Sixty Seconds to Midnight

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May 25, 2021 11:36 pm
Deacon considers their options as they approach. Assaulting the gate is out. That's probably more heavily guarded than the others. We could split up between the two. That way if one of those gets compromised, the other way should be good.
May 26, 2021 6:28 am
He looks at the walls. "hmm.. I don't like this. We'll be detected trying to reach the ventilation access. It is fair to assume that the sewers system will by nature outlet far from the enclosure. Let's see where..."
He surveys the area in search of signs of sewer pipes or manholes in the surrounding area.
OOC:
hoping the sewage access is outside the range of the motion sensors
Last edited May 26, 2021 6:28 am
May 26, 2021 2:30 pm
The sewage outflow is on the beach around the side of the island. It'll be easy to get to, just not fun to use.
May 26, 2021 2:40 pm
I have some snoop spray so we could find out where the beams are and avoid them. That's in theory anyway, he says and chuckles. I'd really rather not go the sewage route. I can also use my hypnosis lens if we come across a stray guard.
[ +- ] Snoop Spray
[ +- ] Hypnosis Lenses
May 26, 2021 3:29 pm
OOC:
Normally, this is the time where I'd set a timer before the next event. That's a bit harder to do in pbp, so I'm experimenting here, but I'm going to start a 2-day timer. Let's RP though this and see if we can get a plan by no later than noon Friday. (If I can't post for some reason at that time, it'll be extended til I can.) After that, something will happen, but what?
May 26, 2021 9:30 pm
Score isn't a climber and really not that athletic either, I don't see timing and getting into that vent system as a good plan.
OOC:
At least in the sewage our black leather suits from coming in will be handy.
Last edited May 26, 2021 9:44 pm
May 26, 2021 9:42 pm
Maybe we do both then. Some in the stink, some in the vents.
May 26, 2021 11:04 pm
It's probably the lesser of two evils. Deacon says as they make their plans.
May 27, 2021 6:39 am
"I'm in the sewer unit, it stinks but hey, we'll shower later, " he says
May 27, 2021 12:19 pm
I'll take the sewer route.
May 27, 2021 3:18 pm
I'm on sewer route as well. Not interested in fighting with the vent shafts.
May 27, 2021 3:58 pm
Alrighty, if you can't beat 'em, join 'em. I'm in with ya, guys. Not thrilled, but I'm in neertheless.
May 27, 2021 9:19 pm
Angelique sighs heavily, clearly not pleased with the options. "Alright," she says at last, "It's the sewers for us!"
May 28, 2021 3:41 pm
OOC:
Tried to get this out last night, but it just wasn't happening.
After the brief consultation, you decide to head counter-clockwise around to the side of the compound, and back out to the beach. That's where the sewage outflow is located. Between your landing position and the outflow, the jungle is thick, and it's hard to see more than a few feet in front of you; there's always at least one huge leaf in your way. The humidity is oppressive and sweat threatens your grip on your gear.

You're nearly there when you hear the brush moving to your left. You have just enough time to see a patrol approaching. Four men push through the brush, heavily armed. They've got the same problems as you - the jungle is far too thick to see very far. You can try to hide, or engage them quickly before they can alert anyone.

Falconloft sent a note to Windyridge
May 28, 2021 3:48 pm
Deacon quickly moves behind cover and takes up a good firing position.
OOC:
If it looks like the patrol will pass by and not notice them, Deacon will hold his fire.
May 28, 2021 6:11 pm
Ferret spots sensors near the sewage outflow pipe noticing an exposed wire. He moves towards it with the view to disabling it despite his nose curling at the horrific smell of sewage effluent.

I should have gone through the vents. I could have made it alone. I hope I don't chuck up my last meal, he thinks.


Windyridge sent a note to Falconloft

Rolls

Move Silently - (1d20+7)

(6) + 7 = 13

Electronics - (1d20+8)

(12) + 8 = 20

May 29, 2021 12:26 am
Score back peddles and go to the side and hides to let the patrol pass.
OOC:

Gave you some dice rolls.
Last edited May 29, 2021 12:27 am

Rolls

Move silent, Hide - (1d20+1, 1d20+1)

1d20+1 : (16) + 1 = 17

1d20+1 : (1) + 1 = 2

May 30, 2021 2:34 am
Knowing that she will lose a fair fight, Angelique readies her taser and takes cover. If a target moves to within 5 feet, she will tase them. Otherwise, she remains hidden.

Rolls

Hide - (1d20+4)

(16) + 4 = 20

Quiet - (1d20+4)

(15) + 4 = 19

Taser (if needed) - (1d20-3, 1d8)

1d20-3 : (13) - 3 = 10

1d8 : (5) = 5

Jun 1, 2021 2:58 am
The patrol doesn't see most of you, but it does catch sight of Ferret as he's in the middle of disabling the sensors. They line up behind him, guns cocked. The one in the lead yells at Ferret, "Stop what you're doing! Turn around slowly and keep your hands where we can see them!"
OOC:
They do NOT see the rest of you, so if you do choose to attack, you'll get a surprise round. If not, you'll have to watch as Ferret handles this alone.
Jun 1, 2021 5:51 pm
Vincent crouches behind the cover of a tree trunk and takes aim with the 9×19mm pistol, taking care of using the silencer.

"We are spotted. Four men. Heavily armed. Mission at risk. Shoot to kill," he says in the comms.

He aims at the closest enemy's head, squeezes the trigger!
OOC:
The gun is the one from my mission gear:
https://gamersplane.com/forums/thread/21273/?p=981100#p981100

not sure about range and other modifiers
Last edited June 1, 2021 6:06 pm

Rolls

Ranged attack (+3) - (1d20+3)

(8) + 3 = 11

damage (if hits) - (1d10)

(10) = 10

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