Dirteshot Character Discussions

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Apr 14, 2021 5:55 am
Shinobi Class Features
Required : Dex 13+ and Wis 13+
Hit Dice : 1d8

Proficiency
Armor : None
Weapons : Simple Weapons, Monk Weapons
Tools : Thieves Tools
Saves : Strength, Dexterity
Skills : (Choose 3) Acrobatics, Athletics, Insight, Intimidation, Medicine, Perception, Stealth

Starting Equipment
Simple Weapon x3
Thieves Tools
Dungeoneer's Pack --or-- Explorer's Pack
[ +- ] Class Features
Okay that is it in an overview format -- Now a lot of the Monk abilities became Ki Features and more were added because basically the Ki Powers are specialized spells that you invoke (not cast) and they can only affect your character. I am working on the full list of available Ki Features but that will take longer and I wanted to be sure you were good with this thus far. To give an idea of where I am going with this here are the Tier 1 Ki Features that you get to choose 2 of. The Monks Unarmored Movement bonus and Martial Arts damage are the same with the same progression as shown on the Monk Table. The Ki Points changed but that will affect normal Monks as well as will this stuff I am doing with Ki Features

Tier 1 (Cost 1 Ki)
..... Deceptive Maneuvers --- Movement does not provoke AoO
..... Flurry of Blows --- Unarmed Attack then Bonus Action - Additional Unarmed Strike (Total 2)
..... Guidance --- +1d4 to one Ability Check
..... Resistance --- +1d4 to one Save
..... True Strike --- Advantage on Next Attack Roll

I would assume you would take Deceptive Maneuvers and Flurry of Blows but you would have options if you had wanted them. I have sketched out the 1st through 6th Tier features but I have to work on them because many of them need to be set up to be augmentable -- for instance Flurry of Blows gives an Additional Unarmed Strike beyond the basic one you get so a total of 3 strikes which costs 1 Ki but if you spend 2 Ki (when you can) then you would get an additional one for a total of 4 strikes, etc... And the other features will be worked in a similar manner once I have finished working out the parameters on them. So I think you will find that the Shinobi is going to be pretty much what you were looking for I think.

Note there are a few things you lose from being a pure Monk or a pure Rogue but these are things you might have lost anyway by multi-classing. Also if you want an idea of what I kind of did is I patterned this off the Ranger and Paladin to some degree as these 2 are Fighters that get to use Magic which is kind of what your character is doing. Its just spiritual internal magic instead of Arcane or Divine.

So let me know what you think
Apr 14, 2021 8:40 pm
I have been thinking about this, but haven't had a chance to post. I will post either tonight or tomorrow. Thanks.
Apr 14, 2021 10:38 pm
Look forward to hearing your thoughts, concerns, and critics --- keep in mind I am willing to work with you on this but again I am pretty sure you have more elements here than you could get by multi-classing and they are more cohesively themed.

Including if you think it might a bit too much as that would be valuable information as well.
Apr 15, 2021 2:49 am
I think my character concept is slightly changing as I see what is being done by others. I might lean more into the rogue instead of the Monk.

I like what you have here. There are a couple of things I notice.

Cunning Action and Deceptive Manuevers are redundant. They both allow for a disengage.
I think the Guidance and Resistance are pretty cool.
I think the bigger thing is, as I just stated above, I think my concept for the character is changing. I am thinking of going a little more ranged than Melee.

So if I go rogue, monk, rogue, with a focus on more range and use the sneak attack feature instead of focusing on melee, I think it might fit the group really well so that not everyone is upfront. At the same time, there is some flexibility to allow the character to go melee if needed.

So it isn't anything against the class you made as much as it is my concept is changing. I do appreciate what you did with it.
Apr 15, 2021 12:44 pm
Health Pool
D8
Edit: Math for HP below:
8+4=12 Level 1
4+(3)+4= +11 = level 2 = 23 HP
4+(2)+4= +10 = Level 3 = 33 HP
Last edited April 15, 2021 12:47 pm

Rolls

HP - (2d4)

(32) = 5

Apr 15, 2021 2:51 pm
The difference between Cunning Action and Deceptive Maneuvers is two-fold --- Cunning Action does not require an Ki to use but will only ever last 1 Turn without being re-instated. Which, yes is the same thing as Deceptive Maneuvers at Tier 1 but by spending an extra Ki point Deceptive Maneuvers can be extended to Tier 2 through Tier 7 would allow it to last much longer. The key point I would draw is that both of these come from the Rogue Cunning Action straight up and Deceptive Maneuvers is simply a rename of Skirmisher but allowing full movement granted the brief note did not cover that exactly.

I did not include the Sneak Attack within that character concept because as it stood it was actually redundant based on the other things they could do.

Next your newer concept could still be address but if you want the multi-class version that is fine as well.
Apr 15, 2021 3:51 pm
I am posting some background information here for DeJoker. I need some help in deciding what would be a good patron/god that fits the character. Preferably an elf type of patron. I am having a tough time deciding which one works best.

Dirteshot sent a note to DeJoker
Last edited April 15, 2021 4:13 pm
Apr 15, 2021 7:08 pm
Also, how do you plan on handling arrows? Do I need to keep track of how many arrows I have and use? If so, how much do arrows cost and weigh?

Edit: Found the cost and weight
Last edited April 15, 2021 7:21 pm
Apr 15, 2021 7:10 pm
Yes you track your ammunition -- the cost and weight are in the PHB -- 1gp for 20 arrows that weigh 1 lbs I believe
Apr 15, 2021 7:22 pm
DeJoker says:
Yes you track your ammunition
Do you do some sort of investigation roll to recover arrows used?
Apr 15, 2021 8:28 pm
Using their elf names:
NG - Khalreshaar (Explorers, Guides, Travelers)
N - Erevan (Illusions, Stealth, Thieves, Intrigue)

I think Khalreshaar is a nice fit but you could make an argument for Erevan as well.
Last edited April 16, 2021 1:16 am
Apr 15, 2021 8:32 pm
In regards to Arrows I believe they have you roll a 1d6 for every arrow you shoot and on a 1 it breaks or cannot be found... this assumes you have the necessary time to recoup those arrows
Apr 16, 2021 12:11 am
DeJoker sent a note to Dirteshot
Apr 17, 2021 2:18 am
OK... so lots of pictures...
[ +- ] Stalvos will be often dressed like this
[ +- ] Has a tattoo on his back like this
[ +- ] Wears his quivers like this
[ +- ] "Looks like this
Last edited April 17, 2021 2:22 am
Apr 17, 2021 2:22 am
No idea if that posted correctly...
Apr 17, 2021 2:24 am
[ +- ] Stalvos Background
Apr 17, 2021 2:25 am
It did not but I fixed it
Apr 17, 2021 2:25 am
Not really sure what else to post here honeslty. I think I am set. Let me know if you have questions or if I need to post other things.
Apr 17, 2021 2:26 am
Your comments and thoughts on the post I Noted to you?
Apr 17, 2021 2:28 am
DeJoker says:
Your comments and thoughts on the post I Noted to you?
I agreed mostly and updated the character sheet. Those were my thoughts too.

Edit: Thanks for fixing my post. lol I think I see how to post those now too. lol
Last edited April 17, 2021 2:30 am
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