Snake's Demise.
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Rolls
Resilience: 60% - (1d100)
(36) = 36
Rolls
Secret Roll - (1d100, 1d6+1-1d4)
1d100 : (11) = 11
1d6+1-1d4 : (5) - (2) + 1 = 4
Rolls
Ranged: 55 - (1d100)
(56) = 56
Second round of combat.
Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Peli: 14
Goblin: 14
Thallan: 13
Daglin: 12
Wildlings: 12
Combat Map Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)
Rolls
Secret Roll - (1d100, 1d8+1)
1d100 : (61) = 61
1d8+1 : (1) + 1 = 2
Secret Roll - (1d100, 1d8+1)
1d100 : (79) = 79
1d8+1 : (1) + 1 = 2
The two front most hounds continue moving in, each beginning an assault on the wildlings in the passage. Biting and tearing, they begin foaming at the mouth from overstimulation and exertion. It won't be long before they are worked into a frenzy even Baelrick won't be able to halt.
Can't seem to edit the map on my phone, I can do so a little later.
Rolls
Hound 1 - Bite: 45% - (1d100)
(65) = 65
Hound 2 - Bite: 45% - (1d100)
(26) = 26
Hound 2 - Bite Damage - (1d6)
(3) = 3
Nature Lore: 53% - (1d100)
(82) = 82
Also, please give me that Nature Lore check and roll damage for that successful attack.
Tyr is up next!
Rolls
Secret Roll - (1d100)
(30) = 30
Rolls
Ranged Combat: 84% - (1d100)
(97) = 97
Peli's up!
Hmm, two missed attacks... The goblin will continue attacking what he's perceived to be the leader of this band: Baelrick.
And another missed attack... Thallan is up next!
Rolls
Peli's attack: 78% - (1d100, 1d8-1d4)
1d100 : (85) = 85
1d8-1d4 : (4) - (4) = 0
Bean's attack: 40% - (1d100, 1d6)
1d100 : (94) = 94
1d6 : (2) = 2
Goblin attack on Baelrick: 45% - (1d100, 1d6+1-1d4)
1d100 : (83) = 83
1d6+1-1d4 : (1) - (3) + 1 = -1