OOC

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Mar 23, 2021 10:09 pm
Note Aegis I just went through your Ninpo to validate you had not missed anything else and not sure but you are going to want to maybe adjust somethings but here is what I have....

Close Combat Attack ........ (Hand-to-Hand) (Attack / 1 / *)
Ranged Combat Attack ..... (Pyromancy) (Attack / 2 / *)
-------
Continuous Attack ........... (special) (Support / * / *)
Vibrato .......................... (Hand-to-Hand) ... (Equip / * / *)
Antitoxin ....................... (Medicine) (Support / 1 / 3)

Okay first off Vibrato requires you to assign it the Hand-to-Hand Skill and Antitoxin requires you to assign it the Medicine Skill --- Continuous Attack uses whatever Skill the Ninpo that is being repeated uses

This just leaves your Close Combat Attack and your Ranged Combat Attack which you currently have as denoted above. If your solid with leaving them as is there should be no issues.
Last edited March 23, 2021 10:11 pm
Mar 23, 2021 10:17 pm
Alright, let me try and address everything.

So Aaron's Close Combat is Hand to Hand, so defense would also use Hand to Hand. With Close Combat, you assign it a skill during character creation, which will be the skill that you use for it.

You both make attack checks and dodge checks. Dodge checks are made using the same skill as the oncoming attack.

There's nothing stopping you from attacking using a ranged attack when you're close together. Close combat attacks tend to be more effective because when you're hit, you can choose which category takes ranged damage, but you can't choose which category takes close combat damage.

DeJoker, I'm fine with the Ninpo switch, since I didn't notice that guideline earlier.

How Continuous Attack works is that, if your first attack was dodged, you get to repeat the same attack again. It doesn't need to be assigned a skill, since it doesn't require a skill check.

Hopefully this clears things up.
Mar 23, 2021 10:21 pm
Note though if you use Continuous Attack with a Ninpo that has a cost you cannot do so if using that Skill a second time would exceed your current Plot Value as Plot Value not only denotes how fast you go in a Turn but it also creates a totals cap on Ninpo Costs used in a single Turn

Okay so unless I can find that reference I read somewhere -- we are going with even if you are in the same Plot Value you can still use Ranged Combat Attacks -- got it thanks for the clarification.
Last edited March 23, 2021 10:22 pm
Mar 24, 2021 10:20 pm
saevikas says:
How Continuous Attack works is that, if your first attack was dodged, you get to repeat the same attack again. It doesn't need to be assigned a skill, since it doesn't require a skill check.
That's how I understand it too. Sounds good to me.

I added the second damage location just in case you don't make the dodge check, so you can flavor up your text.
Last edited March 24, 2021 10:24 pm
Mar 24, 2021 11:53 pm
Can you fumble on a Dodge? If so, Takezo will also need to make a fumble roll 馃槵
Mar 24, 2021 11:56 pm
I am not sure but your right although it makes little difference as regardless of that fumble roll or not this fight is over
Mar 25, 2021 12:06 am
Looks like it's all going to come down to Aaron's dodge. If he succeeds, he gets the Phoenix, if he fails ... I was going to say "at least he gets tea," but who's buying if it's a draw? 馃槅
Mar 25, 2021 12:26 am
Well Takezo was going to treat regardless but he will honor the winner treats aspect -- although I wonder if Aaron knows how to conduct a tea ceremony
Mar 25, 2021 3:14 am
If you fumble in combat, basically all that happens is that you fail all skill checks until the next round. So, yeah, at least Takezo doesn't have to worry about that.
Mar 25, 2021 6:36 am
Ah, i see, I thought you always had to roll on the fumble chart, but you're right, not during combat because the Backlash of a fumble during combat is a pretty bad consequence as it is. That seems fair, it would be pretty harsh if you also had to roll on the fumble chart!
Mar 25, 2021 2:44 pm
Chalrytharendir - Thanks for the assistance. And good flavor on how he'd see it. Very nice.

Dejoker/GM - I'm pretty sure that my second attack took out Takezo's "Scheming" column. I rolled a four for the damage location. Can he/you still attack with Performance? I don't think so... but double check me. I think it's on 7.07 page 146.
Last edited March 25, 2021 2:44 pm
Mar 25, 2021 2:48 pm
Remember that the attacks are simultaneous your damage does not get applied until after the combat is over and thus the reason I did not even roll for where my damage might have hit as of yet. Although I do have one card left to play so just waiting to see whether its worth playing or not.
Mar 25, 2021 3:22 pm
Gotta love a ninja with something up his sleeve.
Mar 25, 2021 4:54 pm
DeJoker sent a note to saevikas
Mar 25, 2021 5:03 pm
saevikas sent a note to DeJoker
Mar 25, 2021 6:25 pm
Interesting.... The stakes have been raised.
Mar 25, 2021 6:26 pm
A鈾狅笍 馃槸
Wasn't expecting that!
I guess we'll find out the details later.
Very intriguing ...
Mar 25, 2021 8:42 pm
So what's next? Is there another round after we do plot values?
Mar 25, 2021 8:49 pm
Yes you submit your Plot Value for the next round and the GM lets me know he has it so I can either make my Silhouette roll or drop a Plot Value -- then he reveals the results and we begin again. Or at least that is my understanding of it at this point.
Mar 25, 2021 10:10 pm
Yeah, we're onto the next round, so going to need your plot value. I already got DeJoker's.
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