Great. So next is skills and special equipment. You basically have 14 points to spend between the below skills and a specialty piece of equipment (something that would provide a bonus to roll). You can only put a maximum of 3 points in any skill, however you can add a specialty for a point. For example, you could take fight to 3 points, then add a specialty for dual wield. That would allow you to roll a d10 +d6 where appropriate.
If I were you, I think I’d spend 2 points on a alchemist tool kit. One point for the kit to add a bonus d6 to any roll it may help with. And one to buy an sfx for an explosion big enough to take out a wall or hurt a group of enemies. If you like that idea, I can help you type it up with a bit more nuance. Or if you want to add more to it let me know. That first point for the tool kit would allow you to narratively blend some acids or make some explosions or have what you need to make measurements. It’s mostly for narrative positioning and a bonus for rolling.
I’d then spend the other 12 points on some skills below. I’ve already added your highlight skills.
1 • Craft: Crafting things, includes building, assembling, or creating stuff.
• Drive: Land and surface vehicles, including cars, boats, and trucks.
1 • Fight: All kinds of close combat, including weapons or fists.
• Fix: Repairing things.
• Fly: Piloting air vehicles or spacecraft.
• Focus: Concentrating on something, to study or steel your will or whatever.
• Influence: Making others do, think, act, or feel the way you want them to.
1• Know: General knowledge and recall. Use specialties to cover specific areas: Business, Navigation, Religion, Animals, Fine Arts, etc.
• Labor: Carrying out tasks of manual labor, lifting, pushing, digging, pulling, hauling.
2 • Move: Running, jumping, climbing trees.
• Notice: Spotting, sensing, or hearing things.
• Operate: Using things like computers, gadgets, and devices.
1 • Perform: Acting, putting on a show.
• Shoot: Guns, big rocket launchers, things that you point and shoot.
• Sneak: Sneaking around. Sneakily.
• Survive: Surviving in the outdoors or wherever.
• Throw: Throwing things.
• Treat: Taking care of people. Heal, treatment of injury, but also counseling.
• Trick: Deceiving or conning somebody, sleight of hand, using spin.