Character Creation Thread

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Mar 31, 2021 7:38 pm
Same. Seems like I got it mostly figured out. Just deciding how to spend the last couple points on skills so my character can do what I want her too and then I will submit her.
Mar 31, 2021 8:04 pm
So here is Prestia the Bumbling Runeling Bookworm Mage.
Mar 31, 2021 8:40 pm
Great! I'll review in detail a little later. Looks like you need to add one more SFX to your distinctions though.
Mar 31, 2021 10:25 pm
Ah! I must not have saved it.
Apr 1, 2021 11:31 am
ok. I think I got something drafted.

Will need to review a little later :D
Apr 1, 2021 2:15 pm
I’ll check both of those out. Probably today.

Thanks.
Apr 5, 2021 3:39 pm
So far, so barely anything...

Murkstav

Contract delver bent on coin

Hand to Hand Combat: d10
Alchemist in a Pinch: d6
Acrobat: d8

Next, either player or gm help welcome.
Apr 5, 2021 6:39 pm
CESN and Maskcot. I’ll check your sheets today.

Valdus, let’s do it!

So you’re saying you want your distinctions to be: Hand to Hand Combatant, Alchemist in a Pinch, Acrobat? All of those are solid distinctions. Each would allow a d8 dice roll whenever they may be relevant. They each also come with 2 points in relevant skills (Highlighted Skills-HS). To me your distinctions may look like this, and if you agree we can keep moving. If not, we'll tweak.

SFX: All three distinctions get the Hinder SFX, then you get two points additional ones to add to the Distinctions (for 5 total). You can check the link above to take you to the SFX list to build your own, but I'd suggest we just skip this part for right now so we can get playing and take the SFX stuff offline. How about that?

Distinctions:
Hand to Hand Combatant: d8
Highlighted skills (Fight, Move)
SFX: Hinder

Alchemist in a Pinch:8
HS: Know - Chemistry, Craft
SFX: Hinder

Acrobat:d8
HS: Move, Perform
SFX: Hinder

How does this look to you so far? This is essentially steps 1,2,3.
Apr 6, 2021 2:09 pm
Looks great, im good. Start off with the basics and improve as i go.
Apr 6, 2021 3:37 pm
Great. So next is skills and special equipment. You basically have 14 points to spend between the below skills and a specialty piece of equipment (something that would provide a bonus to roll). You can only put a maximum of 3 points in any skill, however you can add a specialty for a point. For example, you could take fight to 3 points, then add a specialty for dual wield. That would allow you to roll a d10 +d6 where appropriate.

If I were you, I think I’d spend 2 points on a alchemist tool kit. One point for the kit to add a bonus d6 to any roll it may help with. And one to buy an sfx for an explosion big enough to take out a wall or hurt a group of enemies. If you like that idea, I can help you type it up with a bit more nuance. Or if you want to add more to it let me know. That first point for the tool kit would allow you to narratively blend some acids or make some explosions or have what you need to make measurements. It’s mostly for narrative positioning and a bonus for rolling.

I’d then spend the other 12 points on some skills below. I’ve already added your highlight skills.

1 • Craft: Crafting things, includes building, assembling, or creating stuff.
• Drive: Land and surface vehicles, including cars, boats, and trucks.
1 • Fight: All kinds of close combat, including weapons or fists.
• Fix: Repairing things.
• Fly: Piloting air vehicles or spacecraft.
• Focus: Concentrating on something, to study or steel your will or whatever.
• Influence: Making others do, think, act, or feel the way you want them to.
1• Know: General knowledge and recall. Use specialties to cover specific areas: Business, Navigation, Religion, Animals, Fine Arts, etc.
• Labor: Carrying out tasks of manual labor, lifting, pushing, digging, pulling, hauling.
2 • Move: Running, jumping, climbing trees.
• Notice: Spotting, sensing, or hearing things.
• Operate: Using things like computers, gadgets, and devices.
1 • Perform: Acting, putting on a show.
• Shoot: Guns, big rocket launchers, things that you point and shoot.
• Sneak: Sneaking around. Sneakily.
• Survive: Surviving in the outdoors or wherever.
• Throw: Throwing things.
• Treat: Taking care of people. Heal, treatment of injury, but also counseling.
• Trick: Deceiving or conning somebody, sleight of hand, using spin.
Apr 8, 2021 9:03 pm
By my reckoning, Presteria and Lolz are ready.

I’ll drop the first adventure post in the next day or so to kick it off.

Thanks for your patience

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