"Session 0" thread

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Apr 6, 2021 4:32 pm
Aegis#1: Paladin.
Dejoker#1: Elven Ranger
ToDream#1: Magic-User
Kilgs#1: TBD
WonderWaffle#1: Nightblade
Dfsearles #1: TBD
Are any of these incorrect?

DF, Kilgs, its down to you two. There is currently no dedicated lockpicker or healer. But another support caster might not go amiss, nor would a second tank.

Also, guys, don't' forget to have SOMEONE with the mapping proficiency, or you guys are gonna be stuck with whatever maps you can hand draw off my verbal descriptions of things.
Apr 6, 2021 4:46 pm
I'll do the mechanist
Apr 6, 2021 4:50 pm
I took Survival and Weapon Finesse as my two proficiencies as I am guessing I will be more directly supporting our tank when needed. Further I felt these two skills would better help the group than the two suggested - those being Weapon Focus (Bows/X-bows) and Tracking
Last edited April 6, 2021 4:51 pm
Apr 6, 2021 4:55 pm
JabBurrwalky says:
Aegis#1: Paladin.
Dejoker#1: Elven Ranger
ToDream#1: Magic-User
Kilgs#1: TBD
WonderWaffle#1: Nightblade
Dfsearles #1: Machinist
DeJoker, that sounds wise to me.
Apr 6, 2021 5:37 pm
Are you allowing the Personal Automaton skill?
ACKS Player's Companion pg. 153: Personal Automaton: All machinists enjoy tinkering
with customized creations. A machinist with the Personal
Automaton proficiency is obsessed with one particular creation,
his personal automaton, which he continuously modifies and
upgrades.
When the proficiency is first taken, the character immediately
gains a personal automaton of his own design worth up to
7,000gp. If the character’s personal automaton is ever destroyed
or disassembled, the character may design and/or build a new
one. A character may never have more than one personal
automaton at a time.
Designing a personal automaton costs 7,000gp less than
normal, with the equivalent reductions in design time and
library requirements. As a consequence the finished design
can only be used by the character, and only to build a personal
automaton. This represents the character making incomplete
and undocumented designs for personal use.
Building a personal automaton also costs 7,000gp less than
normal, with equivalent reductions in building time and
workshop requirements. As a consequence, the personal
automaton requires daily maintenance from its builder of at
least 1 turn per day. If the maintenance is not performed, the
automaton is nonfunctional until 3d6 turns are spent returning
it to working order. This represents the personal automaton’s
perpetually unfinished state.
Any proficiency throws to design and build personal automatons
are always successful.
If desired, the character may disassemble his personal automaton
for up to 50% of the unadjusted build cost in materials. This
takes 1 day per 1,000gp of returned value. These materials may
only be used to offset the cost of constructing another Personal
automatons may be sold, but are only worth scrap value (1/100th
build cost).
A personal automaton may not be controlled or operated by
anyone other than the character.
Last edited April 6, 2021 5:38 pm
Apr 6, 2021 5:50 pm
Yeah, I mean, that seems to be the main point of the Machinist. Go for it. Just make sure you detail the stats/abilities/costs somewhere on your character sheet so I can see it.
Apr 6, 2021 6:19 pm
And my wealth is 120 gp
Chain Mail 40gp
War Hammer 5gp
Shield 10 gp
Low leather boots 6sp
Leather Belt 4sp
Long hooded cloak 1gp
Gloves 4sp
Crafter tunic and pants 4gp
Backpack 2gp
Blacksmiths tools 25gp
rations, iron x5 5gp
Thieves Tools 25gp
Waterskin 6sp
1gp
Last edited April 6, 2021 6:31 pm

Rolls

Wealth - (3d6)

(435) = 12

Apr 6, 2021 7:02 pm
How do I change to my character's name? Also, how do I upload the character sheet?
Apr 6, 2021 8:21 pm
Dfsearles says:
How do I change to my character's name? Also, how do I upload the character sheet?
Instructions for all that and more are here: User Guide Thread

For this game in particular, create a "Custom" sheet and use This Sheet. Just save a fresh copy of it for yourself. The only error in it is that the AC is 10 points too high, easily changed. Save that and upload a link to it for your character sheet.

if you don't have a google drive acct you can use for that, PM me and we'll sort out a solution.
Apr 6, 2021 8:25 pm
Oh I meant upload the Google doc lol, I’ve never used it before
Apr 6, 2021 8:31 pm
You can't upload the sheet itself to GP, you'll need to post the shareable link to it as your character sheet.
Apr 6, 2021 11:20 pm
Should I roll for my random spells before choosing proficiencies, or after?
Apr 6, 2021 11:37 pm
Proficiencies first, but go ahead and pick your first two spells and then roll for any additional from Intelligence bonus. I know it says the Judge should pick the first two starting spells and randomly assign the rest, but go ahead and grab whichever two you want then roll for the rest.
Apr 6, 2021 11:54 pm
Alright.

Given the number of proficiencies I get, I suspect that I would be the best person to take Mapping, and then take Navigation for overland travel. For my last general proficiency, maybe Healing? I also need to decide my class specific proficency.

I did roll the two bonus spells I get, and rolled the same spell both times Read Language. I get one more spell, so I was thinking either Sleep or Magic Missile?

I also have 220gp to play with, but 20gp of that is reserved for my spellbook.

Here's my character sheet so far: https://docs.google.com/spreadsheets/d/1jOZ4aOZDKhR07vgMatAeOBbypraZaTBlOzelYNPp-x0/edit?usp=sharing
Last edited April 7, 2021 12:17 am
Apr 7, 2021 1:01 am
I appreciate you taking mapping there, ToDream. It's... honestly something I just sort of glossed over.

As far as a healer, my primary Nightblade whosmacallit is pretty handy outside of combat with Healing 3, but lacks the immediacy of divine intervention, so if nothing else can take some of the strain off of our healer (or healer henchman, if push comes to shove) as needed. Can climb walls and sneak about, but lacks the aptitude for opening locks, too. Hmm.
Apr 7, 2021 1:48 am
Grog the Barbarian is a great lock opener and has a very simplistic approach ;) Grog just smash it.
So we can just higher him for doing that, as he would almost do it just for fun cuz... Grog like to smash
Apr 7, 2021 2:10 am
ToDream, sleep might be handier at first level. Good for attack, escape, and evasion. But you've also got that extra spot in your repertoire if you can find a spell to fill it, and first level spells shouldn't be too hard to find.
Apr 7, 2021 3:18 am
Here's Harper, the coldly-professional-but-genuinely-kind Elven Nightblade chirugeon. Background is stll incomplete, but I figured we could hash out the party dynamics when appropriate. If the sheet passes muster, I'll start fiddling with my backup and get the ball rolling.
Last edited April 11, 2021 7:22 pm
Apr 7, 2021 9:12 am
I’ve actually got open lock and tap detection lol. Hopefully it won’t be so bad
Apr 7, 2021 1:36 pm
JabBurrwalky says:
ToDream, sleep might be handier at first level. Good for attack, escape, and evasion. But you've also got that extra spot in your repertoire if you can find a spell to fill it, and first level spells shouldn't be too hard to find.
I took Sleep as the spell the GM choses for me. I know I have the extra slot in my repertoire. Unfortunately I don't have a spell to fill it with. The rules explicitly call out that if you roll the same spell twice when rolling for your extra spells, you do not get to reroll, you start with one less spell.

Edit: Thinking about Loremastery as my Class-Specific Proficiency. The roll isn't super-high, but it gives me a chance to fill in a lot of knowledge. Other strong contentors are Battle Magic or Unflappable Casting.

Also, with someone else taking the Healing proficiency, I'm thinking about swapping mine to Collegiate Wizardry, unless the group feels that it's important for us to have multiple out-of-battle healers. Or I could complete the mapping trifecta with Land Surveying, though I suspect that's one will really want at the higher tier.
Last edited April 7, 2021 1:52 pm
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