Character Generation

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Apr 6, 2021 11:35 pm
Just rolling some of the extra dice rolls I am going to need.

Edit: Dammit, of course I would only roll one spell.
Last edited April 6, 2021 11:35 pm

Rolls

Spells Level 1 - (1d12, 1d12)

1d12 : (9) = 9

1d12 : (9) = 9

Wealth - (3d10)

(1039) = 22

Apr 10, 2021 11:19 pm
Hey I am trying to help the GM fix the Spreadsheet to make it even simpler as well as complete to this end I have discovered a couple of guidelines I was not aware of which the GM may or may not be aware of but thought I would share them just in case.

When reducing an Ability Score by 2 to raise a Class Prime Requisite these restrictions apply:
1) You can only raise a Class Prime Requisite Ability Score
2) You cannot lower any Class Prime Requisite Ability Score at all
3) You cannot lower any Ability Score below 9

Now, however, as I was scouring through the guidelines I could not find any mention of a maximum Ability Score and with the above they do not even restrict this in anyway. So if someone happened to roll an 18 and then reduced a Non-Class Prime Requisite by 2 they could raise that 18 to a 19. Did anyone see, or would anyone be interested in helping me search, to see if they in fact state that there is a maximum Ability Score or if this does not exist and I should make allowances for it. Even in DnD 1E you could take your Ability Scores above an 18 which never got capped that I am aware of until DnD 5E where they capped it at 20.
Last edited April 10, 2021 11:23 pm
Apr 11, 2021 1:22 am
The answer i got on the ACKs official discord was that only magic can raise ability scores above 18. The ability score table only goes to 18 which was intended to imply that as the maximum.
Apr 11, 2021 1:27 am
Ah okay did you see my PM in Discord?

However this means if you roll an 18 and you have a bonus to an Ability Score you do not get it -- or do races not grant Ability Score bonuses in this version of the game.

Back in DnD1E through DnD3E you could (if lucky) start with an Ability Score above 18 and they had an extended table for Ability Scores above 18. Seems kind of weird that they would have capped this at 18. I mean okay so its capped at 18 but what happens if you use magic and take that Ability Score above 18 the table does not even cover that?

The bonuses you get from Ability Score Modifiers rarely ever tip the game balance especially in a game like this where you have a lot of low attributes. Still with Magic what is the theoretical maximum Ability Score now since we are limiting the Natural Ability Score to a maximum of 18?
Last edited April 11, 2021 1:38 am
Apr 26, 2021 2:18 pm
Paladin
Bulwark
Lawful
Level 1

Hit die - d6
HP:4
AC: 6
GP: 50gp

Str 15 (+1) | Int 11 (+0) | Wis 13 (+1) | Dex 12 (+0) | Con 10 (+0) | Cha 17 (+2)

Hit Points:

Aura of Protection - +1 AC and Saving Throw against Evil
Sanctified Body - Immune to disease
Detect Evil - up to 60' away
Lay on Hands - 2pts of damage per level/1per day

Proficiencies:
1.Divine Blessing
2.Laying on Hands
3.Adventuring

Level -1
Petrification & Paralysis - 15+
Poison & Death - 14+
Blast & Breath - 16+
Staffs & Wands - 16+
Spells - 17+
Attack Throw - 10+

Starting Equipment:
Holy symbol (winged sun of Ammonar),
sword, 1d6 or 1d8(2 handed) 10gp
steel shield bearing symbol of winged sun, 10gp AC:+1
banded plate armor, 50gp AC:5
wool tunic and pants,
leather belt, 4sp
low boots,6sp
backpack,
1 week’s iron rations
Last edited April 26, 2021 2:23 pm

Rolls

HP - (1d6)

(4) = 4

Wealth - (3d6)

(444) = 12

Apr 26, 2021 2:45 pm
Looks good Aegis, just give yourself max HP for first level though.

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