OOC:
I'm going to advance us to a better spot, and narrate the journey.
On the island, you saw glints from roofs, towers, and minarets, finished in metal, above the tops of the overgrown, vine-encrusted stone walls. You find the dugout canoes and manage one large enough for your horse, once you convince it to enter the craft and kneel. You attempt to cross the treacherous waters.
Oversized reptiles from prehistory soon erupt from the waters of the lake to attack you. Barely evading the scaly giants, you then reach the overgrown island, clambering up the vine-draped stone walls to escape the cavernous snapping maws below.
You easily scale the walls into the enclosed space of the city-palace, down through the canopy of trees on the other side, and into the darkened levels of Zukundu proper. Wet, hungry, and battered, they find themselves in a section of the city-palace unclaimed by any tribes. The only light comes from the ever-present green star-fruit. An old vine trap, triggered by their footsteps, goes off and narrowly misses you as it drops a ton of masonry behind you.
You quickly notice the fine — if aged — construction of the labyrinthine halls and chambers beneath the rampant plant growth and the amount of semi-precious stones and metals used in the site’s construction. If only you had the wherewithal to pry the valuable materials free and cart them off in great quantities, you could live like royalty.
In a courtyard choked with succulent creepers and dark overhanging trees, a beheaded female corpse lands wetly at your feet. Across the courtyard a great shaggy, colorful shape, more beast than man, bellows balefully and lopes away into the undergrowth. The creature grips something head-shaped in one mighty claw.