The Office of Security Review and Oversight

Apr 12, 2021 9:36 pm
PUBLIC FACE
Knowledge - Invisible: The public is aware of the Office of Security Review and Oversight. They will occasionally push out a five-hundred-page report on how the President's Secret Service detail should react to specific threats, or give an opinion on a new security measure being considered by Congress. What the public isn't aware of is... everything else. They're not aware of the agency’s real mission or operations; in fact, that is strictly concealed from all but the highest echelons of government.
OOC:
When the Agency’s operatives are the hunters in an area pursuit, the exposure threshold is set to 10.
Needs Must When The Devil Drives: The Agency understands that sometimes its personnel may need to gently bend laws in the pursuit of justice or national security. The key concept here is "necessity" — agents who violate national or international law in the pursuit of their duties can expect their actions to be judged after the fact. When no one important to the Agency is hurt and the public doesn’t find out, there’s often no official reprimand. Agents without strong ethics don’t tend to last long in this type of Agency, as their own lack of foresight tends to lead them into actions resulting in a departure from field duty.

AGENCY MANPOWER
Specialists: The Agency maintains 1 or 2 specialists at each field station.
OOC:
These agents are not specified yet. Each time you use an agent, they will be listed here.
Operatives: 11 to 15 operatives per region.
OOC:
These agents are not specified yet. Each time you use an agent, they will be listed here.
Response Time: Average
Command Agents: 7
Command Interaction: Generally, phone; rarely, report

AGENCY LEVERAGE
https://i.snipboard.io/fYxZrV.jpg

Home Region
-- Excellent Resources: Intelligence, Military
-- Good Resources: Underworld, Society, Law Enforcement
-- Average Resources: Business, Government

Friendly Regions
-- Excellent Resources: Intelligence
-- Good Resources: Military, Underworld,
-- Average Resources: Society, Law Enforcement, Business
-- Poor Resources: Government

Neutral Regions
-- Good Resources: Intelligence,
-- Average Resources: Military, Underworld, Society
-- Poor Resources: Law Enforcement, Business
-- Shoddy Resources: Government

Hostile Regions
-- Average Resources: Intelligence, Military,
-- Poor Resources: Underworld, Society, Law Enforcement
-- Shoddy Resources: Business, Government
OOC:
Better resources are more easily come by, and less likely to turn on you at inopportune times.
DIVISION DISPOSITIONS
Finance (3rd):
-- Max bundles per agent: 2
-- Max BP per item (non-weapon: 15; weapon: 30)
-- Max GP per item (gadget: 6; vehicle: 15)
-- Mission Budgets: (Yellow: 15 BP/2 GP; Red: 25 BP/4; Black: GP 35 BP/6 GP)
Intelligence (1st): –2 to total GP cost of all intelligence resources during each mission (to a minimum cost of 1 GP per intelligence resource)
Operations (4th): Missions are high risk, with CRs 1 higher than warranted, and tend to take place in grungy and less critical locations.
Public Relations (5th): –2 penalty to favor checks
Research & Development (2nd): +1 GP during Gearing Up phase of each serial.
OOC:
I was going to do this personally for each agent, however, there were so few points of divergence the bookkeeping would have outweighed the benefits, so I just did it as a group.
Apr 12, 2021 9:37 pm
IMPORTANT NOTE: Don't expect to understand or use everything on here. I'll refer back to it when needed, and explain it.

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