Game Play

load previous
Jul 9, 2021 2:02 pm
Quick on his pistol Pash wastes no time dropping the third member of Teemo's crew with a well placed blaster bolt.

The remaining thug is determined to cause some damage and rushes the wookie, swinging its weapon with all of its might. Lowhhrick is unable to deflect the blow which strikes him hard just above the hip.
OOC:
The base damage of the Gamorrean's weapon is 5, plus the two success of its attack roll gives us 7 damage. Fortunately for Lowhhrick his Soak value is 4, so only 3 Wound damage done!

VEX and/or Lowhhrick can act.

Round 1:
PC, PC,
Thugs,
PC, PC
szemely sent a note to szemely
Jul 9, 2021 3:16 pm
OOC:
I'll keep paying it forward. I'll give a blue dice to the next PC.
Last edited July 9, 2021 3:17 pm
Jul 9, 2021 6:02 pm
Lowhhrick takes the blow on his hip and returns the favor with a swing of his Vibro-Axe

Rolls

Vibro-Axe attack

3 Success

Total: 3 Success

Vibro-Axe

2 Failure, 1 Threat

Total: 2 Failure, 1 Threat

Jul 9, 2021 8:34 pm
The last of the Gamorreans is no match for Lowhhrick, whose ax slices easily through the tough hide of the thug.

Vorn rises slowly from his position behind the counter and takes in the scene.

"No wonder Trex picked you for his crew. Might need you to fight off the Imps that locked down his ship!"
OOC:
Vibro-Axe has a base damage of 7, with 1 total success -> 8. Thugs have a Soak of 3 BUT the Vibro-Axe has a "Pierce 2" quality, which means the first two point of Soak are ignored. 7 total damage, pig-thug is no more.

As this is the end of the encounter everyone can roll to reduce Strain. You can choose between a Simple (no Purple) Discipline or Cool check. Each success reduces your Strain by 1 - (A full night's rest will reduce Strain to 0).

EDIT: Actually roll TWICE to reduce stain - as the first action in the Cantina was an encounter as well.
Jul 10, 2021 8:03 am
OOC:
back to 0
Last edited July 10, 2021 8:04 am

Rolls

Cool for strain reduction

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

1st encounter

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Jul 10, 2021 11:50 am
OOC:
pash has no points in either skill...lol
Jul 10, 2021 3:35 pm
OOC:
@Squadfather44 - Yep, no points in the Skills BUT he does have points in the corresponding Characteristics!

SKILL CHARACTERSTIC ROLL
Cool - 0 Presence - 3 3 Green Dice
Discipline - 0 Will - 2 2 Green Dice


Since EVERY Skill check is based on a corresponding Characteristic, you'll always be able to roll at least one Green die for every type of check.

Pash can roll 3 Green dice for each encounter.
Jul 10, 2021 4:24 pm
Lowhhrick searches all the gamorreans thoroughly for weapons, stimpacks, credits or shields
OOC:
reduce strain
Last edited July 10, 2021 4:32 pm

Rolls

Discipline

4 Success, 1 Advantage

Total: 4 Success, 1 Advantage

Search - Perception

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Jul 10, 2021 4:55 pm
Other than 143 credits and a single Stim Pack, Lowhhrick's search turns up little of value.
OOC:
@Rizzoxiii- Your Discipline Check should be 1 Green and 1 Yellow.

SKILL CHARACTERSTIC ROLL
Discipline - 1 Will - 2 2 Green Dice -> 1 Green 1 Yellow


And you can make one roll for each encounter so far (2 total).
Jul 10, 2021 5:28 pm
OOC:
OK sorry

Rolls

Discipline

2 Advantage

Total: 2 Advantage

Discipline

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Jul 10, 2021 7:42 pm
OOC:
For Pash, just use the base stat. I don't have any points in those skills either.
Jul 10, 2021 8:20 pm
Rizzoxiii says:
OOC:
OK sorry
OOC:
No apologies needed. Beginners' game after all! :-)
Jul 10, 2021 8:38 pm
OOC:
I knew the blue was wrong as soon as I saw it lol, but I am confused on the amount of green die.

Discipline shows 2 Willpower / 1 Rank
Cool shows 2 Presence / 0 rank

yet they are both 1 green / 1 yellow?
Last edited July 10, 2021 8:38 pm
Jul 10, 2021 9:43 pm
Rizzoxiii says:
OOC:
I knew the blue was wrong as soon as I saw it lol, but I am confused on the amount of green die.

Discipline shows 2 Willpower / 1 Rank
Cool shows 2 Presence / 0 rank

yet they are both 1 green / 1 yellow?
OOC:
Larger number is the starting number of Green dice. (2 in both cases here). The lower number is the number of Green dice replaced with Yellow dice - This is referred to Upgrading the Skill check.
And it doesn't matter if the Characteristic or the Rank in Skill is larger, which ever is larger, that's the number of Green dice to start with and the lower number is the number of Green -> Yellow replacements.

So for your example:

Discipline (2 Will - 2 Green Dice) -> 1 Rank (1 Green to Yellow) = 1 Green 1Yellow
Cool (2 Presence - 2 Green Dice) -> 0 Rank (0 Green to Yellow) = 2 Green

(I just showed Discipline in the previous post as it was the better option for Lowhhrick. :-))
Green Dice have Advantages, Successes, and Blanks (It's a 6 sided die)
Yellow Dice have Advantages, Successes, Blanks, and Triumphs (It's a 12 sided die)
Jul 10, 2021 10:18 pm
[ooc]OK it is starting to sink in lol

I see now that you were referring to the g/y for Discipline and not for both

So a normal encounter would also have the 2 purple or more?[/b]
Last edited July 11, 2021 1:08 am
Jul 10, 2021 10:37 pm
OOC:
Strain rolls 1 & 2

Rolls

Strain reduction roll #1

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Strain reduction roll #2

4 Success

Total: 4 Success

Jul 10, 2021 10:44 pm
OOC:
It depends on the situation, but I’ve found that for PbP play that it moves things along quicker if a player can assume 2 Purple for a difficulty. We can always adjust as needed. Combat is usually pretty easy as the Difficulty is Range based - Melee 2P, Short 1P, Medium 2P, Long 3P, Extreme 4P.

Most non-combat check Difficulties against NPCs are based on the NPC’s Skill/Characteristics. So if Lowhhrick is trying to Deceive someone, the difficulty would correspond to that NPCs Vigilance Skill. (These are called Opposed Checks).

It takes a while to get into a natural flow when learning the system, but once it sticks, things move along pretty quickly. The first three or four sessions I ran for my local group were spent mostly on learning how the dice work. :-)
Jul 10, 2021 11:47 pm
OOC:
I like it so far. Once it clicked for me it's really easy to follow along.
Jul 11, 2021 3:29 pm
OOC:
So the team has the needed hypermatter reactor igniter, knows where the ship that needs it is located, and has heard Vorn mention something about having to deal with "the Imps that locked down his [Trex's] ship!"

VEX still has an opportunity to make a few rolls to reduce strain as well.
Jul 11, 2021 8:24 pm
OOC:
So the guy who's igniter we just took is the same ship we were originally heading for?
load next

You do not have permission to post in this thread.