TITLE
Re: Funny Thing
FROM
JacobVane
WHEN
January 30, 2021 5:38 pm
Ok, I'm laughing in RL now. It's all good. Let's just move on with the game. ;)
Re: Funny Thing
from LyricTimeless on January 30, 2021 5:25 pm
to JacobVane
Dude, I'm not talking about overarching plot. I'm just talking about interacting with the other characters and reading the scene and the clues and the puzzles I am presenting. You spent so much energy outside of the waterworks not doing anything because you weren't reading my descriptions that I kept repeating. Now you are sitting down wondering what to do, when there is a common speaking character in a hut, a village of clues and a trail to a gully. Shall I construct a neon sign to point to things to do?
Re: Funny Thing
from JacobVane on January 30, 2021 5:06 pm
to LyricTimeless
I did come up with the whole, go to my father bit. I came up with going to the temple earlier. I did want to go to the castle, but duke let me off. So I've been following him.
In the past, the DM came up with a dungeon and characters reacted. So in this case, I'll have to adjust my mind.
Re: Funny Thing
from LyricTimeless on January 30, 2021 4:55 pm
to JacobVane
I commented thus, because you said something was impossible to do. I said it wasn't impossible. Try.
I understand moody. I've been married for a couple of dozen years. But you are also a hero and a team player and a sensitive person who is smarter than the average bear and can puzzle and lead and get things done as an individual and as a team. You can color the character and be a moody character if you want, but unless you want to sit back and do very little like James, then I suggest you apply yourself to the game. Everyone including me would applaud those efforts, even if they fail, and then we would all have a laugh too, because even fantastic skills sometimes fall on their face. DnD is a game. There has to chance involved, or it gets predictable and boring.
I have opened the game up to more players, because there just isn't any action or follow through being taken on even simple scenarios like this one we are in. We need more ideas being put forward. Kitty is one to jump in and do something even if she has no clue or if it is safe. That moves the story along.
I can't write the story. Duke cannot do that, either. He's an NPC. Storm is distracted in real life. Kon doesn't at all. You should more, but spend more time talking about being a character rather than acting like a character. Kitty can't be the only one to move the plot along. That's all I am saying. This game is stagnant without players doing things. Watch any fantasy movie you like. It's fast paced action and comic situations.
Re: Funny Thing
from JacobVane on January 30, 2021 4:33 pm
to LyricTimeless
I was under the impression I was writing my story and playing off of MPC's and party members alike as good or better than anyone. It always seems like code is a bit lost, but I know he's not played much. I'm not sure if you're saying you want me to do something else, but I don't feel lacking with Jacob or how he's played. He is a bit moody, but he's a blues bard.
Re: Funny Thing
from LyricTimeless on January 30, 2021 12:54 pm
to JacobVane
But you may play one NPC against each other. I do all the time. The Captain and Guen and the Red Dancer and Innkeeper of the Faun, all are at cross purposes. Storm and Kitty constantly play their characters even though they as players know otherwise. Kitty is always knowing more than Kitsune, whether from open text or conversations in subforums or discord. It matters not. The point is to write a story with characters that know only what the story gives them. Duke is constantly doing stupid stuff and saying incorrect things, but he believes them to be true and right.
Funny Thing
from JacobVane on January 29, 2021 9:33 pm
to LyricTimeless
Funny thing is, when I was younger, I was much like Kon in that D&D was about the battles and treasure. Now, I could care less about the treasure other that if it affects xp for leveling up, and the battles can be ok, but they are interludes between the real fire, which is the interaction between people, the verbal sparing and trying to figure out the story and plots.
That long temple battle went on for days but our visit to the temple was far too short. I could have stayed there a week plotting and scheming and maneuvering behind the scenes. I know it's too difficult to manage a whole party for all that, and it really doesn't work because you have to play so many parts. For instance, I can't play Guen against the blue priest, or zelda, or even Glorfindel, because you play all of them. Can't be deceptive if you know the plot. Plus, we tend to type everything in public chat.
Anyway, I do enjoy the battles, too, now that I have more powerful spells and don't have to just lob firebolts until we can get to the next story point. I suppose I never thought about all those battle tricks because I'm so focused on the story of the prince. Not that that is a bad thing to me, it's what keeps me tuning in.