspective? Go to the game page and look at the characters. Especially the Mistress of Darkness NPC. Can you see that character sheet? Or any of the other players? I need to know how to hide info like secrete identities, lol.
Aug 11, 2020 6:13 pm
OOC:
I sent you a screenshot via FB Messenger. But, the short and simple is... I can only see my own character sheet. The rest are not links to character sheets. Oh, and Tina said (last night) that she was waiting on a response from you, so if you are waiting on her, it's possible that a notification got lost in the mass of notifications that I'm sure you are getting.
Aug 11, 2020 7:20 pm
OOC:
Given that the "stasis rod" is a trope, is there a correct name that I should be using? I'll continue to call it a stasis rod for now...
At some point in my journey along the shore, I take a break and pull out my stasis rod, realizing I hadn't really examined the knob end while it wasn't in stasis. I try twisting, pulling and unscrewing to see if it comes off...
Last edited August 11, 2020 7:22 pm
Aug 11, 2020 7:47 pm
The status rod seems to be shaped and forged seemlessly into a knob at top, probably 2 1/2" in diameter while the shaft is 1 1/2". Do not ask me to express the units in the dnd system or call out the dates in dnd format. I’m not that insane.
Aug 11, 2020 8:42 pm
OOC:
lol. Good to know. But you're still a little insane, right? It adds a little spice to life, speaking from experience. :)
Aug 11, 2020 9:25 pm
I talk to myself occasionally.
Aug 11, 2020 9:31 pm
OOC:
FYI, I clicked on your Imsh Bitterweed avatar, and it acts like it's taking me to the character profile / sheet, but it then says "No Character Found," so you are safe on that angle, too.

So, I'll wait for you to continue this "character background arch" when you are ready, so you can focus on getting everyone together. I'm curious how the PBP will work with multiple players. Do we take turns speaking / acting / etc? I guess I'll be leaving out my inner monologue once we reach that point, lol. Oh, and I need to pick up a mistletoe sprig at a shop once I reach town, for my newly learned spell, Goodberry. Not sure what the proper approach to that is. And some bells, so I can maybe make a perimeter alarm with my rope when I rest in the open. Don't know what the protocol is on doing stuff like that.
Aug 11, 2020 10:29 pm
OOC:
Thanks! I can set up so many more NPC knowing that they still can be a surprise for the party.

I looked at your level up. I have a few suggestions which you are welcome to ignore especially if you just want to role play your character this way and don't need me to say anything. As the big brute in the party, you may not be put in the back lines doing archery. There are other players who have the DEX abilities to be better at it. Think tank. You are a barbarian with an intelligence that surprises people, but you might want to role play up the savage a bit more for fun. Also, I know you want to focus on staying well fed, but you will see from the pace of the PBP and group dynamic, that role playing good cooking skills is too slow. Got any spell more flashy to take than goodberry? The material components allow you to role play the spells better. Play it as much or little as you like.
You can buy all the bells in Baya with that stash.
Aug 11, 2020 10:31 pm
"Yeah, what he said. I like to stick a lit incense stick as the material component, up the nostril of the severed head of my enemy and cast Speak with Dead, so I can be known as that guy who likes to kill first and ask questions later."
Aug 11, 2020 11:57 pm
OOC:
rolling for HP increase

Rolls

HP increase - (1d10)

(5) = 5

Aug 12, 2020 3:06 am
You gather you things that are not rotting and hike a bit more north. Perhaps you stop by a stone that holds rainwater to bathe before walking into civilized lands, or perhaps not. Even with your two bear skins gone, you announce your presence well in advance. Over the last pointe an across the last bay, you see what must be Baya. Her stone towers and eloquent wooden houses spring forth from the shale bedrock that steps down to its clear and still shipping channel. Several small ships are there though they look grand to you. They are rough copies of the Faerun ships that have started to come to the shores of Payit and have made it around to the western shores now of Kolan. The city architecture cries out stability of land versus the fickleness of the sea. You like this place instantly. What strikes you most about it?
Aug 12, 2020 3:43 am
OOC:
Did the old sea dog take the salted bear pelt? Or did that decay away? I didn't realize he took it, if he did.
What a strange idea. Building houses from wood... houses grown from stone are so much more durable. Perhaps they don't know how... My eyes are drawn back to the ships. How could such large vessels stay afloat? What keeps them from tipping over? Perhaps it's yet another magic I am unfamiliar with.

I begin the last few steps towards the city, the port. Why did I chose Baya? I don't know. And now that I draw near, I wonder where I'll go next. I've got some coin, quite a bit more than I started with, though I paid for it with my life. Perhaps I'll find a room for the night, and a good hearty meal of NOT GRIPPER. And maybe a bath that isn't so salty. Ocean water is definitely not the best way to clean off, I've learned.

And in the morning, I think I'll do a little shopping... this great club is a little worse for wear, what with cracking it against that stasis rod. Plus, I need to get a few other supplies, things I should have gotten before I left, but couldn't without tipping everyone to the fact that I was leaving. Some bells for sure, at least until I can figure out a way to set up a perimeter like that old sea dog used. hunh. Guess I'm planning on not staying very long. Already planning to be out on the road and in the wild again. Wonder why that is.

I trudge up the steps of shale, and enter the city, looking for a reputable looking, but not expensive, inn. I skip the one on the edge of town, it looks a little too sketchy, and make my way towards the center of town. A sign painted boldly with a big wagon wheel behind a flagon and a loaf of bread catches my eye. As I draw near, I can make out the worn lettering apparently people prefer pictures to words here just below the freshly repainted picture: The Old Spoke Inn. The windows are fairly clean, and the door looks to be hung straight and true... I think this might be a good place to spend the night. I open the door and walk in. Apparently I've at least chosen a place with good food, for there's quite a crowd for this early in the evening. Scanning the tavern, I try to locate the proprietor...
Aug 12, 2020 3:43 am
OOC:
Wasn't sure how much of the story to make up, so I just kinda went for it. If I went too far, I can strike some back.
Aug 12, 2020 9:42 am
OOC:
hell your wife is out there writing the future. You are allowed a few liberties.
Aug 12, 2020 12:08 pm
The wood of the town may have looked insubstantial to your mountain bred eyes, but the wood grew in place, it was rooted and coaxed into the forms of the house, not too dissimilar to your stone forms...
OOC:
I'm thinking a little less trope and more organic magical Maztica
You meet people in bright colored clothing going through the narrow streets, carrying baskets and rolls of fabric and fresh cornbread. A copper piece buys you a loaf, but when you hand them a gold piece, they just smile, wave away your coin and give you a loaf instead. Always they would ask if you needed a place to stay. You were obviously new in town and in desperate need of a bath. After having a few of these encounters, you have several addresses in town. The signage are colorful glyphs on sea shells, each glyph being a phonetic part of the name, and clusters of glyphs would spell out a longer word or phrase. The first glyph in a house's name would be the district, so navigation wasn't as hard as you feared. The road from the docks and the road from the caravan trails to the east, joined in a grand plaza with a opulent water fountain. Temples of all the gods surrounded the square and in the middle vendors would lay out their wares on woven blankets and perhaps pitch tents. Servant girls go to the fountain and collect water for the great houses nearby. Artisans have their shops on side alleys off the two main road. There were no guard posts or garrisons or troops or administrative buildings that deal out judgement. All that happens, as well as education and worship, at the temples. There are the occasional Jaguar Knight or Eagle knight patrolling. You witness an urchin being killed for stealing a trinket. Music and philosophy are practiced in the streets and the palapas, corner gathering spots of cushions on the paved streets under orange trees and mango and tamarind trees. After organizing your information, you have the decision to make of houses to knock and ask for entrance, priced at 20gp, 10gp and 5gp. You think that you do not want to risk getting a bad place, but the 20gp is high. Perhaps you could spend some money on a nice one though. You have more money than you have ever had in your life.
OOC:
I believe I said he took back his salt, which was on the tanned hide, so no, you have no hides, thank god! You look enough like a barbarian in town as is.
Aug 12, 2020 2:28 pm
OOC:
Wow, bread is cheap, a nights stay is expensive. Or is that more than a single night?
Aug 12, 2020 3:42 pm
nights lodging, livery, food, one ale, service
Aug 12, 2020 4:50 pm
After the ordeal of the past few days (I mean, come on, I even died!) I decide to take a little luxury with the mid-range lodging, asking after the availability of a nice bath in clean water. Turned out that it was free, though from the proprietor's expression - I think he saw that as an investment in savings on cleaning up after my stay. I can't blame him.

The bath was amazing, reminding me of a soak in the hot springs back home. Though it cooled quickly, it was a nice respite from the excitement. After that, it was time to feast!
Aug 12, 2020 5:39 pm
The private room with the bathtub was well laid out with tub and fur rugs and padded tables and fireplace. So this is what city life is like, you tell yourself. As the water gets cold, you notice that you have not washed all the soap off. You get up to look around for some hand towels, and the door opens and a girl with mitts and a hot pitcher of water enters the room. She sees you. Your nakedness puts a huge grin on her face. She giggles shyly, "More hot water for you sir?"
Aug 13, 2020 4:15 pm
"Ah, great timing!" I walk back over to the bath, unashamed, and settle in. These lowlanders and their strange habits. I'd heard tell of this, but I didn't think it true! "Would you be so kind as to pour that over my back? And I'll be needing some towels to dry off when I'm done, please."
Aug 14, 2020 9:07 am
"Oh no, sir! It is much too hot. I will take care of you." She comes to the tub and pours the water in at the bottom so as not to burn your legs which are doubled up in the normal sized tub. "My name is Lilanca. What may I call you?" She goes to the wall closest to you and touches a panel. It opens to a linen closet from which she pulls two drying towels and some wash cloths. She looks back at you smashed into the tub and giggles. She gets two more towels. "We do not get many Goliath here. What brings you to Baya? May I assist you in any way?" She sets the towels on a far chair, and places wash cloths and fragrance in a basin, and though you thought the pitcher was empty, she pours more hot water from it into the basin and the rest in the tub. The fragrance permeates the room. "This is a busy town, another caravan has come in from the House of Tesca and ships arrive constantly, but I did not see anyone such as yourself come that way." She gives you a smile as if in warning and takes a hot clothe in her hand starts to scrub your back.
Aug 14, 2020 5:31 pm
OOC:
So... I have a question... where are my belongings at this point? I'm getting suspicious, and would like to have more context on the current situation, context that you might have in mind, but I am unaware of... (it's your fault, you've made me paranoid)
Aug 14, 2020 5:43 pm
OOC:
Your possessions are still here on a chair and against the wall. You never said that you went to the room as yet, but went straight for the bath.
Aug 14, 2020 7:03 pm
OOC:
Well, that's true. But I'm glad to know my belongings are nearby, I'd be worried if they were left unattended in the room. Now... just need to decide if that fragrance in the basin is a drug or not...
Aug 14, 2020 7:11 pm
Medicine check?
Aug 14, 2020 7:26 pm
OOC:
I didn't know there was such as thing! I'm glad I expressed my conundrum
Aug 14, 2020 7:39 pm
you rolling? what is your mod for the medicine skill?
Aug 14, 2020 8:16 pm
OOC:
I'll do it shortly. been busy
Aug 14, 2020 8:31 pm
Reaching out quickly, I stop Lilanca before she can place the fragrance into the basin. "My apologies, dear, but I have recently been subject to some rather unpleasant circumstances when I've not been careful. I mean no disrespect to you, but please humor a man his temporary paranoia." I gesture to the basin, washcloth and pitcher and then continue, "If you will but hand me those, I can manage to rinse myself off, though I appreciate the thoughts and kindness. A Goliath walking around smelling of flowery scents is not one to be taken seriously, don't you think?" Hoping I've softened the blow of distrust with a bit of warm humor and a kind voice throughout. I gesture once more, gently, to the pitcher, basin and washcloth, smiling in what I hope is a friendly manner.

"I'm not sure what, exactly, has brought me to Baya. I suppose it could be a general wanderlust, but I felt the need to leave my home and seek... something else. Would you know how long it will be before the evening meal is good and ready? And is it good? I've had nothing but some rather bitter fish the past few days..."
Aug 14, 2020 8:32 pm
OOC:
I decided that, just as you can disagree with my narrative, I can disagree with yours (as far as how my character might respond). lol
Aug 14, 2020 10:22 pm
CodeWookiee says:
OOC:
I decided that, just as you can disagree with my narrative, I can disagree with yours (as far as how my character might respond). lol
OOC:
very good! It’s your story after all.
Aug 15, 2020 3:29 pm
"Absolutely sir!" She complies with your modesty requests. "But I still have not gotten your name. Dinner will be served across the street at Ily’s Teahouse. I’ll be going over there shortly to help serve the guests. We can go together if you would like and I can introduce you to Ily." She is smiling, but you soon realize that the pause in her conversation includes a blank stare, and then absolute blankness as in the lack of all things. Her eyes disappear.
Aug 15, 2020 3:31 pm
From Lilanca’s mouth comes a raspy voice, "One. Be at the fountain tomorrow before dawn. They need you."
Aug 15, 2020 3:32 pm
"Oh yes. The food is very good. "
Aug 15, 2020 3:44 pm
OOC:
LyricTimeless says:
Her eyes disappear.
Well, that's not creepy at all... lol
Aug 15, 2020 3:58 pm
"Apologies, Lilanca. You may call me Stormslayer. I would be glad to accompany you, as soon as I'm done rinsing off." Using the wash cloth, I enjoy the delicious heat of the water to slough off the last of the soap, then step out of the tub and walk over to the towel. More of this One stuff... Is this all in my head, and I being played with? I still need to find the friend of that old sea dog somehow. Though, if I don't find him, I supposed I could sell off those clothes and add to my recent wealth...

I realize I've been lost in my thoughts as I dried myself off and hadn't notices how Lilanca was watching me out of the side of her eyes, trying to hide the flush of her cheeks. Ugh. And they call us uncivilized! Having finished drying off, I begin to get dressed, slightly annoyed at the way the cloth pulls at my saturated skin.

"Do you know... will the shops and artisans be open for business for a period after dinner? I'd like to get some supplies before I turn in for the night. I've apparently got an appointment rather early in the morning." I offer Lilanca my arm, having succeeded in getting dressed despite of the disagreement between the cloth and my skin. Then I realize that she would have to reach up quite a way to hold my arm, and it's my turn to feel a little flush.
Aug 15, 2020 4:41 pm
Her smile broadens as you blush. "Doing your shopping will be no trouble at all. Give me a list of what you want and one of the boys can get you the best dndbeyond prices, no markup, and if you don’t like anything they buy for you, don’t pay for them for it. They can always take it back. Unless it’s exotic, well, that can arranged too. They can shop while you eat! After all," she giggles and winks at you, "service is included in your room bill
Aug 15, 2020 5:10 pm
"Great! if you wouldn't mind delaying for a moment, and have some paper and ink..." Lilanca and I exit the bathing facility, and she guides me to another room, where a desk with pen, paper and ink are all set out. I quickly jot down a list of a few things I would like the acquire, blot it, fold it and hand it to her. It reads as follows:
Quote:

A one-handed sword
A handful of bells
fine, lightweight twine, 100'
potions of healing
salt
travel rations
OOC:
some sort of equipment that might increase my constitution? ring? amulet?
I'd also like to look into selling my greatclub, should I find a sword that I like
We proceed to head toward the front of the domicile, stopping briefly as Lilanca hands the list of my requests to what I assume is "one of the boys." Across the street, I find a dinner hall with rich foods and mild drinks, the latter of which I don't mind, as I'm trying to keep my wits about me. Too many mistakes and hard lessons in too short a time, I think to myself. At least they have a good bard spinning a descent tale, rising and falling on the melodies of adventure and whimsy.

This is what he sang...
Last edited August 15, 2020 5:20 pm
Aug 15, 2020 5:16 pm
OOC:
Stop! Stop! The last thing I want in my fantasy is a Goliath bard!
Aug 15, 2020 5:20 pm
OOC:
No, no, no... that was a lead in for YOU to have some fun. Much as you had Teoalis ask me for a story. I was trying to pull a GM on the GM.
Last edited August 15, 2020 5:51 pm
Aug 15, 2020 5:43 pm
These were available:

A one-handed Scimitar - 5gp
A vicious long sword that adds 10 dam to all crits - 300gp
A handful of bells - 5 gp
fine, lightweight twine, 100' -1 gp
3 potions of healing -50gp each
salt 1 pound -2gp
1 days travel rations wrapped inside a waterproof bag - 1gp each
They did find an Amulet of Health at half off due to an unfortunate magical accident-4000gp
Sell great sword for 10 sp
Aug 15, 2020 5:46 pm
CodeWookiee says:
OOC:
No, no, no... that was a lead in for YOU to have some fun. Much as you had Teoalis ask me for a story. I was trying to pull a Rod on Rod.
OOC:
and I was pulling a CodeWookiee on CodeWookiee by being extra literal lol.
Aug 15, 2020 5:48 pm
CodeWookiee says:
OOC:
No, no, no... that was a lead in for YOU to have some fun. Much as you had Teoalis ask me for a story. I was trying to pull a Rod on Rod.
OOC:
I guess since this is a private sub forum and no one but us is reading this, it’s ok to break my avatar identity security protocols LMAO! Wink.
Aug 15, 2020 5:52 pm
LyricTimeless says:
CodeWookiee says:
OOC:
No, no, no... that was a lead in for YOU to have some fun. Much as you had Teoalis ask me for a story. I was trying to pull a Rod on Rod.
OOC:
I guess since this is a private sub forum and no one but us is reading this, it’s ok to break my avatar identity security protocols LMAO! Wink.
OOC:
aaack! Sorry, that was not very polite of me, even if it was a result of me just not thinking. I've updated it. Feel free to update the quotations, or just delete all that.
Aug 15, 2020 6:10 pm
I look over the list that the boy has brought to the dining hall, not minding the brief interruption...

"Would you take 350gp and the greatclub in exchange for the longsword, bells, twine, salt, 3 days rations, and one of the healing potions?" I ask. "Oh, and if you have a few empty sacks lying about, I could use some of those, too. I wish I could take that amulet off your hands, but it exceeds my means by quite a bit."
Aug 15, 2020 7:12 pm
The boys bows, tells you that he will deliver it all to your room before you finish your dinner or Lilanca will castrate him. He had a such an expression of genuine terror that you believe him. He takes your 350gp. Please update your equipment list in gamersplane.
OOC:
and for Kukul’s sake, help your wife with the circle of the moon
Aug 15, 2020 7:17 pm
CodeWookiee says:
LyricTimeless says:
CodeWookiee says:
OOC:
No, no, no... that was a lead in for YOU to have some fun. Much as you had Teoalis ask me for a story. I was trying to pull a Rod on Rod.
OOC:
I guess since this is a private sub forum and no one but us is reading this, it’s ok to break my avatar identity security protocols LMAO! Wink.
OOC:
aaack! Sorry, that was not very polite of me, even if it was a result of me just not thinking. I've updated it. Feel free to update the quotations, or just delete all that.
No worries. Everyone in this game already knows my name. Lol.
Aug 15, 2020 7:26 pm
LyricTimeless says:
OOC:
and for Kukul’s sake, help your wife with the circle of the moon
OOC:
I was. I told her to ask you, in case there was another option beside dndbeyond that you knew of. Because you have much knowledge on this front that I don't. I'm going to walk her through adding dice rolls to her posts, though. I hadn't realized she didn't know about that.

As an aside - I'm really beginning to think that I've misunderstood the unarmed fighting style. It says "Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier." Which I thought was in addition to the base 4 damage. But then I was looking at the scimitar's damage stats, and thought to myself that it would be odd if it was just better for me to punch people all the time than use a sword. So I figured I've got it wrong, and what it really does is replace the hard-set 4 with 1d6+strength modifier? Let me know what the proper interpretation is, if you don't mind.

I'll start updating my character sheet / inventory
Aug 15, 2020 7:38 pm
OOC:
I'm done updating my character sheet. And Stormslayer is waiting for the bard to complete his song.
Aug 15, 2020 11:11 pm
Oops. Closing time. Time for night night.
Aug 16, 2020 12:24 am
Well, don't you hate it when a story seems to be going somewhere, and then it just suddenly ends? That's what happened with the bard. Perhaps he had a stronger drink than they were serving me. I head back across the street, and inquire as to the location of my room. Unsurprisingly, the proprietor calls out Lilanca to escort me to my room. I thank her and close the door, wondering just what the odd confused look on her face meant as I did so. Funny lowlanders.

I turn about, glad to have some privacy again, and find that the room is surprisingly well furnished. There's even a basin, pitcher, and more of the fragrance set out. Not that I'm tempted. Flowery smelling goliaths, ha ha. I set my pack down on the chair (padded!) and pull out my stasis rod. this should make for a good security device, I suppose. I turn around and place the top of the ball-end against the center of the door and press the button. Letting go, it seems to do it's job and just hang their in the air. Good thing the door opens into the room, I think to myself.

Turning to the window next, I pull my dagger from it's sheath prepared to use it to wedge the window shut, but find myself returning it to it's place; the window doesn't open. How do they keep it cool in here, I wonder. Because it is a nice, comfortable temperature, unlike the steamy roast I'd endured on my way into town. That would be a nice trick to take with me, ha.

Finally, feeling a little more secure, with my recently developed paranoia appeased, I strip down and prepare to go to bed, rather glad for the laundry service having cleaned and dried my clothes while I bathed earlier. I flop down on the bed and nearly fall off the other side as I fell like I'm being sucked into, and then bounced across, the mattress. I flail about as I scramble free of the bed and back to my feet, on alert, panting. Then I laugh at myself. Way too paranoid. Or am I? What was the deal with Lilanca and whatever it was that spoke through her? That was not normal.

I calm myself back down and attempt to sit on the bed, quite a bit more carefully this time. And, once again, I sink deep into the bed. You'd think at prices like this, they would have sturdier beds! I scooch along the bed and try to lay down. Carefully. And find that my head is against the ornate headboard, while my feet and half my calves hang off the end of the bed. Sigh. Of course. Not made for a Goliath. Next town I visit, I'm going to need to ask where they have accommodations suitable for me. Oh well, at least the room is fairly large. I drag the mattress off the bed and onto the floor, along with all the many, many linens (Who needs this many layers? And why would I need six pillows? Madness!), onto the floor, hoping that things will be a little firmer and support me better. And, as it turns out, those extra pillows made for a half-way decent extension to the bedding for my feet. I do have to admit that these blankets feel awfully nice and soft, though, I think to myself.

As I prepare to fall asleep, I remind myself of the pre-dawn appointment, setting a mental alarm, so to speak, to wake up in time to see what this odd omen is all about. Thank goodness I've always been able to wake up whenever I plan to. I'll go and see, but I'll be watching from a side-street, on my guard. Until then, it's time for a well earned rest...
Aug 16, 2020 1:50 am
You’ve earned it. One more task before we begin...
Aug 16, 2020 2:45 am
OOC:
...and that is? lol.

also, in case it got lost in the madness, any feedback on how to properly apply the effects of the unarmed fighting style to the unarmed strike attack damage?
Aug 16, 2020 3:51 pm
OOC:
I changed your unarmed attack damage. the style changes the original formula of unarmed strike. I also made a new attack called grapple. Normally grapple is an action option that works the same as a melee attack except it results in a grapple. Your style adds damage to this, and adds damage to every melee attack while grappled. In other words, you have to role play it to the hilt.
Aug 16, 2020 4:37 pm
OOC:
also, I guess you will be using your long sword primarily then doing a bonus action of two weapon fighting to do your unarmed strike or grapple without the STR modifier on damage? That’s a one-two combo that will look very cool coming from a Goliath.

Oh wait. You can’t use two weapon atttacj with a long sword. Want to change its type to a scimitar?

No, you probably don’t want the DEX weapon at all. Guess the unarmed fighting style is a separate option of attack to make. It does modify any melee weapon while grappling
Aug 16, 2020 7:47 pm
OOC:
Yeah, I'm imagining the Longsword as a nice general weapon, and fun while grappling.
Aug 16, 2020 7:49 pm
--RETCON--

After placing my pack on the chair, I load up all my new belongings, thankful in the knowledge that the boy will remain intimate with his intimates. I also place my greatclub in the corner of the room, planning to leave it behind, as the boy left in such a hurry earlier that he forgot to take it with him.
Aug 16, 2020 8:29 pm
You make it out of the house without much noise. "Whew, free finally of Lilanca," you think to yourself. Although you hadn't been out much in town and had your shopping done for you, it is still easy enough to find the central square in the dark before dawn, even if it by hearing the play of water where an aqueduct drops ice melt mountain water into various cascading basins.

As you reach the end of the street that empties into the square, you hear the sounds of hoops and howlers, as well as the clank of metal, and the sound of a very young girl crying in fear. Getting to the edge of the dim lit square, torches on the perimeter and the growing dawn approaching, your eyes confirm what you have heard. Five soldiers in plate mail and drawn long swords are pushing around a girl of perhaps 10 years old, who is carrying on her head a large pottery that she has filled at the fountain, the water spilling as she moves back and forth to avoid the men's swords set out to trip her in jest. You hear one of the men yell out in broken Maztica common, "Dance for us squaw!" You can see no one else is in the square and all the shop doors are closed. They are 80 feet from you and are at the center of the square.
Aug 16, 2020 9:46 pm
Well, that voice has led me well. This is atrocious. What is wrong with these lowlander grunts?

My honor and passion for justice drive me to step out, possibly foolishly, from the side alley. I draw my new longsword, thank goodness for the practice sessions with Bladedancer, looks like all the pressure over that stupid prophecy and the expectations that came with it are actually a benefit for once. I hold the sword down, in a passive stance, as I walk forward. Then with a booming voice, I make my presence know to the pathetic excuses for soldiers.

"What impressive bravery you show, five armed men against an unarmed child! Do you little boys have no honor?" As I speak and approach, I casually glance around, watching for a good place to move to for defense, limiting the number of "soldiers" that could actively attack me at a time. Assuming that my size alone does not scare them off. Perhaps a narrow alley, where I could herd the poor girl to and bottleneck them out of...
OOC:
Not sure which is the appropriate roll (perception, investigation, or insight), so I included the 3 that seemed appropriate. Maybe all three are appropriate and I can just benefit from the best of them. LOL (I know, I know - rule bender - I'll take any advantage I can, with 5 potential opponents.)

Also, you would think my race would get an inherent boost to intimidation...

Rolls

Perception - (1d20+2)

(2) + 2 = 4

Investigation - (1d20+2)

(6) + 2 = 8

Insight - (1d20+2)

(13) + 2 = 15

Intimidation - (1d20+1)

(17) + 1 = 18

Aug 16, 2020 9:52 pm
OOC:
please hold
Aug 16, 2020 10:17 pm
OOC:
Stormslayer freezes in place, keeping hold of his sword, as if the stasis rod has been powered on, but affecting the whole of the world. lol
Aug 17, 2020 12:48 pm
OOC:
Please join the rest of the party at the Game Table forum.
Aug 21, 2020 12:48 am
Perhaps I should share with the others the only godglyph I know... now let's see, what did Plutoq's godglyph look like again?
OOC:
I figure being able to recognize it visually might be of use in the future...
Last edited August 21, 2020 12:48 am

Rolls

Attempt to recall what the glyph looks like in IMAGE form - (1d20+4)

(20) + 4 = 24

Aug 21, 2020 12:44 pm
"Hush child. Lest we wake the others. The rum in your mind fogs your vision and will prevent you from remembering me by morn's light, but I shall answer your prayer."

https://live.staticflickr.com/65535/50250759548_62e203534d_k.jpgPlutoq glyph by rodney_m_collins, on Flickr
Aug 27, 2020 8:25 pm
"To live for honor, balance and justice." The words resound in the basin and in your ears. An image of a little girl, innocent and pure, appears to you. Her voice is slight and not at all the raspy voice that came from Lilanca. "I hear your call for honor, balance and justice. You are truly the One that will bring these truths to Maztica. Too long have the gods neglected their charges and let selfish desires wreck the land, exposing it to foreign gods and useless sacrifices." You see a chalice of hammered metal, alien to you, ancient in form and substance. It comes from another plane of existence and was stolen from the gods at the beginning of time. A man with death in his eyes holds it, and drinks blood from it's brim. He sustains his eternal death with the magical item, but Uhti tells you, "This is the Crucible of the Gods. With it the vampire Camazotz survives these millienium, but its power is greater than that. With it, honor, balance and justice may be brought to Maztica to vanquish our foes and bring down the gods that manipulate it for their own desires. You will free us, One. I will grant you your wish for Maztica's sake."
Aug 27, 2020 9:15 pm
Uhti, you are the oracle? I ask in my head. Why does the Seafox mistrust you so? Why do I feel as if I can trust you despite that? Why me? Why was I chosen? I realize I may have many more questions that the oracle will allow.
Last edited August 27, 2020 9:16 pm
Sep 6, 2020 1:53 am
How’s your schedule looking again? Sunday or Monday forum night? It doesn’t look like we have a group for tonight besides some side play.
Sep 6, 2020 2:23 am
I think tomorrow night works best, for us.

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