Dec 4, 2020 1:40 pm
There of you head for high ground (make difficulty 1 Brawn(Athletics) checks please).
Jarvik starts to head for the boat, but you see and hear the other three head for high ground. If you want to join them, you've lost a little ground, so your check with be difficulty 2.
For example, Jarvik's skill is 12 (10 Brawl plus 2 Expertise in Athletics) and had a Focus on Athletics of 2. If he rolled 2d20 and got a 2 and a 11, he'd have three successes (the 2 counts as 2 because his Focus is 2, and the 11 counts as 1).
Lastly, Momentum. You'll roll and if you have extra successes above the target I set (difficulty 1 for three of you, difficulty 2 for Jarvik), any extra successes go into a group pool called Momentum. The next player can choose to spend, before they roll, a Momentum for an extra d20 (to a maximum roll of 5d20).
Jarvik starts to head for the boat, but you see and hear the other three head for high ground. If you want to join them, you've lost a little ground, so your check with be difficulty 2.
OOC:
You roll 2d20. You can invoke a Doom to roll a third. Each result that's equal to or below your TN is a success. If it's equal to or below your focus in that skill, it's two successes.For example, Jarvik's skill is 12 (10 Brawl plus 2 Expertise in Athletics) and had a Focus on Athletics of 2. If he rolled 2d20 and got a 2 and a 11, he'd have three successes (the 2 counts as 2 because his Focus is 2, and the 11 counts as 1).
Lastly, Momentum. You'll roll and if you have extra successes above the target I set (difficulty 1 for three of you, difficulty 2 for Jarvik), any extra successes go into a group pool called Momentum. The next player can choose to spend, before they roll, a Momentum for an extra d20 (to a maximum roll of 5d20).