Greenest
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We can pick a few off quietly and hope for the best
The kobolds on the otherhand goof around like over sugared children being taken to the park.
"Ready?"
Linston raises his crossbow and aim at the last kobold
Fire
Rolls
Crossbow - (1D20+4)
(19) + 4 = 23
Damage hopefully - (1D8)
(1) = 1
Rolls
Hand X-Bow w/ damage - (1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (3) + 2 = 5
Rolls
Crossbow, Damage - (1d20+4, 1d8+2)
1d20+4 : (4) + 4 = 8
1d8+2 : (7) + 2 = 9
Rolls
Quarterstaff - (1d20+5)
(13) + 5 = 18
Damage - (1d8+3)
(2) + 3 = 5
Unarmed - (1d20+5)
(15) + 5 = 20
Damage - (1d8+3)
(8) + 3 = 11
Unarmed damage - (1d4+3)
(4) + 3 = 7
Rolls
Whip Hit - (1d20+6)
(6) + 6 = 12
Whip Damage - (1d4+6)
(1) + 6 = 7
as the patrol coms into range, it passes uneventfully, but just as the front of the 'train' rounds the corner, an all out assault is unleashed against the back half.
surprise round:
Linston is first to fire, his bolt lands squarely in a kobold's chest, but bounces off a scale leaving a small scratch.
Damaceus launches a bolt of his own, it sinks deep into a kobold's belly, dropping him.... permanently.
Clarice's bolt slams into the side of a kobold's head, and passes clear through, striking the kobold next to it.
Elceran takes advantage of the confusion and leaps into the group, his staff snapping a kobold spine, while his fist breaks the neck of another.
and Grim follows the volley up with an ear piercing crack of the whip, literally knocking the hide off a poor little bugger.
kobold #1 - scratched
kobold #2 - dead
kobold #3 - critical
kobold #4 - dead
kobold #5 - dead
kobold #6 - dead
kobold #7 - dead
kobold #8 - healthy
kobold #9 - healthy
kobold #10 - healthy
Rolls
Clarice - (1d20+2)
(12) + 2 = 14
Damaceus - (1d20+2)
(3) + 2 = 5
Elceran - (1d20+3)
(9) + 3 = 12
Grim - (1d20+4)
(8) + 4 = 12
Linston (your sheet says initiative 0, but it's +2) - (1d20+2)
(11) + 2 = 13
Kobolds - (1d20+2)
(10) + 2 = 12
Cultists - (1d20+1)
(17) + 1 = 18
Drakes - (1d20)
(14) = 14
kobolds scream blood curdling screams
drakes are overwhelmed by everything, but pull themselves together quickly
the cultists show their devotion, by swinging into a aggressive counter attack posture.
Rolls
odd Grim - even Elceran - (1d2, 1d2, 1d2)
1d2 : (2) = 2
1d2 : (2) = 2
1d2 : (2) = 2
Rolls
scimitar - (1d20+3)
(1) + 3 = 4
scimitar - (1d20+3)
(12) + 3 = 15
scimitar - (1d20+3)
(14) + 3 = 17
dmg (slashing) - (1d6+1)
(3) + 1 = 4
dmg (slashing) - (1d6+1)
(1) + 1 = 2