Raider's Camp

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May 1, 2021 5:23 am
Well, I can lead with burning hands hope to get a couple out. The ranged weapons for a turn at least while they close and we back away. Could work.
May 1, 2021 3:59 pm
"If I can get close enough I may be able to get a small group of them to nod off so we can concentrate on the others. Might just have to see what the layout is like once we get closer.
May 1, 2021 4:03 pm
OOC:
so, have you moved to the area they are in?
May 1, 2021 4:07 pm
OOC:
I'm good with that. Anyone against that?
May 1, 2021 4:39 pm
OOC:
works for me
May 1, 2021 6:49 pm
as you get near, the smoke is rising from a depression amidst a jumble of house sized boulders. The cultists and kobolds are indeed roasting some kind of birds over an open fire, but they seem to disagree on the method and are squabbling amongst themselves.

The human cultists see to think they're in charge, and are shouting insults, and making threatening gestures toward the little kobolds.

The human's swords are stacked in a tee-pee style about 25 feet away from the fire, the kobolds wear daggers and slings on their belts.

With all the shouting and bickering, they seem unaware of their surroundings.

Rolls

stealth (group - at advantage) - (1d20, 1d20)

1d20 : (12) = 12

1d20 : (5) = 5

May 1, 2021 7:51 pm
Linston whispers with his comrades.

So, try to put some to sleep, then take out the rest? We will have sleeping prisoners to question.
May 1, 2021 8:26 pm
"I may need to get a bit closer, but with the rocks I think I can get pretty close. Kobolds or Humans?"
May 3, 2021 11:13 pm
Clarice will sneak up far enough to ensure that she is in range. Once there, she will focus her spell so as to catch as many of the humans as possible.
[ +- ] Sleep Spell

Rolls

Stealth Roll - (1d20+2)

(7) + 2 = 9

Sleep HP - (5d8)

(85161) = 21

May 4, 2021 1:34 am
Lonston will move up and when he sees enemies start to doze of, he will cast burning hands, trying to hit the largest group possible

Rolls

Sneaky snake - (1D20+2)

(17) + 2 = 19

Burning hands damage - (3D6)

(154) = 10

May 4, 2021 1:34 pm
the cultists are occupied with their bullying of the kobolds, but on Clarice's last step, a small twig snaps under foot. They hear it, but it echoes off the rocks around them and they look exactly the opposite way from your adavance.

The kobolds seize the opportunity to grab a few hens and run off to eat their lunch in peace. They're too busy with their caper to see the cultists begin to doze off.

As the scan the land ahead of you, two of them begin to buckle, they say somthing, not quite in complete words, as they half sit, half fall into the grass.

"thi- a- wha.... so, slee......."
OOC:
two cultists put to bed

Rolls

perception - Cultists - (1d20)

(1) = 1

May 4, 2021 1:44 pm
with their backs turned, the cultists don't even know their lunch has been stolen, let alone that they are under attack. As the two fall, the other two turn to look at them, just as a wave of fire washes over them all.
OOC:
the two sleeping cultists can't make a saving throw and are automatically hit
the flames set fire to the grass around the sleeping men, they are quickly consumed in fire, the standing cultists beat the flames off their cloaks in a panic. Shouting obscenities not knowing who to blame for this.

Rolls

DEX save - (1d20+1)

(12) + 1 = 13

DEX save - (1d20+1)

(13) + 1 = 14

May 4, 2021 1:48 pm
hearing the commotion, the kobolds....
OOC:
WOW! two natural one's in a row on perception!?!?!? these guys are deaf and blind!
....don't see you at ALL! They assume the cultists are fighting amongst themselves. They swoop in, to grab the rest of the hens and anything else of value they can carry, like the cultists swords, and leg it towards the east.
OOC:
anyone free to act, the barrel is open, and full of fish

Rolls

perception - kobolds - (1d20-2)

(1) - 2 = -1

May 4, 2021 5:26 pm
well let's make this easier for when we do have to fight

Linston cast
[ +- ] Faire Fire
Last edited May 4, 2021 5:26 pm
May 4, 2021 5:49 pm
Even as the genuine flames are extinguished by the mad clapping and rolling of the two cultists, they are replaced with magical shimmers, purple, blue and green.

The cultists have NO IDEA what's going on, and the scream and shout as they try desperately to put out the faerie fire.
May 4, 2021 6:37 pm
Now's my chance Grim says only loud enough to for his comrades to hear. And he begins his assult, making sure that at least 1 person lives for questioning and attacking the nearest person with his whip.
OOC:
looks like that's a whiff
Last edited May 4, 2021 6:39 pm

Rolls

Whip Hit - (1d20+6)

(5) + 6 = 11

Whip Damage - (1d4+6)

(2) + 6 = 8

Whip Hit adv - (1d20+6)

(20) + 6 = 26

Whip Crit Dmg - (1d4)

(2) = 2

May 4, 2021 6:59 pm
OOC:
your attack is at advantage due to Linston's faerie fire, roll one more time
May 4, 2021 11:02 pm
Skallagrimm says:
OOC:
your attack is at advantage due to Linston's faerie fire, roll one more time
OOC:
Looks like it's a Crit then lol. Do I just roll an extra 1d4 or are we using different crit rules?
Last edited May 4, 2021 11:03 pm
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