Sixty Seconds to Midnight

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Aug 5, 2021 9:23 pm
Mothman would prefer to do this with as little bloodshed as possible but fate seems to have other ideas in mind. If they do have to fight, this is an ideal place to do it. Now if only he could stop thinking about Butch Cassidy and the Sundance Kid...

George will put away the parabolic microphone. There won't be a need for additional warning of incoming soldiers. They know exactly where the enemy will funnel into the room from. Instead grabs a few extra clips of 9mm ammo and sets up shop on the opposite side of one of the shooter's booths with a clear line of sight to the door. He'll put several magazines on the table so they are easily accessible. There is no telling how many soldiers are going to be coming to check out this little camera glitch.
Aug 6, 2021 8:47 am
Swissknife finds a spot granting good cover, with a clear line of fire to the entrance, and readies his weapon.
Last edited August 6, 2021 9:19 am
Aug 6, 2021 12:47 pm
Ferret draws his gun and checks his ammo, crouching against the wall.
Aug 7, 2021 4:28 am
Angelique takes out her pistol, finding as much cover as she can.
Aug 11, 2021 2:55 am
From your cover, you hear footsteps coming down the hallway. It's not the cacophony of multiple people, but the slightly offset clicking of probably two people, one taller one walking not quite as quickly as the other in order to keep pace with the other. They get closer and closer, and then stop just outside the door.

A man with an American accent says, "This is the camera that triggered the alert. It looks okay...."

A woman answers, "We're supposed to check though. I'll do it if you don't want to."

"No, no, I can do it. You're not gonna catch me out like that."

There's the scraping of something metal and then the clinking of tools.

What do you want to do? Just wait for them to hopefully go away? Will they figure out what's been done? Or can you take them quickly enough that they won't be able to sound an alarm?
Aug 11, 2021 10:27 pm
Sweat drips down Mothman's head as he stands with his pistol aimed at the doorway. When it becomes clear that they aren't dealing with a squad of trained killers, Mothman breathes out a mixture of a sigh of relief and annoyance. He is glad that they won't have to slaughter some faceless guards, but annoyed at the inconvenience these maintenance people have presented.

Mothman looks to the member of the team who is the most intimidating and mouths the word 'Interrogate?' while miming forcing the two employees into this room at gunpoint. If they are indeed maintenance workers, they would know every square inch of the complex. That information could be very valuable. But Mothman is ultimately fine with waiting until these two leave the area as well.
Aug 12, 2021 12:48 am
Ferret nods his approval at the plan of taking hostages as the best outcome, with killing them as a suitable alternative. They could easily take them. He remains ready waiting for the rest of the crews' buy-in.
Aug 13, 2021 7:48 am
Swissknife nods in agreement at Mothman's plan. He prepares the pepper spray, and shows it to the others - in case they need to quickly incapacitate their targets without harming them.
Aug 13, 2021 7:37 pm
Angelique nods her readiness.
Aug 18, 2021 5:46 pm
Whether you're tricking/seducing them or intimidating them, you'll need to do it now, no more time for discussion. They'll be done and gone in just a few moments.
OOC:
-- To Intimidate them, the DC is 12. You'll get a +2 if Bluff is also trained.
-- To fool them into thinking you need help, or otherwise get them into the room with false info, the DC is 15. You get a +2 if you also have Perform trained.
Aug 20, 2021 1:49 am
Seeing that no one is stepping up, Angelique takes matters into her own hands. She steps to the door and snaps it open. "What are you two doing?!" she demands imperiously. Without giving them time to answer, she snaps, "When you're done, I could use your help in here. I think we've got a rat problem." She fixes them with a stern look.
OOC:
Rolling a Charisma check, as she doesn't have Bluff or Intimidate.

Rolls

Charisma check - (1d20+2)

(7) + 2 = 9

Aug 20, 2021 1:54 am
Ferret goes along and pretends he is looking for rats, stooping down to the ground presumably looking for rat feces. He is ready to spring into action though. He just looks busy.
Aug 20, 2021 10:49 pm
Mothman stays put, pistol raised and ready. He hopes he doesn't have to use it and keeps his finger off the trigger for now. Even being smack dab in the middle of a secret mission is no excuse for lazy trigger discipline.
Aug 24, 2021 10:22 pm
Ferret, Mothman, you can see, since you're close and at the ready, that these guys aren't buying it. You've got maybe a couple seconds before there's an alarm called. What do you do in that time?
Aug 24, 2021 10:33 pm
Mothman grimaces, sweat soaking his brow. This isn't good. Nope. Not good at all. What can you do? Do something. Anything!

He quickly pushes past the doorway and puts a gun in the first face he sees. "You bet your ass we got a rat problem," he snares at Speed; grabbing her by the collar and shoving her back into the room. "Nice try at tipping these guys off." Mothman hopes that Speed understands the ruse he is trying to pull.

He keeps his voice low, but as menacing as possible. It isn't easy to pull off for someone who looks as non-threatening as he does. "You two. Follow her inside. We have a few things to discuss. If you make one solitary peep, I won't hesitate to end you."
OOC:
Not sure if this would be intimidate or perform. They are both the same modifier though.

Rolls

Intimidate or perform - (1d20+2)

(19) + 2 = 21

Aug 30, 2021 9:07 pm
OOC:
Horrible week last week. Hoping for better this one.

Before we take Ferret's action there, let's see if he understood what Mothman was doing. I feel like the character might, even if the player isn't on the same page.

Ferret, can you give me an Innuendo check? It'll be a straight d20 it looks like.
Aug 30, 2021 9:16 pm
OOC:
Sure thing. Sorry if I missinterpreted something

Rolls

Innuendo - (1d20)

(17) = 17

Aug 30, 2021 9:44 pm
Ferret waits for a signal from Mothman to shoot but will otherwise stand down and follow them into the room.
Aug 31, 2021 1:41 pm
"Sure, we got her!" The performance is apparently more believable than the previous one. It helps that they already believe Speed is an enemy, so the lie that someone else just needs help with her both fits in their worldview and is, truth be told, a little flattering.

"Don't know what you was thinking messing with that camera. You must really think we're gullible, huh?" They follow Speed inside, guns trained on her juuuuust in case.
Aug 31, 2021 3:21 pm
Swissknife closes the door behind the maintance pair the others have lured in. He keeps his pepper spray out of sight but ready in his hand.
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