Greenest

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Dec 29, 2020 7:47 pm
Seeing the roasted carnage brought to the kobold skirmish party, the tiefling cracks a small smile. He thinks to himself, Serves you right.
He pulls up his newly acquired hand crossbow and loads a bolt into it. He takes aim, but realized something: a comrade was felled. Taking his aim again at the cultist that got his face cracked with a whip, he speaks to Clarice in a soothing voice befitting a scoundrel.

"You shan't be dying today, little lady. Rise and shine!"
OOC:
Casting healing word on Clarice as a BA and firing at the cultist.

Ahhhh, well... Max heal, crit miss. Can't win them all :p
Last edited December 29, 2020 7:48 pm

Rolls

Healing Word - (1d4+3)

(4) + 3 = 7

H. Crossbow - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (6) + 2 = 8

Dec 29, 2020 7:54 pm
Clarice's eyes suddenly snap open. She feels the ability to get to her feet.

Damaceus' bolt misses the cultist and breaks a window in the house, the glass shatters and rains down on the ground, making a clatter.

Rolls

noise reaction - (1d20)

(4) = 4

Dec 29, 2020 8:14 pm
Another time then, my child...

The shock of sudden consciousness causes Clarice to gasp as she quickly scrambles to her feet.

Baervan has spared me; but why? she starts to ponder before realizing that it was not the god's will that allowed her to remain in the mortal world, but the magic of one of her new companions.
Dec 29, 2020 9:08 pm
It seems like stealth is not our strong suit...let's get to the mill quickly.
Last edited December 29, 2020 9:09 pm
Dec 29, 2020 9:28 pm
There are still two cultists to deal with, Ty to act, and possible repercussions from the broken window....
Jan 3, 2021 8:43 pm
Quickly looking around, the group notices Ty is nowhere to be seen. Are you going to deal with the two cultists, or dash off to the mill?

The mill is now less than a hundred yards down the path to the west. The cultists are using the house to your north for cover.

Clarice is wounded but not bloodied (7HP) and the rest of you are in good shape.
Jan 3, 2021 9:18 pm
Not wanting to deal with possible pursuers while making their way to the mill, Clarice decides that the best defense is a good offense. She loads another bolt into her croosbow and takes aim at the same man she has already wounded.
OOC:
Stats: AC: 12 HP: 7/7

Rolls

Crossbow Attack and Damage - (1d20+4, 1d8+2)

1d20+4 : (8) + 4 = 12

1d8+2 : (4) + 2 = 6

Jan 3, 2021 9:24 pm
"you dare defy -" the cultist shouts as Clarice's bolt land square in his eye, silencing him forever.

The second (uninjured) cultist disappears behind the house.
Jan 3, 2021 9:44 pm
Nows our chance Grim says We can try and follow the one that got away or we can go to the mill like we are supposed to. Personally, I think we should go to the mill
Jan 3, 2021 10:02 pm
"We can't have them bringing others." Elceran takes off in pursuit.
OOC:
35ft movement cause monk. I want to chase the cultist and bop em if I can catch them
Jan 3, 2021 10:25 pm
OOC:
cultist movement: 30'
Elceran tears off around the corner, being 'fleet of foot' it only takes a moment to catch up to him as he flees.
OOC:
give me an attack roll, either to tackle or to strike
Jan 3, 2021 10:27 pm
Linston sees the monk head out in pursuit and realizes he will soon fall behind, but hates splitting the group.

Let's follow speedy and then cut over to the mill.

Clarice, do you need a healing spell?
Jan 3, 2021 10:29 pm
"I'm fine, thanks" Clarice responds, "Damaceus has seen to that."

Clarice will follow any others who have started to give chase.
Jan 3, 2021 10:32 pm
In a flourish, Elceran swings with enough force to subdue but not kill.

Rolls

Quarterstaff 2h - (1d20+5)

(11) + 5 = 16

Damage on Hit - (1d8+3)

(2) + 3 = 5

Follow-up punch if needed - (1d20+5)

(15) + 5 = 20

Damage - (1d4+3)

(3) + 3 = 6

Jan 3, 2021 10:41 pm
Elceran hits the cultist hard across the shoulders as he runs, and the cultist hits the ground....hard. He's alive, but not in any condition to do anything but lie there and bleed out of road rash across his face and hands.
Jan 4, 2021 3:55 pm
"Well, there's our prisoner."
Jan 4, 2021 4:03 pm
"Tie him up and leave him here for now?" Clarice asks, anxious to get to the mill.
Jan 4, 2021 5:55 pm
it's clear that the roaming bands of looters are working from the edges of town towards the centre.
Jan 4, 2021 7:03 pm
"Just leave him, he says as he loads another bolt, "we've got bigger things to take care of!"

Damaceus starts heading off towards the mill, staying back far enough for some recon until the others catch up.
Jan 4, 2021 9:51 pm
As you approach the mill, you see it's a simple rectangular barn, about 40 feet long and 20 feet wide, with an attached, exterior office. The long side of the building away from the stream has barn doors and a two-part door, and the two short walls have windows.

A half dozen cultists and as many kobolds are stacking straw up against the barn doors, preparing to light the whole thing on fire.
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