Sixty Seconds to Midnight

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Aug 31, 2021 10:25 pm
Mothman breathes a deep sigh of relief when the door closes with the camera repair guys inside. Now what? He hadn't really thought beyond this point. Keep up the ruse or end it now and see if they can get any information out of these two? He decides to press his luck and keep it going.

Mothman holsters his own pistol, steps forward, and slowly pushing down the guards/worker's guns so they are pointed at the floor. "Easy now. We still need some information out of her. I think she's helping an infiltration team. I caught her just as she was walking out of there," he points to room 11 to the north. "We'll finish getting the truth out of her. She won't get away from us again. Can you two double check the other camera and make sure she didn't plant anything in the other room?" he orders the two camera repair workers.

He'll turn his back on the two workers, trying to make it look as if he has total trust in them to do as he says without asking questions. Worst come to worst, he trusts his team mates to neutralize these threats if they stop buying his act. In the mean time, he'll keep laying it on thick.

Mothman shakes his head at Speed and pounds his fist into his palm a few times. "Are you ready to talk or do I need to persuade you first?"

Rolls

Fingers crossed - another bluff/perform - (1d20+2)

(12) + 2 = 14

Sep 1, 2021 5:49 am
Speed plays the part of a sullen captive and doesn't answer, looking away. She keeps her hands raised and in plain sight.
Sep 8, 2021 5:01 am
OOC:
Holiday has backed me up with extra work (I'm IT, so other people's holidays are the times where I get to do all the work I can't ususally do). I'll be updating this tomorrow if all goes well.
Sep 9, 2021 9:25 pm
The two workers come into the room and head for the other door. "Wow, she got in the armory? I didn't even hear the alarm go off for that. She must be good..."

And then it occurs to you. You never went into the armory. Are they going to find an open door when they try it? You've got about two seconds to decide what to do. Thankfully, they're intent on that door, so they're not going to respond all that quickly to anything you do.
Sep 10, 2021 11:39 pm
"Seems that way," Mothman says while watching the two workers over his shoulder. He had hoped that they would get the door open for the group and not ask any questions. It would appear that these two are quite chatty though. Even if they do start to see through the act, the group should be able to control them now, so it wouldn't be the end of the world.

He will slowly walk toward them while drawing his gun. He keeps it pointed at the ground, but is ready to raise it if the workers start asking questions. He'll keep a distance of at least 10 feet from them and wait for them to open the door.
Sep 11, 2021 7:19 pm
Vincent makes a scene of eyeing Speed with suspicion.
"You think she might have got in there, too? Shall we check?" he says to the two workers, pointing at the locked door to prompt them.
Sep 13, 2021 2:46 pm
They get to the door, check it, and find it locked. "Its locked," says one.

"She probably didn't get in then, unless you think she could have relocked it after?" says the other, looking to Vincent.
Sep 13, 2021 2:59 pm
He looks at Speed again, acting untrusting. "Hmm... got a bad feeling about this one. She's bad news. Better check inside... Better safe than sorry. Would you mind unlocking it so we can check? "
Sep 13, 2021 3:09 pm
OOC:
Go ahead and give me another perform check for that, Vincent.
Sep 13, 2021 3:18 pm
OOC:
Unskilled in Perform - straight Charisma roll? Leaving one here. CHA is +0

Rolls

Performing Unskilled - (1d20)

(5) = 5

Sep 13, 2021 4:03 pm
OOC:
that's correct.
The two glance at each other, and then shrug. The one who's nearest pulls a keycard from his pocket and swipes it into the door's lock. The door unlocks and swings open, and the first one suddenly rushes in as the other blocks anyone from getting close. It's a quick second before the other one appears with a heavy machine gun on his hip. He aims it at the group of you.

"I don't know what's going on here, but we're all going to wait right here while we find out."
OOC:
Talking is probably not going to get you out of this. You can either go along with him and see what happens or attack.
Sep 14, 2021 11:10 pm
Mothman's eyes go wide. Well that could have gone better. He tosses his pistol to the floor and raises the hand that was holding it to the sky. All the while, he is slowly turning his body at a slight angle so they hopefully cannot see his other hand slipping into his pocket where he earlier stashed one of his flash grenades. Once he has his fingers on it, he'll yank it from his pocket, hit the trigger and drop it on the floor. "LIGHTNING BOLT!" He shouts, hoping that his teammates will pick up on the code word and cover their eyes. With any luck, the two workers won't recognize it is a flash grenade until it is too late.
OOC:
I have no clue how flashbangs grenades work. Is it a pin? A button? lol.

EDIT: Just went back to the book and apparently there are Flash Grenades and Flashbang grenades (that make a loud sound in addition to a bright light). What I brought was Flash Grenades. So I'd edited the above to change flashbang to flash. It didn't really say how you activate it though.
Last edited September 14, 2021 11:14 pm
Sep 15, 2021 1:54 am
OOC:
Flash grenades (as with conventional grenades) use a pin.
Flashbang grenade
Sep 15, 2021 2:10 am
Ferret stoops reflexively and covers his eyes in the crook of his arm while still gripping his pistol by his side.
Sep 15, 2021 6:48 am
Swissknife shuts his eyes too, while his fingers grasp firmly around the pepper spray in his pocket.
Sep 15, 2021 8:32 pm
Angelique closes her eyes and readies herself to react once the grenade has gone off.
Sep 21, 2021 1:28 pm
There's a very, very high-pitched sound, almost inaudible... and then -- white. Anyone unlucky enough to have their eyes open, even not looking directly at the flash grenade, is going to have a hard time eoing anything for the next few minutes.

One of the two men entering the armory staggers into the wall and falls down, hitting his head against a weapons locker. "Shit! I can't see! They're not on our side!" A little obvious now, maybe, but he's suddenly blind; you can't expect him to have the wittiest dialogue just now.

The other fares a little better. He'd been at just the right angle and had his head down, and so when the other guy hits the floor, all he has is a moment of blurry vision, but even that's wearing off now. He reaches out and grabs the nearest thing at hand in the room.

It takes you only a second to realize what it is as he brings it back around the corner and fires. It's a Close Assault Weapon System.
[ +- ] CAWS
He fires with a cry that lets you know he watches too many Steven Seagal movies.
OOC:
Strafing with an automatic shotgun...
He hits everyone but Spotlight.
OOC:
That's 14 damage. If you hit 0 vitality, remove the rest of it from wounds. You are fatigued. (-2 to str and dex. basically, -1 to attacks). Also, make a DC 10 fort save. A failure means you're stunned for 2d6 rounds (your roll).

Lorraine, you might have to end this yourself. What are you going to do?

Rolls

Fort save - (1d20+3)

(15) + 3 = 18

Fort save - (1d20+3)

(14) + 3 = 17

Secret Roll

Secret Roll

Secret Roll

Attacking in this order: Vincent, Angelique, Charles, George, Lorraine - (1d20+3, 1d20+1, 1d20-1, 1d20-3, 1d20-5)

1d20+3 : (14) + 3 = 17

1d20+1 : (17) + 1 = 18

1d20-1 : (20) - 1 = 19

1d20-3 : (14) - 3 = 11

1d20-5 : (9) - 5 = 4

damage - (4d4)

(4334) = 14

Sep 21, 2021 4:38 pm
OOC:
Ouch - Vitality 0/9, wounds 8/13. Rolling for Fort save

Rolls

Fortitude save (+2) - (1d20+2)

(13) + 2 = 15

Sep 21, 2021 5:35 pm
Speed is at 0/13 Vitality, 11/12 Wounds, and is fatigued. She is also stunned for 8 rounds.
Last edited September 21, 2021 5:36 pm

Rolls

Fort save - (1d20+1)

(1) + 1 = 2

Stun - (2d6)

(53) = 8

Sep 21, 2021 9:54 pm
OOC:
Holy cow. That didn't go well.
O Vitality / 3 Wound
Rolling fort save

Rolls

Fort save - (1d20+2)

(17) + 2 = 19

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