[OOC]Player Chat
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Nov 25, 2020 5:38 am
Question: if your Ninja/Monk... do you actually get the plus wisdom bonus twice?
Nov 26, 2020 7:44 pm
GeneCortess says:
Question: if your Ninja/Monk... do you actually get the plus wisdom bonus twice?Nov 26, 2020 7:53 pm
Do you know how a note works?
EleventhDwarf sent a note to EleventhDwarf
EleventhDwarf sent a note to GeneCortess
Nov 27, 2020 8:26 pm
Howdy good folks, thanks for the add - is this where we get our shurikens sharpened?
Nov 27, 2020 10:12 pm
Would this be acceptable?
______________________________________________________________________________________________
Simple Variant: Comes from the Unearthed Arcana SRD
A ranger might forgo training in weapon combat in exchange for the ability to take animal form and move swiftly through the woodlands.
Gain
Wild shape (as druid; Small or Medium animals only), fast movement (as barbarian).
Lose
Combat style, improved combat style, combat style mastery.
_____________________________________________________________________________________________________
______________________________________________________________________________________________
Simple Variant: Comes from the Unearthed Arcana SRD
A ranger might forgo training in weapon combat in exchange for the ability to take animal form and move swiftly through the woodlands.
Gain
Wild shape (as druid; Small or Medium animals only), fast movement (as barbarian).
Lose
Combat style, improved combat style, combat style mastery.
_____________________________________________________________________________________________________
Nov 30, 2020 1:41 am
Hello there everyone. Excited to be a god awful sneaky bastard with all of you.
Nov 30, 2020 10:10 am
howdy Joms - likewise. My shurikens are your shurikens.
On another note, wanted to thank the GM for guiding me through the character creation process with great patience! Been playing since the 90s , but believe it or not, never touched D&D all these years.
On another note, wanted to thank the GM for guiding me through the character creation process with great patience! Been playing since the 90s , but believe it or not, never touched D&D all these years.
Dec 2, 2020 7:32 pm
Ok I've made a parkour build ninja(fighter dungeon crasher). Not exactly sneaky but the outdoor man doesn't really need to sneak so much as remain undetected.
What kinda builds are we all making?
What kinda builds are we all making?
Dec 2, 2020 10:33 pm
slowly making my way through the creation of a female performer/assassin, focused on ranged attacks and poisons.
[ +- ] KAZUYO ISHIDA
Trained in the courtly arts of conversation , acting, music and dancing. She is in reality a skilled spy and assassin. An expert in espionage and information-gathering missions, knows her poisons well and has good athletics and fighting skills. Her favorite weapon is a blowpipe, easy to conceal and a deadly vessel for poisoned darts.
She will privilege stealth and concealment over open action, knowing full well she plays a deadly game.
She will privilege stealth and concealment over open action, knowing full well she plays a deadly game.
Last edited December 2, 2020 10:33 pm
Dec 3, 2020 5:48 pm
GeneCortess says:
Would this be acceptable?______________________________________________________________________________________________
Simple Variant: Comes from the Unearthed Arcana SRD
A ranger might forgo training in weapon combat in exchange for the ability to take animal form and move swiftly through the woodlands.
Gain
Wild shape (as druid; Small or Medium animals only), fast movement (as barbarian).
Lose
Combat style, improved combat style, combat style mastery.
_____________________________________________________________________________________________________
Dec 4, 2020 12:22 am
How about this for a race for my ninja? Drow are level 2 offset, but the lesser version is level 0 offset.
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Lesser Versions
As an alternative to the use of negative level adjustments to offset racial level adjustments at the lowest character levels, this variant offers different versions of powerful races that aren't as powerful. A "lesser drow," for example, doesn't have all the traits and abilities of the drow described elsewhere in this chapter, but she can be played as a 1st-level character right alongside characters of other, more standard races. Since such characters never have to worry about level adjustments, they are sometimes more enjoyable to play than a character with a negative level adjustment, even if they lack some exciting features of the race.
If you use these lesser racial versions in your campaign, you should use them across the board -- for NPCs as well as player characters. Thus, a party that includes a lesser drow should never encounter drow from the Monster Manual in your game. Instead, all the drow in your campaign should be lesser drow. Of course, nobody calls them "lesser drow," since all drow have the same racial characteristics in the game.
Lesser Drow: Lesser drow have the following racial traits.
Racial Abilities: These traits are in addition to the standard elf abilities in the Player's Handbook, except where noted.
+2 Dexterity, -2 Constitution: The lesser drow have ruthlessly selected for agility at the expense of hardiness over countless generations. These adjustments replace the ability adjustments given for elves in the Player's Handbook.
Darkvision: Lesser drow can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and lesser drow can function just fine with no light at all. This ability replaces the low-light vision noted for elves in the Player's Handbook.
Weapon Proficiency: Lesser drow are automatically proficient with the hand crossbow, rapier, and short sword. These proficiencies replace those of standard elves.
+2 racial bonus on Will saves against spells and spell-like effects.
Spell-Like Abilities: A lesser drow with a Charisma score of at least 10 has the following spell-like abilities: 1/day -- dancing lights, daze, touch of fatigue. Caster level equals the lesser drow's class levels.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds lesser drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Favored Class: Wizard (male) or cleric (female). This trait replaces the favored class entry for elves in the Player's Handbook.
_______________________________________________________________________________________________________
_______________________________________________________________________________________________________
Lesser Versions
As an alternative to the use of negative level adjustments to offset racial level adjustments at the lowest character levels, this variant offers different versions of powerful races that aren't as powerful. A "lesser drow," for example, doesn't have all the traits and abilities of the drow described elsewhere in this chapter, but she can be played as a 1st-level character right alongside characters of other, more standard races. Since such characters never have to worry about level adjustments, they are sometimes more enjoyable to play than a character with a negative level adjustment, even if they lack some exciting features of the race.
If you use these lesser racial versions in your campaign, you should use them across the board -- for NPCs as well as player characters. Thus, a party that includes a lesser drow should never encounter drow from the Monster Manual in your game. Instead, all the drow in your campaign should be lesser drow. Of course, nobody calls them "lesser drow," since all drow have the same racial characteristics in the game.
Lesser Drow: Lesser drow have the following racial traits.
Racial Abilities: These traits are in addition to the standard elf abilities in the Player's Handbook, except where noted.
+2 Dexterity, -2 Constitution: The lesser drow have ruthlessly selected for agility at the expense of hardiness over countless generations. These adjustments replace the ability adjustments given for elves in the Player's Handbook.
Darkvision: Lesser drow can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and lesser drow can function just fine with no light at all. This ability replaces the low-light vision noted for elves in the Player's Handbook.
Weapon Proficiency: Lesser drow are automatically proficient with the hand crossbow, rapier, and short sword. These proficiencies replace those of standard elves.
+2 racial bonus on Will saves against spells and spell-like effects.
Spell-Like Abilities: A lesser drow with a Charisma score of at least 10 has the following spell-like abilities: 1/day -- dancing lights, daze, touch of fatigue. Caster level equals the lesser drow's class levels.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds lesser drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Favored Class: Wizard (male) or cleric (female). This trait replaces the favored class entry for elves in the Player's Handbook.
_______________________________________________________________________________________________________
Last edited December 4, 2020 12:22 am
Dec 4, 2020 1:36 am
The spell-like abilities seem to make it better than other races. I generally hesitate to allow for drow. Is there a reason you would like to play one?
Dec 4, 2020 2:19 am
Just thought a drow Ninja would be neat. Lesser Ninja still has the light problem.
Last edited December 4, 2020 2:20 am
Dec 4, 2020 8:07 pm
GeneCortess says:
Just thought a drow Ninja would be neat. Lesser Ninja still has the light problem.One, it is good that you think a drow ninja would be "neat".
Two, a drow's primary disadvantages are their sensitivity to light (as you pointed out) and social stigma. In a ninja game, I would imagine that the light sensitivity issue is going to be less of an issue than normal; ninjas are, after all, operatives in the shadow in often a quite literal sense. As for social stigma, being a race has the label of being evil will interfere with the ability to assume certain roles, such as disguising the group as one that's harmless. This would detract from options for the player group, but I suppose if your drow was a master of disguise, then this could be mitigated. Being a drow, therefore, is a negative mark.
Three, I can't really speak to it, as I don't know how others feel, although a drow's social status may impact how the group may operate. I guess I will let this be a tie breaker and ask the other players to weigh in to see if they care.
Dec 4, 2020 11:26 pm
EleventhDwarf says:
Two is that the choice will not make my job as a DM more difficult than it would need to be.Dec 4, 2020 11:37 pm
I'm forgetting that this is 3.5e and not 5e. In 5e they have removed really most of the social stigma, but in 3.5e Drow are evil in all cuts. So yeah I can see that the social stigma really is too much and I will look for a different race to pick. Thank for the wake up.
Dec 6, 2020 3:31 am
This is Si. I'm coming closer to completing the character.
[ +- ] Si

Last edited December 6, 2020 3:32 am
Dec 7, 2020 4:33 am
I'm moving along on the character. GM you see it as it is applied. How are you doing HP?
Looking at my wild shaping, are we near an ocean where Si would know about ocean creatures?
Looking at my wild shaping, are we near an ocean where Si would know about ocean creatures?
Last edited December 7, 2020 5:30 am
Dec 7, 2020 8:06 am
Sure. This is being based on Japanese culture...the culture of an island nation.
Dec 7, 2020 8:11 am
Did you post HP generations someplace and I missed it?
Please take note of the special mundane equipment on character.
Please take note of the special mundane equipment on character.
Last edited December 7, 2020 9:16 am
Dec 7, 2020 10:05 pm
Hopefully I'm building this character right! Right now I have a Scout 4 / Ninja 1, specializing in mid-range combat with a shortbow. I'm going to go ahead and roll HP here, although if we're using average values or I'm supposed to roll it somewhere else I'd be happy to reroll it
Rolls
4 Scout levels - (3d8+8)
(155) + 8 = 19
1 Ninja level - (1d6)
(5) = 5
Dec 7, 2020 11:17 pm
Ah, my CON bonus is 0; the 3d8 + 8 is because I took 1st level as Scout so I got max roll of its d8, then 3 more levels for 3d8, then finally a level of ninja for another 1d6... if that's right? I wanted to take Scout first to make use of the (8 + INT) x 4 starting skill ranks as opposed to the (6 + INT) x 4 of Ninja :)
Dec 7, 2020 11:35 pm
I get it. The 8 is max at first level.. LOL.. I'm slow. And me thinks your right on the Scout first.
Edit: LOL. You just reminded me about Skill Synergy. Thanx
Edit: LOL. You just reminded me about Skill Synergy. Thanx
Last edited December 7, 2020 11:41 pm
Dec 8, 2020 1:04 am
GeneCortess says:
Did you post HP generations someplace and I missed it?EleventhDwarf says:
Hit points: At 1st level, one gets the maximum value of the roll. After that, instead of rolling hit points, the amount is determined formulaically. If your class does not gain any spellcasting abilities for that level (for example, fighter or paladins below level 4), then the amount gained is equal to 2/3 of the hit die (3 for d4, 5 for d6, 6 for d8, 7 for d10 and 8 for d12). If your class does gain spellcasting abilities for that level (for example, bard or levels 2 and up for an eldritch knight), then the amount gained is equal to 1/2 of the hit die (2 for d4, 3 for d6, 4 for d8, 5 for d10 and 6 for d12).Dec 8, 2020 2:46 am
This is my wild shape list of 26 creatures. Is there anything you want to remove from it?
BABOON, BADGER, BLACK BEAR, BOAR, CHEETAH, CROCODILE, DOG, RIDING DOG, DONKEY, EAGLE, HYENA, LEOPARD, MONITOR LIZARD, MONKEY, OCTOPUS, OWL, PONY, WAR PONY, PORPOISE, SHARK, CONSTRICTOR SNAKE, VIPER SNAKE, SQUID, WOLF, WOLVERINE
I updated the HP as according to have you have wanted. I have 41 HP (I put max HP on my second class for first level)
Are these Feats fine?
Level 1 Feat: Toughness
I gain +3 hit points.
Level 3 Feat: Scent
I can expend one daily use of wild shape to gain the scent ability for 1 hour per Hit Die. While this benefit is in effect, I can detect opponents within 30 feet by sense of smell. In addition, I can track creatures by scent. I retain this benefit regardless of what form I'm in.
Are these mundane items okay?
Thistledown Black Outfit: +2 circumstance bonus to Hide; Price 151 gp; Weight 2 lb
Oversize Silvered Masterwork Battleaxe (Lumberjack one): -1 to hit (-2 oversize +1 Masterwork) 2d6-1; Price 500 gp; Weight 12 lb (Note: Must use two hands.)
BABOON, BADGER, BLACK BEAR, BOAR, CHEETAH, CROCODILE, DOG, RIDING DOG, DONKEY, EAGLE, HYENA, LEOPARD, MONITOR LIZARD, MONKEY, OCTOPUS, OWL, PONY, WAR PONY, PORPOISE, SHARK, CONSTRICTOR SNAKE, VIPER SNAKE, SQUID, WOLF, WOLVERINE
I updated the HP as according to have you have wanted. I have 41 HP (I put max HP on my second class for first level)
Are these Feats fine?
Level 1 Feat: Toughness
I gain +3 hit points.
Level 3 Feat: Scent
I can expend one daily use of wild shape to gain the scent ability for 1 hour per Hit Die. While this benefit is in effect, I can detect opponents within 30 feet by sense of smell. In addition, I can track creatures by scent. I retain this benefit regardless of what form I'm in.
Are these mundane items okay?
Thistledown Black Outfit: +2 circumstance bonus to Hide; Price 151 gp; Weight 2 lb
Oversize Silvered Masterwork Battleaxe (Lumberjack one): -1 to hit (-2 oversize +1 Masterwork) 2d6-1; Price 500 gp; Weight 12 lb (Note: Must use two hands.)
Last edited December 8, 2020 3:42 am
Dec 8, 2020 3:34 am
GeneCortess says:
This is my wild shape list of 26 creatures. Is there anything you want to remove from it?BABOON, BADGER, BLACK BEAR, BOAR, CHEETAH, CROCODILE, DOG, RIDING DOG, DONKEY, EAGLE, HYENA, LEOPARD, MONITOR LIZARD, MONKEY, OCTOPUS, OWL, PONY, WAR PONY, PORPOISE, SHARK, CONSTRICTOR SNAKE, VIPER SNAKE, SQUID, WOLF, WOLVERINE
Dec 8, 2020 3:44 am
Simple Variant: Comes from the Unearthed Arcana SRD: A ranger might forgo training in weapon combat in exchange for the ability to take animal form and move swiftly through the woodlands.
Gain: Wild shape (as druid; Medium animals only), fast movement (as barbarian).
Lose: Combat style, improved combat style, combat style mastery.
I gained Wild Shape at level 2. This is what you okayed earlier. "I'm fine with that alternate power substitution."
_____________________________________________________________________________________
I updated the HP as according to have you have wanted. I have 41 HP (I put max HP on my second class for first level)
Are these Feats fine?
Level 1 Feat: Toughness
I gain +3 hit points.
Level 3 Feat: Scent
I can expend one daily use of wild shape to gain the scent ability for 1 hour per Hit Die. While this benefit is in effect, I can detect opponents within 30 feet by sense of smell. In addition, I can track creatures by scent. I retain this benefit regardless of what form I'm in.
Are these mundane items okay?
Thistledown Black Outfit: +2 circumstance bonus to Hide; Price 151 gp; Weight 2 lb
Oversize Silvered Masterwork Battleaxe (Lumberjack one): -1 to hit (-2 oversize +1 Masterwork) 2d6-1; Price 500 gp; Weight 12 lb (Note: Must use two hands.)
Gain: Wild shape (as druid; Medium animals only), fast movement (as barbarian).
Lose: Combat style, improved combat style, combat style mastery.
I gained Wild Shape at level 2. This is what you okayed earlier. "I'm fine with that alternate power substitution."
_____________________________________________________________________________________
I updated the HP as according to have you have wanted. I have 41 HP (I put max HP on my second class for first level)
Are these Feats fine?
Level 1 Feat: Toughness
I gain +3 hit points.
Level 3 Feat: Scent
I can expend one daily use of wild shape to gain the scent ability for 1 hour per Hit Die. While this benefit is in effect, I can detect opponents within 30 feet by sense of smell. In addition, I can track creatures by scent. I retain this benefit regardless of what form I'm in.
Are these mundane items okay?
Thistledown Black Outfit: +2 circumstance bonus to Hide; Price 151 gp; Weight 2 lb
Oversize Silvered Masterwork Battleaxe (Lumberjack one): -1 to hit (-2 oversize +1 Masterwork) 2d6-1; Price 500 gp; Weight 12 lb (Note: Must use two hands.)
Last edited December 8, 2020 3:51 am
Dec 8, 2020 6:32 am
I'm sorry about the confusion, but that is not what I meant. Nor is that what is meant in the Unearthed Arcana rules. The fighting style lasts for many levels above just the bonus feats in the early levels. The substitution means that you get fast movement in level 1 and then wildshape at level 5.
Dec 8, 2020 3:10 pm
are you folks using an online character editor? (and should we, if it is easier to track stats than on the simple Gamersplane one?)
I don't know of any, but I imagine there would be such online tools, like for GURPS (gurpscalculator), Savage WOrlds (savaged.us) etc.
I don't know of any, but I imagine there would be such online tools, like for GURPS (gurpscalculator), Savage WOrlds (savaged.us) etc.
Dec 8, 2020 11:22 pm
My character is a lumberjack starting out. May I take this as my first level feat as it is rather right for me.
Edit: On my third level feat when I was a range switching over to Ninja.. i was think Dodge or Unarmed Stike.
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Forester
( Player's Guide to Faerûn, p. 39)
[Regional]
You are one with Faer?n's mighty forests. Few can match your woodcraft or your skill on your chosen battlefi eld.
Prerequisite: Elf (the Chondalwood, the Forest of Lethyr, the High Forest, or Sildëyuir),gnome (the Great Dale),half-elf (Aglarond or the High Forest),halfl ing (the Chondalwood),human (the Dalelands or the Great Dale),or volodni (the Forest of Lethyr),
Benefit :You gain a +1 bonus on Hide, Listen, Move Silently, and Spot checks. When you are in forest terrain, this bonus increases to +3.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
Edit: On my third level feat when I was a range switching over to Ninja.. i was think Dodge or Unarmed Stike.
_______________________________________________________________________________________________________
Forester
( Player's Guide to Faerûn, p. 39)
[Regional]
You are one with Faer?n's mighty forests. Few can match your woodcraft or your skill on your chosen battlefi eld.
Prerequisite: Elf (the Chondalwood, the Forest of Lethyr, the High Forest, or Sildëyuir),gnome (the Great Dale),half-elf (Aglarond or the High Forest),halfl ing (the Chondalwood),human (the Dalelands or the Great Dale),or volodni (the Forest of Lethyr),
Benefit :You gain a +1 bonus on Hide, Listen, Move Silently, and Spot checks. When you are in forest terrain, this bonus increases to +3.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
Last edited December 8, 2020 11:41 pm
Dec 10, 2020 2:47 am
I have picked Improved Initiative and Dodge for my two feats. Just need more background. Have little over 1000gp to spend for some mundane gear and excess can be saved?
Dec 10, 2020 8:01 pm
OK. At this point, we have 4 players, which is enough to get started really. My request for 8 was admittedly ambitious and reflected my newness to this forum in part. So, what I need to know at this point is the status of characters, etc. on everyone's part. Not every has to be set in stone, but it should be complete. I will allow for modifications after the first "adventure" (so to speak), as this format in terms of the PbP format and the nature of the campaign could throw folks off as to what they should be doing. Also, we have folks new to the system, and they should get some leeway for that reason too.
Please drop a note here, and we should be able to get started soon...provided folks are ready.
Please drop a note here, and we should be able to get started soon...provided folks are ready.
Dec 10, 2020 8:26 pm
My character, Nozomi Kawakami, should be done (at least mechanically, I plan to play the backstory and stuff kinda by ear and only flesh it out after I've had a chance to role play a bit). They're a recent recruit to the clan, being largely trained in scouting.
I'm new, so I may have totally messed something up. I've been making tiny little changes as I learn more rules for the past few days now (like I didn't know everybody starts with a feat!), so hopefully it's all mechanically accurate.
I've never GM'd here before, so I don't know the details, but I know that now that I've "submitted" my character to the game you have to "accept" it, EleventhDwarf. My guess is you do that on the game page, but that's a guess.
I'm new, so I may have totally messed something up. I've been making tiny little changes as I learn more rules for the past few days now (like I didn't know everybody starts with a feat!), so hopefully it's all mechanically accurate.
I've never GM'd here before, so I don't know the details, but I know that now that I've "submitted" my character to the game you have to "accept" it, EleventhDwarf. My guess is you do that on the game page, but that's a guess.
Dec 10, 2020 10:29 pm
With the GM guidance, as a D&D newbie, I got my character prepped to the point of equipment selection, included. Not sure if it needs other details or if it's ready to play/correct.
Dec 10, 2020 10:37 pm
working hard get my gear done
OOC:
Edit: I believe the character is done. Just awaiting final review and acceptance.Last edited December 11, 2020 3:06 am
Dec 11, 2020 8:27 am
Ok. I’ll take a close look at each character and see what if anything is missing or needs further adjustment.
Dec 13, 2020 3:22 am
Fixed my skill points errors. I found an error in my HP as well and corrected it.
Last edited December 13, 2020 3:32 am
Dec 17, 2020 6:48 pm
Here's a status update. I'm still awaiting some responses and changes from certain folks. I'm not naming names here, but you know who you are. Once we're settled and are certain that we have at least 4 active players, we will move forward.
Dec 19, 2020 6:34 pm
We're almost there. For those who haven't done so, please prepare the following:
(1) physical description of your character,
(2) quick facts that your teammates should know about his/her abilities/peeves, and
(3) any background you'll like me to make use of and sprinkle in as the game moves forward.
(1) physical description of your character,
(2) quick facts that your teammates should know about his/her abilities/peeves, and
(3) any background you'll like me to make use of and sprinkle in as the game moves forward.
Dec 19, 2020 6:35 pm
GeneCortess says:
I guess no encumbrance.. :)Dec 19, 2020 10:31 pm
Would you like to make another sub where we can post what we look like and available info so it doesn't get lost in here.
Edit: Started an area.
Edit: Started an area.
Last edited December 19, 2020 10:50 pm
Dec 21, 2020 1:02 am
Just waiting to see Jomsviking's character. Said it was done two weeks ago. That was fast.
Dec 25, 2020 10:28 pm
Merry Christmas to those who celebrate, and an excellent day to those who don’t! :D
Dec 28, 2020 4:14 am
Jomsviking, if you could make a post abt your character in the "character descriptions & known info" forum I think we'd be pretty much ready to start, once EleventhDwarf is :)
Dec 28, 2020 6:45 am
Done
I think he's going to be an epic battle rapper.
I think he's going to be an epic battle rapper.
Last edited December 28, 2020 6:56 am
Dec 28, 2020 7:53 am
Please check in the IC thread here. Here we go....
Dec 29, 2020 1:57 am
GeneCortess says:
Each level of the ninja class gets players special bonuses?Dec 29, 2020 1:58 am
Now that you know your mission and have a general plan, feel free to adjust your equipment within the ninja clan provided allowance.
Dec 29, 2020 3:51 pm
I think I calculated Kazuyo's Hit Ponts right, do they add up to 12? Her hit die is a d6 as a Ninja/Bard
Dec 29, 2020 8:13 pm
Dr_B says:
I think I calculated Kazuyo's Hit Ponts right, do they add up to 12? Her hit die is a d6 as a Ninja/BardDec 29, 2020 8:14 pm
If there is no equipment adjustment, it seems like I should pull up the description of the first tea house on the road into Minamoto from your current location. Is anyone doing anything else?
Dec 29, 2020 8:58 pm
Quote:
It's a lot higher than that. Let's say you started as bard at level 1. So, you'll have a total of 26, which is 6 (level 1 bard), 3 (level 2 bard), 3x4 for each level of ninja plus 5 more from you CON bonus.
Last edited December 29, 2020 8:58 pm
Dec 30, 2020 12:47 am
EleventhDwarf says:
If there is no equipment adjustment, it seems like I should pull up the description of the first tea house on the road into Minamoto from your current location. Is anyone doing anything else?Dec 30, 2020 12:56 am
I forget now, but did you pay 25 times the price of ingredients or not. If you do not, it'll be consumed from your inventory hereafter. In any case, you can list it among your assets. We'll roll your craft skill check only when you try to use it. That will reflect you not knowing whether or not you have a real poison on your hands or not:)
Dec 30, 2020 2:18 am
Gotcha. Yes, I paid 25x to have auto-restocking poisons -- which meant that she could only afford ingredients for two types of poison.
Jan 1, 2021 1:50 am
I couldn't really afford any of that. But Ozunu is a very different kind of Ninja. More James Bond than Jason Bourne.
Jan 1, 2021 5:30 pm
Happy New Year!
Just a note for all of you, I assume that, by default, players start at a safe distance that would not "trigger" any reaction...for the most part. There may be more information obtained by interacting with or possibly approaching what is described. Post any actions that you deem appropriate to find out more.
Just a note for all of you, I assume that, by default, players start at a safe distance that would not "trigger" any reaction...for the most part. There may be more information obtained by interacting with or possibly approaching what is described. Post any actions that you deem appropriate to find out more.
Jan 1, 2021 6:49 pm
If possible, Kazuyo will have asked around (outside town) about the town market, so to present herself in town on market day.
Jan 1, 2021 7:23 pm
Dr_B says:
If possible, Kazuyo will have asked around (outside town) about the town market, so to present herself in town on market day.Jan 8, 2021 6:27 pm
I'll wait a little bit to see if Kazuyo and Ozunu have any responses.
OOC:
[pokes Dr_b] [pokes Jomsviking]Jan 12, 2021 6:19 pm
RL has been busy. I'll post later today; hoping to bring folks together for next steps, although....
Jan 17, 2021 6:16 pm
Sorry about the delay, I had mulled over the possibility of allowing the earlier arrivals to do more, but in the final analysis, that seems contrary to the point of this game. So I opted to pull all of you together.
Jan 20, 2021 11:38 pm
@GM, is this a good moment inside the tea-house, to halt the game to wait for the two new characters to join? Or how do you want to proceed?
Jan 21, 2021 2:31 am
I would encourage you to keep moving. We can always retcon things afterwards. Delays in posting lead to game death; that's the one fate we should try to avoid.
Jan 22, 2021 10:46 pm
Would it be possible to scale any of the buildings in the Prefecture and also get a good view of the incoming roads?
Jan 22, 2021 11:29 pm
Well, I suppose you could. But bear in mind that buildings are no taller than two stories with the exception of the castle itself.
Jan 23, 2021 7:01 am
I want to point out a few things for players at this point, as there may be some confusion. The inspiration for our setting is medieval Japan. Architecture, customs and geography all reflect that. It is a hilly, forested country dotted with farmland and small villages and towns. Most people are poor, and great deference is given to samurai, which can be thought of as nobles or knights.
As for the mission, the gold is being transported NOT by wagons or carts, which are exceedingly rare in medieval Japan. Roads capable of supporting carts and wagons are few, and most of those are part of the royal road, the use of which is heavily taxed. Instead, most important people or goods are transported by sedans carried by people. Every day goods may be carried in wheel barrels or more commonly on the backs of peasants and merchants. Horses as anything other than mounts for cavalry is exceedingly uncommon.
Also, as a point of reference, ninja rarely wear black, in spite of my picture. Rather they favor darker shades green, blue and brown that better blend in the background. They only appear black in that they stalk in the shadows, where there is little light.
As for the mission, the gold is being transported NOT by wagons or carts, which are exceedingly rare in medieval Japan. Roads capable of supporting carts and wagons are few, and most of those are part of the royal road, the use of which is heavily taxed. Instead, most important people or goods are transported by sedans carried by people. Every day goods may be carried in wheel barrels or more commonly on the backs of peasants and merchants. Horses as anything other than mounts for cavalry is exceedingly uncommon.
Also, as a point of reference, ninja rarely wear black, in spite of my picture. Rather they favor darker shades green, blue and brown that better blend in the background. They only appear black in that they stalk in the shadows, where there is little light.
Jan 23, 2021 9:34 am
EleventhDwarf says:
Well, I suppose you could. But bear in mind that buildings are no taller than two stories with the exception of the castle itself.Plus a Buddhist Monk really won't stick out if he's meditating outside in the elements.
Jan 24, 2021 6:35 pm
I have a couple more things for the group.
First, please try to make use of the game system when possible. It is the intent of this game. I know some players/groups allow for deviations from the ruleset in the name of roleplaying, but I tend to take a different philosophy. If your character is supposed to be good at/know about something, then it should be reflected in the character's stats. In same games, the GM allow players to wax eloquently and accept those results regardless of whether or not the character actually has the CHARISMA or Diplomacy skill to support that. I do not. Instead, I view it as the PC thinking that they waxed eloquently when in fact they make have bumbled their words or be limited by their own stuttering speech or the like...based on the dice roll. After all, we don't roleplay out the spellcasting or the fighting to determine success, and I like to treat the rest of the system in the same way. This is likewise true for PC knowledge. If you want to know something, you'll need to make a knowledge roll. For example, Kazuyo posted "I assume Kazuyo will know the Shibata symbols, kimono patterns, banners, etc. and can recognize them if spotted". She'll need to make a knowledge: nobility roll. Bear in mind that knowledge is a trained only skill, meaning that only someone with skill ranks can attempt the check. Otherwise, you will only get very general information and not the specific detail that one may be looking for. Fortunately, for Kazuyo, she does have bardic knowledge class ability, which can substitute for similar cultural, geographical, etc. information.
Second, please do try to make the appropriate rolls within your post as you describe your action. That is, please try to not wait for me...the GM...to call for the rolls. This is a PbP game and it's slow enough as is. You may want to actually post once with the attempt and the roll, if you don't know whether or not it would be successful. If you do know whether or not it would be successful, I would suggest making a second post to reflect that result...to the extent you would know what it would be...as well This would help the game to keep moving. For example, Si just posted that he's going to "will mill about the general tavern/inn attempting to hear any chatter about recruitment for carriers for the gold/decoys". That's clearly a gather information check from the rules. He should roll accordingly.
First, please try to make use of the game system when possible. It is the intent of this game. I know some players/groups allow for deviations from the ruleset in the name of roleplaying, but I tend to take a different philosophy. If your character is supposed to be good at/know about something, then it should be reflected in the character's stats. In same games, the GM allow players to wax eloquently and accept those results regardless of whether or not the character actually has the CHARISMA or Diplomacy skill to support that. I do not. Instead, I view it as the PC thinking that they waxed eloquently when in fact they make have bumbled their words or be limited by their own stuttering speech or the like...based on the dice roll. After all, we don't roleplay out the spellcasting or the fighting to determine success, and I like to treat the rest of the system in the same way. This is likewise true for PC knowledge. If you want to know something, you'll need to make a knowledge roll. For example, Kazuyo posted "I assume Kazuyo will know the Shibata symbols, kimono patterns, banners, etc. and can recognize them if spotted". She'll need to make a knowledge: nobility roll. Bear in mind that knowledge is a trained only skill, meaning that only someone with skill ranks can attempt the check. Otherwise, you will only get very general information and not the specific detail that one may be looking for. Fortunately, for Kazuyo, she does have bardic knowledge class ability, which can substitute for similar cultural, geographical, etc. information.
Second, please do try to make the appropriate rolls within your post as you describe your action. That is, please try to not wait for me...the GM...to call for the rolls. This is a PbP game and it's slow enough as is. You may want to actually post once with the attempt and the roll, if you don't know whether or not it would be successful. If you do know whether or not it would be successful, I would suggest making a second post to reflect that result...to the extent you would know what it would be...as well This would help the game to keep moving. For example, Si just posted that he's going to "will mill about the general tavern/inn attempting to hear any chatter about recruitment for carriers for the gold/decoys". That's clearly a gather information check from the rules. He should roll accordingly.
Jan 24, 2021 6:37 pm
Jomsviking says:
Any other high points near the town with a good view of the road? Cliffs? Trees? Natural or unnatural doesn't really matter. Cover and concealment are better in that case than sneaking and making no noise.Jan 24, 2021 7:53 pm
edited Kazuyo's post to include the bardic knowledge roll. Not being familiar with the system it is sometimes hard for me to apply applicable rules/skills. For example here I was not sure what to add to the roll, as it is not a skill but a bardic proficiency, so I rolled raw d10s
Jan 24, 2021 9:35 pm
Dr_B says:
edited Kazuyo's post to include the bardic knowledge roll. Not being familiar with the system it is sometimes hard for me to apply applicable rules/skills. For example here I was not sure what to add to the roll, as it is not a skill but a bardic proficiency, so I rolled raw d10sJan 24, 2021 10:01 pm
As an additional reminder, please use the dice roller on this site by typing 2d10+[modifier].
Jan 24, 2021 10:03 pm
Jomsviking says:
Prediction: Rolls 28 for spot...sees he's on the wrong intersection.
Jan 24, 2021 10:36 pm
EleventhDwarf says:
Jomsviking says:
Prediction: Rolls 28 for spot...sees he's on the wrong intersection.
Jan 26, 2021 7:09 pm
I suggest that folks look back at the older messages that describe the parameters of the mission...for your own sakes.
Jan 27, 2021 7:55 pm
Jomsviking says:
[I]From the IC thread:[/I]Heading North, Raizo attempts to ascertain if there is a sedan in the castle.
He stalked through the rice fields using the cover of dark in the late night. He steeled himself for a long climb looking at the castle wall and took up to it, he found a dimly lit portion of the wall and attempted to make his covert insertion. Eyes and ears alert to the encroach of potential threats.
Taking 20 on climb, even though it'll take a minute to get up that wall.
Also, I want to warn folks that I may soon take off the "kid gloves" if you will for this game. It seems that there should be efforts made by players to choose to be cautious in terms of both using their abilities/skills and just tactically as well. This is NOT a game world where you can be warned about the ancient red wyrm and then push your luck to win. That generally results in a TPK scenario in my book. So, please consider yourself warned.
Jan 29, 2021 8:38 am
I was just under the impression that night time darkness was total concealment since everyone was human, but then I realized that is not at all true in 3.5e. However, if the walls are more than 60ft tall, almost all darkvision is defeated, so it stands to reason the base of the wall is still the safest place to be visually with that given parameter.
Puny human mind.
I won't be making that mistake again.
I don't think Ozunu has ever realized that all the other creatures he's met in his life weren't also human.
"What do you mean humans don't have tails! I do!" or something to that effect.
Puny human mind.
I won't be making that mistake again.
I don't think Ozunu has ever realized that all the other creatures he's met in his life weren't also human.
"What do you mean humans don't have tails! I do!" or something to that effect.
Last edited January 29, 2021 8:41 am
Jan 29, 2021 6:03 pm
Why would night be equal to complete darkness? I have described multiple times that there is a moon out.
Also, is Ozuno really blind? Or is Zatochi blind?
Also, is Ozuno really blind? Or is Zatochi blind?
Jan 29, 2021 10:14 pm
Ozunu has murky eyed flaw. And much like Zatoichi can still see, somewhat. Instead of having a sword to his eyes.
I imagine he trained somewhere like Thailand in a martial art not dissimilar from Muay Thai. The fire damage to his eyes was part of a Wai Khru death match. Severely burned they still see light and color, there's just a substantial blind spot at the top of his vision.
I imagine he trained somewhere like Thailand in a martial art not dissimilar from Muay Thai. The fire damage to his eyes was part of a Wai Khru death match. Severely burned they still see light and color, there's just a substantial blind spot at the top of his vision.
Feb 4, 2021 1:01 pm
Hey everyone, I was supposed to be retconned into the first mission, but with things at work I've been swamped. So Kuma will be waiting for the group for the next mission.
Feb 6, 2021 8:54 pm
I too have been swamped at work. This is the first time I've logged onto the site in a while. I'm taking on two interns who are sucking up around 10 hours a week with no added productivity. So, I need to figure out things a bit before I can move forward. Sorry about the delay.
Mar 3, 2021 1:30 am
GeneCortess says:
New month and I'm out of here.