Rolls
Quarterstaff - (1d20+5)
(9) + 5 = 14
Damage - (1d8+3)
(6) + 3 = 9
Unarmed bonus action - (1d20+5)
(4) + 5 = 9
Damage - (1d20+3)
(1) + 3 = 4
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Quarterstaff - (1d20+5)
(9) + 5 = 14
Damage - (1d8+3)
(6) + 3 = 9
Unarmed bonus action - (1d20+5)
(4) + 5 = 9
Damage - (1d20+3)
(1) + 3 = 4
Light crossbow - (1D20+4)
(13) + 4 = 17
Damage hopefully - (1D8)
(1) = 1
WIS save (advantage against fear) - (1d20, 1d20)
1d20 : (15) = 15
1d20 : (13) = 13
Crossbow - (1D20+4)
(10) + 4 = 14
Damage hopefully - (1D8)
(8) = 8
Quarterstaff - (1d20+5)
(4) + 5 = 9
Damage - (1d8+3)
(1) + 3 = 4
Unarmed Bonus - (1d20+5)
(9) + 5 = 14
Damage - (1d4+3)
(2) + 3 = 5
cultist attacks: - (1d10, 1d10, 1d10, 1d10)
1d10 : (2) = 2
1d10 : (10) = 10
1d10 : (9) = 9
1d10 : (9) = 9
attack - Clarice 3/4 cover (AC17) - (1d20+3)
(10) + 3 = 13
dmg - piercing - (1d6+1)
(2) + 1 = 3
attack - Linston 1/2 cover (AC20) - (1d20+3, 1d20+3, 1d20+3)
1d20+3 : (10) + 3 = 13
1d20+3 : (2) + 3 = 5
1d20+3 : (11) + 3 = 14
dmg - piercing - (1d6+1)
(5) + 1 = 6
dmg - piercing - (1d6+1)
(5) + 1 = 6
dmg - piercing - (1d6+1)
(6) + 1 = 7