Queni Character Discussions

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Apr 12, 2021 1:33 am
Although if you are going Tiefling with Infernal Legacy that sure puts a strange twist on the promoter of Joy and Happiness ? But again I am not saying just sounds odd and I would look forward to the story for that.
Apr 12, 2021 1:40 am
Not going Tiefling, no. Just an example. I was using this site for reference - Link

I think I've narrowed it down to Variant Human or fFolk.

if VH, I'm likely taking Resilient(CON), but I'm very tempted by the fFolk's Skill Versatility and +2 Cha.
Apr 12, 2021 2:58 am
Skald

Skalds are poets, historians, and keepers of lore who use their gifts for oration and song to inspire allies. They balance a violent spirit with the veneer of civilization, recording events such as heroic battles and the deeds of great leaders, enhancing these stories in the retelling to earn bloodier victories in combat. A skald's poetry is nuanced and often has multiple overlapping meanings, and they apply similar talents in the magic that they use. Skalds keep alive the memory of great heroes of the past, and thereby inspire a new generation of heroes. Skalds gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand so as to ensure that the memory of those events does not pass from the world. With their songs and tales, they inspire others to reach the same heights of accomplishment as the heroes of yore. In essence they are sort of a Hybrid of a Life Cleric and Valor Bard.

Class Features

Hit Dice : 1d8 per Skald Level

Combat Proficiency : Light Armor, Simple Weapons
Tool Proficiency : Herbalist Tools, Choose 2 Musical Instruments
Saving Throw Proficiency : Wisdom, Charisma
Skill Proficiency : Performance, Choose 2 from : History, Insight, Intimidation, Medicine, Nature, Persuasion, and Religion
[ +- ] Starting Equipment
[ +- ] 1st-Level : Spell Casting
[ +- ] Skald Spell List
[ +- ] 1st-Level : Bardic Inspiration
[ +- ] 2nd-Level : Gifted Healer
[ +- ] 2nd-Level : Chant of Healing
[ +- ] 3rd-Level : Bardic College of Valor
[ +- ] 3rd-Level : Expertise
[ +- ] 4th-Level : Ability Score Improvement or Feat
[ +- ] 5th-Level : Font of Inspiration
[ +- ] 6th-Level : Bardic College Feature
[ +- ] 6th-Level : Blessed Healer
[ +- ] 10th-Level : Divine Strike
[ +- ] 14th-Level : Bardic College Feature
[ +- ] 18th-Level : Battle Skald
[ +- ] 20th-Level : Superior Inspiration
Apr 12, 2021 3:23 am
This is beyond awesome. You've done a great job!

Skald spell list = same as bard but not cleric? or is it a custom list?
Starting equipment?

EDIT: Nevermind, I see you are filling in the spell list!
[ +- ] 2nd-Level : Gifted Healer
Is that my Wisdom Modifier or theirs?
Last edited April 12, 2021 3:54 am
Apr 12, 2021 3:56 am
On the description of abilities it is your characters Wisdom and Charisma modifiers

I will add starting Equipment forgot it
Apr 12, 2021 3:57 am
Chant of healing - this is limited by spell slots?
Apr 12, 2021 4:12 am
I have you covered up to 3rd Level spells and I will finish the remainder soon but that is the class for the most part -- it is more combat and healing oriented mostly -- with buff spells. But since you cannot have them all. I am considering perhaps allowing to swap spells maybe a bit more often than once per level but I have not decided whether that would be to OP all-things-considered.
Apr 12, 2021 4:14 am
No Chant of Healing uses your Bardic Inspiration to invoke it -- it is like Song of Rest combined with the Life Cleric Channel Divinity Preserve Life.

In some ways its not as good as Song of Rest as it is more limited in its use sort-of but then again it is more versatile as well and can be used in combat.

The reason it is not static healing is because it depends on how Inspired a target feels.
Apr 12, 2021 4:24 am
I'm not the best judge of what's OP in DnD, but clerics can swap spells after a long rest? Originally, I only had 1 level of cleric with (x) bard. Would that have allowed the same?

Maybe something like after (x) long rests, it's possible? e.g every 7 long rests plus on level-up?

Either way, I'm happy with the Skald class. Thanks for taking the time to make it!
Apr 12, 2021 4:45 am
You have to keep in mind that in this game a Short Rest is 4 hours and a Long Rest is 24 hours

So yeah with 1 level of Cleric you could have done that but only with the Cleric Spells and while I have Hybridized the Bard with Cleric I leaned heavily upon the Bard Class as you can see. So the character is a bit more a Bard then they are a Cleric but still definitely Clerical in nature which Bards are but even to a lesser degree.

Still the concept of spending 7 consecutive days to swap out a spell might not be bad. Requiring significant time spent in a temple library for a single spell seems a fair middle ground. That much downtime is not all that common but it still allows it in a pinch kind of thing. I will think a bit more on this and let you know my final thoughts on it.
Apr 12, 2021 4:56 am
Okay Starting Equipment has been added

Please do look at the New Weapon Lists as the Simple Weapons have changed slightly
Apr 12, 2021 5:20 am
Trying to figure out what AC the skald will have. Did I get this right?
[ +- ] AC
Apr 12, 2021 5:29 am
No the Skald starts with Leather Armor which means Heavy Cloth or Heavy Hide --or-- are you saying you are buying Cuir-Bouilli ??

But yes Max Dex Mod limits the Dex Mod to a +2 in case you have a modifier that is higher so you have it correct AC 14 + Dex(+2) if you have a 14 or higher Dexterity thus AC 16 and then the Round Shield adds a +2 but only against up to 2 melee opponents raising the AC 18
Apr 12, 2021 5:35 am
I'll be buying it since we start at level 3 and that unlocks access to medium armour (Valor). That'll come out of the 750gp.

So, the shield. If I have 2 melee opponents on me - it's AC 18 but if I have 3+, the AC drops down to 16?
Apr 12, 2021 5:36 am
It drops down to 16 for one of your opponents it still covers the other 2
Apr 12, 2021 5:44 am
Ok. I have this so far - rolling for HP.
[ +- ] STATS
Ok, the +3 from the CON modifier isn't showing despite inputting it as '1d4+4+3' so I'm just going to add it manually. Probably should have simplified it as 1d4+7, d'oh.
Last edited April 12, 2021 6:26 am

Rolls

HP - (1d4+4)

(4) + 4 = 8

HP - (1d4+4)

(2) + 4 = 6

Apr 12, 2021 6:14 am
Ah see why you asked about the Chant of Healing -- left a key piece out of it -- I have added it in sorry

and I add that up to be 8 + 8 + 6 + (Con Mod +3 x3) = 33 HP
Apr 12, 2021 6:25 am
Oh, I forgot to add the con mod to the first level. I'm not getting where it's 33 HP, though?

1: 8+3 = 11
2: 8+3 = 11
3: 6+3 = 9
Total: 31

What am I missing?
Apr 12, 2021 6:35 am
Regarding Half-Elf, is the option to swap Skill Versatility for Drow Magic open?
Apr 12, 2021 6:49 am
Are you Half-Dark Elf? and Half-Human or plan to be if available?
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