The Dragon Hatchery
"But if you think we can take all three, let's do it."
"No, no magic tricks. But I may be able to hit all three of them with a few well placed spells once we get the prisoner out of the way."
Clarice holds up both hands hoping the prisoner will see. On her left hand she holds up three fingers, on the right she motions for the prisoner to come towards herself and Elceran.
"As soon as the prisoner breaks towards us."
She starts the countdown on her left hand, two fingers, one finger...
Rolls
Acrobatics - (1d20+5)
(15) + 5 = 20
Range: Self (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Rolls
Thunderwave Damage - (2d8)
(43) = 7
A fish of steel is seen from Langdedrosa's belt, but immediately dust and dirt is kicked into the air by a shockwave.
BOOOM!!!
The blast hits the half dragon directly in the face, and his hulking form blocks most of the blast from hitting the thugs. They are all pushed back, Langderosa's claws scratching the stone floor itself.
Langderosa: -7 HP
Thug #1: -4 HP
Thug #2: -4 HP
Your ears ring as the blast echoes again and again through the chamber. The dust settles, and the half dragon smiles. A single drop of blood falling from his nose. He recognizes faces from the duel at Greenest, he smiles, a toothy smile, and says
"You survived! I don't know wether to be disappointed or pleased. It's a mix of both I think."
Rolls
CON - save - half dragon - (1d20+4)
(7) + 4 = 11
CON - save - thug #1 - (1d20+3)
(17) + 3 = 20
CON - save - thug #2 - (1d20+3)
(15) + 3 = 18
Elceran's shoulder opens, red blood spraying through the air.
Rolls
Langderosa target: 1=Clarice 2=Elceran 3=Riardin - (1d3)
(2) = 2
Langderosa attack - great sword - (1d20+6)
(10) + 6 = 16
Langderosa damage - slashing - (2d6+4)
(24) + 4 = 10
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Rolls
Magic Missile - (3d4+3)
(232) + 3 = 10
Rolls
Quarterstaff to hit - (1d20+5)
(10) + 5 = 15
Quarterstaff damage - (1d8+3)
(5) + 3 = 8
Unarmed Strike to hit - (1d20+5)
(17) + 5 = 22
Unarmed Strike damage - (1d4+3)
(4) + 3 = 7
Flurry of Blows to hit - (1d20+5)
(11) + 5 = 16
Flurry of Blows damage - (1d4+3)
(4) + 3 = 7
Flurry of Blows to hit - (1d20+5)
(14) + 5 = 19
Flurry of Blows damage - (1d4+3)
(4) + 3 = 7
Constitution save - (1d20+2)
(5) + 2 = 7
Clarice:
magic missile: 3 hits -10HP
Elceran:
quarter staff: miss
unarmed strike: hit -7HP
flurry of blows: miss
flurry of blows: hit -7HP
Langdedrosa: -7-10-7-7= 31HP (bloodied)
He spins on you, eyes glowing with rage. For the briefest instant he smiles, before his jaws unlock and lightning bursts forth from his maw.
The room explodes with light, our heroes fall.
Only Elceran gets back up.
Clarice: -24HP
Elceran: -12HP
Riardin: -24HP
Rolls
Lightning damage - (4d10)
(6693) = 24
Elceran - DEX save (DC 13) - (1d20+5)
(2) + 5 = 7
Clarice - DEX save (DC 13) - (1d20+4)
(15) + 4 = 19
Riardin - DEX save (DC 13) - (1d20+5)
(1) + 5 = 6
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll