Sure thing. Most are basically what's on the tin.
[ +- ] Skill Descriptions
Engineering
The ability to effectively use and repair machines and electronic devices.
Pyromancy
Use of gunpowder and fire-based tools; knowledge of the properties and handling of heat and fire.
Hydromancy
Use of tools that control water, including diving equipment. Also includes knowledge of various other liquids.
Acupuncture
Knowledge of acupuncture and pressure points. Use of needles to heal or hurt.
Hidden Weapons
The ability to conceal weapons in equipment and everyday items, as well as the use of such weapons.
Apparel
The use of clothing to distract and disguise, or to hide/store various objects.
Ropework
Skills associated with tying knots securely and throwing ropes, including for the purpose of capturing people.
Climbing
The ability to quickly and safely scale walls, fences, and natural obstacles.
Torture
Knowledge of various tools of torture, and how to use them to inflict pain.
Demolition
Includes the use of smoke bombs and other tools of distraction; as well as the destruction of locks, windows, mechanical devices and the like with or without explosive devices.
Burrow
The ability to quickly dig holes through walls and the earth below, or perform excavation.
Riding
The ability to skillfully drive vehicles and control riding animals.
Ballistics
Skill with firearms, cannons, bows and other projectiles. Also includes the science of ballistics.
Shuriken
Use of all shapes and varieties of shuriken and throwing knives.
Sleight of Hand
Hand-eye coordination and manual dexterity. Can perform precise movements, and quickly execute ninja secret/magical hand-gestures (Kuji-in).
Contortionism
The ability to manipulate one's own body. Keeping perfect balance or dislocating bones and joints also falls under this Skill.
Footwork
Walking without making noise, hiking long distances, and keeping your footing.
Speed
Running, parkour, and the art of moving yourself quickly from place to place.
Aerial Arts
The ability to leap great distances, glide through the air, and land safely when falling from great height.
Hand to Hand
Unarmed combat and grappling: The ability to fight with one's bare hands.
Blade
The use of all melee weapons, starting with swords and blades.
Unholy Strength
The ability to lift, carry, and throw incredibly heavy objects.
Survival
The skills and knowledge to stay alive in high and low temperature environments, underwater, and other extreme conditions.
Infiltration
The ability to infiltrate enemy territory or dangerous locations and remain under cover for long periods of time.
Escape
Running away from predicaments, freeing yourself from bonds, sliding out of slippery situations.
Interception
Listening to activity through walls and from above ceilings, as well as electronic hacking ability.
Ventriloquism
The ability to make sounds at a distance. Also includes mimicking the voices of others.
Invisibility
The ability to hide oneself.
Disguise
The skill and tools to impersonate another person.
Olfaction
The ability to analyze various smells, and to mask one's own scent.
Multiplicity
Perform many tasks at once, as if you had multiple clones of yourself.
Concealment
Hiding people, objects and information is all under the purview of concealment.
Sixth Sense
Perception beyond the five ordinary senses, allowing one to predict events and outcomes based on experience.
Medicine
The knowledge of how to heal sickness, treat wounds and remove illnesses.
Poison
Knowledge of poisons and other toxins, as well as the ability to employ them effectively.
Trap
The ability to set and avoid traps. Utilizing various sorts of traps and mechanisms on intruders or pursuers.
Investigation
Pull together evidence on people, places, and things, then use it to determine what happened.
Bluff
The ability to hide your true intentions, and detect when others are lying.
Inception
Influence others by planting ideas, suggestions or thoughts in their minds. Mind-hacking.
Performance
Art, music, dance; abilities and knowledge related to all of the performance arts.
Seduction
Using charm and people skills to deceive or control others.
Manipulation
The ability to make people do one's bidding through superior planning and pulling strings from the shadows.
Rumor-Monger-ing
Create new information – true or false – and spread it through networks of people in order to achieve your ends.
Finances
Represents financial power, and the ability to get what you need when money is involved.
Cooking
Knowledge of nutrition, logistics and supply networks. The skills required to cook delicious or highly nutritious foods, and mastery of logistics.
Creature Mastery
Control the actions of animals, beasts and insects.
Nature
Knowledge of the natural world, and how to live and act in the wild.
Guerilla
The effective use of terrain, landmarks, natural cover, buildings and local information in battle situations.
Willpower
Representing the force of will, this Skill is used when overcoming hardships, stress, turmoil and confusion.
Tactics
The Skill of efficiently maneuvering units and troops.
Memory
The ability to remember facts and recall minute details.
Analysis
Observe the movements of the enemy, then analyze and break down their powers and capabilities.
Encryption
The ability to encode and decode messages. Also knowledge and use of hidden gestures, secret languages and cunning metaphors.
Signal
Use signals, signs, writing and calligraphy to pass information or relay secrets and influence people.
Contacts
Make use of the networks of people around you, both in ordinary life and the World of Shadows.
Transformation
The sorcerous ability to change all or part of your body into something else.
Summoning
Summon creatures from other planes to do your bidding.
Necromancy
Control the spirits and bodies of the dead.
Barrier
Define a space, line, or area, and control everything that is allowed to pass in, out or through it.
Binding
The ability to seal away the sorcerous and unnatural abilities of others.
Kotodama
Create and control the magic inherent in words – both spoken and written – and in esoteric Chinese characters.
Illusion
Use sorcery to create realistic and believable illusions, and to manipulate the senses.
Domination
When people see you or look into your eyes, you command them to act as if by suggestion or hypnosis.
Clairvoyance
The ability to see visions of events in faraway places or even other times.
Possession
Your mind can slip into the bodies of others, taking control and forcing them to act against their will.
Curse
Use the dark arts to curse and bring misfortune and disaster upon others.