The Great Curse

Sep 22, 2021 10:58 pm
Heroic acts and magnificent deeds echo throughout Creation, but the Exalted cannot escape the price of power. Curses spat by dying divine monsters in the final moments of Creation’s liberation touch the lives of all Exalted, drawing forth their worst natures during times of emotional turmoil and personal strife. Its very existence and nature unknown, but the Great Curse binds the Exalted all the same.

The Great Curse both serves as a connection to the Exalted’s origin as warriors in the ancient war against cosmically terrible foes, and as a constant reminder of the potential disaster for power let astray. Perhaps the Chosen overcome future calamity, but they will not do so unmarked by the strain of their power.

Rules
In Exalted Essence, certain inciting events cause Exalted characters to express the Great Curse: a stressful or traumatic moment leads to an explosion of distorted and warped behavior by the character.

When an inciting event occurs for a character, the Storyteller, that character’s player, or another player at the table can suggest that the Great Curse express itself for the affected character.

Incitement
All characters possess the following conditions to incite the Great Curse:
• A character acts against a Major Intimacy.
• A character acts against their Major Virtue.

Each Exalt type in this section lists additional incitement triggers, and whether they’re predetermined or defined by the player. When one or more of the applicable incitement conditions occur, while the Storyteller or other players may suggest an event is an appropriate incitement condition, it’s ultimately up the character’s player. If they do, then their character manifests the Great Curse.

Great Curse Manifestation
Great Curse manifestations exist for each Exalted type. Manifesting the Great Curse doesn’t involve the player losing control of their character, but often involves playing an exaggerated form of the character’s personality, flaws, and even virtues, as the curse heightens factors that are already present within in the character. Most such expressions of the Great Curse last either a Scene or until the end of the current Session, with certain circumstances causing them to end prematurely.

When a player decides the Great Curse manifests, the Storyteller and player should decide on the appropriate curse manifestation for that moment. This is a choice made each time the curse manifests, and will be different from occasion to occasion. Each Exalt type lists several potential manifestations, but players and Storytellers should feel free to create additional manifestations appropriate to characters and circumstances.

The excesses and extremity caused by the Great Curse can be dramatic and interesting to play out, but this isn’t an excuse to ruin other players’ time at the table. If everyone at the table enjoys the experience, it qualifies as a personal milestone for advancement purposes.

While the Great Curse affects a character, attempts to challenge their behavior with the Social Influence system count as if they were opposing both a Major Virtue and a Major Intimacy. Most Great Curse manifestations mark a duration for how long the manifestation will remain, as well as providing conditions under which it will end prematurely.
[ +- ] Abyssals
[ +- ] Alchemicals
[ +- ] Dragon-Blooded
[ +- ] Getimians
[ +- ] Infernals
[ +- ] Liminals
[ +- ] Lunars
[ +- ] Sidereals
[ +- ] Solars

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