Jul 8, 2021 3:55 pm
The sun, just rising on the horizon, throws a sparkling light over the fields around the Harpyie's Nest Inn, a small tavern whose only claim to fame is the small bakery attached to its back. It is neither in a particularly advantageous position nor is its food and drink good enough to draw a proper crowd here and do more than barely sustain itself.
Still, this is the tavern that the middle-aged half-orc merchant Mork has chosen as the starting point of his small caravan to the South-Eastern coast. For different reasons, each of you has decided to join this caravan, though you won't go all the way to the coast. In fact, your goal is a small village on the way, less than half the distance of the full trip.
A total of five carts have gathered, each drawn by beasts of burden, from oxen to donkeys to, in the case of Mork's own cart at the front, a pair of overgrown swine. Along with the merchants forming the main part of the procession, a group of others are coming along, a few families that need to journey the same way as the caravan, one or two shady figures that look like their primary motivation may be to get away from here, rather than towards some other place, some young journeymen most likely looking for employment in a city near the sea and a human woman in leather armor and her two allies, hired to protect the caravan.
As you arrive, either from inside the tavern if you already got here the previous day, or from the West, where this road meets with the larger highway connecting to the kingdom's capital up north, the final preparations are already underway. Mork, wearing a bright yellow garment and beads in all colors of the rainbow woven into his red hair, is running from person to person, asking questions, giving orders and sighing dramatically at any sign of difficulty or delay.
Still, this is the tavern that the middle-aged half-orc merchant Mork has chosen as the starting point of his small caravan to the South-Eastern coast. For different reasons, each of you has decided to join this caravan, though you won't go all the way to the coast. In fact, your goal is a small village on the way, less than half the distance of the full trip.
A total of five carts have gathered, each drawn by beasts of burden, from oxen to donkeys to, in the case of Mork's own cart at the front, a pair of overgrown swine. Along with the merchants forming the main part of the procession, a group of others are coming along, a few families that need to journey the same way as the caravan, one or two shady figures that look like their primary motivation may be to get away from here, rather than towards some other place, some young journeymen most likely looking for employment in a city near the sea and a human woman in leather armor and her two allies, hired to protect the caravan.
As you arrive, either from inside the tavern if you already got here the previous day, or from the West, where this road meets with the larger highway connecting to the kingdom's capital up north, the final preparations are already underway. Mork, wearing a bright yellow garment and beads in all colors of the rainbow woven into his red hair, is running from person to person, asking questions, giving orders and sighing dramatically at any sign of difficulty or delay.