Character Creation OOC

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Jul 29, 2020 12:09 pm
You can roll for your characters here. As mentioned in the game overview, it'll be 6x 3d6+6, you drop the lowest die in each roll. Any questions let me know.

The aim is to start the game on Monday, although if you guys' characters are done before and I'm all set myself, we can start sooner.
Jul 29, 2020 2:55 pm
Sounds good, Sassafras.

Let’s see the what Fortune has in store.

Edit:
OOC:
Rolls
3d6+6
( 6, 6, 3 ) + 6 = 18
3d6+6
( 4, 2, 6 ) + 6 = 16
3d6+6
( 6, 6, 1 ) + 6 = 18
3d6+6
( 2, 4, 5 ) + 6 = 15
3d6+6
( 2, 4, 1 ) + 6 = 12
3d6+6
( 1, 4, 5 ) + 6 = 15
Overall, a tremendous set of rolls.
Last edited July 29, 2020 2:57 pm

Rolls

3d6+6

(663) + 6 = 21

3d6+6

(426) + 6 = 18

3d6+6

(661) + 6 = 19

3d6+6

(245) + 6 = 17

3d6+6

(241) + 6 = 13

3d6+6

(145) + 6 = 16

Jul 29, 2020 4:50 pm
Okay, let's start by rolling for stats:

Not bad! 17 / 14 / 18 / 18 / 16 / 10

Now, what to play...

I'm thinking a ranger, possibly picking up some druid levels later.
Last edited July 29, 2020 5:08 pm

Rolls

Roll - (3d6+6)

(651) + 6 = 18

Roll - (3d6+6)

(126) + 6 = 15

Roll - (3d6+6)

(626) + 6 = 20

Roll - (3d6+6)

(662) + 6 = 20

Roll - (3d6+6)

(641) + 6 = 17

Roll - (3d6+6)

(221) + 6 = 11

Jul 29, 2020 5:50 pm
Okay, I'm going to be a female wood elven ranger.

Strength 18
Dexterity 16 (+2 for wood elf) = 18
Constitution 18
Intelligence 14
Wisdom 17 (+1 for wood elf) = 18
Charisma 10

Trinket: A fan that, when unfolded, shows a sleeping cat
Last edited July 29, 2020 6:33 pm

Rolls

Trinket roll - (1d100)

(74) = 74

Jul 29, 2020 8:09 pm
PERSONALITY
Lunora, at first glance, seems standoffish and opinionated. Then you get to know her and find out that she's also stubborn, direct, prefers the company of animals to that of people, and can be a bit crude. That said, she is a loyal friend and would give her life for her principles. She is attractive, in an earthy sort of way, but her attitudes towards civilized folk and her manners leave much to be desired. Her copper hair is a matted tangle, full of leaves and small sticks, and in dire need of a brush, but her hazel eyes are sharp and clear. She is quick-witted and clever and learns from her errors. She stands almost 6 feet in height but weighs a mere 138 lbs. She moves with the grace of a gazelle, but her whipcord muscles betray her physical strength. She speaks three languages, but prefers Sylvan to all others, speaking it almost exclusively.

BACKGROUND
Lunora wasn't really raised by wolves, but may as well have been. From an early age, she spent more time among the woods and animals than even her own folk. Her parents, recognizing that their daughter had something special, nurtured it. She was encouraged to sleep outdoors and to accompany the hunters on their expeditions. She learned the ways of the wild before she was able to speak, and took her first kill at the age of 15. By the time she had passed her test of adulthood and chosen her name, she was an accomplished hunter, gatherer, and woodsman.

She had been gone from her home for almost 12 years when she first ran afoul of the undead in the form of a vampiric necromancer who was practicing his trade in a forest through which Lunora was passing. It was a long and difficult task, but she eventually defeated the undead scourge, driving him from the forest. She would have permanently vanquished him, given the opportunity. She swore to destroy all undead, sickened by the perversion of the natural order effected by this being. She seeks him still today, almost five decades later, looking to finish what she began. She follows up on every lead involving the undead, hoping that their paths will cross again. This time, he would not escape her justice.
Jul 29, 2020 8:52 pm
OOC:
okay here we go for stats. That's a final total of...
10
15
14
18
15
12

I'm thinking of going with a Human Fighter, with the alternate noble (Knight).
Last edited July 29, 2020 10:58 pm

Rolls

Stats - (3d6+6, 3d6+6, 3d6+6, 3d6+6, 3d6+6, 3d6+6)

3d6+6 : (131) + 6 = 11

3d6+6 : (633) + 6 = 18

3d6+6 : (235) + 6 = 16

3d6+6 : (664) + 6 = 22

3d6+6 : (145) + 6 = 16

3d6+6 : (323) + 6 = 14

Jul 30, 2020 5:27 pm
https://pbs.twimg.com/media/EUnmBcxWkAEDMiC.jpg
Githyanki Hexblade Warlock

Kar'i'nas the Seeker
Background (Far Traveler):

Born among the far traveler Gith away from the oppressive monarchy of Tu'narath, Kar'i'nas honed his martial prowess under a more moderate militant sect of planar hunters. His creche taught the ancient history of the One Sky Accord and the need to fight the Great Foe. However, they also recognized the need for allies and the multiverse's diversity of foes. As such, their supreme commander, Gish 'Imun, tasked young warriors with monster slaying and relic hunting among Prime worlds. Kar'i'nas drew Faerun by lot. An astral skiff deposited the solo gish in a desolate wilderness to hone his craft.

Kar'i'nas has learned the wisdom of collaborating with the Prime locals in this pilgrimage. He has also come to appreciate the mundane dangers of life in the Material realm (as well as the mortals who bear them every day of their lives), unaccustomed to thirst, hunger, and weariness. Yet, never far from his mind is the Great War and the great prize to which he has pledged his soul: The Sword of Gith. With that, he could slay many illithid and other would-be overlords. With it, he could reforge the great Accord and reunite his kindred. For now, he would work to rally allies among the Primes by demonstrating that the Gith are monster slayers foremost, not merely planar raiders.
Last edited July 30, 2020 9:51 pm

Rolls

trinket - (1d100)

(41) = 41

Jul 30, 2020 6:33 pm
Well i was going to make Sam, a half orc warlock who Squadfather will remember from the last time we tried to play curse of strahd together, but I don't want to step on galdr's toes. I have a paladin I can rework that will fill some holes. Also what kind of tone were we going for? If you guys want to be serious thats fine, but i tend to be silly in spite of my best efforts.
OOC:


stats! - (3d6+6)

( 2, 3, 5 ) + 6 = 14

stats! - (3d6+6)

( 2, 6, 6 ) + 6 = 18

stats! - (3d6+6)

( 4, 3, 3 ) + 6 = 18

stats! - (3d6+6)

( 6, 6, 6 ) + 6 = 18

stats! - (3d6+6)

( 4, 1, 2 ) + 6 = 12

stats! - (3d6+6)

( 4, 4, 6 ) + 6 = 16

Jesus christ those are ridiculous stats
Last edited July 30, 2020 6:35 pm

Rolls

stats! - (3d6+6)

(235) + 6 = 16

stats! - (3d6+6)

(266) + 6 = 20

stats! - (3d6+6)

(433) + 6 = 16

stats! - (3d6+6)

(666) + 6 = 24

stats! - (3d6+6)

(412) + 6 = 13

stats! - (3d6+6)

(446) + 6 = 20

Jul 30, 2020 6:39 pm
I can't speak for the others, but I prefer serious for this campaign because of the tone.
Jul 30, 2020 7:00 pm
Quote:
I don't want to step on galdr's toes.
@Optimumsquare, you won't step on my toes. Two warlocks (or more) is fine with me. What patron did you have in mind? Kar'i'nas would be a bladelock wielding (eventually) a silver greatsword, leveraging the psychic smites, and teleporting around the battlespace like a true Gish.

As to tone, githyanki trend serious, though I tailored Kar'i'nas to act as a spokesman. Play the character you desire to play. One of my favorite character's someone made for a halted CoS game involves an aristocrat who channeled the Slavic black humor.
Last edited July 30, 2020 7:01 pm
Jul 30, 2020 7:38 pm
I’ll probably skew it to be serious in tone, but I tend to roll with whatever tone my players play. Probably not a bad thing to discuss this prior to starting
Jul 30, 2020 7:39 pm
Hi everyone. Here’s my stat rolls
3d6+6, 3d6+6, 3d6+6, 3d6+6, 3d6+6, 3d6+6
3d6+6 - ( 1, 6, 2 ) + 6 = 15. Gives 14
3d6+6 - ( 3, 2, 5 ) + 6 = 16. Gives 14
3d6+6 - ( 2, 2, 4 ) + 6 = 14. Gives 12
3d6+6 - ( 1, 5, 6 ) + 6 = 18. Gives 17
3d6+6 - ( 1, 2, 6 ) + 6 = 15. Gives 14
3d6+6 - ( 2, 3, 1 ) + 6 = 12. Gives 11


I have a Gnome Rogue called Skip Gallowson that I’m creating. I’ll get these stats put on his sheet and I’ll post his back story in a minute
Jul 30, 2020 7:40 pm
Skip Gallowson backstory

Born on a storm tossed night, under the hangman’s tree, his fathers body swaying above as his mother falls into labour, Skip started off his life in darkness. A darkness that would follow him, shape him, and do its best to break him.
His fathers name all but forgotten, Skip would be known by the omen of his fathers doom at his birth, eventually learning to accept it, and indeed take it as a name to shield himself from the pain.
The Gnome was a solitary figure during his youth, none of the village folk wishing their children to play with him, his very presence deemed a bad tiding, he learned to exist by himself, stalking the nearby woods and forests, hunting to feed himself and his mother.

Returning to his home in the dead of night, a brace of pheasants from a successful hunting slung over his shoulder, the coppery tang of spilled blood, the stink of fear sweat and the ripe stench of death assailed his nostrils. Creeping into the village, he found the entire population, gathered in the village square, fallen, their entrails spread about, blood seeping between every inert body. At the head of the crowd, a body he knew, tied to a stake and blindfolded, sagged against its bonds, eviscerated, it’s life blood pooling at her feet, his mother was dead.
Pushing down the fear he felt, Skip took his first step into blending with the shadows, drew his short bow, waiting, for the beast to reveal itself. When dawn broke, and no beast with it, Skip cut down his mother’s body and buried her. With nothing but a spit and a curse for the remains of the rest of the village, he gathered his meagre belongings, looting the villagers homes and, grimly, their bodies and left, attempting to track the beast that destroyed his kin.
Skip would find himself in the lowest parts of the towns and cities he would visit, learning the arts of theft in order to feed himself, selling small stolen trinkets and occasionally jewels to the local fences.
Even building on his underworld knowledge and contacts, Skip would never find much information about his mothers, and the villages, deaths. He did sometimes hear about other, mysterious mass murders, and investigated them from afar, the thirst for knowledge tempered by the knowledge that city watches and country sheriffs had no love for the burgeoning thief.
Jul 30, 2020 9:04 pm
Rolling!

EDIT: 16, 13, 14, 14, 14, 13 Not too bad
Last edited July 30, 2020 9:06 pm

Rolls

Stats - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (416) = 11

3d6 : (251) = 8

3d6 : (612) = 9

3d6 : (424) = 10

3d6 : (351) = 9

3d6 : (243) = 9

Jul 30, 2020 9:08 pm
As for tone, I like the idea of the world being mostly serious, and if the characters are a bit sarcastic or quirky, it adds some levity.
Jul 30, 2020 9:10 pm
I agree with everyone else. Keep the setting simple and if the players toss in a little sarcasm.
Jul 30, 2020 9:29 pm
Oh, Lunora is plenty quirky.
Jul 31, 2020 12:18 am
sounds like we're going for a serious campaign. I only promise to try. I'm going to go with a tiefling Paladin. I like the whole heaven and hell vibe. Morticia showed up on the doorstep of a church when she was a baby, or so she is told. Unfortunately for Morticia, this was a particularly conservative church who wanted to let Morticia die because she was obviously a spawn of the hells. Begrudgingly she was taken in by one old cleric who was less judgemental than the rest. This cleric actively discouraged her against learning divine spell casting, claiming her dark heritage would corrupt whatever magic she cast. One day while Morticia was traveling to pick up groceries, her appearence scared a horse which bucked its rider whom received serious injuries. Not realizing what she was doing, Morticia channeled holy energies to heal the man. Rather than be met with praise and acceptance, her church doubled down, and expelled her. She now wanders the world with powers she does not understand.
https://preview.redd.it/ixq7yfmpn7v31.jpg?width=640&crop=smart&auto=webp&s=039c09491abf7070aca3950aae90cae91fdfb9da
Last edited July 31, 2020 12:45 am
Jul 31, 2020 1:09 am
I’m going human wizard (eventually necromancy). Full classic Lovecraftian researcher who is big into weird and forbidden forms of magic. I’ll post more later.
Jul 31, 2020 2:30 am
Mr.Armitage says:
I’m going human wizard (eventually necromancy). Full classic Lovecraftian researcher who is big into weird and forbidden forms of magic. I’ll post more later.
Sounds awesome.

@optimumsquare that image is soooo evocative! Also, conquest paladin (I presume at level 3 by the poster) is a great subclass. I wavered between it and hexblade.

Appears we currently have:
Lunora Wood elf ranger
Human Fighter
Kar'i'nas Githyanki Hexblade
Skip Gallowson Rock Gnome Rogue
Morticia Tiefling Paladin
Aasimar Paladin
Human Wizard

...so, two humans, a gnome, one elf, and three planetouched walk into Ravenloft.
Last edited July 31, 2020 2:30 am
Jul 31, 2020 4:14 am
Galdr says:
[quote="Mr.Armitage"]

@optimumsquare that image is soooo evocative! Also, conquest paladin (I presume at level 3 by the poster) is a great subclass. I wavered between it and hexblade.


Funny story about that image; Mortica was originally Mortimer. But when i went avatar searching, I found that image. obviously a gender change was in order. since we're calling out avatar pics, galdr has a nice one as well.
Last edited July 31, 2020 4:14 am
Jul 31, 2020 4:28 am
https://gamersplane.com/characters/avatars/16342.jpg?1596169739
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
- H.P. Lovecraft

There are several things that could be said about Carter Ward, but stupid is not one of them. Impulsive would be fair. Morally questionable? Perhaps. Eccentric? Absolutely.

While assisting his mentor, Wymar Armitage III, with a ritual, some sort of unearthly entity emerged from a portal and nearly tore him to pieces. The incident nearly left poor Carter with a tremor he couldn’t shake, not to mention the scar across his left eye and the chunk taken out of his left ear. Armitage wasn’t so lucky; he was torn limb from limb.

"Absolute idiot. He should have known the power he was toying with." Of course, the irony wasn’t lost on Carter. He raided the library, and was able to peruse his mentor’s records. One word kept coming up again and again. Barovia.

In an effort to recover from his mentor’s tragedy, and to continue his research, Carter Ward has come to Barovia with one goal: to learn the secrets that others dare not explore. Science cares not for the morals and ethics of men, and neither shall he. Progress and knowledge are worthy goals in their own right.
Last edited July 31, 2020 4:30 am
Jul 31, 2020 4:29 am
optimumsquare says:

Funny story about that image; Mortica was originally Mortimer. But when i went avatar searching, I found that image. obviously a gender change was in order. since we're calling out avatar pics, galdr has a nice one as well.
Understandable, and thanks. Sometimes artwork leaps out at you and inspires a new direction.
Jul 31, 2020 9:56 am
Quote:
..so, two humans, a gnome, one elf, and three planetouched walk into Ravenloft.
Wait, I think I’ve heard that one....
Jul 31, 2020 11:37 am
My trinket roll

73 - the shell of an egg painted with the death scene of his village
Last edited July 31, 2020 11:38 am

Rolls

Trinket roll - (1d100)

(73) = 73

Jul 31, 2020 11:56 am
TheFoxofFinch says:
Quote:
..so, two humans, a gnome, one elf, and three planetouched walk into Ravenloft.
Wait, I think I’ve heard that one....
But have you heard the one that goes, "What does a halfling thief and a Barovian banner have in common?" I'll skip to the ending, "They'll both hang outside Castle Ravenloft in the morning."

Don't worry. I know one or two about a Gith who gets yanked in four directions by phantom horses. It's a real killer.

Thankfully, Kar'i'nas doesn't share this painful sense of humor.
Last edited July 31, 2020 11:56 am
Jul 31, 2020 1:06 pm
Galdr says:
TheFoxofFinch says:
Quote:
..so, two humans, a gnome, one elf, and three planetouched walk into Ravenloft.
Wait, I think I’ve heard that one....
But have you heard the one that goes, "What does a halfling thief and a Barovian banner have in common?" I'll skip to the ending, "They'll both hang outside Castle Ravenloft in the morning."

Don't worry. I know one or two about a Gith who gets yanked in four directions by phantom horses. It's a real killer.

Thankfully, Kar'i'nas doesn't share this painful sense of humor.
Hahahaha (I found that so funny I spat my tea out - Skip on the other hand, he just grunted some sort of amusement)
Jul 31, 2020 4:47 pm
Brutal. Hahaha.
Jul 31, 2020 4:49 pm
Hahah thanks.

A gallows humor bard would be an entertaining accompaniment to CoS.
Aug 2, 2020 3:14 am
morticia has been submitted. is the plan to still start monday
Last edited August 2, 2020 3:57 am
Aug 2, 2020 12:17 pm
Yup, I still need Squadfather’s character, but I tend to start with some introduction work anyway, so it should be fine to start tomorrow
Aug 2, 2020 1:38 pm
Awesome. I’m really looking forward to this
Aug 5, 2020 5:38 pm
hey guys, I built a human ranger/fighter for this game (a character I've played a dozen times) but I'd be happy to change. It seems like the ranger roll is well filled. I have a dwarf barbarian/monk I could use instead. He was caught stealing from a wealthy family when he was just a kid, and he spent 100 years in prison for it. During that time, he became a master of unarmed combat, the best pugilist in prison full of pugilists, but he also learned to meditate as an attempt (usually unsuccessful) to control his rage.

Let me know.
Aug 6, 2020 1:41 am
Skallagrimm says:
hey guys, I built a human ranger/fighter for this game (a character I've played a dozen times) but I'd be happy to change. It seems like the ranger roll is well filled. I have a dwarf barbarian/monk I could use instead. He was caught stealing from a wealthy family when he was just a kid, and he spent 100 years in prison for it. During that time, he became a master of unarmed combat, the best pugilist in prison full of pugilists, but he also learned to meditate as an attempt (usually unsuccessful) to control his rage.

Let me know.
My vote is play what you wish. "Roles" may be helpful, but are not rules.
Aug 6, 2020 12:08 pm
Play which ever one that allows you to have the most fun.
Aug 6, 2020 4:55 pm
I usually find with published adventures a balanced party is best, but all right, human ranger/fighter it is. Skallagrimm is a miserable old man, and I mean that in the most fun ways possible....

3d6
( 3, 4, 2 ) = 9 STR=14 (+1 human)
3d6
( 3, 3, 5 ) = 11 DEX=14
3d6
( 2, 3, 3 ) = 8 CON=12
3d6
( 2, 1, 5 ) = 8 INT=13
3d6
( 5, 6, 4 ) = 15 WIS=18(+1 human)
3d6
( 4, 3, 2 ) = 9 CHA=13
Last edited August 6, 2020 4:57 pm
Aug 6, 2020 5:09 pm
Better get down the pub quick 😀
Sep 11, 2020 12:59 pm
Hp roll

Rolls

Hit dice - (1d8+1)

(6) + 1 = 7

Sep 11, 2020 1:51 pm
Skallagrim's taking a level of ranger

Rolls

hit dice - (1d10+1)

(9) + 1 = 10

Sep 11, 2020 2:02 pm
and he's got a new "scared little boy" avatar....
Sep 11, 2020 2:15 pm
Skallagrimm says:
and he's got a new "scared little boy" avatar....
That’s brilliant
Sep 11, 2020 7:13 pm
Lunora is taking a level of druid. Her new hit points are below, she learns Druidic, and she can cast 2 cantrips and 2 1st-level spells. She will take the time to memorize her spells at the next long rest.

Rolls

Hit Points - (1d8+18)

(4) + 18 = 22

Sep 12, 2020 3:09 am
Morticia will stay paly

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