No trouble, LoM. But thanks for making the push to get a post up.
I think this is probably just the normal circumstance of the beginning of play. Everybody is jazzed for the new thing to start, and so the posts may come hot n heavy for a bit.
But soon enough we'll fall into a more normal "cadence".
Ack. I don't want the server for the table with the cake on it. Keeps asking to dance! Looks like the death dance to me. Grant starts cutting at the build to see if it will collapse like a tree. Besides it was a white vanilla cake and not Chocolate!
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
Yea, it keeps Advantage/Disadvantage simple, which was what the mechanic was created for in the first place. Simplicity of situational modifiers.
And, fun fact, I replied to that post at almost 1AM local time for me last night, because I killed a PC for the first time in 5E last night during my IRL game and I lost sleep over it :P
First time I had killed a PC in any system really, in years...
First PC death in years? I’m starting to think I’m the DM equivalent of a murder hobo. I sometimes wonder what the attack roll/death save ratio is for my players.
As I said, don’t be afraid to wail* whale on Marabi. It’s not like there’s a shortage of fresh character sheets.
Heh, yea, the streak began I think in maybe 2012 when I had a player basically rage-quit a Pathfinder game after they got coup de graced while paralyzed/Held (at Lvl 5 or so...?).
Part of it is probably also that I haven't ran many games IRL over these past few years. Started having kids, and so was mainly just play(er)ing until a couple years ago...
But in general, I do also prefer that character death come about as a result of ("bad" or knowing/willfully risky) player choices and pivotal story points (BBEGs), rather than bad luck/rolls in the middle of an adventure. And this was a bad luck roll in a tower-defense scenario in the middle of an adventure (granted against a nasty baddy).