MAKING AN ATTACK
There are three different methods of attacking a target: Melee, Ranged, and Threaten. Making an attack using Sorcery is addressed in Chapter Seven: Sorcery. Regardless of the method used, the process for attacking remains the same.
■■ The attacker chooses a type of attack to make and nominates a single target within range.
■■ If the target is aware of the attack, the target may declare a Defend Reaction.
■■ The attacker attempts a skill test determined by the type of attack. This is an Average (D1) skill test, unless the target has declared a Defend Reaction. In this case, the skill test is a Struggle; the target’s skill is determined by the type of attack. If the attacker wins the Struggle, then the target is hit. If the target wins the Struggle, the attack misses.
■■ If the attack hits, then the attack inflicts damage as described in Damage and Recovery. If the attack misses, then nothing happens.The specific details for each type of attack are described below:
■■ A Melee attack is made using a melee weapon and the Melee skill, directed at a single enemy within Reach. It inflicts physical damage, and the target’s Defend Reaction uses the Parry skill. Melee attacks also compare the Reach of different weapons, as noted on page 123.
■■ A Ranged attack is made using a ranged weapon and the Ranged Weapons skill, directed at a single enemy the attacker is able to see. It inflicts physical damage, and the target’s Defend Reaction uses the Acrobatics skill. The distance to the target may increase the Difficulty of the attack, subject to the optimal range of the weapon: each range category different from the weapon’s optimal range (nearer or farther) increases the Difficulty of the attacker’s skill test by one step. If the attacker has an enemy within Reach, then the Difficulty of the Ranged Weapons test increases by one step and the attacker may be subject to the Retaliate Reaction.
■■ A Threaten attack is made using a Display (see Displays, on pages 124–126) and the Persuade skill, directed at a single enemy (or enemies) the attacker is able to see. It inflicts mental damage. The target’s Defend Reaction uses the Discipline skill. This func-tions the same way as do range categories used in Ranged attacks.