Character Creation

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Sep 23, 2021 7:51 pm
This is also an introductory game for people to check out the system. Don't feel the need to min/max your character. Just make something you think is interesting and would make for a good story.

I'm also okay with adjusting character sheets once play has begun if you don't feel like things are working like you expected
Sep 23, 2021 9:29 pm
SchadDad says:
Ganesh says:
So my plan, unless it gets derailed for some reason, is to play an Exalt based on Thoth, God of Knowledge. So he will be mostly a thinker, not a combat monster.
It's recommended that ANY solar learns some sort of combat. I'm not sure how familiar everyone is with the setting of Exalted, but outside of the Dragon-Blooded any other exalt is considered Anathema. They are hunted and exterminated by the Dragon-Blooded.

Except the Sidereals, they cheated and wrote themselves out of history.
Yah.. I'm not sure what skills are going to be tested in this scenario, but I gave myself Close Combat 3 and War 3, since I have such vast knowledge I have read (and assimilated) many treatises on combat. I really don't think I can justify my 4 or 5 in them. I also possess an Artifact, although I envision that as something not Combat related. Something like an Ancient Tome of vast knowledge, or perhaps a Spyglass, that sort of thing. Or maybe something with dual-use in and out of combat. I really don't know how artifacts work, but I'll be reading the entire PDF tonight.. LOL

Oh.. the other option I was thinking of was that through my amazing research abilities I was able to determine the location of an artifact, which is why I have it, so it could be anything.
Last edited September 23, 2021 10:04 pm
Sep 23, 2021 10:43 pm
I am bringing a very combat heavy dawn caste with a small army. Whose intention is the reunite creation under the Solar banner and restore the First Age.
Sep 24, 2021 12:16 am
Do I *need* a combat Charm?
Of course, I have no idea how combat would really work so it is hard to know the usefulness or effect of the Charms, but since we only have 4, I wanted to put them all towards my theme.

I'm currently looking at:

[Sagacity] Execllency
Ambush Sensing Premonition
Crafty Observation Method
Strange Tongue Understanding
Truth-Rendering Gaze

But could maybe substitute Ambush Sensing for Empowering Justice Redirection or Excellent Strike

I'm also likely to change my Merits now that I have looked at the section on Hearthstones and Artifacts, but will probably need a lot of guidance there.
Last edited September 24, 2021 12:17 am
Sep 24, 2021 12:29 am
You don't need them per say. But at least 1 can be helpful. But as Domo said, this version has other methods of non combat participation
Sep 24, 2021 12:51 am
And despite being Sagacity-based, I didn't take sorcery or medicine.
Sep 24, 2021 1:04 am
You definitely don't need one. This game is not D&D. It is designed to allow completely viable non-combat builds. If you find yourself in an unavoidable combat, you just may need to be a little clever rather than just relying on overwhelming force.
Sep 24, 2021 1:15 am
Great, because there are definitely other things I wanted to take. I'm not sure what "type" of adventure this will be, but I am kinda building towards "investigation" as my strong suit. SchadDad can handle the offense/defense :)
Sep 24, 2021 1:32 am
This may help:

The plot will center around an invasion of Fair Folk in your city. Determining the source and nature of the threat will be an element of the plot and depending on how you approach things, I could see this having a political element.
Sep 24, 2021 1:49 am
Ganesh sent a note to WarDomo
Last edited September 24, 2021 1:50 am
Sep 24, 2021 11:43 am
WarDomo sent a note to WarDomo,Ganesh
Sep 24, 2021 6:03 pm
Ganesh sent a note to WarDomo
Sep 24, 2021 9:02 pm
Ok, so I think I'm settled for a Dragon-Blooded character (I think that might lead to some interesting development with Xari's ambitions). Waiting to see if gnome_chomsky is interesting by my proposition, but otherwise I already have the concept pretty much set.
Just one question, however: would you say that an Air Dragon blooded would better fit a Ranged combat character than a Water one ?
Sep 24, 2021 9:06 pm
WarDomo sent a note to Ganesh
Sep 24, 2021 9:14 pm
Rattila says:
would you say that an Air Dragon blooded would better fit a Ranged combat character than a Water one ?
I don't think either is a bad choice. There's nothing in particular that would make one or the other that much better at attacking with ranged combat. Air Aspects have an anima effect which helps defend against ranged attacks and they can leap an extra range band to get distance. Air Dragon Martial Arts Style works with thrown weapons, but you don't have to be an Air Aspect to learn Air Dragon Style.

So I guess I'd lean towards Air Aspect.
Sep 24, 2021 9:35 pm
Alright, thanks for the answer ! I think I have enough to at least start a sheet there. I'll try to have it finished by Tuesday, if that's fine for you !
Sep 24, 2021 11:01 pm
Not a problem. Let me know if you have any other questions
Sep 25, 2021 12:09 am
OK.. Don't know why I kept posting in notes.

So I'm pretty settled on most everything.

Rearranged my Abilities a little

Charms will be:
(Awareness) Excellency
Crafty Observation Method
Jade Leaves a Trail
Judge’s Ear Technique
Excellent Strike

I will have Hearthstone 5, and Artifact 3, and Follower 1
The Manse will be a library/tower - details still to be worked out
Artifact is some sort of Wrackstaff - details to be worked out

One idea I had for the tower is a "Clockwork Tower" which is a giant mechanism that can shift and rearrange its configuration both inside and out according to the whim of the holder of the Hearthstone.
Last edited September 25, 2021 12:12 am
Sep 25, 2021 12:28 am
Manse owners typically attune to them so they have a magical connection. Clockwork tower sounds dope.
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