Sixty Seconds to Midnight

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Apr 22, 2021 4:49 pm
We all take out the silo first. Lets move.
Apr 22, 2021 6:02 pm
Listening to the radio traffic, Deacon shakes his head. The solo is the objective, but sometimes you have to take the blinders off and look outside the box. Speaking to himself, Deacon quickly pulls his .45 out and ensures the silencer is attached.

Moving as quickly and as stealthily as he can, Deacon moves in a direction to flank the silo team. Keeping in cover as much as he can, Deacon begins hunting his targets.
Apr 22, 2021 6:07 pm
Ferret, pistol at the ready, happy to moving so he can at least get warmer, follows the group to the silo.
Apr 22, 2021 10:14 pm
With a raised eyebrow, Lorraine began to follow the others to the silo, keeping her eyes and ears wary. Considering she wasn't exactly the greatest of stealth operatives, moving as a group seemed to be the best option.
Apr 23, 2021 4:15 pm
OOC:
Before we go any further, since this is Gene's plan, let's have a stealth roll from him, please, to see how close you can get.
Apr 23, 2021 8:44 pm
Stealth Roll. Winks. Not a strong suit. He tends to be noticed, if not deliberately. He is doing so. so. He may be making a longer shot then wanted.
Last edited April 23, 2021 8:45 pm

Rolls

Stealth - (1d20+0)

(11) = 11

Apr 26, 2021 3:54 pm
OOC:
Just a brief note: I typically cannot post on weekends. I work in IT so my hours are weird sometimes, and weekends are the only time I definitely have off, so that's the one chance I have to plan stuff with the family. I usually don't sit down long enough to write out a post.
Gene moves, smooth and low to the ground... but there's a dry patch of scrub, and Gene's foot finds it unerringly. A couple of the enemy agents look up at the crunch, and one of them barks out a command to the others. They reverse course - their operation’s been compromised.

From your new vantage point, you can see that there's two jeeps stashed in some scrub to the south, and the agents flee in that direction. You have only a few moments to stop them.

Inside the base, one of the army guards has heard the command as well, though not loud enough to understand it. He's on his radio now, and it won't be long before the base comes to life.

You also realize, just about then, that there's six agency transponders in transmission range, not five....
OOC:
Normally, I'd need initiative rolls (d20+ your initiative bonus) but since they've seen the PCs and reacted, it's your turn.
[ +- ] Map
Apr 26, 2021 4:08 pm
OOC:
How many range increments are they from us?
Apr 26, 2021 5:37 pm
Since their out of my fireball range. (Kidding)

Rolls

INIT - (1d20+0)

(17) = 17

Apr 27, 2021 10:17 am
Vincent sprints in the direction of the Jeeps, just in case they decide to prevent the target escape. He tries to stay low in case of enemy fire. Shit, who's that 6th radio contact in range?? he thinks, nervous about what he says via radio.
OOC:
can we assume everything we say on the Agency frequency will be heard by the 6th transponder? Or is our frequency fully private/scrambled?
Apr 27, 2021 12:07 pm
Ferret runs towards the silo, getting into pistol range if possible, and drops to the ground.
Apr 27, 2021 12:18 pm
Deacon sprints ahead and begins to look for a target.
Apr 27, 2021 12:22 pm
Cautiously, Lorraine makes her way forward with pistol in hand. The whole time, she tries to keep the jeeps in her peripheral vision.
Apr 27, 2021 1:00 pm
Gene is going to make double move straight across for an intercept possible and then drop low. Thoughts to fire on them soon.
May 3, 2021 6:37 pm
OOC:
Dr_B: The transponders are just markers so that you can keep track of allies; they're not comms, so you can see there's one out there, but there's no communication.
squadfather: After their move, the closest to you is three range increments from you (given your .45; it depends on the range of each specific weapon).
In Spycraft, your base speed is 30 (barring any mods). Two moves is 60 ft, then, and a run is your base speed x4, or 120. I made the squares on this map 10ft for that reason (although I can't change the map saying 5ft). I'm assuming Gene is wanting to run, not move slowly. Lorraine I'm assuming is wanting to move slower since she's emphasized caution, so I'm giving her a double move. Feel free to smack me if that's not the intent.

I've also moved Swissknife to stay with Lorraine.
The intruders, having caught notice of you, have disengaged and are heading back to their jeeps at full speed. They'll probably be there in just a few more seconds. It appears that they've taken the same idea as you. They don't want a firefight bringing more attention to them, than they need, so they're ready to engage, but have not... yet.
OOC:
I have Speed moving with the intruders unless I hear otherwise. Feel free to 'accidentally' trip or something of the sort if you want to get caught.
PCs are up.
[ +- ] Battle Map
May 3, 2021 8:44 pm
Angelique drops back slightly, almost imperceptibly, running just slowly enough to let the others outdistance her by a few feet.
May 3, 2021 9:56 pm
Deacon will continue running towards the enemy. Utilizing when he can, Deacon tries to get close enough to engage the enemy.
OOC:
which green dot represents which player?
May 3, 2021 10:06 pm
Score moves 30' to ah16. That puts an17 at range 60' and second range increment for his Ruger American .45 ACP/w Rugged Obsidian 45Silencer using TEF. He fires on an17 with hopes to hit him in his leg to bring him down for questioning. The shot is with his silencer on to not attract to much unwanted attention. He hopes the other enemy agents don't notice time as they are sprinting for the jeeps. Unfortunately his shot is wild from moving.
Last edited May 3, 2021 10:07 pm

Rolls

Ruger American .45 ACP, TEF Ammo Damage - (1d20+1, 1d10+2)

1d20+1 : (4) + 1 = 5

1d10+2 : (7) + 2 = 9

May 3, 2021 10:07 pm
Vincent stops for a moment to look in the direction of the jeeps with his binoculars (using night goggles) to try ascertain if there are other enemy units waiting there, drivers etc.
OOC:
I do not have a Spot skill, but Night Vision Goggles give me +2 to Spot and Binoculars another +2. I will try an Untrained Check at +4, disregard/modify if incorrect

Rolls

Spot (Untrained) +4 - (1d20+4)

(18) + 4 = 22

May 3, 2021 11:06 pm
Ferret drops back with Angelique. With only a pistol he is nowhere in range of a target. He uses his Flawless Search skill to find out what he can as he sweeps the area with his binoculars.
[ +- ] Flawless Search

Rolls

Search - (1d20+7)

(7) + 7 = 14

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