Final Stats:
Str 11
Dex 19
Con 12
Int 9
Wis 10
Cha 9
Dept. Bonuses:
-- +1 department bonus to Spot and Hide checks, and an additional +1 department bonus at 4th level, and every four levels thereafter.
-- +1 to attack rolls when attacking during a Ready action, and an additional +1 department bonus at 4th level, and every four levels thereafter.
-- Any ranged combat feat. You must still meet all prerequisites for the feat, including ability score and base attack bonus minimums.
Proficiencies:
-- Armor Proficiency (Light)
-- Armor Proficiency (Medium)
-- Armor Proficiency (Heavy)
-- Weapon Group Proficiency (Hurled)
-- Weapon Group Proficiency (Melee)
-- Weapon Group Proficiency (Handgun)
-- Weapon Group Proficiency (Rifle)
-- Weapon Group Proficiency (Tactical)
1st Level Class Abilities:
-- Accurate: Whenever the soldier spends an action die to add to an attack roll, or a Strength- or Constitution based skill check, two dice are added instead of one (e.g. a 1st-level soldier’s bonus of 1d4 becomes 2d4).
-- Bonus Feat: At 1st level, the soldier receives a bonus feat from any combat tree (basic, melee, ranged, or unarmed). He must still meet all prerequisites for the feat, including ability score and base attack bonus minimums. For every 2 levels after 1st level, the soldier receives an additional bonus combat feat. These feats are in addition to the feats that agents normally receive every 3 levels.
Skills:
You have 4 + Int mod skill points per level, but 4 times that number at 1st level, so you have (4-1)*4 or 12 to spend. Standard 3.5 skill buys, so class skills are 1 point per rank with a max of level+3 (4), cross-class are 1 point per half-rank with half the max of class skills (2).
Class and cross-class skills are shown below.