The Dragon Hatchery

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Dec 12, 2021 2:32 am
Clarice moves forward to keep watch while Riardin examines the stairs.
Dec 13, 2021 6:30 pm
OOC:
Just to make sure I understand: the stairs go down to the floor of the chamber from the ledge that we're walking on, and the key is on our side of the gate?
Dec 13, 2021 10:22 pm
Yes. You are on the ledge, and the stairs go down. The key is a the top, near you. The locked gate is at the bottom of the stairs
Dec 13, 2021 11:59 pm
Looks suspiciously at the key.

"I'm not used to the key being on my side of the lock... Everyone still want to go forward?"
Last edited December 13, 2021 11:59 pm
Dec 14, 2021 1:15 am
"Think of it as a gift." Clarice quips.

"Or possibly a trap. Either way, we need to keep moving. Just be careful, maybe use something other than your hand to grab the key."
Dec 14, 2021 1:50 am
"Yea, I'm curious as to what is meant to be kept IN. Clarice, can't you some magic things to take the key?"
Dec 14, 2021 4:20 am
His reaching fingers pause at the word "trap"....

"...Magic sounds reasonable..."
Dec 14, 2021 10:15 am
"I can put the key to sleep or destroy it. Unfortunately I have no means to retrieve it."
Dec 14, 2021 3:31 pm
With a small nod, Riardin knocks the key off the ring with the spearhead and (assuming nothing exciting happens) picks it up...
Dec 16, 2021 2:42 pm
https://lh3.googleusercontent.com/proxy/tcrJKKxXYwipNumj1Fe8D4WiMJP4ncHtJzveVuoUwYn0I5wbuQXM509_E17UjfzGG2NYWF7zvFDr8XNeTrT7WyeFA6QUdXm-Ydm7yja4YTyF

the key rattles as it's knocked off the peg, it falls to the ground gleaming in the dim light. On impact, it makes a clanging sound, then comes to a rest.

Rolls

Riardin - stealth - (1d20+5)

(7) + 5 = 12

Dec 17, 2021 2:43 pm
"Just a key then, by the looks of it." Clarice says with a shrug of her shoulders.

"Let's keep moving."
Dec 17, 2021 4:13 pm
Walking down the stairs with the key, Riardin inspects the lock before inserting it...
OOC:
Would it be perception to check for traps?
Dec 17, 2021 4:28 pm
OOC:
go for it
Dec 17, 2021 4:45 pm
Riardin gives the lock a good check for anything suspicious before inserting the key and opening it up (assuming nothing is found)...

Rolls

Perception: - (1d20+4)

(4) + 4 = 8

Dec 17, 2021 5:36 pm
OOC:
As a note PwoT is still active.
Dec 17, 2021 6:17 pm
SchadDad says:
OOC:
As a note PwoT is still active.
OOC:
Regarding me knocking the key off the hook and making a big noise? ;) Too bad it doesn't help with perception checks!
Last edited December 17, 2021 6:17 pm
Dec 17, 2021 6:51 pm
OOC:
good point about the key noise. I forgot about the PWOT. But it didn't matter.... I say too much.
Dec 17, 2021 7:00 pm
Riardin moves to the bottom of the staircase cage/tunnel. He takes a long look around, but all seems still. The key slides easily into the lock and turns quietly, leaving the gate hanging slightly open.....
Dec 18, 2021 8:07 pm
Riardin pushes the gate open further and steps through, taking a look around.

"I think we should lock the gate behind us, and hold onto the key. No cultist surprises from behind, or anything getting out from down here without us knowing about it...
Dec 18, 2021 9:15 pm
"Let's just hope we aren't the ones that need to get out in a hurry." Ecleran remarks as he steps through the gate.
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