Thallan is up next!
Snake's Demise.
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Thallan is up next!
Rolls
Close: 48 - (1d100)
(7) = 7
Damage - (1d8)
(4) = 4
Daglin is up next!
Rolls
Ax strike: 45% - (1d100)
(72) = 72
Ax damage - (1d8)
(8) = 8
As Baelrick is hit for 5 points of damage, Gragor and the hounds now act. Gragor turns on the goblin, and his hounds continue to attempt to take down the other female orc (if they bring her down quickly, the remaining will move on the the berserking wildling)... Gragor manages to easily bring the goblin down while hounds fail to connect any attack on the orc (that's one lucky orc!).
Rolls
Berserker Fury Wildling on Peli: 74% - (1d100, 1d8+1)
1d100 : (79) = 79
1d8+1 : (6) + 1 = 7
Wildling on Baelrick: 37% - (1d100, 1d8+1)
1d100 : (31) = 31
1d8+1 : (4) + 1 = 5
Attempt at Berserker Fury: 33% - (1d100)
(66) = 66
Gragor attack on goblin: 50% - (1d100, 1d8)
1d100 : (25) = 25
1d8 : (3) = 3
Hounds: 45% - (1d100, 1d6, 1d100, 1d6, 1d100, 1d6)
1d100 : (48) = 48
1d6 : (1) = 1
1d100 : (75) = 75
1d6 : (6) = 6
1d100 : (81) = 81
1d6 : (3) = 3
Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblin: 14
Peli: 14
Orc: 13
Thallan: 13
Daglin: 12
Wildling: 12
Gargor: 10
Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)
Conditions:
Bean is shaken (-25% to all skill checks) for 9 rounds.
Baelrick is shaken (-25% to all skill checks) for 6 rounds.
The female wildling nearest to Peli is currently under the effect of berserker rage (auto-success Resilience checks, double % of close combat skill, cannot parry/dodge or cast spells) for 10 mins. or until end of combat. (-1 round duration)
Rolls
Close Combat: 54% - (1d100)
(22) = 22
Damage - (1d8+4)
(6) + 4 = 10
Rolls
Ranged Combat: 84% - (1d100)
(93) = 93
Damage - (1d8)
(1) = 1
The goblins are up next. The female goblin nearby will still attempt to attack Bean while the two goblins at the back will move into position to throw their spears at Baelrick and Gragor who seems rather dangerous... All of those attacks miss, meanings those goblins cannot dodge this round (horde rules).
Peli is up next!
Rolls
Wildling Dodge: 54% - (1d100)
(34) = 34
Goblin on Bean: 45% - (1d100, 1d6+1-1d4)
1d100 : (68) = 68
1d6+1-1d4 : (3) - (1) + 1 = 3
Goblin on Baelrick: 58% - (1d100, 1d6-1d4)
1d100 : (62) = 62
1d6-1d4 : (2) - (2) = 0
Goblin on Gragor: 58% - (1d100, 1d6-1d4)
1d100 : (95) = 95
1d6-1d4 : (4) - (2) = 2
Edit: lol, what damage.
Rolls
Scimitar - Close Combat: 78% - (1d100)
(25) = 25
Scimitar - Damage - (1d8-1)
(1) - 1 = 0
Bean - Bite - Combat: 15% - (1d100)
(64) = 64
Bean - Bite - Damage - (1d6)
(6) = 6
That was a miss, so Thallan is up next.
Rolls
Orc attack: 33% - (1d100, 1d8)
1d100 : (92) = 92
1d8 : (1) = 1
Rolls
Close: 48% - (1d100)
(64) = 64
Rolls
Ax strike: 45% - (1d100)
(50) = 50
Ax damage - (1d8)
(4) = 4
Both are hit! Peli for 6 damage, Gragor for 6 damage. Both can attempt to dodge/parry.
Ooh, that's a failure for Gragor...
Rolls
Wildling attack on Peli: 74% - (1d100, 1d8+1)
1d100 : (60) = 60
1d8+1 : (4) + 1 = 5
Wildling attack on Gragor: 36% - (1d100, 1d8+1)
1d100 : (31) = 31
1d8+1 : (5) + 1 = 6
Gragor Parry: 50% - (1d100)
(67) = 67
Is the damage 5 or 6 for Peli (your roll says 5)? Since 6 is also a major wound for her, and I'm going to use a fate point to negate this if it's 6.
(Wow, 0 damage attack was so not worth it. :'D)
Gragor and the hounds are next. First, the hounds will try to take down that orc (switching to the raging wildling if too many hit). Then Gragor will attack the wildling which attacked him.
Fourth round of combat.
Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblin: 14
Peli: 14
Orc: 13
Thallan: 13
Daglin: 12
Wildling: 12
Gargor: 10
Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)
Conditions:
Bean is shaken (-25% to all skill checks) for 8 rounds.
Baelrick is shaken (-25% to all skill checks) for 5 rounds.
The female wildling nearest to Peli is currently under the effect of berserker rage (auto-success Resilience checks, double % of close combat skill, cannot parry/dodge or cast spells) for 10 mins. or until end of combat. (-2 rounds duration)
Rolls
Hound attacks: 45% - (1d100, 1d6, 1d100, 1d6, 1d100, 1d6)
1d100 : (94) = 94
1d6 : (3) = 3
1d100 : (84) = 84
1d6 : (4) = 4
1d100 : (10) = 10
1d6 : (2) = 2
Gragor attack: 50% - (1d100, 1d8)
1d100 : (12) = 12
1d8 : (1) = 1
Rolls
Close Combat: 54% - (1d100)
(32) = 32
Quarterstaff - (1d8+4)
(3) + 4 = 7
Tyr is up next!
Rolls
Widling dodge: 54% - (1d100)
(51) = 51