Sixty Seconds to Midnight

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Jun 29, 2021 5:45 pm
The closed door is simply storage, ranging from paper towels to spare fatigues. Everything is nicely stacked and labeled. Someone's organized. Through the kitchen door, is simply a kitchen. It resembles any number of upscale, shiny, white kitchens that you might see on TV, often with pots or knives being thrown. There's no one here, and not much of interest either, but it's nice to know there's plenty of improvised weapons laying about.

There is, however, another door just around the corner, and you can see through the window on it, that it leads out into a hallway. It's a good thing you looked first; you wouldn't want to barge through and get seen by any personnel roaming the corridor.
Jun 29, 2021 5:59 pm
Ferret grabs a pair of fatigues that are likely to fit, closes the door and changes out of his current soaked in sewage clothing making sure he has switched over any items he might have had stowed in his pockets. Doesn't anyone else want to do that?

He notices the attention on the door around the corner. Pssst, don't get seen through that window!
Jun 29, 2021 7:04 pm
Ghost looks back as he hears Ferret speak. Seeing the fresh, and more importantly, clean uniform Ghost quickly follows suit. Once in clean clothes and with all of his gear transferred over, Ghost takes his post back at the door. Glancing over his shoulder, Ghost simply whispers...ready when you are.
Jun 29, 2021 8:27 pm
The spare fatigues are a welcome surprise. Mothman quickly gets himself into dry clothes and then takes a good look around the kitchen. He'll open drawers and look under loose papers. He is searching for facility ID badges, keycards, or a safety/SOP (Standard Operating Procedures) manual. He if finds a SOP manual, he'll flip through it quickly in hopes of finding emergency exit maps which would give them a general facility layout or phone lists which might give the names of important people such as the security director.

After this is completed, Mothman will rejoin the rest of the group and prepare to move on.
OOC:
EDIT: Jeez, die roller. I might as well edit this post to say "George gets distracted by a shiny spoon."
Last edited June 29, 2021 8:29 pm

Rolls

Search check (crit on 19-20) - (1d20+7)

(2) + 7 = 9

Jun 30, 2021 12:39 am
Angelique also takes a spare set of fatigues, changing into clean clothes. Moving through the kitchen, she grabs a good-sized butcher knife and slides it into her belt.
Jun 30, 2021 3:52 pm
No badges or other security objects. There is a map of the facility with exits pointed out though. The rooms aren't labeled on it, unfortunately. It's not for getting around; it's for getting out.

https://otfbm.io/42x42/@c10/_r12z12af18af21-daf22-daf23af26z32r32l26l18r12/_q10v10-dw10x10-dx7x4-dx3x2aa2aa7x7ac7-dad7ai7al10w10aa10ae14-daf15ah17ap17ah17ah27ap27ah27ae30-dad31aa34aa42aa34aa42q42q34q35-dq36q42n42n34q34n31-dm30j27b27j27j19-dj18-dj17e17-dd17b17b14m14j17n13-do12q10/_n2ad2ap14ap30ad42x42-dw42-dv42-du42-dt42n42b30b14n2/_n2o5/_p7q10/*aRy8v8/*aRv8v11/*aRw11z11/*aRu11q11/*aRq11k17/*aRz11af17/*aRk17k26/*aRaf17af26/*aRk26u36/*aRaf26v36/*aRv36v41/*aRu36u41
OOC:
I don't believe in taking ALL reward away from a good idea unless I just can't think of a way to help it. If you're trying to be smart, I want to give you something.
Jun 30, 2021 4:54 pm
If there are enough spare sets of fatigues, Vincent also hurries to wear one.
Jun 30, 2021 8:21 pm
OOC:
:) Awesome. I appreciate it.
Mothman grabs the map and takes it to the group. The shape of the building presents some pros and some cons. They won't be able to see patrols coming until they round a corner, but there are plenty of rooms to duck into if they need to hide.

George quietly addresses the group, "Assuming all the doors have windows, we should be able to get an idea of what is in each room without having to enter. There are only a few doors not directly attached to the hallway itself. I, for one, am most interested in seeing what's in here--" he points to the large octagonal shaped room in the middle of the map.
Last edited June 30, 2021 8:21 pm
Jun 30, 2021 8:59 pm
Yeah...I think I agree with you. It does seem like a focal point, doesn't it? He nods, thinking that there might be some computers he can hack into in that area.
Jun 30, 2021 9:09 pm
He points at the only access point to the octagon, nodding, "And only a set of doors to access such a large room..."
"Let's try figure out where we are..." he says looking at the layout of the room they're in, its shape and the angle of the walls.
OOC:
based on the layout of their room, can they try pinpoint a matching place on the map?
Jul 1, 2021 2:40 pm
The map was made for that room. Ostensibly, there's a map for every room, and they should probably be hanging on walls, not stuffed in drawers, but it's pretty easy to guess that the room you're in is where the arrows begin.
Jul 1, 2021 3:03 pm
Once we leave this place, we need to walk the halls like we belong here. Dressed in the new fatigues may buy us some time if we encounter anyone. Especially if their not part of the security teams. Ghost adds as they look over the map.
Last edited July 1, 2021 3:03 pm
Jul 8, 2021 2:08 pm
OOC:
Sorry for the delay. Originally I was just trying to give you time to plan IC, but work interfered in a bad way and I left it longer than intended. So, to jumpstart this...
Whatever the plan, it's going to require leaving this room at some point. If you don't eventually they'll check, and your diversion in the forest isn't going to last forever. You've got a Pointman, and his job is to be on point, so Pointman... Where are you headed?
Jul 8, 2021 8:06 pm
George takes the gas mask off the top of his head and slides it back into his pack. He then steps up to the door exiting into the hallway. As quickly and carefully as possible, he listens for signs of life and maneuvers so he can see down both directions of the hallway. When he is satisfied that they will have the hallway to themselves, Mothman opens the door and takes a left hand turn to take the most direct path to the double doors which lead into the large octagonal room. He takes Ghost's advice and walks the hallways as if he is someone who belongs here.

Rolls

Listen (Crit - 19-20) - (1d20+4)

(19) + 4 = 23

Spot (Crit - 19-20) - (1d20+7)

(6) + 7 = 13

Jul 8, 2021 8:21 pm
Angelique tucks her hair under her fatigues cap and follows Mothman.
Jul 8, 2021 9:47 pm
Vincent follows too inside the kitchen, trying to act normal.
Jul 14, 2021 1:53 pm
Deacon follows the others and moves out. Walking around with a bored expression on his face, Deacon does his best to fit in.
Jul 14, 2021 2:41 pm
Ferret takes up the rear, searching for anything notable.

Rolls

Search - (1d20+7)

(16) + 7 = 23

Jul 14, 2021 9:20 pm
Just before Mothman continues on around the curve, he spots the security camera. It's mounted above the double doors. It's facing the front of the building, so it can't see you, and it might not be able to see your faces even if you do go through the doors, but there's no way you're going to stay invisible from it under normal circumstances.

Once it's pointed out it becomes obvious what the wires are that Ferret's seen running along the ceiling. That camera is part of a larger system, and it's wired into a room somewhere in the other direction. Do you want to ignore the risk and barge in, or find a way to divert the cameras?
Jul 14, 2021 9:36 pm
Hmmm, Ferret is tracing the security camera line with his eyes. I could follow it and disable the cameras but it would take time to get to the hub, he offers.
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