Apr 11, 2021 7:54 pm
This has been copied here so that each player can post their Personality aspects as a reminder to you, me and the other players as they can pitch in to help you utilize your Personality to gain Inspiration as well.
[ +- ] Inspiration & Personality
They actually mean something now, as we will be using a variant from the Angry GM as follows:
Every character begins [each narrative Episode] with Inspiration (1 Freebie Point plus half [round-down] from the previous Episode). This means building it up without using it is a waste and it eventually fades away so use it or lose it.
Now if you have Inspiration, you can spend it at any time to take an Inspired Action provided that action somehow ties into one of your character’s personal Personality. If your Ideal is "I will do anything to save a person in danger," and you want to swing across a ravine on a vine to rescue someone who is about fall into the ravine and hanging by one hand, that fits. You can claim an Inspired Action.
When you take an Inspired Action, you can either gain Advantage on an ability check, attack roll, or saving throw OR you can give Advantage to someone else’s ability check, attack roll, or saving throw provided you are in a position to assist them directly in some way OR impose disadvantage on someone else’s ability check, attack roll, or saving throw provided you are in a position to hinder their action directly in some way. Whatever it is, the Inspired Action MUST somehow connect to one of your Personal Personality.
So, if take that "I will do anything to save a person in danger," The character could do the aforementioned "swinging across the ravine to catch them from falling" thing. Or if they have to attempt a saving throw to avoid a collapsing ceiling, they could throw themselves at another to save them, giving them advantage on the saving throw. Or if a monster is about to attack someone standing near them, they could interpose themselves and give the monster disadvantage on the attack roll. See? Easy Peasy.
When you don’t have Inspiration, you can Claim a Setback to gain Inspiration. To Claim a Setback you must either impose disadvantage on one of your own ability checks, saving throws, or attack rolls based on one of your Personal Personalities OR make a decision that creates a significant story setback, obstacle, or hindrance. When you want to Claim a Setback, simply ask the GM.
For example: "I’m easily distracted by shiny objects" is one of your Personalities, so you could claim you are distracted by the giant pile of treasure. So you ask the GM "Can I Claim a Setback and take disadvantage on my saving throw against the dragon’s fire breath due to that shining pile of treasure?" Or: This guy wants to help us, but "I distrust all strangers" as one of Personalities. So GM if I’m rude and accusatory of him can I Claim a Setback for that? And then the GM might have the stranger refuse to help or get offended or start a fight. Whatever they deem most appropriate.
After you Claim a Setback, you get Inspiration. You can then use that Inspiration to take an Inspired Action. And on and on it goes.
However if you have no pre-defined Personality listed then you cannot benefit from Inspiration so it is totally up to you. On the flip-side if you choose to have more than the minimum, which is 2 Traits, 1 Ideal, 1 Bond and 1 Flaw, then you not only have a better defined character but you have more opportunities to gain Inspiration points during game play.
Final Note: Just because you have a Characteristic does not mean you will get to keep it. If you do not play your Personalities or even more play contrary to them you can lose them. Further if you have a Characteristic that simply does nothing for game play because it cannot possibly be brought into play then the GM should just ask you to erase it as there is no sense having a meaningless Personality
Every character begins [each narrative Episode] with Inspiration (1 Freebie Point plus half [round-down] from the previous Episode). This means building it up without using it is a waste and it eventually fades away so use it or lose it.
Now if you have Inspiration, you can spend it at any time to take an Inspired Action provided that action somehow ties into one of your character’s personal Personality. If your Ideal is "I will do anything to save a person in danger," and you want to swing across a ravine on a vine to rescue someone who is about fall into the ravine and hanging by one hand, that fits. You can claim an Inspired Action.
When you take an Inspired Action, you can either gain Advantage on an ability check, attack roll, or saving throw OR you can give Advantage to someone else’s ability check, attack roll, or saving throw provided you are in a position to assist them directly in some way OR impose disadvantage on someone else’s ability check, attack roll, or saving throw provided you are in a position to hinder their action directly in some way. Whatever it is, the Inspired Action MUST somehow connect to one of your Personal Personality.
So, if take that "I will do anything to save a person in danger," The character could do the aforementioned "swinging across the ravine to catch them from falling" thing. Or if they have to attempt a saving throw to avoid a collapsing ceiling, they could throw themselves at another to save them, giving them advantage on the saving throw. Or if a monster is about to attack someone standing near them, they could interpose themselves and give the monster disadvantage on the attack roll. See? Easy Peasy.
When you don’t have Inspiration, you can Claim a Setback to gain Inspiration. To Claim a Setback you must either impose disadvantage on one of your own ability checks, saving throws, or attack rolls based on one of your Personal Personalities OR make a decision that creates a significant story setback, obstacle, or hindrance. When you want to Claim a Setback, simply ask the GM.
For example: "I’m easily distracted by shiny objects" is one of your Personalities, so you could claim you are distracted by the giant pile of treasure. So you ask the GM "Can I Claim a Setback and take disadvantage on my saving throw against the dragon’s fire breath due to that shining pile of treasure?" Or: This guy wants to help us, but "I distrust all strangers" as one of Personalities. So GM if I’m rude and accusatory of him can I Claim a Setback for that? And then the GM might have the stranger refuse to help or get offended or start a fight. Whatever they deem most appropriate.
After you Claim a Setback, you get Inspiration. You can then use that Inspiration to take an Inspired Action. And on and on it goes.
However if you have no pre-defined Personality listed then you cannot benefit from Inspiration so it is totally up to you. On the flip-side if you choose to have more than the minimum, which is 2 Traits, 1 Ideal, 1 Bond and 1 Flaw, then you not only have a better defined character but you have more opportunities to gain Inspiration points during game play.
Final Note: Just because you have a Characteristic does not mean you will get to keep it. If you do not play your Personalities or even more play contrary to them you can lose them. Further if you have a Characteristic that simply does nothing for game play because it cannot possibly be brought into play then the GM should just ask you to erase it as there is no sense having a meaningless Personality