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Feb 27, 2021 8:28 pm
OOC:
Skallagrimm says:
these opening scenes are supposed to be easy
Every time I've run or played this, this opening just beats the hell out of the players. Should have just stayed in the keep. :-)
Feb 27, 2021 8:31 pm
szemely says:
Should have just stayed in the keep. :-)
OOC:
that's a great name for a really diabolical adventure
Feb 28, 2021 4:45 am
Linston readies his crossbow.

We can pick a few off quietly and hope for the best
Feb 28, 2021 5:21 am
Elceran gently sets Clarice down. Then to Grim with a smirk, "When things get exciting, I'll race you."
Last edited February 28, 2021 5:23 am
Feb 28, 2021 9:43 pm
The smoke is getting thicker as the roving patrol approaches. You duck down behind the stone wall as they pass. The lizard beasts sniff the air and the cultists scan carefully as they move.

The kobolds on the otherhand goof around like over sugared children being taken to the park.
Feb 28, 2021 10:34 pm
Linston whispers
Cultists first?
Mar 1, 2021 10:07 pm
"Nah, I'd say the kobolds. There's more of them, they're distracted, and they're very easy targets in general," Damaceus whispers back, his weapon at he ready.
Mar 1, 2021 10:25 pm
"I agree. Kobolds first..." Clarice whispers her choice while quietly retrieving a bolt and readying her crossbow.

"Ready?"
Mar 1, 2021 10:29 pm
Fine. I was thinking spell casters, but whatever.

Linston raises his crossbow and aim at the last kobold

Fire
OOC:
I need to sharpen my bolts
Last edited March 1, 2021 10:36 pm

Rolls

Crossbow - (1D20+4)

(19) + 4 = 23

Damage hopefully - (1D8)

(1) = 1

Mar 1, 2021 10:35 pm
Damaceus lines his shot up with one of the kobolds near where the others fired at.

Rolls

Hand X-Bow w/ damage - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (3) + 2 = 5

Mar 1, 2021 11:08 pm
Joining the others, Clarice lets loose with a shot of her own.
OOC:
Stats - AC: 15 (Mage Armor) HP: 7/7
Last edited March 2, 2021 1:15 am

Rolls

Crossbow, Damage - (1d20+4, 1d8+2)

1d20+4 : (4) + 4 = 8

1d8+2 : (7) + 2 = 9

Mar 1, 2021 11:13 pm
As the first bolts hit, Elceran launches himself from cover to take advantage of the confusion to close the distance and dive into the fray.
OOC:
oops, unarmed is a d4, so ignore that 2nd d8
Last edited March 1, 2021 11:14 pm

Rolls

Quarterstaff - (1d20+5)

(13) + 5 = 18

Damage - (1d8+3)

(2) + 3 = 5

Unarmed - (1d20+5)

(15) + 5 = 20

Damage - (1d8+3)

(8) + 3 = 11

Unarmed damage - (1d4+3)

(4) + 3 = 7

Mar 1, 2021 11:32 pm
Well here goes nothing Grim says as he dashes out with his whip and shield and attacks the nearest kobold.
OOC:
Hp: 12/12, Ac: 17

Rolls

Whip Hit - (1d20+6)

(6) + 6 = 12

Whip Damage - (1d4+6)

(1) + 6 = 7

Mar 2, 2021 10:46 pm
OOC:
even I'm nervous....
Mar 2, 2021 10:47 pm
AMBUSH!!!!!

as the patrol coms into range, it passes uneventfully, but just as the front of the 'train' rounds the corner, an all out assault is unleashed against the back half.

surprise round:

Linston is first to fire, his bolt lands squarely in a kobold's chest, but bounces off a scale leaving a small scratch.

Damaceus launches a bolt of his own, it sinks deep into a kobold's belly, dropping him.... permanently.

Clarice's bolt slams into the side of a kobold's head, and passes clear through, striking the kobold next to it.

Elceran takes advantage of the confusion and leaps into the group, his staff snapping a kobold spine, while his fist breaks the neck of another.

and Grim follows the volley up with an ear piercing crack of the whip, literally knocking the hide off a poor little bugger.
OOC:

kobold #1 - scratched
kobold #2 - dead
kobold #3 - critical
kobold #4 - dead
kobold #5 - dead
kobold #6 - dead
kobold #7 - dead
kobold #8 - healthy
kobold #9 - healthy
kobold #10 - healthy
Mar 2, 2021 11:02 pm
initiative:

Rolls

Clarice - (1d20+2)

(12) + 2 = 14

Damaceus - (1d20+2)

(3) + 2 = 5

Elceran - (1d20+3)

(9) + 3 = 12

Grim - (1d20+4)

(8) + 4 = 12

Linston (your sheet says initiative 0, but it's +2) - (1d20+2)

(11) + 2 = 13

Kobolds - (1d20+2)

(10) + 2 = 12

Cultists - (1d20+1)

(17) + 1 = 18

Drakes - (1d20)

(14) = 14

Mar 2, 2021 11:04 pm
chaos erupts

kobolds scream blood curdling screams

drakes are overwhelmed by everything, but pull themselves together quickly

the cultists show their devotion, by swinging into a aggressive counter attack posture.
Mar 2, 2021 11:09 pm
the cultist draw scimitars and charge Elceran and Grim.

Rolls

odd Grim - even Elceran - (1d2, 1d2, 1d2)

1d2 : (2) = 2

1d2 : (2) = 2

1d2 : (2) = 2

Mar 2, 2021 11:09 pm
OOC:
ouch, sorry.....
Mar 2, 2021 11:10 pm
the cultists form a triangle of attack, focusing their attention on Elceran

Rolls

scimitar - (1d20+3)

(1) + 3 = 4

scimitar - (1d20+3)

(12) + 3 = 15

scimitar - (1d20+3)

(14) + 3 = 17

dmg (slashing) - (1d6+1)

(3) + 1 = 4

dmg (slashing) - (1d6+1)

(1) + 1 = 2

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