OOC:
Just a brief note: I typically cannot post on weekends. I work in IT so my hours are weird sometimes, and weekends are the only time I definitely have off, so that's the one chance I have to plan stuff with the family. I usually don't sit down long enough to write out a post.
Gene moves, smooth and low to the ground... but there's a dry patch of scrub, and Gene's foot finds it unerringly. A couple of the enemy agents look up at the
crunch, and one of them barks out a command to the others. They reverse course - their operation’s been compromised.
From your new vantage point, you can see that there's two jeeps stashed in some scrub to the south, and the agents flee in that direction. You have only a few moments to stop them.
Inside the base, one of the army guards has heard the command as well, though not loud enough to understand it. He's on his radio now, and it won't be long before the base comes to life.
You also realize, just about then, that there's
six agency transponders in transmission range, not five....
OOC:
Normally, I'd need initiative rolls (d20+ your initiative bonus) but since they've seen the PCs and reacted, it's your turn.