Game Play

Jun 19, 2021 9:24 pm
ESCAPE FROM MOS SHUUTA

It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.

On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers...
You step down a short flight of stairs into the cantina's shadowy common room, the cool air a blessed relief from the scorching heat of Tatooine. The Devaronian bartender pauses his chores to stare at you, his devilish features intimidating. On a stage against the far wall, a Twi'lek woman dances to recorded music. Private booths line the walls, and the cantina floor is scattered with tables and chairs. A few patrons turn in their seats to stare at you. The only other exits you see from the room are what looks to be a storage closet in one corner and a doorway behind the Twi'lek dancer. The arched roof above you is supported by thick, heavy struts. You only have a few moment to find a hiding place before Teemo's thugs arrive. What do you do?
Jun 23, 2021 1:22 am
"If we're caught here, there will be too many in the crossfire, we should keep moving or try to blend in." Oskara, slightly winded, scans the room for anywhere they could blend in.
Jun 23, 2021 1:41 pm
Given how close they are behind us, we need to make it quick. We could head through the door behind the stage. Pash adds as he takes in the surroundings.
Jun 23, 2021 2:31 pm
"A logical choice," 41-VEX (better known as just Vex) agrees, staying behind Lowhhrick, knowing that the wookie would be best for quickly clearing a path to their escape.
Jun 23, 2021 7:18 pm
OOC:
At this point each character has a chance to take a single action (hide, blend in, or whatever else you'd like to do) before the goons arrive. When setting up your dice pool for the roll, pick the appropriate skill for what you're trying to do (most of the time the skill you want is obvious, other times we may need to discuss) and then add a single purple die for the difficulty.

Every character should also gain two strain for running through the dusty street in a hurry.

EDIT: If you have questions about the type of actions you can take, please ask.
Jun 23, 2021 8:44 pm
Lowhhrick looks around and growls out and points for the door behind the Twi'lek dancer and starts to head in that direction. Calmly moving patrons out of his way when he can, but sometimes it isn't so easy.
Last edited June 23, 2021 8:45 pm
Jun 23, 2021 8:57 pm
"Back door is it. Let's try to get out of here." Oskara starts after Low, helping push through the crowd.
Jun 23, 2021 11:04 pm
Indeed Pash says as he follows in the Wookie's wake.
Jun 25, 2021 3:55 pm
As you get closer to the stage the dancer stops her routine and moves to block the doorway. In a defiant pose, with her hands on her hips she gives each of you a quick once over.

"Sorry, Gentlemen. Back stage is for performers only... and none of you appear to be the type of entertainment people here are looking for."
Jun 25, 2021 4:56 pm
"Clearly I am no gentleman, thank you. We just need a way out, or there will be a quite unnecessary altercation. I will only ask once."
Jun 25, 2021 5:54 pm
Easy...we mean no harm. Like my friend said we're looking for a quick way out. Pash says trying to convince the dancer.
Jun 25, 2021 6:15 pm
"Hard to tell, dressed like that, Honey" the dancer quips back at Oskara, her hands still firmly planted on her hips.

The crowd is starting to grow restless with the current lack of entertainment they are now experiencing.
OOC:
In order to convince/coerce the the dancer to allow the group to pass, we'll need either a Coerce or Charm check against 1 Purple die.

To create a dice pool, check the appropriate skill and the characteristic that it's based on. So for Pash to Charm the dice pool would start with Green die equal to the greater of the Ranks of Charm OR the Value of Presence. Since his presence is 3, the die pool starts with three Green die. Then you take the lower of those two, in Pash's case this would by Ranks for Charm, which is one, and change (or Upgrade) that many Green die to Yellow. So for Pash to Charm the team's way past the dancer his dice pool would be:

1Yellow, 2Green, 1Purple - They'd be rolled and we count success/failures/etc and work out what meaning it all has.
Jun 25, 2021 6:55 pm
OOC:
I'll go ahead and roll.

Rolls

Charming the dancer

1 Success, 2 Advantage, 1 Threat

Total: 1 Success, 1 Advantage

Jun 25, 2021 9:34 pm
Lowhhrick who happens to be eye level with the dancer now blocking his way, throws his arms up in the air, clearly frustrated at being stopped by this woman. Roaring out his complaints and pointing at the door and at the dancer, he looks toward the entrance and turns back to the dancer and gestures saying they just want to leave before someone gets hurt. Clearly getting angrier by the moment.
Jun 27, 2021 4:25 pm
The dancer inches closer to Pash, looking him directly in the eye before giving him a quick wink. She starts right back into her routine and as she dances towards the center of the stage she says.

"There's no way out back there, but you're welcome to hide for a spell. Just don't touch anything, and keep that one's fur off the the outfits!"

Opening the door you're hit with an overwhelming combination of smells, the predominant being a mixture of perfume and some sort of burnt herb. You are all able to cram into the room, it's a tight fit, but it will work - for now.

Peeking through the door just seconds after hiding away you see a small troupe of pig-like Gamorreans carrying heavy, bone-breaking clubs step through the front door of the cantina - Teemo's enforcers! They blink their beady eyes in the gloom, peering about. Then, seeing nothing of interest, the grunt to each other in their primitive language and turn to go. You know they'll keeping looking for you until you take them out.
Jun 28, 2021 4:42 am
Oskara let's out a subconsciously held breath as the Gamorreans leave.
"Well that takes care of that for the moment."
Jun 28, 2021 11:35 am
At least we have some breathing room. I doubt they're giving up the search though. Pash says as he steps away from the door.
Jun 28, 2021 9:19 pm
Lowhhrick looks around the small room, looking for something to disguise the group with.
OOC:
I know I need a cunning (Perception) roll, I just haven't gotten this system figured out yet though lol

No clue what to do at this point.

We need a disguise and sadly we are in a go go dancer's dressing room, this can only be hilarious if I just knew what to roll lol
Last edited June 28, 2021 9:24 pm

Rolls

Perception - Cunning

2 Success, 2 Advantage, 2 Threat

Total: 2 Success

Jun 28, 2021 9:20 pm
"Logic dictates that if they aren't going to stop looking for us, we need to make sure the fight happens on our terms," Vex says calmly, "Perhaps an ambush?"
Jun 28, 2021 9:54 pm
Rizzoxiii says:
OOC:
I know I need a cunning (Perception) roll, I just haven't gotten this system figured out yet though lol
No clue what to do at this point.
We need a disguise and sadly we are in a go go dancer's dressing room, this can only be hilarious if I just knew what to roll lol
OOC:
So, every roll you make is going to be against a difficulty set by your friendly GM (or grumpy GM, in my case). This is obviously easier to work out face to face, so what I've done in SW games on here in the past is have the players assume a 2P difficulty when making checks like these (and I can adjust as needed). So, for the big wookie to have a chance to find something like that, he would roll a Perception check.

Since Perception is based on Cunning you would take the largest of either your Cunning value, or the ranks in Perception. Lowhhrick has 0 rank in Perception, so you'd start with Cunning, which is 2, so two Green dice. You'd then change 1 Green die to a Yellow die for every rank you have in Perception - so none. (Higher number is Green dice, lower number is Green to Yellow - doesn't matter if Skill Rank or Characteristic Value is higher - the higher always supplies the initial number of Green dice).

The die pool for the roll would then be 2 Green and 2 Purple dice. You'd roll and we'd determine the outcome from there.

You can also have other characters assist you in your efforts. If we're in structured play (Combat rounds, for example) one player could use a Maneuver to assist another player and an extra Blue die would be added to the pool. If we're in open play (such as now) you can make a combined check where one character uses a high Characteristic while the other player provides the matching high ranks of a Skill.

Sorry, lots of words, I just hope I explained things clearly.
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