Group Creation Discussion

Apr 3, 2021 9:09 pm
Spycraft has six main classes:
-- Faceman: As the team’s confidence man and master of disguise, the faceman is often sent in to gather intelligence before a mission.
-- Fixer: The team member who has what the team needs when the team needs it, the fixer doubles as a burglar and early warning system.
-- Pointman: The pointman helps out the other members of the team by enhancing their talents, but is also the most versatile team member in his own right.
-- Snoop: Armed only with a laptop and a few trusty tools, the snoop is half hacker and half electronic bloodhound.
-- Soldier: The muscle of the team, the soldier is trained to do one thing only: eliminate anything or anyone who gets in the team’s way.
-- Wheelman: Aside from knowing how to drive anything with or without wheels, the wheelman is good in a fight and serves as the team mechanic.

We've got five, so we'll be down one of these. I'd suggest dropping the Wheelman and filling the other five roles, OR, someone could multiclass. It's ultimately up to you guys though, so use this space for talking about what you want to play before jumping into the individual threads.
Apr 3, 2021 11:02 pm
hi fellow Agents, looking forward to some cloak and dagger
Apr 3, 2021 11:39 pm
Dr_B is knifed out from the back to prevent him from spreading info and exposing us. Welcome.
Apr 4, 2021 12:10 am
lol. It's Spycraft meets Paranoia
Apr 4, 2021 1:08 am
Looking forward to learning the game.
Apr 4, 2021 10:25 pm
I quite like the look of the Fixer - but they're all intriguing
Apr 4, 2021 10:42 pm
I'm thinking of going with the Soldier.
Apr 5, 2021 2:27 am
Just started working on "Gene Bond". ;)

Thinking a D1: Power Brokerage/Pointman? How do I generate stats?
Last edited April 5, 2021 2:58 am
Apr 5, 2021 3:13 pm
That was going to be part of the discussion once everyone has their class picked out. I'm thinking about going old-school and having people roll, probably 4d6, drop one. How does that sound to everyone?
Apr 5, 2021 3:26 pm
Old school sounds appropriate to me
Apr 5, 2021 6:45 pm
Old school sounds good to me.
Apr 6, 2021 3:20 am
Good to me too.
Apr 6, 2021 2:21 pm
Okay cool. I also need you to look this over at some point. It's optional, but if you want input on the Agency, here it is: https://docs.google.com/forms/d/e/1FAIpQLScZgd2njopmZzUUs3T7U8QND-uu36G1HDDfrney4YPoO9WFOQ/viewform?usp=sf_link
Apr 7, 2021 1:54 am
I have left messages about the bug in the Spycraft Sheet.
Apr 7, 2021 2:18 am
I filled out my choices and submitted the form.
Apr 7, 2021 3:50 pm
I added the D&D 3.5 sheet as an option. It's mostly the same, other than needing to track Vitality/Wounds separately, so it can work if we need it to.
Apr 8, 2021 8:06 am
Is it worth also adding a Custom character sheet type to those allowed in the game?
Thinking that it might be useful.
After all, my understanding is that the game-specific templates are just cosmetic? Maybe they auto-calc some simple stats.
Apr 8, 2021 8:21 am
Hmm. I think that the spycraft sheets might be worked on soon but obviously guaranty. Are you still accept such or should I recopy to 3.5 sheets?
Apr 8, 2021 2:44 pm
Keleth said the Spycraft sheets were fixed this morning. You should be fine to use them.
Apr 8, 2021 6:07 pm
Woot. The Spycraft sheet looks fixed.. :)
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