Sixty Seconds to Midnight

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Sep 23, 2021 6:35 pm
OOC:
That stun can be removed with a first aid check dc 10, once someone is able to do it.
Sep 23, 2021 6:36 pm
OOC:
aaaaand I just realized that Lorraine's player is inactive. Crap. That means I balanced this wrong. XD So I'll leave it up to you. You can be captured and that'll reset everyone to half health (it normally wouldn't), or you can try to take this guy out with who's left, heal up a bit, and carry on.
Sep 28, 2021 2:52 pm
Before you can recover from the suddenness of your injuries, another group of guards rushes in, securing your hands and bundling you into a group. You're marched around to the other side of the middle and pushed through wide double doors. The guards remain on the outside, clearly not concerned with any escape you might attempt to make.

Before you, spread across the curve of a vaulted dome soaring 30 feet over your head, the fruits of Zane’s labor play out in a macabre abstract. Thick red lines slowly traverse a map of the world, projecting the paths and impact points of the twelve ICBMs. A thirteenth line, in yellow, sprouts from Akron, Ohio, the path of the final missile denied to Zane.

One by one, cities disappear in flowers of red, an incongruously beautiful representation of the horror to come. Moscow falls first, followed by eleven more cities spread throughout the former Soviet Union and Warsaw Pact nations. Beneath the map, a squat electronic device with a red digital display slowly counts down the final minutes before the launch.

"Beautiful, isn’t it?" a deep, gentle voice intones from the other side of the room. You turn to see Zane himself, seated behind a great mahogany desk, admiring the end of the world. He's separated from you by a transparent, cylindrical, bulletproof barrier that surrounds him. A computer terminal sits at his right hand, and a beatific smile covers his face. "For decades, the Soviet Union has been a thorn in the side of the world's community, forcing things to be done their way or not at all. They've blocked progress at the United Nations, installed dictatorships sympathetic to themselves in every corner of the world... They even tried to threaten us from almost our very own shores. But now, they will be done. They'll never be able to find the location of this base to retaliate against me, and they won't dare fire on the US because the launches aren't coming from there. They'd risk retaliation and with it, destruction all over again."

He frowns briefly, but it's just a flicker as he says, "I told the agency about my plan, but they wouldn't listen, so... you know what they say. If you want something done right... It's typical that they'd try to stop what they didn't have the balls to do themselves. It's nothing personal, you understand. I don't bear you any ill will, but you're their tools, and I'm afraid they've left you out in the rain too long. You've gotten rusty. No matter. At midnight, we launch, and the greatest threat to world peace will finally be destroyed."
Sep 28, 2021 8:23 pm
George is looking a bit pale from blood loss. He holds his wounds and listens to the monologue of the madman in front of him. Zane reminds him of General Ripper from Dr. Strangelove. God, he loves that movie. For a moment, he almost smiles thinking about it, but it quickly turns to a frown as he realizes that it is much less fun being part of the movie. This is really, really, really bad. And it is mostly his own fault.

It isn't hopeless though. They are bloody and captured, but they aren't dead. And Zane is dropping valuable information. They still have time to stop this. Mothman opens his mouth to speak, not sure what is going to come out, but he is unable to produce actual words. Instead, he spits up a little blood and shuts his mouth again. I am in seriously bad shape here. He looks to his fellow agents to see if they have anything in mind.
Sep 28, 2021 10:06 pm
Vincent tries to ignore the painful bullet wounds, assessing their predicament. He decides to keep the man talking to buy time.

"We're rusty, you say. Is that why you keep us tied up AND you hide behind glass like a delusional goldfish?" he tries to provoke him.
Sep 29, 2021 2:39 am
Angelique remains grim, her wound paining her. She grits her teeth, determined not to betray her pain. Sensing what Vincent is trying to do, she adds, "Because he is afraid of the wounds that rusty tools can inflict," she hisses.
Sep 29, 2021 3:14 am
Another lunatic let loose on the world, Ferret thinks while at the same time trying to figure out how to get out of this mess and leave alive. He did have the foresight to put his explosive pen where he could get to it if his hands were loose. Maybe if he could sign a document, he thought chuckling.

But Vince didn't look good, and things could get even more serious in a heartbeat. Mothman wasn't looking healthy either, and he wasn't feeling so hot himself.
Oct 6, 2021 6:47 am
Despite your injuries, you've been trained for this. You'll need a little to get your breath back, but you're not out of the game yet. Fortunately, as you've seen in the past, guys like Zane love to monologue and that can give you an advantage. Vincent clamps onto the opportunity, deliberately not taking him seriously. The exchange might rattle him and give you a chance to do omething.
OOC:
Everyone: You have 3d4 action dice each, unless you've used any (I don't think you have). You can use those dice to add to non-damage rolls, but you can also use them to heal. Just roll and add them onto your current vitality.

Vincent: Give me a diplomacy roll! Weird use of it, but not entirely unexpected. You'll get a +2 because he is already an adversary and you're trying to make him angry.
Oct 6, 2021 7:44 am
OOC:
OK, so rolling Diplomacy unskilled (CHA), with the +2 as above.

Also rolling 3d4 to recover vitality.

edit: Vitality goes back to 8
Last edited October 6, 2021 7:45 am

Rolls

Diplomacy (unskilled) +0 CHA +2bonus - (1d20+2)

(7) + 2 = 9

vitality refill - (3d4)

(143) = 8

Oct 6, 2021 7:32 pm
Angelique's mind raced. There had to be something that they could do! She quickly took stock of their assets, including the weapons held or worn by their captors. Even if it meant self-sacrifice, a well-placed grenade could save the day, not to mention the world!
OOC:
Using 2d4 action dice to heal up a little.
OOC:
Well, that's a little better, at least. Vitality is up to a whopping 4!
Last edited October 6, 2021 7:33 pm

Rolls

Action dice healing - (2d4)

(13) = 4

Oct 15, 2021 6:11 pm
OOC:
Dice are just not being kind to anyone here, are they?
Zane snorts at Vincent. He's seen the attempt to get him to slip up for what it is, and he's having no part of it. The flight predictor restarts on the far wall. Zane smiles thinly, and sits back in his chair and straightens up a bit. He toys with the small keypad he has on his desk. It's not connected to his computer, but it apparently controls something important for it to occupy his thoughts even as he speaks. "Just because you're rusty doesn't mean I need to be stupid. My plan is not going to fail because I opened myself up to attack. Russia is going to die, and the US will be the only superpower left, just waiting to pick up the pieces. Any other questions before I have Rook deal with you?"
Oct 15, 2021 7:27 pm
Things aren't looking too good and I feel like crap, Ferret thinks.

Rolls

Heal me - (3d6)

(445) = 13

Oct 19, 2021 9:14 pm
OOC:
Ferret: Should be d4 not d6s, so just shave 3 points off that to account for the difference.

Does anyone have a play here, however desperate?
Oct 19, 2021 9:35 pm
Vincent tries to loosen the bounds around his wrists just enough to free his hands, moving in controlled micro-movements. Should he succeed, he will keep his free hands firmly in place as if he were still tied up.

Rolls

Escape Artist (+7) - (1d20+7)

(14) + 7 = 21

Oct 21, 2021 9:32 pm
Vincent, you're free and no one's noticed yet. This is going to give you an advantage on what happens next - should you choose to use it.

With a shrug, Zane turns in his chair to press a button. It's an intercom, and his tone is very passé as he calls his lieutenant. "Rook, we've located our guests. Can you escort them outside and then dispose of them, please?"

He turns back to you. "One moment and I'll have someone to take care of you," he says, sounding for the world like a bored shop assistant.
Oct 22, 2021 1:11 am
There isn't much Ferret can do with his hands bound so he hopes that Vincent can somehow get him free without anyone noticing, as unlikely as that is.
Oct 22, 2021 9:13 am
OOC:
would Escape Artist work on other characters, to free their hands up?
Nov 1, 2021 5:18 am
OOC:
I'm so sorry. Not sure what happened here. I thought I was checking back on this regularly. :/ Yes, Escape Artist would work, but you do have either Zane or Rook watching you, so you'll need:
1) a sneak check along with that
2) a sleight-of-hand, also along with that
3) a distractions from someone else
Nov 1, 2021 8:01 am
OOC:
I can provide (1) and (2) I think, Using Move Silently for Sneak
Vincent touches Ferret's hands to alert them he is free, then gets to work on loosening their bounds.

Rolls

Move Silently (+7) - (1d20+7)

(15) + 7 = 22

Sleight of Hand (+7) - (1d20+7)

(1) + 7 = 8

Nov 1, 2021 3:20 pm
OOC:
Does Ferret still have his backpack on him or would Zane have taken it? Maybe he left it near him?
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