Character Generation

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Aug 4, 2020 8:03 pm
Just let me know if you are a citizen or not!
Aug 4, 2020 8:11 pm
Sorry - He is not a citizen, he is Varisian who has arrived in town in the course of his wanderings and was left behind by the remainder of the band he was with.

So if it would fit what you have in mind he is a Rogue, Rogue Racket, Scoundrel, Background Charlatan. He is of chaotic good alignment - will deceive and cheat the greedy and stupid but give aid to people in need.
Aug 4, 2020 8:18 pm
Using the Android character builder I have this stat blok.

He is a local street urchin who for some reason got an apprenticeship with one of Breachill Wizards. Eager to try out his magic he have signed up for the Call for Heroes

Shrimp Wizard 1
N Medium Human Versatile Heritage Humanoid

Perception +4;
Languages Common, Dwarven, Elven, Gnomish, and Halfling.
Skills Acrobatics +3, Arcana +7, Athletics +1, Crafting +7, Deception +4, Lore: Breachill +7, Occultism +7, Society +7, Stealth +6, Survival +4, Thievery +6

Str +0, Dex +2, Con +1, Int +4, Wis +1, Cha +1
Items Studded Leather, Adventurer's Pack, Material Component Pouch, Writing Set, Spellbook (Blank), Thieves' Tools, Clothing (Ordinary), Backpack
AC 17, Fort +4, Ref +5, Will +6
HP 15
Speed 25 feet
Melee Staff +3 (Two-Hand d8), Damage 1d4 (B)
Melee Dagger +5 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 (P)
Drain Bonded Item (Arcane, Wizard) Frequency once per day Requirements You haven't acted yet on your turn. You expend the power stored in your bonded item. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell’s other requirements.

Arcane Prepared Spells DC 17, attack +7 1st Magic Missile, Pest Form; Cantrips Tanglefoot, Detect Magic, Light, Mage Hand, Prestidigitation
Focus Spells (1 points) Hand of the Apprentice Range 500 feet; Targets 1 creature You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.
Additional Feats Hand of the Apprentice, Haughty Obstinacy, Pickpocket
Additional Specials Arcane Bond, Arcane School (Universalist), Arcane Thesis (Spell Substitution)
Last edited August 4, 2020 8:20 pm
Aug 4, 2020 8:19 pm
Tuatete says:
Just let me know if you are a citizen or not!
My character is going to be a citizen.
Aug 4, 2020 9:31 pm
dankel says:
I've started developing my Rogue character, let me know what character sheet to use and then I will share.
Will create a Character Sheet forum as the Pathfinder Character Sheet may not suit Pathfinder 2e.
Aug 5, 2020 4:06 am
Thinking of playing a gnome alchemist. Noted on the character build change.
Aug 6, 2020 7:25 am
So quick question, what are the backgrounds available to citizens of Breachill? As my character is mostly done just need to sort the background out and she will be a citizen of the town.
Aug 7, 2020 9:45 am
FayeFlight says:
So quick question, what are the backgrounds available to citizens of Breachill? As my character is mostly done just need to sort the background out and she will be a citizen of the town.
Tuatete sent a note to FayeFlight
Aug 7, 2020 9:48 am
Tuatete sent a note to runekyndig
Aug 7, 2020 4:01 pm
Tuatete says:
runekyndig sent a note to runekyndig
I just have to incorporate the
Quote:
RETURNING DESCENDANT BACKGROUND
You aren’t from Breachill yourself—you might not even be from Isger or Avistan at all. You’ve lived a hard life, in any event. You have often had to make tough decisions, and have developed a knack for understanding how things work (and the best way to take them apart) that has helped you support yourself. Recently you discovered that an ancestor was from the town of Breachill and had a modest career as an adventurer. You can’t help but wonder if you would have had an easier life if you’d grown up there instead, and have decided to seek out this small town to learn more about it. You've decided to respond to the Call for Heroes to follow in your ancestor’s footsteps, either to honor their memory or accomplish the great deeds they did not. Choose two ability boosts. One must be Dexterity or Wisdom, and one is a free ability boost. You’re trained in the Thievery skill and the Engineering Lore skill. You gain the Pickpocket skill feat.
into my character sheet and then I am ready to go
Aug 7, 2020 5:10 pm
I'll have mine finished today. A tanky character of some sort. Either Fighter or Champion
Aug 7, 2020 7:11 pm
I'm going to try to finish mine up tonight as well, been a difficult week.
Aug 8, 2020 2:22 am
I took a cursory glance at some other characters and Dankel, just so you know, you have some extra skills you can select. Rogue's get a base of 7+int, and your background should give you a skill plus a lore for free, as well as the stealth from Rogue. So you should have 10 skills total(then the natural skill feat should take you up to a total of 12!) (I was only looking because I was considering whether I should be proficient in thievery or not, so if I can be so bold that might be a good choice for you!).
Aug 8, 2020 5:14 am
I'll have mine finished this weekend, been a busy week.
Aug 9, 2020 7:46 pm
Character submitted. Let me know if you have any questions or issues. Thanks!

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