OOC

Nov 17, 2020 6:44 pm
Invite to the game discord. The discord's going to be for stuff like questions and stuff, so that the game doesn't get slowed down by anything. I also have the Ninpo list in there too for reference, so make sure to join.
Nov 17, 2020 6:58 pm
OOC:
Template for the character sheet.
Clan/Clan Goal:
Cover:
Conviction:

People:

Skills:
[ ] Tech -
[ ] Martial Arts -
[ ] Stealth -
[ ] Scheming -
[ ] Strategy -
[ ] Sorcery -
https://i.imgur.com/9Ssct7i.png

Ninpo List:

Ninja Gear:

Ohgi Info:
Nov 17, 2020 6:59 pm
[ +- ] Example Character w/ Clarifying Comments
Nov 18, 2020 3:46 pm
OOC:
Just a few rolls, don't mind me

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Nov 18, 2020 3:49 pm
Posted this also within Discord

So are we doing the games PvP content or are we playing as a team versus a common Enemy(s) -- if the former how are we going about choosing factions so that we each have one -- if vs a collective NPC Enemy(s) are we all one group woring in unison or perhaps a group with varying agendas trying to defeat our common enemy(s) (most important) while doing our best to fulfill or pursue our personal agendas ?? Wondering how this is going to be set up as that will dictate a lot about how the characters are built I would think
Nov 18, 2020 4:11 pm
Clarification on Fumbles in Combat:
Do you have to roll the fumble value exactly, or is it equal to or less than?
So if your plot value is 6, your TN is 7 and you roll a 5, is that a fumble, or just a miss?
Also, if your TN is 5, and you roll 6. Even though you beat the TN, you'd fail and fumble, right? As opposed to succeeding but with the negative consequence from the fumble table because a fumble is an automatic fail.
Nov 18, 2020 4:21 pm
Also, is the fumble based on the raw dice value or the value after modifiers?

How are modifiers applied? Before or after rolling?
Nov 18, 2020 4:30 pm
I don't understand damage and life points. The summary talks about different categories, what are the categories? How many life points do you get per category? Is losing a life point the same as taking damage or are they two different tracks? Is the 1d6 damage from a critical in addition to the lost life point or in place of?
Nov 18, 2020 4:36 pm
What constitutes an Ohgi being revealed? Is it if it is used against you? Or if you witness it being used? So if character Aoki, Mori and Yama are in a scene together. Aoki uses their Ohgi vs Mori, has it been revealed to Yama? Is it "information" you can learn about someone? And if so, does it get passed on via Emobond?
Nov 18, 2020 4:47 pm
When you form an Emobond, is it always reciprocal? In the example, both players roll on the table, so that make me think its reciprocal. Or can you form a one-way bond? Is the Emobond secret or open info before it is used? The existence of a bond is clearly open because everyone will see if you succeed, but the nature and whether it is positive or negative could be secret before it's used?

Do (1) information sharing and (2) choice to join combat work the same way for a positive and negative bond?
Nov 18, 2020 4:57 pm
I've had a good read through of everything and other than those clarifications, I think I've got a reasonable idea of how things work, but it's a pretty novel system to me, so I'm sure there will be things I'm misunderstanding until we play through a round or two. Seems pretty cool though, so I'm excited! Thanks for organizing it all saevikas!
Nov 18, 2020 5:04 pm
Oh, one more question (I'm sure there will be more XD). Does your cost and range have to add up to your plot value, or are they independent? E.g. If you have PV 5, then do you have a range of 5 and can spend up to 5 on the cost of various ninpo, or can you choose a range of 2 and then spend up to 3 on the cost of ninpo?
Nov 18, 2020 5:09 pm
The "only use your Ohgi once per round in combat" doesn't really seem like a restriction since all ninpo you can only be used once per round. Is that correct or a typo?
Nov 18, 2020 5:26 pm
It's going to be a versus scenario, meaning team vs. team, but with varying agendas. See the part about secrets and missions. Shinobigami is built for PvP, so make your character however you want, I'll be handing out secrets and missions after the Introduction Cycle.

Fumbles are equal to or less than the dice value, after mods. So having a higher Plot Value in combat means you fumble more often. Fumbles are automatic failures, regardless of TN. Not sure what you mean by before or after, they work like most mods do, adding a straight bonus to the roll. So a +2 mod is 2d6+2.

The categories refer to the skill table categories. You see how each column of skills in the skill table has a box? That's to mark life points off of. So each category has one life point, and when you mark it off, you lose the use of skills within that category. Life points are the only damage you need to track in this game, besides status ailments. The 1d6 critical is in place of the normal amount of damage.
Nov 18, 2020 5:34 pm
If you use an Ohgi around someone, you revealed your Ougi to them, and they can then try Ougi Break your usage of Ougi anytime after. So, as long as you witness it, you learn the info. You can't learn it through Drama Scenes like you can Secrets or Location. Ougi info is not passed through Emobonds. You can trade that information with others during Drama Scenes like you can other info.

You can create a one sided Emobond through winning a combat and setting the loser's Emobond towards you. Emobonds are open info to the table. Info sharing and combat joining work the same regardless of whether it's positive or negative.

Cost and Range are independent. Range is just telling you which Plot Values you can hit with a Ninpo.

The restriction on Ougi is in the book, probably a failsafe against edge cases where you may be able to use it more than once per round. I haven't thought of a way to do it, but the rule's there. It also may just be clarifying that you can use it like a Ninpo, instead of once per scene like the Drama Scene usage.
Nov 18, 2020 5:55 pm
Thanks for the clarifications! That all makes sense.
saevikas says:
Not sure what you mean by before or after.
By before vs after, I meant natural vs modified. Some games score crits based on the natural roll (like a nat 20, rolling twenty regardless of modifications) so chance of success/failure changes with modifiers but chance of crit is always the same and others take modifications into account, so chance of crit can change too. Sounds like this game takes the modification into account.
saevikas says:
The 1d6 critical is in place of the normal amount of damage.
Wow, crits are a big deal then since there's only 6 categories!
saevikas says:
Cost and Range are independent. Range is just telling you which Plot Values you can hit with a Ninpo.
Ah, I get it now. Each ninpo has a range. I hadn't had a close look at the ninpo yet. I thought there were ranged and non-ranged ninpo, where the range was set by the PV. But I understand now.
Last edited November 18, 2020 5:58 pm
Nov 18, 2020 6:02 pm
saevikas says:
Not sure what you mean by before or after.
Oops, that's not what I meant. I meant, when do players choose to add modifiers, before or after the roll. That is, do players have the knowledge of your roll before choosing to modify. For example, in DnD it would be before the roll, but in Fate you can choose to spend your Fate Point (+2) after your roll.
Last edited November 18, 2020 6:04 pm
Nov 18, 2020 6:17 pm
Nevermind, it only really matters if there's a cost to the decision (i.e. in Fate you spend your point), which doesn't seem to be the case here, so it's probably a moot point. I was thinking about Emobonds and whether or not you choose to modify another character's roll. It doesn't cost anything to use that ability, so there's no reason you would want to know the result before applying the mod, except for a few edge cases maybe (like you want to prove you are an ally and help them succeed, as long as it doesn't cause a crit for some secret reason).
Nov 18, 2020 6:21 pm
Oh, in the case of Emobond mods, it would be before, since you can only do that once a scene.
Nov 18, 2020 6:23 pm
saevikas says:
It's going to be a versus scenario, meaning team vs. team, but with varying agendas. See the part about secrets and missions. Shinobigami is built for PvP, so make your character however you want, I'll be handing out secrets and missions after the Introduction Cycle.
Okay so we arbitrarily make our characters and (not like this will happen but it could) 3 of the players choose 1 organization and one of the players chooses one of the other organizations -- seems kind of lopsided and similar if you get any 2 players choosing the same organization while the remaining players are in different organizations. I mean I could be wrong (not really knowing the game) but I would think you would either want everyone in a single organization -- or -- make sure that all the players are in different organizations. If this assumption is wrong can you explain how/why groups do not have an advantage over single players.
Last edited November 18, 2020 6:24 pm
load next

You do not have permission to post in this thread.