Dirteshot Character Discussions

Apr 11, 2021 7:19 pm
This thread is for discussing Dirteshot's character please do not post anything here that is not related to Dirteshot's character and yes collaborating with Dirteshot is consider fair postings.

Please make your rolls in here and outline what your are doing so that I can give you feedback on the world. Do note though this game borrows heavily from the Forgotten Realms so you can use information from that setting to outline your background.
Apr 11, 2021 8:25 pm
Character Creation Rolls

Rolls

Creation - (3d6)

(664) = 16

Creation - (3d6)

(134) = 8

Creation - (3d6)

(661) = 13

Creation - (3d6)

(526) = 13

Creation - (3d6)

(216) = 9

Apr 11, 2021 8:28 pm
Forgot 1... oops

Rolls

Creation - (3d6)

(255) = 12

Apr 11, 2021 8:29 pm
Rolls =
18, 13, 18, 17, 14, 16
Apr 11, 2021 9:02 pm
Sweet set of numbers perhaps one of the best rolls I have seen thus far.
Apr 11, 2021 9:05 pm
Do you allow Multiclassing?
Potentially thinking of a Monk (openhand) and either a mix of rogue or druid if you allow it. Perhaps the Rogue: Scout from Xanathars. It isn't PhB or SCAG so if not that is fine.
Apr 11, 2021 9:12 pm
I allow it but I usually ask why -- basically what is the story for it and/or can we make a class that covers what you want to do. I have already made a Martial Artist -- a non-Ki using Monk due to another player thinking "Well if I start as a Monk and switch to a fighter..." but what they really wanted was a character that had started at a monastery and left but kept up their fighting skills -- so I made them the Martial Artist class --- have I posted that one up yet?

So again why are wanting to multi-class what are you trying to add to the Monk (open-handed) that is not already there and or what are you trying to add to whatever Core class you want your character to be.

Note anything not in the PHB nor SCAG just means I have to look at it first -- for instance many things coming from Tasha's Cauldron are OP but I have already pulled a few things from it for other players and adjusted them to work in this campaign.

But again let us drill down to what it is you are actually trying to play -- rather than see how we can cobble it together using multi-classing.
Apr 11, 2021 9:37 pm
Monks are just a fun concept. Rogues offer expertise. A scout is rogue for the woods and is at home in the woods just like the ranger. At 3rd level, a scout gains proficiency in nature and survival skills. The proficiency bonus is doubled using either of these skills. They also gain a little extra mobility. Was leaning more towards rogue than druid. Honesty, not sure which I would take further between the rogue or the monk... That would depend on the story.
Apr 11, 2021 9:43 pm
Okay so we have a woodsy Rogue who has had training in Ki Oriented Martial Arts --- I would suggest not mixing Miracle or Arcane magic into that combination but that is a solid combination for a Shinobi interested in going that route?
Apr 11, 2021 9:55 pm
I would actually reverse that and say a Monk who has become acclimated to a "woodsy rogue", to use your words. As in a monk, who during training spent an unusual amount of time in the outdoors (woods, desert, plains - outlander background) and became skilled in moving through and living in those environments and occasionally did actual scouting for groups.

What is a Shinobi? Always interested in new things.
Apr 11, 2021 10:06 pm
Shinobi the Japanese name for Ninja but I was thinking more those that are represented in the Narauto manga/anime series but okay give me a bit and let me work my magic and we will call it a Shinobi Class ;) that has Archetypes to it and you chose the Nature Archetype.
Apr 11, 2021 10:45 pm
If you really want to create something, that fine, but personally, I do like multiclassing because it presents its own challenges as well as advantages. A monk/rogue gets behind in both sneak attack and ki, but also benefits from having both things. Plus, it's easy for me to see the abilities in the rule book and even easier for me to write a backstory cause I know the classes.

Also, I can single class either the Scout or the Monk too. Especially the Monk if we don't have a front liner. No need to give you extra work in making something new.
Apr 11, 2021 10:58 pm
Up to you really if you would prefer to multi-class I will not force you not to. I just find multi-classing to be second-rate to a dedicated class focused on what you were wanting to play from the get go and is done because they did not make DnD5e a more generic class oriented system. Which I actually did back in DnD3.5 as it made class more organic and you grew your character in the direction you wanted to go, even if you were not sure where you were wanting to go when you got started.

End the end my goal is to help you create the character that you will have the most fun playing within this setting and this is why I only start one game at a time because I spend a good chunk of time investing into my player's character to get them to that final destination.
Apr 12, 2021 12:05 am
I do love all the effort you have, and are going to, clearly put into all this. I can tell this is going to be fun. Let me see what others decide to play and I will decide to either multiclass or single class.
Apr 12, 2021 1:29 am
Well I am working on a Skald (hybrid of a Life Cleric and Valor Bard) for one of the players will be posting those results hopefully tonight. So you can get a better idea of what I do.
Apr 12, 2021 8:50 pm
Okay I have mostly completed the Skald if you want to look at it. I will work on the hybrid Open-Handed Monk and Scout Rogue once you have designated it is something you find of interest otherwise I will let you play with multi-classing. Note keep in mind I do not mind making the hybrid at all and kind of prefer it over the multi-classing as again I see multi-classing as a make shift way to fix and issue about designing a system that allows a more generic and organic approach to character advancement and if I can create a single class that covers 95% or more of what you want to see for your character I consider that a win-win.
Apr 13, 2021 6:17 pm
Going wood elf, 3 levels of Scout gets me 2 expertise of my choice + double proficiency to survival and nature checks expertise, 2d6 sneak attack, and cunning action (bonus action to hide in very little naturalv environment due to wood elf). 6 levels of Monk gets ki empowered strikes at level 6, unarmored defense (a big one for the character concept), martial arts, slow fall, and extra attack.

Flip the script 5 rogue 2 monk gets an added uncanny dodge to the scout/rogue side, a couple uses of Ki if needed, and a larger sneak attack (3d6 I think) while still retaining the unarmored defense and martial arts.

To be honest, I am not sure if I would prefer to focus more on ranged or melee, but I like having the choice of both. I am also not sure which way I would go as I would not take both classes to level 7 because both classes get evasion at level 7. That would depend on the story and choices the character makes.

The concept I am running with is a character that relies on very little. Material things are not a concern unless they are used in survivability. This is not a character that will "horde" treasures, gold, or wealth. He isn't going to just give it all away frivolously either though. Magic items that help him are something he would certainly keep around, but he won't keep something "just because".

If you think making a single class that can encompass these things to start with is a better idea, I am certainly willing to see what you would have in mind. I have played around with combining some things, but I think I might be biased or create something a little too OP.

I have even toyed with the idea of going Monk 1/Rogue Scout X to play a scout that doesn't need armor. These are really neat rolls and something that uses more attributes is awesome (like unarmored defense).
Apr 13, 2021 6:44 pm
Your character sounds great. They'll be extremely useful out in the field and in battle.
Apr 13, 2021 7:32 pm
Okay keep in mind we are starting at 3rd level and if you plan to multi-class you need to start that most likely prior to game starts or you will have to figure out in-game how you gain that 2nd class for some classes not an issues but some it could be very difficult.

So with that said I will examine the concepts you presented and map out a single class that covers these items. That remains balanced with the other classes. With what you originally presented you stated a Monk who become more of a woodsy Rogue so I will try to approach it from that angle.
Apr 13, 2021 8:50 pm
If I multiclass, I would start with some semblance of monk 1/rogue 1/X. Unsure. But yes, I was already thinking that route to make it easier.
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