OOC:
Yeah. Exactly.
Rolling:
1.When you roll, you can actually make a choice and use one die from each trait group on your sheet, as long as you can justify it narratively. And it's always at least 3 die rolled (but up to the total number of groups we have, 5 for us in this game I think).
2. Then you compare to the difficulty value I put out, I'll roll for that shortly.
3. You select 3 die from the pool, sum two of them (these are called Challenge Die) and the third is the Effect die. The sum should be over the difficulty I rolled to succeed, and the effect die tells how well you succeed (if it matters, some things are pass/fail, some aren't and we'll get to those). The number on the effect die doesn't matter, just the die type (d4-d6-d8-d10-d12)
4. If you roll a one, I'll offer to give you a PP if you take some sort of complication (I'm always open to suggestions for those)
5. Rolling 5 over the difficulty is a heroic success and that steps up the effect die by one.
For example, If I were you, it'd be something like one of these:
Rolling example 1 - Crawling:
Physical - d8, Monk - d8, Move - d8, Stick with runes - d6
Lolz has always felt at home in her own and with being Physical. Her training as a Monk and their ascetic lifestyle has only sharpened her physicality and so getting down and crawling are Movements, that she's used to. She'll use her Rune Stick from time to time to get leverage and perhaps clear the area as she moves between the logs.
Or
Rolling example 2 - Magic
Mental -d8, Monk-d8, Nature Whisper -d8, Focus -d6, Rune Stick - d6
Seeing the blocked path in her way, Lolz smiles to herself. She Focuses her thoughts and points her Mentality at the logs. She allows Nature to Whisper to her and her back to it, listening for the logs and the grass around them. Her time as a Monk has taught her to cherish this knowledge and cultivated it's use. Finally, after whispering and discussing with Nature itself, Lolz asks the logs to move themselves and for the grass and ground itself to help.
Both of these have something selected from "Physical, Mental, Social", "Distinctions", "Skills" then a power or special asset.
The difficulty I rolled was a 4, so your Challenge Die need to sum over that. For Crawl I'd do a 11(8+3), and keep a d8 Effect die. And Offer a complication like " I make it through, the the logs fall down behind me so I can't go back that way". The 11 is over 5 over the difficulty so my effect die becomes a d10
For Magic i'd do 13(7+6) and keep the d8 effect die. The 13 is over 5 over the difficulty so my effect die becomes a d10
So go ahead and reroll with that in mind.