Snake's Demise.

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May 10, 2022 6:02 pm
The small halfling town of Alhereth is nestled near the Arasgar Mountains foothills. Like many halfling small towns, it is a very inviting place which welcomes many non-halflings. As such, you all find yourself here for one reason and another. some of you were born here, some of you moved here later, and some of you are merely passing through...

https://i.imgur.com/lsDJggf.jpg

Recently though, Alhereth is troubled. Some of the locals have gone missing, chief among them Janos, the resident hedge wizard who was probably the first, and has been missing for 3 weeks now. In addition, it is rumoured that goblinoids have been spotted hear the old cursed ruins of old Snake's Demise. Some wonder if the two events are not somehow linked.

There has been no ads posted, no rewards offered, but everyone knows something must be done. Perhaps this is an opportunity for you to step up and do what is right...
May 10, 2022 6:52 pm
Thallan has arrived in Alhereth and is disturbed to hear that people are missing. Something must be done. He decides to find the Elders and see if anything can be done. He decides he will offer his skills as a woodsman and a warrior too.

Filled with purpose, he sets out for the local Tavern to gather information and perhaps rouse a few volunteers as well.
Last edited May 10, 2022 6:53 pm
May 10, 2022 7:14 pm
A blacksmith of the nearby Arasgard mountains, Daglin is in town in Alhereth to sell his production as he usually does a few times a year. Only this time around, he hears a lot about people disappearing while he stays in the market. Intrigued, he decides to ask a few more questions to customers and passers by to learn about who exactly disappeared, and in what circumstances.
May 10, 2022 7:30 pm
As Thallan enters the tavern, one of the more noticeable patrons is a large man, belly unbound by an inadequate shirt, with a mess of flame-red hair and beard. He sloppily hoists a stein of what seems to be ale, laughing along with a nearly-equally portly halfling. "...and that's when the dwarf says, 'I'm not talking about the mule, I'm talking about my mother!'" The halfling roars in laughter with the man, but the other patrons seem to roll their eyes. Who knows how long he had been there?

Baelrick had come to town recently, another trip to another village to another so-called wizard. It had been far too long since he had discovered anything new of sorcery, and the missing Janos made for another round of disappointment. Thankfully, the tavern made up for the circumstances. But without a reason to stay, he would likely be back on the road sniffing out another practitioner of the arts. And then the elf walked in...
May 11, 2022 12:12 am
Thallan walks into the Tavern. He sees the exceptionally large man. He laughs and smiles, "Are you entertaining or just in your cups? Name's Thallan," he holds his hand out to shake the man's hand in greeting.
"An Ale for me and the Bard here!" he says as he sits at the table.
"I'd love to hear another quip if you've any more left in you. Just came from a stint in the woodlands and a few ales and some good cheer is due I reckon."
May 11, 2022 1:18 am
The man rises from the table revealing his true height, remembering only too late that he has to duck in this play. Halfling construction, true to the little-folk themselves, tried to be accommodating; it was different, however, to be prepared for a man like this.

He extends a meaty hand to the elf, engulfing the fingers of the fairer folk without squeezing too hard. "Baelrick. Some folks call me Tawdry, but only because I let them. Well met, elf! It seems your folk are as generous as they say! Well, not me..." He winks at Thallan before returning to his seat.

"I'm sure I could scare up some words in jest. Let's see here... Ah ha!

Tis true: an elf's years are as long as his ears
But his heart is as small as his nose.
For a dwarf with a flagon, when confronting a dragon
Is worth more than an elf with his bow
."


Once again, the man erupts in laughter at his dirty, along with the halfling... and once again the rest of the tavern lets out a sigh. By the look on his face, he doesn't seem to harbor any actual ill-will towards Thallan or his kin.
OOC:
Credits: the internet. I didn't write one word of that ditty.
May 11, 2022 2:32 am
"Ha! Good one. Haven't heard that one before. But before we get too far into the night, I have heard some disturbing news. It has been said that some of the good folk here have gone missing. And not just for a few days, it seems weeks now since they've been gone, and it's still happening. These halflings have their pride, so I imagine they've not mentioned it till now that it seems serious.

"I'm going to look into what can be done about it. Nobody deserves to have their loved ones carted off by goblins or worse. Have you heard anything about it?" says the elf as he takes a long pull of his ale. "Ahhh...that's some good sh...shstuff! yep, Halfling ale. Can't beat it with a stick!"
May 11, 2022 6:10 pm
Baelrick leans forward across the table, suddenly appearing serious and almost sober. "I, too, have heard of missing folks, though I only came to speak with the local magicker. Janos has gone missing, and I would find him for purposes of my own. But what can the two of us alone do against goblins, which appear only en masse?"
May 11, 2022 7:34 pm
OOC:
While I'm waiting for FlyingSucculent to post, I'll handle some rumours you might have heard...
kalajel sent a note to kwll
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May 12, 2022 10:03 pm
Before Thallan can reply to his new acquaintance, the door of the tavern is unceremoniously kicked open and a halfling woman with ruffled strawberry blonde hair - which seems to be partially painted in brick red, unless it's a trick of the light, - appears on the threshold. She is dressed in a striped linen shirt and brown breeches, has a heavy-looking backpack on her back and a scimitar strapped to her belt, and looks overly excited. There is a small grey dog weaving around her legs and watching the gathered folk suspiciously.

"Who here wants to go and explore some cursed ruins with me?!" Her voice is way too full of enthusiasm for someone interrupting a perfectly serene day in a local tavern, and whichever locals are present in the room all sigh, heavier than they did at Baelrick's jokes.

As always in her travels, Peli has been drawn to Alhereth by the rumors of danger and potential adventure, gleefully disregarding the first and eager to get to the latter. Even in two days since her arrival, the common populace has already become acquainted with her loud voice and exuberant manner, and many a citizen has been pestered by her questions about Snake's Demise - usually to no avail, as Peli Wheatstalk simply was too intimidating for her own kin.

When there is no immediate answer, the halfling's eyes wander around the tavern and stop on Thallan and Baelrick. She practically glows upon seeing them, beelining for their table immediately. "Hi! Hello! Haven't seen you around before!" She is a bit too short even for a halfling and has to look at them from below, but doesn't seem to have any problem with that. "I'm Peli! Are you two adventurers? Are you here for the ruins?!" She stretches the last word into a dramatic, but somehow still loud whisper.
Last edited May 12, 2022 10:06 pm
May 12, 2022 10:35 pm
kalajel sent a note to FlyingSucculent
May 13, 2022 2:04 am
"It seems you have us at a loss. I was just about to share a limerick with my enourmous friend here. Have a seat and take a listen, then I will share my limerick.

Catriona, a pretty young lass
Had a truly magnificent ass.
Not rounded and pink
As you possibly think
It was grey, had long ears, and ate grass.
May 13, 2022 4:26 am
The ale must be going to Baelrick's head, this halfling acted unlike any of the other little folk he had met! The energy in this one was electric, and even Baelrick suddenly felt dull compared to her.

"It would seem we are of the same mind, little one! The elf and I were just having words of seeking out the ruins for the missing townsfolk. But that would best wait until the morning, as I am not nearly sober enough to fight even a single goblin! No, instead I will share this last jest before retiring to a tiny bed.

A halfling once came through the door,
Who in the tavern caused quite an uproar,
The mayor's wife he did grope,
And the whole counsel said nope,
Someone please get this Proudfoot a whore!"
May 13, 2022 5:14 am
Peli listens to their poetry with interest, but soon starts tapping her foot impatiently, clearly more concerned about the ruins than playful jabs and dirty songs. She does perk up when the red-bearded man mentions their plans though, and leans against the table to stare at him in excitement. "So you *are* going to the ruins! Fantastic!" She claps her hands. "May I come with you?! It's really inconvenient to climb some walls in these places, I tell you! But you can throw me if needed! You look strong." She turns to eye the elf. "And you're tall."

She whistles, and her terrier comes running. The halfling bends to pull something from beneath his collar and hand over to Baelrick. It's a crudely drawn map, a path leading to a cross somewhere near the town. "I camp here! Come and find me once you're moving out, will you? I can even make you breakfast - can't travel on empty stomachs. Hey, elf-friend, do you eat meat? Or do you prefer vegetables? Ah, I'll do both!" She seems to have already decided that both of them are coming with her despite Thallan's words - and despite not even knowing their names. "Come at dawn, I'll wait for you two!"

With that said, note passed and new companions acquired, Peli straight up turns and marches out of the tavern and onto the streets. She needs more people for better halfling-throwing. And probably something to keep her eyes open wide at Snake's Demise... Oooh, something spicy! Or some mint? Maybe neetle - no one can sleep with that rash all over oneselves...
Last edited May 13, 2022 5:16 am
May 13, 2022 9:15 am
Daglin hears about a disappeared dwarf merchant, doing business with elves. Both pieces of information trigger his curiosity. He goes after the person he heard talk about it and tries to know more: "Hey there, you say elves are coming this way? Do you know where they are? And have you heard the name of the dwarf kin who disappeared?" he asks, curious.
May 13, 2022 12:49 pm
The halfling you just asked scratches his head... "Sorry, don't really know much about the details. Just some acquaintance of mine spotted the patrols asking in towns somewhere between the between the Laerad Forest and the Elerad. That was a little while ago, so they could get here tomorrow, or they could get here next ten-day, who knows... All I know of those elves are starting to gather up provisions. Something about a war them and you folks started a long time ago. Not really halfling business all that..."
May 17, 2022 8:05 pm
The morning comes far too soon, and the light peeking through the window brings with it pain. Baelrick winces at the sunshine that robs him of energy and instills a pounding headache within him. He grumbles as he rises, searching for some water to splash on his face as well as drink. Stumbling out into the hall, seemingly does everything in his power to worsen the headache by managing to hit his head several times along the way. Eventually, he makes his way out into the day with a hunk of bread and some hard cheese. Remembering (somewhat) the map that the halfling had shown the night before, Baelrick begins working his way in that direction. First, though, he stops at the stables to collect his stubborn mule and cart. Why walk when he can ride?
May 18, 2022 2:41 am
"Ho Baelric, decided to sleep in today?" says Thallan as he walks over. "Room for one more? I would think there are better chances with two than a lone traveler, what with folks missing and such..."
May 18, 2022 3:10 am
Hrp! "Of course, my frail friend. Let us walk together. I could use someone to guide the mule. Perhaps I will have retrieved the dagger from my skull by the time we reach that particularly chipper one..."
Last edited May 18, 2022 3:11 am
May 18, 2022 3:30 am
OOC:
Okay, we'll slow down a bit, let kwll catch up...
May 18, 2022 7:33 am
Daglin scratches his head at the halfling answer. A war between his people and the elves would certainly not be good news, especially for business. "Where do you think I could know more? The tavern?" He asks and answers himself at the same time.
May 18, 2022 2:11 pm
@ Daglin: The halfling nods his head. "Oh yeah, sure, the tavern would be a good place. All sorts of folks hang there. But do keep in mind alcohol is involved, so any rumors you might hear there will probably be exaggerated...". He then looks at the sun hanging low in the sky. "It's starting to get late, you might also want to get a room at the inn."
May 20, 2022 10:01 am
Still puzzled, but determined to find answers, Daglin packs up his gear and puts it on his mule, then heads to the tavern.
May 20, 2022 12:53 pm
You arrive at the tavern just as a young and determined halfling woman, accompanied by a small dog, exits the place...
OOC:
Cue for Peli and Daglin to be introduced to each other, afterward, we'll be able to fast-forward a bit to catch up to Baelrick and Thallan...
May 21, 2022 2:45 pm
"Hey there!" hails Daglin, maybe a little roughly. "I have a few questions, if you don't mind me asking. Would you know about the whereabouts of elves in the region, by any chance?"
May 25, 2022 5:06 am
OOC:
Sorry this took a while!
Peli skids to an abrupt stop as she is hailed by a dwarf approaching the tavern, her thoughts of buying herbs and spices rapidly refocusing on a new potential companion - because who else would be calling after her if not someone she could recruit for her plans of ruin exploration and breakfasting out in nature? Her eyes light up with delight as the halfling dashes up to Daglin and enthusiastically offers him her hand; her terrier Bean runs after her and sniffs suspiciously at the dwarf's mule.

"I don't mind at all, ask away! Not that I know anything about elves, as I practically just arrived the day before yesterday, but I'm sure I can find out something? Oh, oh, you know, there is an elf in this right here tavern right now! Well, maybe not right now, I think they were planning to go to sleep, but listen, they are coming with me to investigate that weird local ruin with a sleeping curse tomorrow, so you can join us and ask him about the elf things!" She manages to say all of that in one breath; it is genuinely impressive. "Also, I'm Peli!"

She pauses and taps her chin with her finger thoughtfully, then points towards somewhere behind Danglin's back. "I don't have another map, but I'm camping behind over there, near a vegetable garden! Come visit me at dawn and you should run into the elf too. I'll make you a pie!" She claps her hands in delight, clearly already planning a feast for folk she barely knows; halfling hospitality is a force of nature.
Last edited May 25, 2022 5:07 am
May 25, 2022 9:33 am
Daglin scratches his head, not sure what to make of what he just heard. "Well, if there is an elf inside, I guess I'd better ask him directly?" he answers, puzzled, before entering the inn.
May 26, 2022 4:59 pm
Artur supposed he shouldn’t have been surprised that his family would kick him out of the house on the day he came of age.

House Yorgish was a storied and ancient noble house, so it stood to reason that its patriarch, Franschish Third of his Name, would be especially concerned with maintaining the honor and prestige of his family. Unfortunately, his son Artur’s concern for the common folk of their domain combined with his stubbornness threatened their house’s standing. After all, when fellow nobility came to visit, they should be treated with respect no matter what. And Artur always had an issue with that when they acted in a manner that he felt was unjust.

That was the explanation given along with the notice that he would be disinherited to Artur on his 18th birthday. Artur remembered it well, but not as well the moment that had preceded that warning. Artur was going to the privy when he heard muffled sobs coming from one of the manor’s spare bedrooms. Opening the door to investigate, he had seen the head of a visiting Elven noble house violating one of the serving girls. Enraged, he had savagely beaten the Elf and had to be restrained from doing any further harm to him.

Thus, after 6 months of wandering nowhere in particular, Artur found himself in Alhereth. He was finally starting to run low on food and so figured now would be the time for him to find work. He approached the tavern, figuring that it would be as good a place as any to find work.
May 26, 2022 5:37 pm
kalajel sent a note to Unacceptableusername
As you Arthur arrives in town later in the evening, he notices the strange scene of an hyperactive halfling woman discussing her plan to explore some ruins to a dwarf merchant. Seems she's recruiting and has a camp nearby...
May 26, 2022 6:26 pm
OOC:
Thanks for the heads up. If in the future I get close to the edge of what's acceptable, feel free to tell me to pull it back
Deciding to try his luck, Artur approached the Halfling and Dwarf. "If you are looking for adventurers, I'd like to throw my hat into the ring. It would be nice to travel with company for once. I have some combat experience already, and have been on the road for a while.
May 26, 2022 6:50 pm
"What's this nonesense about adventuring?" thinks Daglin to himself. "Are all these people mad or what?"

"Hum!" answers the dwarf to the man in arms he doesn't know at all. "Well, I was going into the tavern anyway. It's as good a way as another to find company..." Then he enters at a resolute pace.
May 26, 2022 11:53 pm
Peli's attention shifts to the human. "Hello-hello! And yes, I am looking for folks willing to join my expedition!" She happily offers him a handshake, stretching her arm to be able to reach his level. The man is almost thrice her height; which is certainly an indication of good halfling-throwing potential. "There is a mysterious ruin nearby, apparently causing disappearances and the like! A creepy sleeping spell, aggressive animals! I was planning to go there and see what fascinating things hide inside, but I can't climb very well so I needed some company. I already recruited a duo of an elf and a man - great singing voices, these two, - and this here dwarf, but the more the merrier!"

She takes a deep breath, clearly planning to continue her five-words-a-second monologue, but suddenly stops, her eyes lighting up. "Wait, I need to buy more supplies for pies! And cookies! If there are going to be five of us, we can't possibly only have a simple breakfast! Right, Bean?" The halfling directs last question towards a tiny dog at her heel. The dog barks in agreement. "Right! I need to go shopping before the night comes.... Hey, wanna come with?" She looks up at Artur. "Also, my name's Peli!"
Last edited May 26, 2022 11:54 pm
May 28, 2022 2:13 am
Artur receives the handshake somewhat awkwardly, as he is unsure of whether it is appropriate to bend down to a Halfling's level when greeting them or not. He eventually decides on bending his knees just enough to argue for either side's possibility should he need to. When she asks him if he wants to join her for shopping, Artur says "Certainly. Although depending on how far away the ruin is and how much gold we have, it may be wiser to buy items for a simpler breakfast. Then again, it certainly would be nice to eat good food in good company again." After thinking for a moment, Artur also says, I'd also keep an eye on the Elf. In my experience they can be rather unkind to the shorter-lived races."
Jun 1, 2022 4:34 pm
Inside the tavern, Daglin can find an elf sitting at a table alongside a particularly large (in both height and width) human. The latter seems to be well into his spirits.
Jun 2, 2022 3:00 pm
Daglin approaches the elf, at a resolute pace, and starts talking to him straight up: "Hi there, I'm Daglin, blacksmith from the nearby mountains. I have heard alarming rumors concerning dealings between elves and dwarves in the region. Would you know anything about that by any chance?"
Jun 2, 2022 11:39 pm
"Anything? Mayhap you might be more specific..Dag, Lin. I could say, that in fact I'm dealing with a dwarf now. I am listening to you as I finish this pint...hehe...ahem,...yes."
Last edited June 2, 2022 11:40 pm
Jun 3, 2022 12:09 am
"Don't mind him, hic, these bloody ears don't hold their liquor like you or I. Mama always said I had a little dwarf in me... Now it looks like there's a little dwarf in me! Hahahaha!" Baelrick, being entirely unhelpful, erupts in magnificent laughter at his own joke. The halfling beside him, however, seems to be trying to sleep at the table.
Jun 3, 2022 1:00 pm
Daglin narrows his eyes when hearing the elf's answer, then raises an eyebrow at the sudden laughter from his companion. Not sure how to take it all, he decides to be more specific: "I heard elves are going to war! Or at least threaten to do so. Have you heard of it?"
Jun 3, 2022 10:23 pm
"War say you? No, I haven't heard anything of the sort. And, as a sign of good faith, let me buy you a pint sir, have a seat with us. We were merely trading limericks my good dwarf."
Jun 5, 2022 1:06 pm
Almost surprised by the offer, Daglin accepts eagerly. "Well, that's a relief. At least some of your kin know how to handle things. Besides, it's probably a bit too late to go back home now..." he answers. "Still, you would very much like to know what is behind those gossips..."
Jun 5, 2022 6:03 pm
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Jun 5, 2022 10:46 pm
kwll says:
Almost surprised by the offer, Daglin accepts eagerly. "Well, that's a relief. At least some of your kin know how to handle things. Besides, it's probably a bit too late to go back home now..." he answers. "Still, you would very much like to know what is behind those gossips..."
"Probably some arseling startin' rumors. I don't belive shite till I see it. More Ale sweet lady and another'n for me mates here. There's some drinkin' to be done this night.

We're all getting closer to death, friend, it's gonna find us soon enough - only the when and the how have yet to be decided. Till then, eat drink and be merry!"

Thallan stands up and begins to shuffle his feet to the music
Jun 5, 2022 10:47 pm
As the frightened Halfling children ran past Artur, he felt a palatable sense of dread emanate from the pit of his stomach. If Wildlings really were here then he had no idea how the town could properly defend itself against them. Trying to hide his discomfort, he said to Peli, "Pardon me, but what were those children screaming about?"
Jun 5, 2022 10:52 pm
kalajel says:
umbraldragon sent a note to kwll,umbraldragon,cowleyc
Thallan see what is happening. He signs with a nod to Baelrick and Daglin to follow him. He asks the father/uncle, "Sire, I couldn't help but overhear your strapping young lad here say something about wildlings. Is it true?"
Thallan's face becomes one of concern.
Jun 6, 2022 12:17 am
"They must not have liked your face Thorbjorn." Tyr joked with the Bison scratching the hump of the Bison's shoulders where it met Thorbjorn's neck. He was well aware that the Bison did not care for opinions, but having been so long its companion he didn't have many other people to talk to. Fylgja the Fox bat its ear indicating that it was disturbed by the racket, but the fox was too far gone from the mushroom it had eaten earlier to do much more than that in protest. She keened and rolled to the other side of her body upon Tyr's lap. Returning to her waking dreams with a loud sigh.

Tyr only wished he could be so relaxed. This far south the people didn't know the difference between a Free Man, and a Beastling. Tyr scoffed at their superstitious nonsense. He shook his coin purse and found the clinking within to be less than satisfactory. The settlement would mean work, and work was always profitable.

Thorbjorn meandered slowing down to an intolerable pace as he lifted his massive head and sniffed the air, losing hopefully he stopped and shook his back.

Tyr could have forced Thorbjorn to carry him longer, but was to lazy to do so as he gathered Fylgja and placed her over his shoulders. The fox squeaked in protest but relaxed as soon as she came to rest on Tyr's shoulders. She coo'd happily and closed her eyes again.

The Warg Skull headdress did not close resemble the southern Warg. The skull alone was large enough to be worn on Tyr's head, and while still more boy than man, Tyr was a larger human, taller and fuller of lithe muscle. He looked more Elven than Man, with the brilliant red highlight in his bronze hair. The way he moved was with perfected grace and poise. He shifted his weight and balance without the slightest loss of power as he walked clad in wooden shoes, and a leather tunic that stretched past his knees. Even from a distance the quality of his clothing boasted the quality of craftsmanship of his land.

He carried a staff, that had been curved at the head, at one end an iron ring. Studded leather formed a small net between the ring. On the opposite head, an iron spike. It was a cultural implement from the distant north. A tool for playing a sport, knattleikr. Covering his brow the youth peered into the main drag that made up the road, identifying several persons and places of interest. To the Elf he raised his hand overhead and flashed a sign, the index and thumb if his left hand curled in a circle, Othala, the middle, ring, and little fingers of his left hand forming the Kennaz rune.

"Heil Noldor." It spelled in an archaic Elven Language.

"I am Called Fox-Foot, Holy Shaman, Healer, for trade, bless your fields and children. Thorbjorn produce many fine steer for beef. Him produce fine cow for hoosband. Ald for one silber."

Tyr had a very strong lilt in his voice. And the forced enunciation of his speech along with his timber implied he didn't actually speak the common tongue. He was reciting something he understood the meaning of. He was loud enough that he was certain any of the nearby people in houses could hear him. He waited a moment to see if anyone would take his offer.
Last edited June 6, 2022 12:17 am

Rolls

Trade: 21% - (1d100)

(64) = 64

Jun 6, 2022 1:04 am
A loud scrape sounds through the tavern as Baelrick slides back his chair, and even louder creaking sounds as he rises to his feet. He nods to Thallan before reaching for a staff that had been propped up behind him. The piece of wood looked closer to a tree than a walking aide. The gnarled top and smoothed grip suggested it was used for corrections of others more than his stance.

Baelrick stretches his arms out wide, the sound of his back crackling was impressive. And when he stumbled to the door, it was the trail of alcohol vapors that were more impressive.
Jun 6, 2022 1:29 am
@ Thallan: The older halfling turns to you while still attempting to calm down the youth just as Baelrick makes his exit. "It would seem so. Something about a wildling riding a giant horned beast of war... Kids tend to exaggerate things, who knows, perhaps he only saw a bear, but it might be better to have a look just to be safe."

@ Tyr: The elven merchant you approached wasn't too sure what Tyr asked of him... Scratching his head he asked: "I'm sorry sir, are you trying to sell me your mount? What even is that beast?"
Jun 6, 2022 1:55 am
"Oh Thorbjorn, here is Ein Bisschen." Tyr laughed shamelessly at his own joke. "A Bison. Just a wild one of yon, cattle. I stud him out when there's a herd. If a male is born it will make for a fine beast of burden. But a cow born from Bison will make the best like of cattle ever witnessed." Delighted to have a person who would talk to him Tyr spoke an old tongue of Elvish with the merchant though seemed to have little difficulty understanding the Common the Elf spoke. "These people, they think I am a savage? That is ironic." Tyr chuckled at the notion. "I come from Far Away, for I am an envoy for the Free Men of the North, surely you can see I am no savage." To emphasize his point Tyr pointed to the sacred arm band about his left arm. A coil of metal that took fine and precise tools to make, a technological marvel to most. Further the brass cuff on his jerkin, and the fine steel chain, holding a small hammer around his neck, all finely engraved, obvious trappings of power, and technology beyond what was in this part of continent. "I am a Seer on pilgrimage. Will you help me kinsman?"
Last edited June 6, 2022 4:54 am

Rolls

Influence: 47% - (1d100)

(99) = 99

Jun 6, 2022 9:56 am
"I would never have thought that I would find such strange company in this village, after all the times I have been here..." mumbles Daglin, as if ha was talking to himself.
Last edited June 6, 2022 12:48 pm
Jun 6, 2022 11:05 am
Thallan follows Baelrick outside.
"Long strides, short legs, I see how you move so quickly now!" he says as he tries to keep up.
Jun 6, 2022 4:25 pm
OOC:
For clarification, Baelrick has long legs. He's a size 17 human, which is one point shy of the starting max.
"A man of my import has no time to waste walking slowly! And if there are some to be protected from the Wildlings and free ale to be earned, then haste has double importance... Hmmm, I used that word twice..." His stride is truly mighty, and he heads in the direction pointed. He hopes it is a wild man, as bears are much more fierce opponents.
Jun 6, 2022 6:36 pm
Unacceptableusername says:
As the frightened Halfling children ran past Artur, he felt a palatable sense of dread emanate from the pit of his stomach. If Wildlings really were here then he had no idea how the town could properly defend itself against them. Trying to hide his discomfort, he said to Peli, "Pardon me, but what were those children screaming about?"
"They screamed about servants of the Enemy!" Peli replies with way, way more enthusiasm than the idea should ever prompt, her eyes lighting up like a magpie's upon seeing a shiny trinket. She grabs for Artur and tugs him forward, towards the source of the commotion. "Let's go and investigate! Maybe we'll get to do battle! Do you think it is related to the ruins? Or the curse? Trouble comes to those who seek it!"

The halfling continues her chattering as she drags her new companion to the town square and then a merchant stand by which she notices a... bison? And a human? And a fox?! Peli squeaks in delight, letting out a sound of excitement and pointing the odd company out to Artur. "Look, look, do you think he is an adventurer? He must be! Come on, we should recruit him too!" Without further waiting, Wheatstalk dashes towards Tyr, waving at him and the merchant he is talking too.

"Hello-hello, excuse me, can I talk with you for a minute? I promise I'm not stealing a potential customer, master elf!" She skids to a stop right by the odd-looking human, looking up at him and extending her hand. "Hi! I am Peli, and I am recruting a band of adventurers and curse-cleansers! Are you here for the ruins, too? You should join us, we are going on an expedition tomorrow! Oh wait, do you understand me?" She looks over her shoulder to see if Artur followed her. "Artur, do you speak Elvish?! It is Elvish, right? I think it is Elvish..."

Bean - a small gray terrier following after the halfling, - is meanwhile busy warily eyeing the fox on the man's shoulders. He seems more suspicious than aggressive, though, and politely keeps to Peli's side.
OOC:
...yeah, her recruiting policy is literally "anyone who looks like an adventurer".
I don't know if Peli would understand that Tyr is speaking Elvish, but she probably assumed from the fact he spoke to an elf first. (Also, my Elvish is 33, I don't think Peli is going to be able talk to Tyr here. XD)
Last edited June 6, 2022 6:39 pm
Jun 6, 2022 7:40 pm
The merchant turns to Peli. "Oh, no, go right ahead. I,m not quite sure I understand what he wants actually... Something about using his mount as breeding stock for cows? I'm not a farmer, so it's not like the offer is of any interest to me..."

The group at the tavern arrive shortly to see their hyperactive halfling new friend has beaten them to the "touble" and see her talking to a man wearing a large wolf skull on his head, and dressed in leather. She's also accompanied by another human you have not met yet, seems her recuiting tactics are bearint fruits... The man she's currently talking to does seem to match the description of wildlings you've heard, but he doesn't seem to be causing problems. Then again, there are barbaric tribes of humans who do not serve the Enemy, so who knows really...
OOC:
BTW, you all speak Elvish to some extent. Elvish is the "common tongue" and as such, you all gain a +20% to it, which stacks with the elf's +40% for speaking their own tongue! If you haven't put any points in it, you're probably going to sound heavily accented...
Jun 6, 2022 7:43 pm
"Pardon me, this one wants my attention." Tyr apologized to the Elf in Quenya and turned his attention to the halfling woman. He assumed she was a child, he afterall had never seen a halfling before.

Hunkering down Tyr met the approaching person eye level and considered her. The eyes were far quicker and wiser than any child. "Hallo Peli, I speak little common." He replied matter of factly. "I am Called Fox Foot, know I the language of Elves. I am Holy Healer from Far Away." Tyr pointed North by North East. "I work for silber." Soft and lilting, baritone he had kind eyes and a nice voice.

At his voice the sleeping fox stirred and nipped his earlobe with a yip. It was telling him to be quiet, a very wise fox indeed. Fylgja was old, up close she was going grey and had swollen joints, it was no wonder she rode on the humans shoulders. But Tyr ignored her behavior focused on Peli.

It was important to note, while then leather showed a scarcity of material, the cut and tailoring of it indicated he came from a highly advanced culture. The stitching itself was uniform and created neither burr nor blemish in the pattern. With his arm ring and cuff, made of brass as they were, engraved to resemble tokens of authority and a badge of office. His outfit also looked quite comfortable, even though it favored function over form. The headdress was the one embellishment made solely for Form. While the paint upon his Bison and Flesh marked him as some kind of tribal warrior, the fineness of his clothing indicated he was no savage. That, and he was remarkably clean, he washed regularly even if it was just in troughs and rivers. This close he smelled like lavender oil more than sweat, the scent wafted from his oiled hair beneath the headdress.
Last edited June 6, 2022 8:24 pm
Jun 7, 2022 1:06 am
Hark! The wilding stood plainly before them! And he threatens a half king? Wait, that was the small one he had met earlier! And a merchant, too! Baelrick's sloppy stride increases, not quite recognizing that the scene is a peaceful one. It is clear from his nose being the color of his wild hair and beard that he is well in his drinks at this point.

"Begone, Wildling, before I smite you atop your blasted head! These halflings have us to count among their protectors, and protect I shall, if need be! But it needn't! For you shall return whence you came!"
Jun 7, 2022 2:26 am
Artur had regretted his lack of interest in studying Elvish ever since being exiled from his home those months ago. Being of the Human nobility, he had always assumed that any outsider interested and able in talking to him would learn his language as a matter of courtesy. Still, Artur could manage to make and understand simple sentences in the common tongue well enough to be able to communicate with Non-Humans. At any rate it seemed that the Wildling was not interested in pillaging and destruction. Still, he was curious why a Wildling would be here. "If you are just here for a pilgrimage then I would ask for the details, only as much as you are willing to share of course."

When a red-haired. red-bearded Human jumped in to cause trouble, Artur found himself playing peacemaker for a Wildling of all things. "Peace, friend. The Wildling has told me he is on a pilgrimage. If he was here to cause destruction and death, I would think he'd have a few more men behind him." Artur said in the human tongue.
Jun 7, 2022 2:35 am
Thallan noks an arrow though he holds it downward. He stands firmly beside Baelrick, ignoring the other human.
"Wildling, speak your peace or be prepared to stand and deliver!"
Jun 7, 2022 2:58 am
The elf merchant wasn't sure if the situation was about to escalate or not, and certainly, the inebriated state of those newcomers probably did not help. As such, he tried to rally behind Arthur's diplomacy.

"I think this man here is right. Though this strange newcomer's garbs may seem primitive, they are finely crafted, not the crude garments of wildlings who just wear hides and decorate them with bones... He said something about Free Men of the North. Perhaps he would be from one of those barbarian tribes of men who refused the gift of civilization we offered them, but still managed to resist the lure of the Enemy? I did hear that, though rare they may be, those still existed."
Jun 7, 2022 4:05 am
"Wild man, no! Free Man. Shaman. No, Wild Man."

Tyr was clearly very insulted by comparison, slapping the ground for emphasis each time he said Wild Man. "My am journey for a weapon to use against The Enemy."
Jun 7, 2022 4:31 am
"Hey, no assaulting our new potential companion!" Peli twirls on her heels to point accusatorily at Baelrick and Thallan, before putting her hands on her hips and giving them a judgemental look. "He said that he is a healer, and we need a healer! No weapon-waving, please, that's not how recruiting process goes." She pauses, examines the drunken state of the bearded human, then looks between Artur and the elf merchant. "And I agree, I think Fox Foot here has a great sense of fashion and isn't threatening anyone! We were having a very nice chat; so it's okay, human-friend-whose-name-I-don't-know-yet!" Her last words are directed towards Baelrick, and she attempts ro give him a pat on the hand (shoulder is out of her reach).

She then nods to herself, satisfied with her support for the peacemaking effort, and turns away to face Tyr again. "Sorry about that, friend! Also, what is a silber?" Her eyes wander around the man's attire, completely fascinated by his accessories. "If you came here to trade, I can help you! I used to be a merchant, and while my bartering skills are rusty, they still work. And you can help us after! An exchange, ey?"
Last edited June 7, 2022 4:33 am
Jun 7, 2022 5:29 am
OOC:
It's super late, but posting seems to have been going fast. Baelrick stands down, but keeps his knocking staff at the ready while questions are being questioned.
Jun 7, 2022 6:43 am
The Man's language was so similar to his own tongue until it wasn't. Peli got the impression he only understood the basic concepts of her speech. "I am not a wildling, kinsmen." Raising his hand to Thallan he signed peace with his palm outstretched as a ward. "My people, we are your people's children, Dúnedain of Efterkommersland, Hildorien." Tyr of course referred to the first age when men and Elf made alliances, his kin were offshoots of the two species interbreeding. It wasn't hard to see, fair as he was, lithe, not the most beautiful of elvenkind but certainly the appearance was there. His grace and posture, even knelt as he was testament to that.

"I am a Free Man from Faro'e." The word in man speech was "Far Away" in Elvish he alluded to an Isle Surrounded by mists. "These lands south here, primitive as they are, hold magics and weapons I may bring back to my people."

He took his meager coin purse showing eight silver coins. "Silwer. Silber." The word was giving him some trouble, his accent seemed to make hard V sounds difficult to pronounce. But he held the coin pointedly. "Silber. I will take gohld but is more work. Maybe you have sick. Or wounded. Man, Elf, or otherwise. The Light Heals all. I work for silber." He repeated with emphasis in The Mannish tongue.

"We not so different, my land is full of contraptions, maybe we trade with Southron Folk. My people respect my word our soil is old, and full of metal. No good for food. But we make well like Dvergr." Showing off the sacred arm ring, he showed brass that was spun, not cast and it had been formed while hot as it was absent any weld lines. Then showing the length of chain and small hammer on his neck, each link had been individually riveted rather than butted. It was not only lighter, but probably much stronger as it had been blued and hardened. The blackness of the steel implied it was ancient, certainly older than the man who wore it. "We learn from The Shadow, the riddle of steel, the secret of silber, the ecstasy of gohld. We use the shadows metal to fight and for years we won. But no food. No babies born. No new men to stand. My land is die. No contraption can save. We need old magic. We need allies. So the Most High One Sent me. To find and bring the light in these troubled times."

It was at that point Thorbjorn, in boredom, lowed, and laid himself on the ground. This woke the sleeping fox who nimbly leapt from Tyr's shoulders to the Bison and curled up in its fur. It stared at Tyr, glared for a moment stamped it's paw and then laid back down again with a yip sneezing before it fell back into its slumber. The Bison was snoring moments later.
Last edited June 7, 2022 7:20 am
Jun 7, 2022 9:18 am
Daglin followed the other companions from afar, curious. He was worried for a while that things would degenerate, but reason prevailed eventually. Marked by the last words of the so-called wild man, he can't help but ask: "Have you seen trouble on your way here? Is the enemy approaching?"
Jun 7, 2022 2:45 pm
Bean had been staying behind his mistress during the whole discussion. He was highly curious of the two potential new friends in the group, but with the she-fox nestled high on the man's shoulder he patiently waited. When the large bison settled to sleep and the she-fox leapt on its back, he saw his opportunity. He made his way forward, and remaining some distance away from the large sleeping bovine, leaned his body forward, stretching his neck as much as he could and gave a few tentative sniffs, his tail wagging, but still low as he was unsure...

After a few good smells, convinced he had found new friends to play with, he gave a few playful barks while giving a playful bow, mostly hoping the she-fox would hop down from her perch and come play with him, his tail now wagging high.
Jun 7, 2022 3:48 pm
Baelrick stood, quite confused. He had been content in the tavern surrounded by jolly folks and drowning in ale. A sighting of a wild man had scared the littlefolk, and he had offered to intervene. But now the wild man spoke in flowered terms, talking about bloodlines and missions from petty gods. His head was swimming! In the morning all would make sense... all that he remembered, anyways.

"If you are to bring light, then the little one here..."- he nods to Peli- "...will have some words for you. We seek to end some troubles that plague this town. Unless that is too far beneath you, my Dúnedain friend." He says the last few words with a condescending sneer. After all, bloodlines meant little... it was the power of the blood, instead, that mattered.
Jun 7, 2022 9:10 pm
"The Enemy is everywhere." Tyr stated in Mannish.

He switched back to Elvish "The War Machine of The Enemy it does not care about one thousand leagues. If my people fall, these lands will fall in the aftermath." Something about the question made Tyr know these people weren't ready, and because of that they wouldn't believe him. "We should talk of something else. His Spies could be listening. If you have work, and trouble I will help, provided the promise of help in return."

Fylgja pounced from her perch, trying to surprise Bean. But the mushroom had left her uncoordinated. She fell face first to the dirt road and yipping her frustration tried to swipe the dog with her tail. The antics of which had Tyr laughing. "The mushroom has slowed you girl." The words he used were guttural it sounded like Mannish but older, and spoken from the lower pharynx sounded harsh to the ear in spite of the jovial nature of his voice.
Jun 7, 2022 9:57 pm
"Considering that good citizens have gone missing and this - whatever it calls itself - has frightened the children, the children!, only a fool or a child would rush out unarmed without knowing the circumstances.
Point a finger at me again halfling and you might find yourself with one less."
Thallan puts his arrow away and unstrings his bow.
"Stand down friend, ignorance is only a danger to itself," he says to Baelrick. "Let's get another pint. Besides I've got to pay my tab as well..." he turns and heads for the tavern.
Jun 7, 2022 10:04 pm
Baelrick nods. One more pint, and then restful sleep. After all, tomorrow was when they were to depart.
Jun 7, 2022 11:37 pm
Tyr pondered the meaning of the villagers going missing. Without walls to secure them he wondered if the enemy might have some designs involving townsfolk. Or perhaps it was the Wildlings they spoke of.

Unable to sort out any tactics that had been used against his people he decided to go talk to those who ran the community. "Girl! You are extremely helpful, do you speak Elvish?" Tyr looked at the Halfling pointedly and touched her shoulder to break the trance she had fallen into examining his effects. He asked her in Elvish which added a certain more gravity to the request. "We may learn more if we talk to the Elders of this Village."
Last edited June 7, 2022 11:45 pm

Rolls

Lore (The Enemy): 21% - (1d100)

(29) = 29

Culture (Barbarian): 21% - (1d100)

(42) = 42

Jun 8, 2022 12:02 am
The elf merchant wonders for a moment... "Dúnedain? I'm sure I heard that word before, but I can't remember where... I'm not scholar sadly, only a humble merchant." He then turns around and looks at the sun getting close to the horizon. "The evening is getting late. Unless you are here to purchase something, I'll close up my stall and head to the tavern for a well-deserved drink."
Jun 8, 2022 12:06 am
"Information if you have it. Who do I talk to if I want to learn more about the disappearances?" Tyr offered the Elven merchant a silver coin figuring a penny for his thoughts just wouldn't do.

Thorbjorn the Painted Bison


The Bison snorted, then lowed as the two pups at play were disturbing His sleep. Slowly the Bison kicked at Fylgja, but far to slow to even touch the intoxicated She-Fox as she hopped away.

Fylgja the Red Fox


"Eeen!' She said and looked over to Tyr expecting him to intervene on her behalf. Losing her balance she fell on her side and was now victim to Bean's egress. Tyr plucked the She-Fox upright. She stood on shaky legs and laughed at Bean assuming she was safe.
Last edited June 8, 2022 12:40 am
Jun 8, 2022 1:01 pm
Daglin shrugs at the exchange, and decides to follow Baelrick and Thallan back to the tavern. He will need to make arrangements: people disappearing are bad for business, so he is willing to help solve the mystery.
Jun 8, 2022 9:04 pm
The elf merchant starts closing his stall as it's pretty easy to talk while closing down. "Probably the village elder, Follin Thimblebottom. Just look for a nice cottage with daffodils in the window boxes. As for my opinion on this disappearances, well the roads are no longer safe, and banditry is on the rise. I think you'll find the origin of those disappearances to be far more mundane than some creature lurking in the shadows... Still a tragedy, don't get me wrong, but people like to embellish their story, especially once they've had a bit to drink. Speaking of which..." With this, he accompanies the trio who confronted Tyr to the tavern.
Jun 8, 2022 9:14 pm
Upon (re)entering the tavern, this is where many see their first display of magic. After all, there's no other explanation for how Baelrick got a stein of ale, drank half, and led the entire tavern in song with such speed. No possible way at all, expect magic.

"...I want to see the towers of Men
that rise up to the sky,
and see the dells where wood elves dwell
and give dwarf beer a try!

I was not made for hearth and home
I’ve known this from my youth.
I’ve a restless soul with no fixed goal
if you wanna know the truth.

So let’s all drink till we are drunk
let beer flow like a fountain–
I’ll soon be gone–travelling on,
o’er hill and dale and mountain…"
Jun 9, 2022 12:45 am
"Oi! Baelrick, twas a fine song! Tugged at me heartstrings...you are truly amazing. A few coppers and silvers for the Bard here! He deserves it lads! Here, here!" says Thallan and encourages one and all to tip Baelrick.
Jun 9, 2022 3:53 pm
Daglin discusses with the tavern owner to arrange for his mule and merchandise to be taken cared of while he is away investigating the disappearances. He also books a room for the night.
Jun 9, 2022 7:45 pm
"I do not think those two realize how rude they are." Tyr said to Peli as the rest of the people cleared the street and headed for the tavern. "Where I am from rudeness to a stranger, however unwelcome, is to curse yourself." Using the iron point of his staff he scratched a rune into a nearby rock. An upward pointing arrow. Muttered a prayer in his own tongue and considered Peli. "Won't your parents be missing you?"
Jun 9, 2022 8:02 pm
"It's easy to understand why the Elf would be rude at least." Said Artur, "They live so long they lose all of their compassion and sense of decorum. That is one thing you would do well to remember, friend. The various races in this world are very different from each other. For example, Peli here is a Halfling. By no means is she a child."

As Artur talked, he reflected on how interesting this meeting had been. For years, he had been told that Humans up north were little but agents of the enemy: Bloodthirsty, cruel, and proudly ignorant, they could scarcely be called Human at all. And yet this man from the north held himself with esteem and dignity, and did not seem interested in causing harm to others despite his strange customs. Still, Artur mused, he shouldn't be surprised. After all, in his childhood he was told the Elves were wise and kind, a notion proved incorrect with each Elf he met.
Jun 9, 2022 8:26 pm
Tyr just laughed and shook his head. It bore no fruit to tell such a man the true nature of all men. "It is alcohol. It makes a demon of the best of us. Fermented fruit and grains are poison as much to body as spirit. Besides rudeness is a symptom of fear. I do not mind being fearsome." Tyr offered with a shrug. "It is the blessing I think of being so old." Tyr did not appear to be an old man but he did speak like one. He had only the slightest appearance of facial hair and such youthful glow, and vigor to him that it was a wonder he was even out of his village. In contrast to his youth, the Dúnedain bore dozens of scars. Some from animals, most from blades. Though they had almost completely disappeared as if time had healed them long ago.

"Thorbjorn, vække, vække!" Tyr pushed the Bison's shoulders with his foot.

Thorbjorn the Painted Bison
The Bison growled in frustration having only just fallen asleep. But lifted itself up. It was obvious the trio was weary from the road.
Jun 9, 2022 11:10 pm
"Well friend Baelrick, I've had me fill. Thanks for the comeraderie. Early, we'll set about hunting that which hunts these good folk."
Thallan heads to his rooms, humming the ditty Baelrick sung earlier.
Jun 9, 2022 11:35 pm
The evening grows late, and soon, you all feel sleepiness wash over you. Time to settle for the night...
OOC:
For those of you at the tavern, you can pay 1/4 BV per pint drank, and another 2 PV for your lodging for the night. The tavernkeep will charge Daglin 4 BV to stable his mule and merchandise, and of course he's not responsible for any theft, though he tells you not to worry; halflings are pretty honest...

For those camping, where are you campign, which direction from town, and how far from it?
Jun 9, 2022 11:52 pm
OOC:
Tyr will camp within a short ride of the main road. At the Northern gate. EAST.
Tyr followed Peli along to her camp and tried to make the best fire he could with the green wood and limited resources he had gathered.

https://i.imgur.com/2eoB7uG.jpg
Last edited June 10, 2022 12:20 am

Rolls

Nature Lore: 41% - (1d100)

(80) = 80

Jun 10, 2022 12:04 am
OOC:
okay, here's a map of Alhereth to help make your decision.
https://i.imgur.com/g10R7Xd.jpg
Jun 10, 2022 12:13 am
OOC:
Sorry if this post is messy and I missed something, it's hard to reply for me when a lot of things happen in-between.
Peli frowns as she watches the dwarf, the human and the elf all head back towards the tavern, her eyes following the latter. "Well, that was a little rude! And after I offered them pies only ten minutes ago!" She crosses her arms and taps her foot in displeasure. However, almost immediately her face clears again: "Ah, maybe he is just hungry! Can't have nice attitude on an empty stomach, and ale is not a good substitute for a proper dinner."

She then turns to Tyr and Artur, once again happy to converse with the two. "And yup, not a child! I am 43, actually. Not sure what it is in human years, but that's plenty enough for a halfling to be considered adult! Anyway, sorry, you asked about Elvish? I know a little bit, but not much. Your Common isn't that bad, though!" She looks around and whistles for Bean, tilting her head in surprise as she notices him playing with Fylgja. "Huh, he usually doesn't like strangers... Well, hey, I'm going to go buy some supplies before the market closes! Fox Foot, Artur, you're both welcome to join me at my camp later!"
OOC:
Edit: three new posts while I tried to compose this one. :'D You people are fast!
I'm camping wherever there is a hill next to a garden somewhere outside of town? It doesn't really matter which direction as long as others know it's there.
Last edited June 10, 2022 12:18 am
Jun 10, 2022 12:18 am
OOC:
Oh man, I think I got greedy when I made Baelrick, I spent his BV to the last cent. This should be interesting.
As the barkeep tries to close Baelrick's open bill, the man merely laughs! He tries to hide a sheepish grin behind a boisterous smile, but a keen eye can see through the charade. "Is the entertainment I have brought not enough for a small meal? Is my quest to find your clansmen not enough for a room for a single night? Or have I misjudged you and yours, my small friend?!"
OOC:
Influence to sweet talk into a few drinks and a bed. He'll happily sleep outside, though, and work for the drinks.

Rolls

Influence: 40% - (1d100)

(94) = 94

Jun 10, 2022 12:42 am
"Oh yeah? We are about the same age then. It was just my birthday a ten-day ago." Tyr responded to Peli though it was obvious he was lying. He was scarcely more than a teenager. "I avoid places with large groups of people generally, so I'll follow to your camp if you don't mind." Tyr continued in Elvish though he seemed to have a fair grasp of Peli's common. "Men have short lives, tempers, and memories. It is best not to compare yourself to them. That is what the Most High One says anyway. But he's more man than I am, and I've never met anyone older than him." He idly chatted while pulling on Thorbjorn's lead setting a nice slow pace for the Bison, allowing Peli to lead.
Jun 10, 2022 12:44 am
OOC:
@Peli: I don't really see any on this small map, most gardens seems to be in tosw, so I' roll a d1s for X o' clock from the village, and and a d10 for distances in tens of meters.

Edit: so about 90m away, straight north.
In town
Well, if you hurry, you should be able to bet a bit of shopping done...

At the tavern
The tavernkeeper looks irritated at Baelrick, then turns to Daglin and Thallan. "I don't s'pose any of you gentlemen can cover your friend's tab? I'm willing to go half-price for the entertainment, but I still expect to make a coin out of this. A halfling's gotta eat you know..."

Rolls

Peli's camp - (1d12, 1d10)

1d12 : (12) = 12

1d10 : (9) = 9

Jun 10, 2022 12:51 am
OOC:
Without knowing how strong halfling ale is, I'd guess Baelrick drank about six pints. He's a big guy, and was a little drunk by the end of the night. So a hair over 2 BV.
Jun 10, 2022 1:07 am
Feeling that it would be wise to camp in a group, Artur follows his new friends as they shop.
Jun 10, 2022 1:37 am
kalajel says:
At the tavern
The tavernkeeper looks irritated at Baelrick, then turns to Daglin and Thallan. "I don't s'pose any of you gentlemen can cover your friend's tab? I'm willing to go half-price for the entertainment, but I still expect to make a coin out of this. A halfling's gotta eat you know..."
"Ah, of course,of course. That is a very fair and generous deal. Most becoming of you littlefolk, and why so many come to your lands fr hospitality. Thatvwas about six ales, so right around a heavy coin... I'm never disappointed when I find myself in a tavern I can hardly fit in! Quality, my friend! One room for two coins... I may say there was something quite special about your ale, as well. Is it brewed in house? With the discount, that comes to two coins altogether. Now, I swear I tasted juniper. Quite a bold choice, but my tongue was much appreciative. It would appear I'm still a little light on coin, so I believe I'll forego the room and instead sleep under the stars. Minus two coins means we break even. Your company has been most wonderful tonight, as well as those new friends I made here! Have a wonderful evening!
OOC:
Absolutely trying to fast talk. Our roll have been atrocious.

Rolls

Deception: 32% - (1d100)

(48) = 48

Jun 10, 2022 1:49 am
OOC:
I wasn't really planning to do any shopping, but you know what? Let Peli actually roll and try to buy some food on the way! (...Prepared food, because I realized that I have nothing to roll for actual cooking. XD)
Peli easily navigates through the market, beelining for the stalls she wants to visit while chatting to her new companions. "Halflings aren't all that different from men, to be honest! We enjoy a good meal and a comfortable home - and you should've seen how fierce family feuds between us can be! Why, back at my village, there are those two families - Turnipears and Fernbottles - who constantly fight over a well. A well! It is straight between their gardens, and every season they bicker over who gets to use it. So silly, don't you think? It was good for my business though, since they kept breaking things in the process..."

Once done with the shopping, the halfling leads their group towards the northern premises of the village, heading for the place she chose as her camp when she frst arrived. It is a rather cozy space bracketed by a hill and providing plenty of grassy ground and flat rocks to sit on, and Peli has arranged a place for a campfire on the ground strip nearby. She happily offers both of the men to set up wherever they want around her tent, and proclaims that it is time for a late snack.
OOC:
Edit: ...so do I get discounted trail rations for this? :P
Last edited June 10, 2022 1:53 am

Rolls

Trade: 53% - (1d100)

(34) = 34

Jun 10, 2022 2:01 am
OOC:
Using Trade this way to get a discount is an opposed skill test, so I need to roll for the merchant.
Hmm, the trail rations seems a bit expensive here at 5.5 BP per day...

Rolls

Merchant's Trade: 50% - (1d100)

(48) = 48

Jun 10, 2022 2:05 am
Tyr muttered something in his own tongue. It sounded equal parts impressed and interested, but perhaps a little judgemental. "Dúnedain are descended from Elves and the Edain, which I guess are like men. Only, if men were like us we would have destroyed The Enemy long ago. Nothing like this happened in my home country." He said in Elvish while wondering if Artur was following the more sophisticated nuance of the Elven tongue.

Tyr looked to Artur, he couldn't help but notice the cut of his clothing or the quality of his armor. Artur was likely from a different land as these. "Your people not like them? These men, so greedy and undeveloped. Uh your, berka." Tyr tapped the armor plate on Artur's chest. "Man word I do not know. The um, protective part is not undeveloped. Is not from these lands, I know. Your people not like these?"
Last edited June 10, 2022 2:09 am
Jun 10, 2022 2:19 am
At the tavern

The tavernkeeper is taken by the compliment. "Oh, thanks, I do try my best. And no, sadly I do not brew my own beer. I wish I could, but I don't have the time. I buy it from a place near Athrand, get a delivery every week. An no, it's not juniper, but it was still a nice guess... No, he uses... Hey... wait! You're still not getting out of this! I'm willing to go down to 2 copper clouds per pint, but no lower! And the room is still full price, or else, you can sleep in the stables with his mule!"

He says tat last part pointing at Daglin with his thumb.
Jun 10, 2022 2:21 am
"My people are from the south. They produce some of the finest craftsmen in the world, but they are not immune to greed and lust for power by any means. Artur stared off into the distance for a bit, and then remembered he had yet to fully answer the question. "Ah yes, if you are curious, then know that the word we use for the, uh, 'berka' is breastplate."
Jun 10, 2022 2:31 am
"Southron work is good work. Brehzt-plaite." Tyr tried the word out and failed several times. "Hauberka we call in Adunaic. But Southron steel, is not hard. You come Northron, see best steel." Tyr took off his amulet and handed it to Artur to look at it. "This will cut your Brehzt-plaite. Try you see!" The tiny hammer was barely larger than a thumb marked with strange runes and something that looked a lot like a compass. "Dainsteil."
Jun 10, 2022 2:32 am
OOC:
Wow, we all suck at rolling. I fear the day combat happens. XD
Peli grumbles a lot about the prices, but still buys some spices and herbs for an extra touch to her dishes. Also to maybe impress the new... team? Fellowship? Group? Whatever they could be called. She is a little worried that the ones staying at the tavern might not show up tomorrow, so in her mind making the best possible breakfast would be enough to lure them in - even if there is no possible way they would smell it all the way on the other side of the village.
OOC:
I'll buy two. For flavor.
Also, I''m ready to timeskip to the morning whenever everyone else are.
Last edited June 10, 2022 2:32 am
Jun 10, 2022 3:22 am
At the merchant's

Peli finds some spice for 2 silver moons.
Jun 10, 2022 3:27 am
OOC:
Guess I'll buy that too then!
Jun 10, 2022 4:03 am
kalajel says:

In town


At the tavern
The tavernkeeper looks irritated at Baelrick, then turns to Daglin and Thallan. "I don't s'pose any of you gentlemen can cover your friend's tab? I'm willing to go half-price for the entertainment, but I still expect to make a coin out of this. A halfling's gotta eat you know..."
OOC:
I'm wondering why the innkeeper didn't make any money off Baelrick. I don't think there's a Bard on every corner. So...he should have raked in some business. More than enough to cover his tab and his room. If not, then Thallan covers it.
Jun 10, 2022 12:50 pm
Daglin was on his way to his room, but stayed in the main room for while waiting to see how the discussion between the innkeeper and Baelrick would unfold. By nature, he is not keen to part with his hard earned gold, especially for a half-drunk man he barely knows. He is still hopeful things will settle quietly though.
Jun 10, 2022 1:12 pm
At the tavern.

The tevernkeeper gladly accepted Thallan's coins. "Much appreciated my good sir. Have a good night."
Jun 10, 2022 2:16 pm
Baelrick heads to the rented room with a yawn and a stretch, clasping Thallan on the shoulder. Good man!
Jun 10, 2022 8:41 pm
"Don't worry, now you owe me a favor large one, hehehe."
Jun 10, 2022 11:28 pm
With everyone settled for the night, you sleep through an uneventful night, and wake up well-rested next morning, ready to start investigating what's really going on at old Snake's Demise.
Jun 10, 2022 11:33 pm
Thallan finds Baelrick, and they have breakfast before they leave.
"Any suggestions? I don't want to kill anyone out of hand, but we should see if there's a bounty or some such. What say you sir?"
Jun 11, 2022 12:29 am
Tyr didn't sleep much, he didn't need too. After three hours of deep sleep he slumbered another hour in the Bison's fur before rising. The sky was just brightening in the east. It was the most glorious time of day.

Finding a nearby High point Tyr placed a blanket and knelt raising his hands to the dawn. He prayed in Adunaic, almost perfectly still in his sun salutation, only the rise and fall of his chest was moving.

It rose and he began his prayer.

"Heil Opgang Soweilu
Magnus Stor Got und, Lysgiver
skinner klart med lysglimt og krydser himlen
at erobre nattens tæppe
forfærdelig og stormfuld stjerne
Blive min Styrke

Hail Rising Sun
Powerful Great God and, Lightgiver
Shining brightly with flashes of light and crossing the sky
To conquer the blanket of the night
Terrible and Stormy Star
Become my strength."


Rising Tyr found that Fylgja had followed him and had freshly killed something. He scratched between her ears and went about to find the Elderman, looking for the house indicated by the shop keeper the night before.

Fylgja the Red Fox
Fox Foot waking brought Fylgja to full consciousness, she didn't miss a beat. Rising she chased the delicious smells of this land. In particular the fat and lazy mice she had been smelling all the night. She had twice hunted them in her dreams, each time they slipped past her. But today, she nimbly sprung from bed and caught a mouse within the minute of rising. Fresh hot blood filled her mouth, the mouse struggled feebly for an instant before being crushed in the vulpine's powerful jaw. She was still famished even after such a juicy morsel. Fylgja the shefox sniffed out her next hunt. Somewhere nearby was a pheasant. She knew it was a pheasant, it was her favorite meal. But it was also dangerous.

Fylgja crawled on her belly her mouth agape tasting the air ears perked. She could taste it, and in moments she could hear it. The tender coo, oh what a delight. Back arched she walked upon the sides of her paws, leaving neither impression nor making sound. She relaxed her tail laid flat. Listening and learning. Waiting.

Time passed and Fylgja sprung forward silently, a crimson bolt in the heather. She caught the sleeping pheasant moments before sunrise, it died instantly she devoured the soft parts. But did not bother with the meat on the bone. Licking her greedy chops clean of the blood.

She heard The Healer moving and immediately abandoned her hunt. Springing over the grassland to his front as he knelt making strange, even for the strange thing he was, noises. She stared at him, unblinking for quite some time. Wondering what would possess the ape to be making such racket. From beneath the buzz of his chanting she could hear his heart, it was much slower now than when he was sleeping. "Eee-hee." She spoke, but he did not seem to understand. Fylgja waited for The Healer to wake from his inscrutable trance. Pawing at the dirt to clean her paws.

When he finally woke she pushed her head into his palm, nipped his wrist lightly and spun three circles in excitement. Then proceeded to dance, trotting from foot to foot as they walked.

Thorbjorn the Painted Bison
Thorbjorn roused and grumbled as he did so. He began his day like any other day, hungry, enraged, wild. As The Healer walked away from him the Bison lumbered eating grass with every step. Stomping upon and eating a small snake that cross its path. The Bison chuffed at the sensation of grinding the snakes bones into the sweet blue grass.

It took six more strides and chomped down on an oily looking bush that smelled savory to the Bison. Young juniper. It decided it didn't care much for the taste but chewed and swallowed anyway. Ten more strides he had covered half the distance from The Healer. It was young, that much was now clear. A juvenile, but a massive specimen. Stronger and hardier than any bull.

It spotted a lizard and charged, thunderous hooves that came to a sudden stop as the Bison leapt and snapped. Missing. The swift lizard darted away. Thorbjorn roared in frustration, it was a terrible dreadful noise. It bucked several times stomping out its anger into the ground. When it's tantrum finished, it headed directly for Tyr.

It bleated, lamenting to Tyr. "Hmaooo! Mrghnn-oof." It was crying snorting and in a froth, but shedding tears. It easily overtook Tyr and stomped into his way. Turning to the side he offered his flank. And The Healer nimbly hopped into the saddle. Thorbjorn visibly calmed as he took the weight. It was obvious the animal was deeply comforted by The Healer's presence. It bit a chunk out of a licorice scrub as they rode to the Elder Halfings house.
Last edited June 11, 2022 6:50 am
Jun 11, 2022 5:55 pm
The morning comes far too soon, and the light peeking through the window brings with it pain. Baelrick winces at the sunshine that robs him of energy and instills a pounding headache within him. He grumbles as he rises, searching for some water to splash on his face as well as drink. Stumbling out into the hall, seemingly does everything in his power to worsen the headache by managing to hit his head several times along the way.

His new friend the elf is waiting for him, seemingly less hungover. Of all the gifts the fair folk had, this was the least fair. Sure, he may be suffering inside, but he didn't look it. Baelrick listens to the reasonable question before shaking his head. "If there was a bounty, they would have a direction. They know not where their kin have disappeared to, hence no leads for us other than Snake's Demise. I'm sure the halfling is already impatiently waiting."

Eventually, he makes his way out into the day with a hunk of bread and some hard cheese. Remembering (somewhat) the map that the halfling had shown the night before, Baelrick begins working his way in that direction. First, though, he stops at the stables to collect his stubborn mule and cart. Why walk when he can ride?
Jun 11, 2022 6:10 pm
Peli wakes up shortly before the sun rises, and after her usual morning ritual sets out to prepare breakfast. True to her word, she has made dough for a pie yesterday and now it is ready to bake into a pie - it would be a small pie, otherwise it would be impossible to do with a campfire alone, but she hopes that Daglin enjoys it nevertheless. Admittedly she doesn't know much about dwarven cuisine, but surely pies exist everywhere...

She also makes a variety of other fare for the elf and the human from the tavern - really should've asked their names yesterday, - alternating dishes between roasted meats and vegetable salads in case one of them isn't fond of either. Only when she is satisfied with the amount of food does Peli pause her activity to go and check on the one who stayed camping with her.

"Artur, are you up? I made breakfast! No one else is here yet, so I was thinking of going to see if Fox Foot is around."
Last edited June 11, 2022 6:13 pm
Jun 12, 2022 2:01 am
Artur wakes up last, his sleep cut short by Peli. Even after 6 months he has still not grown accustomed to the less than luxurious travel conditions that the wanderer's lifestyle has forced him into. Regardless, he rubs his eyes and greets Peli, still half asleep: "Fox Foot? Are you speaking of Tyr?
Jun 12, 2022 6:25 am
Peli puts a finger on her chin and looks thoughtful. "Tyr? Do you mean the guy with a bison and a fox? He told me that he is called Fox Foot back at the market - which is a bit of a funny name, but I like it! Did he introduce himself differently to you?" She shrugs. "Maybe he has many names! Anyway, I'll go seek him out, can you watch over the camp in the meantime? Or you can go look, and I'll stay!"
Last edited June 12, 2022 6:26 am
Jun 12, 2022 6:55 am
Tyr found he liked the purple thatch growing just about everywhere in the settlement. It was sweet and savory, good spice. He reached into his satchel and pulled a bit of dried fish flakes. There were quite a number of houses with flowers in the window.

He remembered what the Elf described them as well enough. Trying to identify them at a distance was a challenge.

Rolls

Nature Lore: 41% - (1d100)

(37) = 37

Jun 12, 2022 3:30 pm
@Peli: Peli is looking for Tyr, bur sadly fails to find him. She does finds what looks to have been a camp, and large swath of grass having been eaten by a large grazing beast, but no Fox Foot, no fox, and no bison. Could she have just missed him?

@Baelrick: As he steps outside to get a bit of fresh air and get his mule and cart back from the stables, he notices Peli at the edge of town. Strange... he though she had been camping farther from town than that... The halfling seems to be searching for something.

@Tyr: As you move through the small village, the streets are beginning to be filled with the aroma of fried eggs, taters, pork sausages, beans, and bacon. It seems the inhabitants are getting up and making themselves breakfast. Eventually, Tyr quickly identifies the small house with daffodils in the window boxes. The contrast of the bright yellow flowers against the muted dun colored house making them hard to miss. This must be the house of the village elder, Follin Thimblebottom.
OOC:
Arthur is pretty much just waiting... So what is everyone else up to this morning?
Jun 12, 2022 9:54 pm
Tyr fixes himself another small portion of dried fish and milk thistle. This time he pinches some fish bones onto the mix, a kind of dry fish cake. He sups, feeding a morsel to Fylgja and allowing Thorbjorn to meander as he grazed on the tall grass nearby the Elder's hut.

Tyr wondered how a man earned the name Fimbulbottom, he conjured it must've been a title like his own. Fimbul meaning powerful in his own tongue. Reasoning that he must be at least similar to Harald Foulfart, a king of the Numenoreans in the recent past.

Tyr had an uncanny ability to remain undetected. He wasn't hiding, it was just the grace with which he rode, and moved. It tricked the eye into thinking nothing was occurring. Thorbjorn's own painted fur, in the patterns of grass and wildflowers helped to obscure him at a distance.

Tyr offered Fylgja a magic mushroom, but having just eaten her fill she turned her nose up to it. Tyr instead ate it himself and waited for The Elder to finish his breakfast. He meditated, listening to the towns folk. The talk pertaining to disappearances all mentioned "Snakes Demise" the word sent a chill down his spine. For he had been born under the omen of the Snake, and such an omen did not occur coincidentally.

After some time waiting he saw that Peli was following Thorbjorn's trail and waved at her from a distance. The mushroom had just began to effect him. His vision sharpened, senses at their peak, except for his sense of smell all he could smell was the spore of the mushroom as it consumed the water and food. Tyr having taken many such magic mushrooms before belched as soon as the need arose. It combatted the nausea of having his senses heightened. The feeling passed moments later, and Tyr found himself treated to a warm buzz through his aching limbs. The colors were brighter and sounds more clear than ever. This brought a grin to his face. It was truly a magnificent day.
Jun 12, 2022 11:39 pm
Thallan greets the Halfling Peli with a quarter bow and nod.
"Pardons milady, I have failed to introduce myslef. I am Thallan Utinu En' Thrallin, Taren En' I' Tiresten Shallin, Taur'ohtar En' I' Mor Searin, of Elduin, but you may call me Thallan if you find it easier on the palate. I see you've made a fine spread here and I suppose we are to partake of it. I do not wish to offend thee milady, so if I may, I shall have that which you've prepared with so gentle and generous a heart."
Thallan sits and eats his fill so as not to get off on the wrong foot with those who intend to journey to Snake's Demise.

After, he greets Artur:
"Sir, I see by your accoutrements and armor that you are a sworn man. You've given the Oath of a Knight I assume. I've also given my Oath as a Ranger of the Black Arrows. Ours is to protect the good folk of the forest's edge, the forest itself, and to rid any blight, be it monster or man by sword or any means including the sacrifice of my own life. Yes, I am somewhat given to drink and my nature is less than polished, but I usually travel alone. Bandits make no fuss who they leave lying in the shadows of the forest. But I digress. I believe we are on the same path and so you have my hands, be they used to save life or to deliver those over to death's hands whom fate has decreed. Forgive me if I forget my manners...hehe." He bows with a fist in his hand as a sign of his bond to join the knight in his current quest.
Jun 13, 2022 3:35 am
Baelrick follows Thallan, not rising from his cart. The seat had already been worn to the shape of his generous buttocks. "And I am Baelrick. Just Baelrick. No oath have I sworn, nor family name do I hold. I have oft been called Tawdry, or Fat Pilgrim. As I said, I assume, last night, I seek the town's hedge wizard. For my own reasons." The rotund man seems rather taciturn this morning, a stark difference from the boisterous man the night before. Then again, who wouldn't be with a hangover the size of his?
Jun 13, 2022 10:18 am
Daglin simply followed his companions from the inn to the rendezvous point. He politely introduces himself as a dwarven blacksmith, without much fuss, and readily accepts the food presented to him, with a smile.

A dwarf of a few words, he notices that the people around like to talk, so he lets them and listens to everything with interest.
Jun 13, 2022 8:05 pm
Artur looks at the Elf long enough for the pause to be uncomfortable, then, as if remembering something, begins his speech: "I have in fact given my oath as a knight, although scarcely anyone would call me that these days. No, I am just a humble wanderer in a knight's garments. But even a humble wanderer would ask why you were so quick to threaten violence to my halfling friend here, even under the influence of drink."
Jun 13, 2022 8:53 pm
When he could tolerate the wait no longer, Tyr dismounted and allowed Thorbjorn to graze as he might. Carrying Fylgja on his shoulders he scratched her neck eliciting a sound not unlike laughter from the shefox.

Tyr walked very slowly to the door of "Fimbulbottom's" abode and gave three distinct knocks.
Jun 13, 2022 10:54 pm
At teh Thimblebottom residence

The small door eventually open, and a young halfling woman greets you at the door and seems a bit taken aback by the fact that it's not a halfling who knocked at her door. "Yea- Oh my, aren't you a tall one! How can I help you sir?" She says looking up at you.
Jun 13, 2022 11:13 pm
"Good morning, I am looking for the Fimbulbottom. Regarding the disappearance of your townsfolk and a certain Snake's Demise."

Tyr tried to give his most courteous smile and bowed trying to make a good impression.

Rolls

Influence: 47% - (1d100)

(17) = 17

Jun 13, 2022 11:29 pm
At the Thimblebottom residence

"Well, there are three generations of Thimblebottoms living under this roof, but seeing you want to know more about old Snake's Demise, I assume you want to speak to pappy... Follow me please, and mind the head." Crouching low to avoid hitting his head, Tyr follows the young woman to a comfortable restroom where an impossibly old-looking small man sits on a rocking chair, smoking a pipe. Reaching the old man, the young woman puts a careful hand on his shoulder to get his attention and then addresses him, speaking a bit louder than when she greeted Tyr. "Pappy, there's a man here who wants to talk to you about the disappearances and Snake's Demise." The old man then craned his neck to get a good look at Tyr. "Oh, come here son, have a seat. I'm going to have to ask you to speak loud and clear, the hearing isn't what it used to be..." He says motioning to a comfortable-looking but too-small divan in from of him with his pipe. Tyr, looking at the small piece of furniture wisely elects to sit on the floor cross-legged in front of the old man instead. "So, what do you want to know about old Snake's Demise son?"
Jun 13, 2022 11:55 pm
Tyr upon meeting the elder offered him his only real thing of value. A parcel of dried mushrooms. "Hail Wise One." He said in reverence and bowed his head. "I gift you magic mushrooms in thanks for allowing me your time. They will open your mind and senses for a half day." He placed Fylgja on the floor and sat next to her. "I am Tyr Called Fox-Foot. The She-Fox is named Fylgja."

As he scratched between Fylgja's ears he listened carefully to the ancient hobbit and when indicated he asked what bothered him. "I seek to know what, and where it is. As well as the name of its legend. And if there have been disappearances like these in the past." Tyr used to spending long periods seated and listening kept his attentive ears open for The "Fimbulbottom" to instruct him. His head was bowed and he did not make eye contact, for in his culture the ancient were highly revered. Tyr seldom met grey haired people, due to the longevity of his own race - they all bore important wisdom.
Jun 14, 2022 1:58 am
Peli is about to follow Tyr, whom she notices after the man waves to her, but then the arrival of Thallan, Baelrick and Daglin promptly distracts her from the idea, and between introduction and breakfast the halfling decides to leave the odd man to his devices, hoping that he himself finds them later. Although he didn't formally agree to join, he didn't seem opposed either, after all!

"Don't be shy, I have a lot of food for everyone! Baelrick, do you want to try this here salad? I heard that lettuce - and greens in general, - are good against hangover! Although the man I heard it from was drunk himself, so I wouldn't bet on it. And Daglin, I made you a pie! I hope you like it!" Peli is delighted to share with the others and happily joins them in conversation as well - nothing is more pleasant than good company and good meal combined, and it's been a while since she had the former.

She looks up once Artur mentions yesterday's confrontation, and waves her hand. "Thank you, but it is alright, Artur, I am sure it was just a misunderstanding! Flaring tempers, all that?" Peli reaches over to pet Bean, who has curled up by her feet and wags his tail in response. "Speaking of, I wanted to ask something about yesterday too, Thallan! You threatened to remove my finger, but you were wielding a bow. Does it mean you can cut off a finger with an arrow?"
Last edited June 14, 2022 2:00 am
Jun 14, 2022 2:31 am
"Well, to be honest, (he says between bites) I've never (munch, munch) tried it before. (pauses to think and chew, sips some hot tea)

I guess (munch) all things considered (munch, munch) it's quite possible (munch, munch)...

by the way (munch, munch)

YOU...ARE (munch, munch)...AN...EXCELLENT (munch, munch, munch) CHEF!" he swallows some hot tea with honey.

"As I mentioned, we were in the heat of things.

A little one came running into the tavern frightened as all get out, and so we didn't know whether we faced man or beast. According to the tike's description, yon wildling is quite a terrifying site, those children probably had nightmares, the man was woefully ignorant of the fact he sent little children running away in terror.

I only wanted to protect these good people from harm. My good graces do not extend to my enemies, which I perceived him to be until I realized he meant no harm. Please forgive my enthusiasm at that moment.

When I saw that the man had not noticed that he frightens children, I chalked it up to ignorance, on his part and mine...mostly his of course.

I firmly believe the little ones should remain innocent for as long as possible, in this world there is enough darkness for all of us.

FINE FAIR! Umh,umh, umh! Good stuff! Thanks again milady...Wheatstalk, if I remember correctly." he smiles, satisfied and bows again to her, in the casual fashion of nobility, rather than the extravagant ones he saves for his queen.
Jun 14, 2022 5:06 am
Baelrick laughs off the situation, seemingly unconcerned by the Knight's worry about violence against the holding. "I've only one finger for the elves, and I dare say they'd try to dismember it if I ever presented!"

He helps himself to the fare provided by the halfling. It was indeed quite delicious! If he had learned anything in his journeys, a skilled chef was worth a dozen armed guards. She would be a welcome addition to his coterie.
Jun 14, 2022 12:25 pm
At the Thimblebottom residence

Fallin Thimblebottom observes the offered mushroom skeptically. "Never quite heard of magical mushrooms before... Thank you, I might try it later, or perhaps I'll have my granddaughter put it in a stew or something." He then pockets the fungus. "Hmm, yeah, those disappearances. No, I don't think we've had anything like this before. The first one was Janos, the hedge-wizard in town. Though he's not a native, he's been living in town for quite a few years you see. Had taken a fancy to old Snake's Demise. Made many trips there. And when he'd come back, he'd usually ride off to Menan Mindas to consult in their great libraries. Not quite sure what he saw in that cursed place, but he was obsessed with it."
Fallin then stopped to take a few puffs of his pipe. "As for the what and where, it's some sort of complex, carved from the natural caves found in the nearby Arasgar foothils. Plenty of underground water sources there that often reach the surface, sprouting in some natural spring of mineral water. But the whole area is cursed though. It has to do with that war your kind, the dwarves, and the elves fought against some enemy. That was before we small folks came along. Well, the fighting had been pushed back far up north. Not sure if something slipped through, or if your armies missed something, but there was something dark and horrible in those hills. Some legends speak of a giant sentient snake, others or a serpent-like wyrm. Well, whatever it was, it took the remaining men and dwarves of the region banding together to fight the damned thing. The elves were out of the question as they were all north fighting."
He stops for another puff. "Now, the men and dwarves who remained here, they were not warriors. All abled bodies had moved up north, you see, because of the war. So they gathered what militia they could form of older men, young boys, the wounded from the wars of the north who still had some fight in them... And they went and slew the beast, but at great cost of life. They say that when the thing died, it cursed the area. Anyone who's been camping in those hills at night suffer from horrible nightmares. They dream of a dark pit, and of a strange sludge at the bottom of that pit... and of something else... something big, and dark, and angry... and scaly...And so, the place came to be called Snake's Demise, and if you seek it, you'll find it pretty much due south-east of our little town, oh, I'd say for you tall folks, it would probably take you about 3 or 4 hours of walk..." He says, taking another puff of his pipe and eyeing Tyr up and down. "If you find natural springs, you're going the right way. then, just start looking for the old crumbling wall."
In town

As you discuss last day's events and partake in Peli's cooking, you all notice you've lost Tyr, though, his large bovine is still nearby, meandering from lawn to lawn, looking for some nice grass to graze on, to the consternation of some homeowners...

"Hey! Hey you! Is that damned thing yours? Can you please get it off my property? Please!" Shouts an older, rotund halfling woman in your direction.
Jun 14, 2022 3:33 pm
"I thank you for your time and tale. It has given me much to think about. It is my aim to go investigate." Tyr said and as if on queue he heard the commotion from outside the residence. "I beg your Pardon, I believe that racket is my responsibility and must make haste." Tyr rose and scooped Fylgja up before she moved to explore the halflings house. "I can see food is the boon of your culture, when next I am at your door I will carry plenty of it." He bowed and carefully rose thanking the younger halfling as well not wishing to wear out his welcome.
Jun 14, 2022 4:18 pm
Baelrick is about to open his mouth with some smart remark about the painted bison (that's what the man called it, right?) when suddenly the wild man burst from a home and scurries to it, defending the creature from the diminutive woman. Naturally, Baelrick returns to his biscuits. Nothing to see there.

"I assume, then, we are depart for Snake's Demise once the food is gone? I fear my welcome in this town may be waning."
Jun 14, 2022 5:55 pm
"Aye, you have the right of it Baelrick. If I stay here any longer, I might have to find a lascivious woman. Even an elf has to slake his thirst for other things from time to time! Ha!"
Jun 14, 2022 6:13 pm
The group finally reunited is ready to discuss their plan of action for Snake's Demise, under the distant complaints of "that thing better not have eaten my petunias!" from the rotund halfling woman...
Jun 14, 2022 7:18 pm
It became rather obvious with his docile nature the massive creature was barely a yearling though an impressive specimen. It lowed, agitated by the loud noise. And even turned to a false charge. When that didn't deter the halfling woman the Bison lowed again, it sounded quite afraid.

Tyr didn't even have to call Thorbjorn, when the Bison saw him it fled from the halfling woman. By the sounds of the distress call it made, it was clear Tyr had imprinted on the Bison and whatever he did had made quite the impression. It was hiding behind Tyr putting him between his head and the halfling woman.

"Ah you are quite fearsome and fearless good woman. "

After collecting the Bison he herded it back to the group and told him what he had learned from the "Fimbulbottom."
Jun 14, 2022 10:13 pm
Baelrick scratches at his beard while Tyr speaks, small flecks of remaining biscuit drifting to the ground. "So, Janos might still be there. I can see why he was so interested, if half of what you are telling us is correct. Let us be off, then, and find that magician." It is noticeable that he seems more concerned with the disappearance of Janos than of the townsfolk.
Jun 15, 2022 12:45 am
"I agree, but it begs the question: Would the missing townsfolk be found at Snake's Demise if it is indeed cursed?"
He follows along with the others but is skeptical they will find the missing halflings at Snake's Demise.
Jun 15, 2022 12:53 am
You exit town, making your way as due south-east as you can, following Fallin's indications. After several dozen minutes of walking in the plains where Alhereth is located, you start entering the foothills of the Arasgar Mountains. The area becomes a bit more wooded, with sparse trees and thick bushes, and Baelrick's cart is starting to have some trouble navigating the uneven terrain.
OOC:
Since you have some good indications of where and how far Snake's Demise is, as well as tips on how to find it (look for natural springs, and then look for a crumbling wall), and also because of the sparse vegetation your sight is not as obscured as navigating a forest, I'm giving you a +25% on checks make to find the place/finding your way/not getting lost...
Jun 15, 2022 1:55 am
Tyr was giddy forging ahead at the front of the trail. He walked astride Thorbjorn holding his staff-sling inhand and a bag of rocks on his hip.

"Nothing grows in cursed land." Tyr said as a matter of fact. "I believe we just entered the domain of a massive Kraid."

He looked up in the trees eager and ready for something. His eyes trained for movement and signs of spoor. Searching sectors actively. Trusting that Thorbjorn would stop if he smelled the reptile, the Bison and Serpent were natural enemies.

"It's always interesting, Kraids, you never know if you're the hunter or hunted."

Rolls

Nature Lore: 66% - (1d100)

(60) = 60

Jun 15, 2022 9:38 pm
Not completely comfortable with travelling alongside that many folks at once but eager to participate in whatever conversations arise as they travel, Peli alternates between joining the others and wandering off to walk alongside their group, but a little way to the side. Her spirits are quite high, both from her natural tendency towards optimism and from feeling flattered at all of the compliments offered earlier to her cooking, and there is bounce in her step as she once again pops up from the undergrowth upon hearing Tyr speak.

"What is a Kraid? Is that a dragon?" She stops next to the man and joins him in looking at the trees, though likely seeing much less than him. Or is that whatever lives in sludge pits, like described in the nightmares? The scaly serpent?"
Last edited June 15, 2022 9:38 pm
Jun 15, 2022 10:04 pm
"Kraid is large hood snake." Tyr replied in his broken Mannish. He nodded to a small tree about 18 feet tall and three feet in circumference. Switching to Elvish to articulate a more complex idea. "A fully grown female grows that size. But some..."

Tyr points to a Boulder about four times the size of the Bison next to him. "There are skeletons in my homeland that size. But my people hunted them to extinction well, at least in the north." The weary tone he said it implied it was a very costly endeavor, but for a snake of that size likely necessary. "Many died young, Kraid is a very dangerous predator I just hope this one does not spit."
Jun 16, 2022 9:35 am
Daglin is happy to be accompanied by people who know their way around the open air, and can appraise the danger of the region. Even though he hasn't this expertise himself, he knows a little about the mountains themselves. He tries to think about what he can contribute given what he sees around him.

Rolls

Nature Lore (23%) - (1d100)

(86) = 86

Jun 19, 2022 2:46 am
You travel for about 4 hours in the increasingly rocky terrain, eventually spotting natural springs of mineral water indicating you are going in the right direction, and eventually, you spot it, an old wall about half crumbled. As you approach, you notice there seems to be faded traces of paint on the it, as they are in too poor a condition to be read, you assume they probably were warnings written in a time long passed. However, much more recent, are the various small totems made of bone, wood, grass, and sinew hung here and there along the remnants of the old wall...
Jun 19, 2022 3:50 pm
Daglin tries to get a sense of the size and shape of the original structure of the building.
Jun 19, 2022 3:52 pm
kwll says:
Daglin tries to get a sense of the size and shape of the original structure of the building.
OOC:
An Engineering check perhaps?
Jun 19, 2022 4:07 pm
Baelrick looks to the assortment of totems hung from the crumbling remnant of time long forgotten. The only sign of life in such a place. He considers the totems themselves, hoping to discern who might have placed them there. He scratches at his beard as he also fingers some bones, hemming and hawing as he slowly moves along.
OOC:
Baelrick has 50% Culture (Mannish), 20% (Enemy), and 18% (Other). I'm rolling (Other), but I'm hoping it will cover my bases.

Rolls

Culture (Other): 18% - (1d100)

(7) = 7

Jun 19, 2022 4:25 pm
cowleyc says:
Baelrick looks to the assortment of totems hung from the crumbling remnant of time long forgotten. The only sign of life in such a place. He considers the totems themselves, hoping to discern who might have placed them there. He scratches at his beard as he also fingers some bones, hemming and hawing as he slowly moves along.
OOC:
Baelrick has 50% Culture (Mannish), 20% (Enemy), and 18% (Other). I'm rolling (Other), but I'm hoping it will cover my bases.
OOC:
So that would be "all others" as each "other" cultures must be taken individually...
Baelrick looks at the totems, at first, they don't really seem to have any meaning, but then Baelrick remembers an old encounter he had a long time ago, and he can finally assign a meaning to those totems. They are definitely of goblin make. The sort of totems they put at the edge of their territory to mark it, and also as a warning to any who would trespass on their turf. Those are a bit different than the ones Baelrick saw in his younger days, but that could simply be a regional thing, or perhaps each tribe have their own style...
Jun 19, 2022 5:39 pm
OOC:
That's exactly what I was looking for. Figuring out which culture, rather than the depth of a specific culture
"Goblins," Baelrick snarls to the group. They were on the right track, in several ways. He hadn't expected them this far out, and so he tenses his shoulders and holds his staff more sturdily.
Jun 19, 2022 6:32 pm
Peli is wandering about, popping up here and there at the sides of her companions and examining the ruins with playful curiosity. She pokes at a few of totems dangling from tree branches and questions aloud: "If these are goblin totems, does it mean that they worship the snake Tyr mentioned? Or cooperate with it? It must be advantageous to have a giant serpent as an ally; I'd love to have one!" The halfling looks around and strolls closer to the wall, attention now focused on the remnants of painted warnings. "Could do without nightmares, though. Speaking of which, why aren't we feeling anything? Should we feel anything?"

She pauses, then claps her hands. "I know! We should see if there is a pit somewhere around. That was what people dream of, correct? If something is maintaining the curse, I bet it would be in a pit of sorts." Peli squats on the ground and picks a handful of soil from the closest mineral spring, commenting somewhat off-beat, mostly to herself: "I wonder if there is any clay nearby..."
OOC:
Probably not going to work, but I wanted to roll something. :P
Last edited June 19, 2022 6:33 pm

Rolls

Lore (Geology): 13% - (1d100)

(57) = 57

Jun 20, 2022 5:59 am
"It matters not if there is a serpent. It might have killed one village to feed itself. Goblins, eat men, they probably eat halflings too." He touched Peli's shoulder as if to reassure that he didn't mean it to frighten but simply stated the facts of life. "This doesn't mean they are guilty, but it is something to consider as we investigate further. I wonder, if this Snake is a local story meant to scare childen - and this tribe of goblinfolk are the real threat. That said, reptiles prefer to pass waste in running water."

Tyr faced upstream and laid down flat at the waterside. He opened his mouth and began to take large breaths, tasting the air for the peculiar fetid stench of reptile spoor. He inhaled through his nose as well.

Rolls

Nature Lore: 41% - (1d100)

(66) = 66

Jun 20, 2022 8:47 am
The dwarf takes some time to study the wall and the scenery around, taking into account the pieces information provided by his companions. He winces at the mention of goblins.

Rolls

Engineering roll (30) - (1d100)

(96) = 96

Jun 20, 2022 12:28 pm
@Tyr: If any reptile has evacuated waste here, it doesn't seem to be recent enough for it to have left any evidence.

@Daglin: Daglin at least knows this wall is not of dwarven make. Though it seems to be a few centuries old, no dwarven architecture would be half crumbled like that after such a short length of time. Given the wall's state, it's difficult to determine it's exact dimension, but it does run between one steep outcropping of stones to another, making an outward curve as it goes.
Jun 20, 2022 12:42 pm
If Daglin is able to determine what was inside and what was outside the building, he tries to investigate the part that would have been inside, if it is accessible.
Jun 20, 2022 12:45 pm
kwll says:
If Daglin is able to determine what was inside and what was outside the building, he tries to investigate the part that would have been inside, if it is accessible.
OOC:
It is accessible, there's a large part of the wall that's pretty crumbled down. He could have easily climbed over the rubbles and examined the other side. This won't have helped him glean more about the wall, however, he will have spotted two nearby cave entrances some distance away, which are close to each other and set on the mountainside, and what looks like another goblin totem next to one of those entrances.
Jun 20, 2022 1:16 pm
"Alright folks. It seems that if we want to know more about this place, we need to enter one of these mountain caves. We might make some unpleasant encounters in there..." reflects the dwarf blacksmith, hoping to gather the point of view of his companions.
Jun 20, 2022 10:56 pm
"We could just wait here, hidden and reconnoiter, or observe these openings for a day to see what indeed lies within. If they be Goblins, or. Ogres, they'll likely be about at twilight or nightfall. It might allow us to form a better plan than just strolling into the unknown. Could be a bear..., what say you friends?"
Jun 20, 2022 11:16 pm
"That is great wisdom Thallan. Let us build a dead fall trap at the mouth of the cave. Out of sight so those leaving cannot espy it. Does someone have a rope?"
Jun 21, 2022 2:13 pm
Despite Tyr's earlier concern, Peli actually seems excited by the prospect of a halfling-eating snake; she must have strange priorities. "Ha, I'd like to see it try! It'll need to catch me first, and no one catches me unless I want them to!" She grins widely, dropping the soil she picked up and walking over to join others at the cave entrance. Bean barks his support from where he is circling around some bushes, sniffing out whatever weird trails his dog nose has found.

She stops next to Daglin, glancing at the cave with curiosity, a part of her obviously eager to go and explore. "It is probably smart to wait, but if we stay here for a day, then we'll have to spend a night in the area! I know you theorized that it is just the goblins and the snake is a myth, but the villagers seemed pretty serious when they were talking about the nightmares. And a whole wizard disappeared here! Maybe we shouldn't give these magics or curses or snakes an opportunity to affect us?" Peli trails off thoughtfully, but then shrugs with another smile. "I never dealt with goblins and curses though, so you'd know better than me!"
Last edited June 21, 2022 2:13 pm
Jun 21, 2022 2:56 pm
Well, first thing first, before you make your way to the caves, both Baelrick's mule and Thorbojorn will refuse to climb over the rubbles to get closer (both would probably risk breaking a leg going over it, and there's plenty of brush and grass outside for them to eat without risking a broken leg). If you want them to follow you, it will require an Influence or a Nature Lore check.
Concerning Baelrick's mule, there is also the problem of the cart which can't navigate the rubble, so if you want to go through with it, you'll have to push/lift it, which will be an Athletics check at -50%, but on which assistance is possible (see p.17).
As for Bean and Freyja, they'll follow you no problem.
Once you'll pass the wall, you'll find yourself in a canyon-like formation and you'll eventually reach the mouths of the caves, which will look like that (with the crumbling wall being several dozen meters off-map to the west).
https://i.imgur.com/Ds5QFhh.jpg
OOC:
Also, @Unnaceptableusername, can you please post or link Arthur's picture in the Character Creation thread so I can make a counter for your characters. You're not in combat yet, but you'll probably get in one soon enough...
Jun 21, 2022 5:17 pm
"The lady might be right. If we just wait outside, we might become the prey ourselves! If we want to observe the cave entrances, we might as well park the mules somewhere not to near, and take cover so as to see without being seen." Proposes the dwarf, pondering.
Jun 22, 2022 4:38 pm
Baelrick grumbles as he moves the mule and cart, hiding the latter behind some nearby shrubbery and rocks. The mule he lets free in a nearby open area. It wasn't a perfect hiding spot, but it might work; especially if that damned mule was as lazy and stubborn as usual. Returning to the group, he coughs for a moment before speaking. "I know little about the construction of traps, but they might allow us to flee if numbers overwhelm us. I would suggest we use the daylight to prepare, and try to enter well before dusk. The goblins, they care little for day or night in their caves... but out here, it would be best if we could flee in the light."
Jun 23, 2022 11:29 pm
Tyr sets to gather materials to build the dead fall trap.
OOC:
Tyr isn't good at engineering, so someone else will need to help him.

Rolls

Nature Lore: 41% - (1d100)

(66) = 66

Jun 23, 2022 11:39 pm
"Did I mention to stay hidden?" Thallan raises an eyebrow, wondering if anyone heard what he said...
Jun 24, 2022 12:56 am
"You... did, actually?" Peli looks at Thallan in confusion, her eyebrows raised. "You said that we should stay hidden and reco- recoin- recone-" She groans. "And something else which sounded smart but which I never heard of! I think it meant something like watching them?" The halfling turns back towards the cave entrances, examining the darkness inside contemplatively. "I still don't think I want to be here at night..." she mutters the last part mostly to herself.

After a pause, she moves away from the caves and back towards the spring Tyr sampled before. "Anyway, I have no idea how to build traps, so I'll go make a camp instead! You left your cart over there, Baelrick, right? I can bring Tyr's bison there and watch over them while you build. Maybe cook some food... Unless there is anything you need me for? Hey, hey, Fox Foot!" She runs up after the shaman. "Would your bison listen to me if I ask him politely?"
OOC:
My Engineering is 23, and I doubt that Peli would have any idea on how to build traps.
Last edited June 24, 2022 12:56 am
Jun 24, 2022 1:20 am
@Tyr: You start looking for materials to build your deadfall trap, but you find the surrounding areas around the caves and wall seems to have been scavenged clean of anything of interest... well, aside from rocks, there are lots of rocks around here... You do manage to find a few twigs, which might serve as kindling to start a fire, but of not much use to build a trap, especially when you barely have anything else. You'll probably have to start searching much farther away.

@Peli: Speaking of Baelrick's hidden cart, you easily spot it, obviously poking from behind a scrub not even half its size, along with its now unharnessed mule very visibly grazing nearby. You might be starting to understand what Thallan was talking about...
Jun 24, 2022 1:21 am
"I wouldn't start any fires if I were you. Not if you don't want to be noticed. Smoke travels a long way as well as the smell of charred wood and food is even stronger. We eat travel rations or not at all, milady. Though I feel somewhat awkward telling you so, it could save our lives." Thallan, looks at everyone.
"I would stay behind the wall unless you want to sit and watch the caves for a few hours."
He looks for a good hiding place from which to spy the caves...
Jun 24, 2022 1:22 am
"Uh I better go with and set up camp. Thorbjorn thinks I'm his father, I think, and that keeps him well in line. But unless you're really good with animals it's best if Fylgja stays near him, she can keep him in line. Looks like slim pickings here so I'll find some suitable timber as we find a spot to camp."
Jun 24, 2022 1:33 am
"No fire, gotcha!" Peli waves at Thallan reassuringly. "I can cook some stuff without fire! Obviously it's not going to be as satiating, but trail mixes are pretty good, especially if you add some spices and maybe rehydrate some of the fruits... Tyr, do you think we can find food here, too? Berries, herbs? Maybe we can look around after setting up the camp!" She bounces on her heels, then twists so that she's facing wherever Fylgja is. "Hey, Miss Fox, are you going to help me with your bison friend, please? I can give you some jerky, if you have taste for it!"
Last edited June 24, 2022 1:34 am
Jun 24, 2022 1:39 am
OOC:
@Thallan: You can make a Nature Lore or Deception check to find a suitable hidden watching spot.

@ The rest of you: Where and how do you set up your "hidden" fireless camp? You set up any watches? Thallan already suggested using the old wall to break line of sight...
Jun 24, 2022 3:27 am
OOC:
I am a little confused about where exactly we are setting up the trap. I think it is supposed to help us get away if anyone shows up from the caves... right? Then the camp should probably be somewhere out of sight from the trap's location. The wall sounds like a good idea for a cover.
Last edited June 24, 2022 3:28 am
Jun 24, 2022 5:22 am
OOC:
a dead fall trap would be best set over the mouth of the cave. Above it so as to be out of sight of the people in the cave. Essentially it's just a trapdoor made of materials gathered in the field
Jun 24, 2022 9:16 am
"I'm not sure we can setup a trap without attracting attention. I'm also not sure we have the material to do so..." ponders Daglin while looking at the surrounding and watching Tyr start gathering material. "I am with the elf on this one. Maybe we should make ourselves unseen and gather intelligence before doing anything?"
Jun 24, 2022 4:33 pm
OOC:
Yes, it was also my understanding that the idea of a trap had been abandoned because setting it up would risk attracting attention, and because of the lack of materials to build one. The proposed alternative was to camp somewhere out of view (preferably hidden), and then find a good hidden vantage point to observe then entrance and possibly learn more about the habits of whatever inhabits those caves.
Jun 24, 2022 6:37 pm
Baelrick looks to the knight that had been characteristically silent. "You have been quiet, friend. What are your thoughts on the matter, as a man of the sword?"
OOC:
@Unacceptableusername, not trying to leave you in the dust!
Jun 24, 2022 9:10 pm
Thallan looks for a suitable hiding place.

Rolls

Find Hiding Place, Deception (45) - (1d100)

(30) = 30

Jun 24, 2022 10:21 pm
@Thallan: Thallan finds himself a large enough boulder to hide behind, and which offers a nice overview of the breach in the wall and the northernmost cave entrance, and part of the eastern one as well by poking his head out from time to time.
Jun 24, 2022 10:28 pm
Tyr follows Thallan's lead and finds a bit of concealment.

Rolls

Nature Lore: 41% - (1d100)

(3) = 3

Jun 24, 2022 10:37 pm
@ Tyr: (well, that's a critical success) Tyr manages to find a large brush which colors complement his clothes. It is much closer to the breach in the wall than Thallan's boulder, but Tyr is so confident his camouflage will help him blend in, he's not worried about being discovered. Another advantage of his closer location is that he has a good view of both cave entrances.
Jun 25, 2022 3:48 am
"Gå! Ligge ned." Tyr motioned to Fylgja. The Vixen darted immediately into action.

Fylgja the Red Fox
Despite being nearly twenty seasons, Fylgja was in astounding physical condition. She took a silent leap from The Healer's shoulders and Fox-Footed away. She cackled as she crept, sly like she silenced herself as she saw Thorbjorn. She ran around the front of Thorbjorn and excitedly spun chuckling and yapping once. She darted off to high hanging fruit she was smelling and the Painted Bison followed in stride.

Thorbjorn the Painted Bison
Fylgja the Red Fox


Thorbjorn plodded on behind his Herdmate, the tiny one that was devilish fast. Thorbjorn liked being fast, but he couldn't match the little one's swiftness. Fortunately she stopped and smelled the air curiously often enough for the Bison to follow.

Instincts said they were backtracking. Thorbjorn was mighty agitated by the path. He protested with a snort and stomped his lead hoof. But the Little One just cackle and spun a circle around it. Thorbjorn groaned and sighed.

When they came to the foxes destination his mood.was greatly improved by the smell of delicious purple berries. Fylgja leapt onto the Bison's shoulders and eagerly began devouring a cluster. Thorbjorn set himself to eating berries as well. Chomping eagerly, but in an alert posture. His instincts told him never to backtrack.
Jun 28, 2022 8:17 pm
Peli watches with invested interest how her companions scatter around in search of hiding places, trying to remember their methods in case she ever needs to do this herself. A part of her thinks that she'd fail anyway, as sneaking around and doing an improvised stakeout seems immensely boring - but she isn't about to turn down a free demonstration!

Once the halfling is convinced that there is nothing more to watch - both Tyr and Thallan having disappeared behind boulders or bushes, - she merrily skips after Fylgja. The fox doesn't seem to like her very much yet, but the halfling is assured that some snacks will win her and her bison friend over. If not jerky, then maybe mushrooms? Berries? She should ask Fox Foot about it later... And maybe Baelrick's mule would want the veggies she brought with! She only interacted a lot with canines and birds, but surely it can't be that hard to make friends with a mule?

Bean lingers behind at first, apparently sensing the tense atmosphere of a potential ambush and intrigued by the way everyone is hiding. He sniffs suspiciously around the bush Tyr chose to camouflage in, silently judging his hiding place; he then approves it with one single bark and a wave of his short tail, before running after Peli, easily jumping over rocks and springs. The two soon disappear from view, somewhere in the direction of Baelrick's wagon, intending to spend time ensuring everyone's lunch and dinner are going to be delicious.
Last edited June 28, 2022 8:19 pm
Jun 29, 2022 9:15 am
Daglin hides nearby either Tyr or the elf if there is enough room for him. If not, he will look for another place further away, where he can see the others at least, but not necessarily the wall breach.
Jun 29, 2022 12:01 pm
Thallan signals the Dwarf over. He makes a space available for him to sit and watch so they can take turns.
Jun 29, 2022 1:39 pm
As the others begin their foolish plan, Baelrick sighs and looks for a proper place to sit and wait... and dream about wine. It is hard to hide as such a giant-blooded fellow, and the ground is quite uncomfortable. Baelrick finds that he cannot stop squirming.
Last edited June 29, 2022 1:40 pm

Rolls

Deception: 32% - (1d100)

(33) = 33

Jun 29, 2022 3:05 pm
@Daglin & Thallan: Thankfully, the rock Thallan had found himself is easily large enough to hide two—perhaps even three if you squeeze close enough to each other—so Daglin has no problem joining Thallan behind his rock...

@Baelrick: The large man, perhaps finding this whole hiding game a bit foolish, or perhaps still being slightly hungover, simply sites himself on a large rock and waits. Though he had the wisdom to not sit himself in front of the breach in the wall (the check wasn't a critical failure after all), he is still plainly visible, and if anyone comes around the breach, it is entirely possible that the first thing they'll see will be Baelrick sitting on his rock...
Jun 29, 2022 6:49 pm
Hrmph! Baelrick settles into his spot with a daring glance towards any who look at him with confusion. It wasn't like he was going to hide out here anyways.
Jul 6, 2022 7:02 pm
OOC:
While we're waiting for Arthur's response...
Eventually, those looking at the cavern entrances/crumbled section of the wall, will notice something large exiting the northern cavern, and slowly making its way toward the crumbled section of the wall. Before whatever it is reaches the wall, your animal companions start acting nervous, and the least brave of them are looking for a place to hide. The form finally reaches the wall, and uses it to prop itself up. This is when you notice it is a large bear. It sniffs the air, and lets a few plaintive grunts, looking in your general direction.
Jul 6, 2022 7:09 pm
Tyr examines the bear closely, attempting to ascertain its nature. Was it the goblins pet? Or a dangerous competitor in their demense?

Rolls

Nature Lore: 41% - (1d100)

(94) = 94

Pushed roll - (1d100)

(18) = 18

Jul 6, 2022 10:42 pm
The big man guffaws as the bear emerges from the cave. It was no goblin, and it appeared the rest of his travelling companions were getting worked up over nothing! Sure, it could split them in twain. But only if it was really, really hungry. And suddenly his laughter stops. After all, Baelrick would make a pleasant meal for a bear...

"What now, brave companions? Shall we run in fear? Try to drop some stones on its head? Or perhaps let it wander while we finally enter yon dark cave? My buttocks grows weary of this rock."
OOC:
Are you spending a Fate Point to reroll? Or is there a reroll mechanic I'm missing?
Jul 7, 2022 1:42 pm
Daglin does not know if he should be relieved or wary, but he slowly goes out of hiding. He figures that a bear would certainly not attack several humanoids if he didn't have to. "I guess we can wait for the beast to move away and have a peek...".
Jul 7, 2022 11:21 pm
Thallan tries to get a hold of Daglin's belt before he slips off. "Dam!" he whispers to himself as he just misses stopping Daglin. He knocks his bow and takes the high ground on top of the stone, in case the bear attacks Daglin.
OOC:
How big is this bear? If it's polar bear sized, or hell, even Kodiak sized, we are in for a hell of a fight!
Jul 7, 2022 11:59 pm
OOC:
About kodiak-sized. You can make a Nature Lore or Perception check if you want...
Jul 8, 2022 12:43 am
Peli is blissfully unaware of what is happening at the cave entrance until Bean starts growling and all other animals appear various degrees of stressed. That actually prompts the halfling to abandon cooking and make her way back towards her companions, sticking her head out of the bushes. "Hey, Thallan was correct about it being a bear lair!" She notes aloud, seeing as everyone else are already out in the open and decidedly not stealthy. "But it can't be the source of nightmares...right? Unless it's a cursed bear?"

Peli watches the animal for a moment longer, then glances over her shoulder back at the clearing housing their "camp". "Do you think it will leave if we just don't bother it? We should probably move back to assude it from going after the bison and the mule."
Last edited July 8, 2022 12:43 am
Jul 11, 2022 9:39 pm
"Wildling, you seem to know your way around an animal. Perhaps convince it to find berries elsewhere?" Despite Tyr's claims otherwise, it would see Baelrick still saw the man as something... lesser. Perhaps in time he would change his mind.
Jul 11, 2022 10:09 pm
The bear looked delicious. Massive well fed, fat, and beautiful. Tyr didn't understand what Baelrick meant by convincing it away but was of the opinion that this close they could all take it with a surprise attack. He took three smooth stones from his pouch and loaded one into the slingstaff. Signing that everyone should ready themselves he looked for a point of egress that would suit and the took aim for the bear's skull.
Jul 13, 2022 8:05 am
Tyr planted both feet, taking a deep breath as he aimed for the bone at the base of the bear's enormous skull. It was a proud and magnificent creature. Not a Grizzly Bear, A Fellgrim Black Bear. Ordinarily only the size of a man, this magnificent creature had to have smelled them. It didn't care, and that alone made it a threat to all the creatures that lived so far.

"Beauteous creature
It's time you give up your throne
You are no forest God
I know Her Personally
Go to her with my blessing."


Tyr pushed his toes into the dirt bringing tension through his entire body. He waited for the opportunity. The bear lowered its head. With all the speed and grace of an Elf Tyr stepped into the mighty throw. And the stone hit the bear before the screaming sound of the shot.
OOC:
Taking two rounds to aim and making a great attack is +75 to hit. I guess the bear is large enough for the massive size bonus of +20 Tyrs Ranged Combat is 59%

59+95
154%
Critical on a 30% or lower.
Great attack does max damage of 8
Let's eat it!

Rolls

Attack - (1d100)

(96) = 96

Jul 13, 2022 8:07 am
OOC:
That figures. I'm definitely going to use a point to reroll

My brother and I literally planned our black bear hunt yesterday I'm not having this Dice God's! Not today!

Rolls

Destiny is to eat bear - (1d100)

(70) = 70

Jul 13, 2022 3:04 pm
OOC:
p.29 of TAOS states that the maximum bonus for aiming is +50%, so your total score would be 109%, and by the looks of things, your first roll would have been a success, so no need to use a Fate Point to reroll it. Also, in order for the codes to work, please formulate your roll as "reason for rolling: XX%" without quotation marks. Now you just need to roll for damage, the bear won't dodge, it's sort of surprised even if it suspected you were there, and probably won't care for a small rock thrown it's way, until it learns about momentum the hard way... While I wait for your roll, I'll prepare the battle map as I hadn't predicted an encounter there...
Jul 13, 2022 4:32 pm
"Wait, are you sure you wanna do tha... Hey! Hum..." Mumbles the dwarf, but too late to prevent the warrior from throwing his rock at the bear. In his defense he didn't think he would actually do that, as it came out of the blue. Daglin looks anxiously at the bear, then at his other companions, lost for words.
Jul 13, 2022 5:32 pm
Slingstaff Damage

"Ah yes. Randomizer are why I rules lawyer"
Last edited July 13, 2022 5:33 pm

Rolls

Damage - (1d8)

(1) = 1

Jul 13, 2022 5:42 pm
Watching the sling stone whizz through the air and get lost within the bear's hair, Baelrick can't help but guffaw while holding his belly. This wildling was so intent on his path, and was apparently doing everything in his power to be mauled by a bear. Did it even recognize the man as a threat?!
Jul 13, 2022 11:35 pm
When Tyr came out of hiding and took some time aiming and twirling his staff sling around, the bear reared up on its hind leg, roaring to intimidate Tyr who then let his stone fly... only to bounce harmlessly on the bear's thick hide... The bear then proceeded to drop on all four again, roar one last time (allowing you all to notice a missing tooth), and ready to charge at Tyr.

Combat has started!

First round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Peli: 14
Thallan: 13
Daglin: 12
Arthur: 10
Bear: 7

Battle Map
(I went ahead and placed you where it would make the most sense given the narrative... I still don,t have a token for Arthur, but since we haven,t hear from Unnaceptableusername in a while, we'll consider Arthur was off-map checking something else. If Unnaceptable pos back in, we should easily slide him into the battle...)

kalajel sent a note to kalajel
Baelrick is up first!
Jul 13, 2022 11:44 pm
Sigh. It would not do to allow his... ally, perhaps, to be mauled by a wild animal. But perhaps there was a way to just scare it off, rather than have to fight the creature. Baelrick rises from his stone perch to his full height, raises his arms, and starts hooting and hollering! He bangs his hefty staff upon the rock, waving his arms, showing his own size against the bear. With any luck, the animal will be frightened off... or at least decide the group isn't worth tangling with.
OOC:
Baelrick will try to Intimidate the bear on his turn.
[ +- ] Intimidate/Persuade

Rolls

Influence: 40% - (1d100)

(38) = 38

Jul 14, 2022 12:08 am
OOC:
The rules also states that if the enemy is at full strength, only a critical success on the Influence check, followed by a failure on the Resilience check will make the enemy back down... However, even if this bear hasn't been wounded yet, it is not exactly at full strength... I think given the situation, the +25% bonus to its resilience would be the most appropriate, or at the very least, the best approximation to the current situation, so I'll go ahead and roll with that.
The bear's attention suddenly turns to Baelrick. The bear rears up again, emits some roars, but they are pitifully weak compared to the bellows of your large companion. The bear then turns, emitting some plaintive groans, and slowly heads back up towards its cave, stoping from time to time to look back as if to see if Baelrick is still there and then noticing he still is, so the bear continues on until it disappears in its cave.

Seems the battle is over...

Rolls

Secret Roll

Jul 14, 2022 12:23 am
Walking back to the rest of the group, the others can hear Baelrick working on names for himself. '...bear bane? No... Bearscarer? Not sure about that one... Beastwarden? I feel like I've heard that befo...'"There. We have death with the creature of the cave. I doubt goblins would have been so quiet. Perhaps we continue on, and look for their true lair?'
Jul 14, 2022 12:28 am
"Good that you scared it off. I was going to bait it to charge you otherwise." Tyr said matter of factly and then retrieved his rock.
Jul 14, 2022 3:56 am
"Tis a foul breath indeed that causes a bear to walk away from a sure meal! Baelrick the BearMaster! Ha! I jest, but I am sincerely grateful not to have to fight that beast. Baelrick, there is more to you than meets the eye."
Jul 14, 2022 12:03 pm
Daglin looks at Baelrick, astonished, then at Tyr, still a bit furious. He wants to start talking three times without really finding the words to say. He finally says: "You lot are incredible. One never knows what you'll come up with!" Then he laughs and adds: "I guess we will have to walk a bit further to find the real enemy. We better get going."
Jul 14, 2022 12:39 pm
Peli watches the entire bear interaction with a mixture of awe and befuddlement on her face. Picking fights with wild bears and then screaming at said wild bears - and actually scaring them off! - is so far away from what she thinks a sensible person should be doing, that it is almost impressive. Is this what peoples other than halflings do out in the wilderness? Antagonize wildlife? And her family keeps telling her that she is careless!

"This was great!" She jumps out of the bushes, Bean warily following at her heels. "Did you know that it'll run away? Are you a bear whisperer?" The halfling then turns and points at the caves. "And shouldn't we explore these first? Even if it's just a lair, it can have clues!" Her eyes sparkle with enthusiasm as she immediately walks over to the cave entrances. "I can check them out while you go ahead!"
Last edited July 14, 2022 12:41 pm
Jul 14, 2022 2:14 pm
Baelrick seems to inflate at the praise. As though he could get any bigger. He looka between the halfling and the cave before speaking. "If you wish to explore it, then we shall wait here. I've long heard that halfings make good burglars, from acquaintances of mine. We would not leave you behind, little one. After all, who then would make breakfast?"
Jul 15, 2022 1:21 pm
OOC:
As a friendly reminder, this is what the entrances look like so far, the northern (smaller) one is where that bear came from and went back to, the eastern (larger) one is the one with the goblin totem next to it.
https://i.imgur.com/Ds5QFhh.jpg
Jul 16, 2022 2:04 am
Tyr had already lost interest in the bear. And began collecting a brand of sticks. Tying them together with pine branches. These he wrapped around the forked base of his slingstaff. From one of his pockets he produced a fine red sand and sprinkling it in the kindling struck it with his flint and steel.

"Bjornberken." He chuckles under his breath. But Baelric certainly had impressed him.
Last edited July 16, 2022 6:10 am

Rolls

Nature Lore: 41% - (1d100)

(68) = 68

Jul 16, 2022 1:56 pm
"I'm with Baelrick. If you want to explore, we will wait here. Not sure it is a good idea for any of us to go with you if you want to stay unnoticed..." says the dwarf.
Jul 16, 2022 3:51 pm
If Peli wants to sneak into the cave, she can make a Deception check. On an unrelated note, I'd like to know what Tyr's Nature Lore check was for...
Jul 16, 2022 5:41 pm
"Alright, I'll be quick!" Peli waves at them and quickly makes her way to the rocky slope leading to the caves, Bean silently following. Upon reaching the mouth of the cave, she looks contemplatively between the two entrances then chooses the one next to the totem - after all, the other one is probably smaller and will be faster to check afterwards.

Despite what Daglin assumed her intentions were, Peli hardly tries to be quiet. The halfling knows she isn't stealthy, so attempting to be so would be an exercise in frustration worse than haggling with her cousins. Nevertheless she at least attempts to stay next to the cave wall as to not get lost, and listens for her dog companion - if there is anyone dangerous she can't see, Peli trusts Bean to warn her.

Rolls

Deception: 28% - (1d100)

(58) = 58

Jul 16, 2022 6:40 pm
kalajel sent a note to FlyingSucculent
kalajel sent a note to kalajel
For the rest of you outside the cave, some time after Peli disappeared in the darkness, you will hear some shrill shrieks.

Rolls

Goblin's Perception (counting penalties for light and distraction): 7% - (1d100, 1d100, 1d100, 1d100, 1d100)

1d100 : (50) = 50

1d100 : (73) = 73

1d100 : (15) = 15

1d100 : (3) = 3

1d100 : (66) = 66

Initiative tie-breaker Peli vs. goblins

Goblin attack: 58% - (1d100)

(84) = 84

Jul 17, 2022 12:38 pm
"Hu, what's that?" says Daglin, bringing out his weapon and ready to jump into the cave.
Jul 17, 2022 10:49 pm
Baelrick hops from his rock and rushes to the cave entrance with stout staff in hand. Despite his gruff exterior, he appreciated the enthusiasm of the wee one. It wouldn't do for her to be eaten by goblins just yet.
Jul 18, 2022 3:37 am
Tyr didn't want to add any more of the red sand, so he stuck his bare hand into the smoldering pile and removed the mass choking the fire. Heedless of the burn. He then waved the firebrand in the air to make it burn hotter, faster. Swinging it rapidly as it burst into a yellow blaze.

Rolls

Nature Lore: 41% - (1d100)

(46) = 46

Jul 18, 2022 1:46 pm
"Would you stop playing with your sticks? There be goblins afoot," Baelrick calls out to Tyr, not quite understanding what the man was trying to do.
Last edited July 18, 2022 1:57 pm
Jul 18, 2022 5:26 pm
Tyr growled furiously, it wasn't the sound of a gentle human but an enormous frustrated ape. It wasn't as easy as it looked or as safe.

"Can you see in the pitch black?"
Jul 19, 2022 2:26 am
"Yeep!" Peli yelps as the spear hits the wall to the left from her, a sharp clank against the stone. Now, usually she would be up for a friendly brawl, despite her lack of skills in combat - but these particular fellows are looking very much not friendly, and the halfling is not about to try her dagger against an assortment of spears.

"Hey, hey, I found the goblins!" She calls out loudly to her companions while simultaneously scrambling back towards the entrance and reaching for her scimitar, Bean faithfully keeping at her side. "They do not want my presense, at all, so I am retreating! That's the word, right?! There are..." Peli looks over her shoulder, quickly counting the opponents. "Five, I think! And they have spears!"
OOC:
Move: moving as far away as possible (column 4, row 7, if I counted correctly).
Action: converted to movement, draw scimitar.
Reaction: prioritize parry; but if they don't catch up, dodge.

Also, do I act for Bean, or do you?
Jul 19, 2022 12:35 pm
OOC:
You control your dog, though in this instance, it will follow you.
You all see Peli emerge from the cave.
OOC:
You can place your counters on the battle map, outside the cave, at that point.
Jul 19, 2022 3:55 pm
"Looks like they're coming to us, friend," Baelrick says to Tyr as he takes a position near the cave. The rotund man takes his staff into what he considers a fighting stance (others may disagree) and waits for the first goblin to emerge.
Jul 25, 2022 2:25 pm
Second round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblins: 14
Peli: 14
Thallan: 13
Daglin: 12

Combat Map Note: I placed your counters on the battlemap where I felt it would make sense. If you don't like your location, feel free to change them by a few squares, so long as you don't place yourselves inside any caves...

kalajel sent a note to kalajel
Baelrick is up!
Jul 25, 2022 3:38 pm
Though it is tempting to charge into the cave to display his superior skill and power, Baelrick instead pauses and waits, hoping to see what the goblins decide. After all, it was better to fight out here in the light, than in the cave in the dark. And to let them come to him. Tire their little legs out instead.
OOC:
Baelrick will delay his actions until after the Goblins have acted.
Jul 25, 2022 3:45 pm
Tyr is up next!
Jul 25, 2022 5:19 pm
Tyr continues struggling to build a fire. It finally ignites and pitch and sap crackles and pops as he heads to the mouth of the cave. Lights one of his torches, then throws the burning bundle at the goblins, sending a shower of sparks and fire at them.
Last edited July 25, 2022 5:24 pm

Rolls

Nature Lore: 41% - (1d100)

(7) = 7

Ranged Combat: 59% - (1d100)

(81) = 81

Jul 27, 2022 2:06 pm
OOC:
Tyr would have taken his action to light his fire, so he could not throw anything at the goblin this round. You can always move forward to prepare to throw your bundle next round (same attack roll), but you would become the #1 target if you do being in front of everyone else...
As Tyr finally manages to master the elements and create fire, two goblins come out of the cave, spear in hand. Noticing there are more people than the single halfling they had originally spotted, they shriek back in the entrance of the cave, probably to warn their companions. They then proceed to attack the nearest combatants. One goblin will attempt to poke at Peli, and the other at Baelrick.

Oh, ouch! While the goblin misses on Peli, Baelrick's girth offers a wide target, allowing the rather small goblin to score a critical hit! This means that Baelrick needs to roll a critical success on a dodge or parry if he wishes to turn the hit into a normal one, otherwise the goblin will inflict max damage ignoring AP!

Rolls

Secret Roll - (1d100)

(74) = 74

Secret Roll - (1d100)

(1) = 1

Jul 27, 2022 2:14 pm
Despite his size, Baelrick proves to be surprisingly nimble! As the goblin rushes in with its poking stick, the man attempts to dive out of the way! If only that blasted Tyr weren't in the way! Baelrick nearly catches his beard ablaze as he moves, stopping just in time to trade an encounter with the firebrand for one with the spear!
OOC:
Baelrick has a Major Wound threshold of 7.
Last edited July 27, 2022 2:25 pm

Rolls

Dodge: 39% - (1d100)

(85) = 85

Jul 28, 2022 4:55 pm
OOC:
Hmm, Tyr? Are you still moving forward to throw your burning bundle next round? I'd need to know so I can apply that goblin's attack against the appropriate target...
Jul 28, 2022 7:06 pm
OOC:
Tyr is still moving forward.
Jul 28, 2022 7:44 pm
Okay, good news, Baelrick, you're not hit critically by a goblin, bad news, Tyr is instead. Tyr can use his reaction to make a dodge check (considering you were using a flint and tinder to light up a fire, I don't think you have a weapon in your hand to parry with). You need a critical success to turn the critical hit into a regular hit.
Jul 28, 2022 7:52 pm
Tyr nimbly leaps to try to avoid the spear.

Rolls

Dodge: 58% - (1d100)

(82) = 82

Jul 28, 2022 8:09 pm
Tyr's nimble sidestep was not as nimble as he though it would be (perhaps he's still under the influence of his mushrooms). Tyr takes 6 points of damage which cannot be reduced by his armor as the spear head sinks deep into his side...

Peli is up next!

Edit: Tyr, with 13 HP, your MWL is 7, not 6. It's rounded up. Luckily for you, otherwise you'd be in deep trouble right now... XD
Jul 29, 2022 2:58 am
Peli, alarmed by the movement at her left, glances quickly at where Baelrick and Tyr seem to be... performing some ritualistic fire dance to confuse the goblins, she guesses? It looks chaotic and doesn't seem to work as intended, seeing as the shaman takes a hit into his side!

"Tyr! Hold on, we've got it! Bean, sic 'em!" The halfling yells as she dashes forward and tries to strike the attacker with her scimitar in a wide swing, her dog simultaneously aiming to bite at the goblin's ankles.
OOC:
I'm aiming for the one attacking Tyr, if I can.
Edit: lol, this damage roll.
Last edited July 29, 2022 2:59 am

Rolls

Scimitar - Close Combat: 53% - (1d100)

(59) = 59

Scimitar - Damage - (1d8-1d4)

(2) - (2) = 0

Bean - Bite - Combat: 40% - (1d100)

(40) = 40

Bean - Bite - Damage - (1d6)

(4) = 4

Jul 31, 2022 2:13 am
Tyr fell back from the goblin clutching the wound in his side. He leaned heavily on his slingstaff muttering what could only have been a prayer in his tongue that was a strange mix of ancient Elvish and something older, a guttural language that could be felt in the blood of all men.

"Du har sået til de Berje, hvor du sidder der.
Du hoster domols de Sunn ohfangn, og har sat månen og de stjerne på en sådan måde, at jeg ikke altid ham finne.
Du såede em is, hvor et woose sull, og aach, at et er i mit blod.
Du bryder viljen og sætter den i stykker.
Doust en hammer, som et sværd
Tag mig udenfor, og sæt mit sværd sammen, meget tæt på, og på en sådan måde, at jeg ikke kunne forhekse mig."


"You have sown the mountains, and from them you see all.
You initiated the sun and set the moon and the stars in such a way that I can always find home.
You sowed the iron, within the stone and in my blood.
You break my will and set it right, to hammer me into your sword.
Take me apart and remake me, wholly new that I never again may be broken."
Jul 31, 2022 5:29 pm
The goblin attacked by Bean attempts to dodge, so this particular goblin will have used up its reaction... and it manages to avoid the bite!

Thallan is up next!

Rolls

Secret Roll - (1d100)

(30) = 30

Jul 31, 2022 11:29 pm
OOC:
Are we as players taking control of Thailand Thallan, or are you running him?

Saving the autocorrect because it's too funny and a very different question.
Last edited July 31, 2022 11:30 pm
Jul 31, 2022 11:40 pm
OOC:
Oh yeah, completely forgot about that...

Yeah, if someone could take over for Thallan for now, it would be appreciated. I did posted up his character sheet here.
Aug 1, 2022 12:20 am
It is a small thing to kill a goblin. Though the mortal men were making such a big hubbub about the task, these were not the first nor the last goblins that would cross Thallan's path. With the ease of practiced movement, he nocks an arrow, aims at the pitiful creature with the newly bloodied spear, and looses. While one can spend countless hours practicing the the perfect draw and accurate aim, it is hard to predict men suddenly flinging flaming branches around in front of you target. Which is what happens. Which is why the arrow clatters against stone.
Last edited August 1, 2022 12:21 am

Rolls

Ranged Combat: 55% - (1d100)

(86) = 86

Aug 1, 2022 1:02 am
Daglin is up next!
Aug 2, 2022 4:07 pm
With all the fuss going around, Daglin loses not time to bring his shield and hatchet in hand and hack at the nearest goblin. "So you were hiding in there after all?" he mumbles to himself while attempting to strike.

Rolls

Hatchet hack (45%) - (1d100)

(63) = 63

Aug 2, 2022 4:52 pm
Oh, I forgot about Baelrick who was waiting. You can act.
Aug 2, 2022 4:57 pm
As the goblins enter his reach, the massive frame of Baelrick moves into action. His heavy-headed staff rises into the air as if trying to reach the heavens, then drops back down to the mortal realm... More specifically, the realm of a goblin's skull.
OOC:
Great Attack with the staff. +25% chance. Max damage modifier.
Last edited August 2, 2022 4:58 pm

Rolls

Close Combat: 79% - (1d100)

(35) = 35

Quarterstaff - (1d8+4)

(8) + 4 = 12

Aug 2, 2022 10:39 pm
Baelrick maneuvers to swing at the goblin who already had dodged, with a mighty swing of his staff, he hears the satisfying sound of bones breaking and the goblin falls limp on the floor. On is left, but there is still noise coming from the cave...

Third round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblins: 14
Peli: 14
Thallan: 13
Daglin: 12

Combat Map Note: Tyr has a light source right now, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
Baelrick is up again! Only one goblin is currently in sight, but more are most likely on the way...
Aug 2, 2022 10:44 pm
With a twist of the heel that seems uncharacteristic for a man of his size, Baelrick takes his wooden stave once more and swings to wollop the remaining goblin. Nasty buggers, too dangerous to be left alive!

Given the likelihood of more creatures lurking within the cave waiting to pounce, the fat man ducks back behind the dwarf to await their inevitable charge.
Last edited August 2, 2022 10:46 pm

Rolls

Close Combat: 79% - (1d100)

(70) = 70

Quarterstaff - (1d8+4)

(2) + 4 = 6

Aug 2, 2022 10:48 pm
Tyr's prayers had a result, light erupts from the wound sealing it in an instant. From the brink of death he kept a defensive posture and stared balefully at the goblin who had stabbed him. "I am Tyr Foxfoot, son of Bestla, Called Lightbringer. Go back to the Shadow!"
OOC:
Tyr will use 2mp to heal himself for 1hp.
Last edited August 2, 2022 11:15 pm

Rolls

Innate Casting: 90% - (1d100)

(55) = 55

Aug 2, 2022 11:01 pm
The goblin will take its reaction and attempt to dodge Baelrick's mighty blow... and fails.

this hit is not as devastating as the last one, but this goblin still suffers a Major Wound! He cannot hope to make his Resilience -50% roll, so he automatically falls unconscious, and will most likely die soon...

Tyr has only learnt the Heal spell at Magnitude 1, so far, he can only spend 2 Magic Point to heal 1 HP (cost for innate magic are doubled for elven lineage humans, see p.11 and p.37).

The goblins are next... Being disorganized little pests, the goblins rush in, either not noticing or not caring for their fallen comrades. The each take a different target and attempt to skewer it with their spear. Baelrick, Daglin, and Peli will each be attacked once. The attacks on Daglin an dBaelrick miss, but Peli is hit! She can use her reaction to either attempt a dodge or a parry, after which it will be her turn...

Rolls

Secret Roll - (1d100)

(60) = 60

Goblin's Major Wound - (1d10)

(7) = 7

Secret Roll - (1d100)

(48) = 48

Secret Roll - (1d100)

(64) = 64

Secret Roll - (1d100)

(24) = 24

Aug 2, 2022 11:59 pm
Peli yells in excitement as she sees the goblin charge at her, adrenaline making her forget all of her previous reservations against engaging in a fight. And this time it were the goblins who attacked them first, so the halfling feels much less sympathy for them than for the bear - which contributes significantly to the glee with which she raises her scimitar, prepared to parry the spear-wielding opponent. Not the best matchup of weapons, perhaps, but it will be all the more impressive if she succeeds!
OOC:
I'm going to assume that even if this fails I'll still survive and declare my actions right now. :D
Before even registering the result of their clash, Peli immediately goes on the attack, swinging her blade at the goblin with a warcry. Bean barks from below, weaving around the goblins and generally creating chaos, snapping his fangs at their legs and hands whenever possible, distracting the opponents to allow Peli to strike at them. Unfortunately it doesn't result in much success for either of them, but the experience is certainly... disordered.
Last edited August 3, 2022 12:04 am

Rolls

Close Combat: 53% (Parry) - (1d100)

(66) = 66

Scimitar - Close Combat: 53% - (1d100)

(74) = 74

Scimitar - Damage - (1d8-1d4)

(8) - (1) = 7

Bean - Bite - Combat: 40% - (1d100)

(61) = 61

Bean - Bite - Damage - (1d6)

(4) = 4

Aug 3, 2022 2:40 pm
Peli fails to avoit the attack and... harmlessly slides off Peli's armor.
OOC:
I'm not sure if the minimum damage is supposed to be 1 or 0, but either way, with an AP of 2, Peli is safe.
Thallan is up next!

Rolls

Goblin spear damage 1d6-1d4 - (1d6, 1d4)

1d6 : (1) = 1

1d4 : (1) = 1

Aug 10, 2022 4:47 pm
Still showing the cool patience and skill of the fairer folk, Thallan reaches for a second arrow from his quiver. Each had been inspected by the elf, and he knew by touch the slight variations in each arrow, whether due to the fletching or an imperfection in the shaft. His fingers find the arrow he is looking for, and he draws it in a smooth motion, setting the arrow to bowstring... pulling back... breathing... and loosing. A whistling sound screams death through the air...

And the sound of arrowhead striking stone echoes through the caves. Perhaps, Thallan thinks to himself, More time should be spent in practice instead of at the tavern...
Last edited August 10, 2022 4:48 pm

Rolls

Ranged Combat: 55% - (1d100)

(85) = 85

Aug 10, 2022 8:02 pm
Daglin is up next!
Aug 11, 2022 8:22 am
Being entangled in melee with a goblin is not what Daglin had in mind just a few hours ago. But these are dangerous times, he knows, and he decides to put all his heart in it despite his lack of practice. It is, after all, a question of life or death!

Rolls

Hatchet hack #2 (45%) - (1d100)

(94) = 94

Aug 11, 2022 12:23 pm
Sadly, Dagin's axe miss its mark...

Fourth round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblins: 14
Peli: 14
Thallan: 13
Daglin: 12

Combat Map Note: Tyr has a light source right now, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
Baelrick is up again!
Aug 11, 2022 9:52 pm
It was as if there were no end to the goblins! Baelrick, clearly out of shape and not fit for combat, was already breathing heavy from striking down but two! And more kept pouring out of the cave. Raising his staff yet again, the man bears it down on the nearest goblin to him, hoping to crush the devilish creature into the ground.
OOC:
Crit, for a potential 12 damage ignoring armor. Damage, in case it negates the crit.
OOC:
Screw sorcery, Baelrick is a combat machine!
Last edited August 11, 2022 9:54 pm

Rolls

Close Combat: 79% - (1d100)

(4) = 4

Quarterstaff - (1d8+4)

(8) + 4 = 12

Aug 11, 2022 10:02 pm
Tyr likewise followed suit with Baelrick, seeing the effectiveness of winding up for a mighty blow, he did just that and swung as hard as he could bringing the firebrand down upon the goblin that had so recently wounded him.

Rolls

Close Combat: 82% - (1d100)

(6) = 6

Aug 11, 2022 10:57 pm
OOC:
Okay, wow! That's going to be two critical hits! Well, the only hope for those goblins is to turn those critical hits into a regular hit with a critical dodge/parry...
Quickly, two staves comes crashing down towards delicate goblin skulls with great force and accuracy. will our green little friends manage to survive this onslaught? Stay tuned for the exciting conclusion to this post!

Well sunuva... Baelrick's goblin manage to dodge his attack just enough to turn it into a more sustainable blow, but considering our rotund friend's strength, this will still probably be enough to kill or at the very least down this goblin. Baelrick must roll his damage normally. As for Tyr, his goblin fails to turn the attack away, so he inflicts full weapon damage and full modifier damage which ignores armour. This will most likely result in a very dead goblin...

Rolls

Secret Roll - (1d100)

(3) = 3

Secret Roll - (1d100)

(57) = 57

Aug 11, 2022 11:08 pm
OOC:
a slingstaff damage is 1d8 Tyr is 1 point of strength away from a damage modifier. So 8 total
Aug 11, 2022 11:13 pm
OOC:
I actually included a damage roll for this possibility. Max damage.
Aug 11, 2022 11:33 pm
cowleyc says:
OOC:
I actually included a damage roll for this possibility. Max damage.
OOC:
Oh, sorry, missed that, so yeah, two very dead goblins.
Well, speaking of goblins, the last goblin seeing all of his comrades fall runs back into the caves screeching...

So Peli is up next...
Aug 12, 2022 12:17 am
"Yeah, you show them!" Peli cheers loudly for her companions, and even Bean barks in support as both of them circle around the fallen goblins to look inside the cave - carefully, not exactly planning to get another spear thrown at them from the darkness. "Are we going inside?"
OOC:
Using movement to get to the cave mouth, delaying the standard action until Tyr moves.
If we are going in, feel free to consider Peli using standard action to move with everyone.
Last edited August 12, 2022 12:17 am
Aug 12, 2022 12:36 am
OOC:
Well, unless you're immediately running after the goblin, I think we can consider you're out of combat and round-by-round actions. Besides, Tyr has some kindling burning, but has yet to light a torch with it IIRC...
Aug 12, 2022 12:53 am
Tyr kicks the burning pile off his slingstaff and taking his pack off recovered a few torches. Setting to ignite them he looked into the darker bowels of the cave. "Our work is not yet done."
Aug 12, 2022 1:04 am
Taking one of the torches, Baelrick looks to the cave into which the goblin ran. "Let us make chase, then. A lone goblin is a very dangerous foe, much like a cornered wolf. Only smaller. And more likely to bite. Be on guard, my friends."
Aug 12, 2022 1:17 am
"So be it." Tyr left his pack on the ground and scooped a Torch from the fire. Allowing it to rest in the crook of his slingstaff. He followed after Baelrick holding the Torch high over head to eliminate long shadows.
Aug 12, 2022 9:29 am
Daglin nods and follows his companions. Disappointed by his own performance, he was impressed by the two mighty blows they gave to the goblins. He feels safe enough in their company.
Aug 12, 2022 1:18 pm
You make your way deeper into the cavern, with Baelrick's and Tyr's torches showing you a bit more of the complex. You enter what seems to have once been an old storage room judging by the rotted remains of crates and barrels, however, it seems to have been hastily converted into a guard room. You notice a rag thrown on the floor to serve as impromptu seating area and low table, as well as a variety of small knick-knacks laid on it. Further to the south-west, what you can glimpse are large rusted cell doors which seems to have fallen off their hinges and now rest on the floor. You think you can also spot a few rusted iron bars still upright... However, from that room, you can hear the sound of low growling and chains being jangled...

https://i.imgur.com/V2CKqde.jpg
Aug 12, 2022 6:46 pm
Peli wanders around the guard room, examining the scattered trinkets and other various items left by the goblins, before turning towards the cage. "This sounds like an animal! Do you think it is a varg? Or a dog? Maybe we can free it!" She saunters closer to the iron bars, trying to see what's behind them.
Aug 13, 2022 9:40 am
"Wargen are given to shadow. They are evil through and through. Wolves are simply beasts that act on instinct, warg can communicate and they choose to be evil." Touching the warg skull on his headdress Tyr held the iron point of his slingstaff ready in case the beast decided to lunge at Peli. "But if it is a wolf I will do as I can to free it."

Bringing the torches light closer Tyr peers into the dark attempting to ascertain the nature of creature within.
Last edited August 13, 2022 9:42 am

Rolls

Nature Lore: 41% - (1d100)

(96) = 96

Aug 13, 2022 3:17 pm
Bringing the torch closer to the entrance of the southern room, Tyr lights up more of the place. the room seems to be divided into 3 cells; 2 smaller ones and a 1 larger one. From each cells, large mangy guar/attack dogs burst from the darkness, barking, growling, and snapping at Tyr, each leashed to the far wall of the cells by a large rusted chain which is long enough for them to reach anyone who would stand in between the cells.

All of a sudden, the chains of the two dogs from the larger cell goes limp with a metallic sounds which suggest that whatever was holding them in place broke and fell to the ground, or perhaps was undone by someone (one goblin did ran away after all...). when they realize they're not being restrained anymore, the two dogs rush at Tyr.

Looks like a new combat will begin...
https://i.imgur.com/pmruVzf.jpg
Aug 13, 2022 4:43 pm
First round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
?
Peli: 14
Thallan: 13
Daglin: 12
Guard Dogs: 9

Combat Map Note: I've placed Tyr so he could lit up the next room, you can place yourselves where you want in the first room and/or passage. Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
Baelrick is up!

Rolls

Secret Roll

Aug 13, 2022 11:53 pm
With his companion, lithe as he may be, taking up the entirety of the passage into the Hall of Hounds, Baelrick finds himself and his bulk being held back. "Feed them, and treat them with kindness. Mayhaps we have found new friends in this cave," he calls out, looking over Tyr's shoulder.
OOC:
Baelrick will hold his turn until after the Hounds go.
Aug 14, 2022 12:00 am
"Easy boys." Tyr moves aside to open the hall to those who wish to pass, also to give the dogs a free way to pass him not wanting to antagonize them further. He dropped the torch between himself and the hounds and fished into his pouch for some dried fish and cheese. "Be good dogs and you'll earn a treat." He loved dogs, and had no desire to hurt them.

Tyr was not foolish enough to try to get a strange dog to eat from his hand though. Nor did he fear them should things go sideways. Rearing to full height he threw each a bit of fish and cheese. Eating some himself to show he did not intend to poison them. "Easy now. Plenty of food for good dogs."

Rolls

Nature Lore: 41% - (1d100)

(58) = 58

Aug 14, 2022 2:48 pm
Tyr's gesture doesn't seem to endear him to the dogs. Still, food is food and the scrap of food Tyr threw might offer a momentary distraction... This is when you see the goblin from last time dart from the larger of the three kennels and into the farthest of the two smaller ones. Guess you finally figured out how those two dogs got free... Clever of the little bastard...

Peli is up (also please place your counters on the battlemap, and if you cannot do so because you're on a mobile, please tell us where you want to be placed.)!
Aug 14, 2022 11:01 pm
Peli lingers behing Tyr, hesitantly watching the dogs and holding Bean back by the collar, more for comfort than out of necessity. The terrier is growling though - quietly but threateningly, ready to fight fang and claw if other canines dare to attack the group, his fur bristling.

"Do you think we can sneak by them?" The halfling whispers to the others as the two freed dogs sniff at the food Tyr provided. "The goblin is going to let the other ones out! And I'm not good at sneaking... But I bet I can slip after him!" She jumps and, without further warning, quickly slips around the shaman and dashes towards the kennel, throwing over her shoulder: "Bean, stay here!"
OOC:
I'm not entirely sure if I can move through Tyr, but the idea is to run around the dogs and get into the kennel after the goblin. I know it'll put Peli in attack range of one of the dogs, but I hope it'll startle the goblin out of freeing it. XD

Bean is holding until the dogs act.

Rolls

Athletics: 51% - (1d100)

(10) = 10

Aug 15, 2022 3:31 pm
OOC:
Thallan will also hold. Not much to do until Tyr tames these pups!
Aug 15, 2022 8:38 pm
OOC:
The squares represents an area of 2 meters (about 6'6" for our metrically-challenged friends), so you can move past Tyr easily, though a hostile dog is a different deal entirely... So I'll use the Athletics roll to get through that dog instead.
With all this waiting, we're up to Daglin!
Aug 16, 2022 3:33 am
OOC:
Since kwll said that they are away for two weeks, I'd say just have Daglin hold too.
Last edited August 16, 2022 3:33 am
Aug 17, 2022 2:31 pm
OOC:
Ah yes, I had forgotten about that... I guess they didn't had time to make their character public...
With everyone waiting, it will be up to the guard dogs. Thanks to Tyr's little diversion, all guard dogs will be rushing to the piece of food which he dropped. Let's see which dog got to it first... Well, the beige dog which was already in the corridor was closest so it got to it first. The other dogs then bark angrily and snap at it, making the dog who ate the treat having to growl and snap back to defend itself. They're not fighting yet, but it might devolve into that by the looks of things...

Everyone else who was waiting can now act in any order.

Rolls

Which dog got the food. - (1d4)

(4) = 4

Aug 17, 2022 2:47 pm
"Quickly now, while they're distracted, let us make pursuit! There are secrets yet in this cave, and likely goblins aplenty. Hurry, now!" Baelrick slips past the northerner and continues hurrying down the cave structure with staff and torch in hand.
Aug 17, 2022 5:08 pm
OOC:
I've placed your counter about as far as he can go without having to tumble through fighting dogs...
Moving around, Baelrick's torch reveals a bit more of the kennels.
Aug 20, 2022 12:28 am
OOC:
I don't know if it's still my turn or not...
"It's still back here! Get the little creeper, before it disappears," cries out Baerick as he catches a quick glimpse of the goblin.
Aug 20, 2022 1:15 am
OOC:
You could always try to perform an action after having moved. But there is still Bean, Thallan, and Daglin waiting. We can move to one of them.
Aug 22, 2022 6:13 pm
Raising his staff into the air, Baelrick begins mumbling arcane words that almost reverberate with an arcane power. He can only just barely see the goblin from around the corner, but his eyes stare with an intensity that seems odd coming from the drunkard.
OOC:
Oops, somehow I missed the last message. Rolling to cast a spell before continuing. Palsy with Magnitude 3, base distance and duration. 4 magic points. Spell should take effect early next round, on Baelrick's INT (18) instead of his normal initiative.
[ +- ] Palsy
Last edited August 22, 2022 6:16 pm

Rolls

Sorcery Casting: 40% - (1d100)

(31) = 31

Aug 22, 2022 6:14 pm
Okay, who's the target?

Baelrick casts his spell on the goblin and... it seems like it's starting to go stiff, but then manages to brush off the effect of the spell.

Daglin will approach the dogs, but not attack right away, hoping Tyr will successfully turn them to their side next turn...

Thallan can act now (or Bean...).

Rolls

Secret Roll - (1d100)

(24) = 24

Aug 23, 2022 4:04 pm
Bean, intent to follow Peli's request, stays in his place by Tyr - low growls of warning escaping his throat whenever any of the dogs look the way of the group.
OOC:
I'm not sure if I can do this mechanically, but I'd like for him to prepare to fight. Just in case. XD
Aug 23, 2022 4:10 pm
Thallan coms around the corner with a smooth ease that does not reflect his recent failings. His bow is leveled at he goblin, and his eyes invite challenge. His arrow does not loose, as they will likely need to try talking with the creature.
Aug 25, 2022 1:52 am
FlyingSucculent says:
Bean, intent to follow Peli's request, stays in his place by Tyr - low growls of warning escaping his throat whenever any of the dogs look the way of the group.
OOC:
I'm not sure if I can do this mechanically, but I'd like for him to prepare to fight. Just in case. XD
OOC:
I guess that would mean Bean is still delaying...
Second round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblin: 14
Peli: 14 (Bean still delaying)
Thallan: 13
Daglin: 12
Guard Dogs: 9

Combat Map Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
Baelrick is up!
Aug 25, 2022 10:09 pm
Though the goblin had shrugged off the spell, Baelrick knew that he creature was cornered and likely terrified. He stands tall with his staff held out towards the goblin, and yells in a booming voice. "WHERE ARE THE REST OF YOU? WHERE ARE THE VILLAGERS?!"
OOC:
"Intimidation, no breathing. Don't give a care if I start the goblin peeing." -Papa Roach, probably
Last edited August 25, 2022 10:11 pm

Rolls

Influence: 40% - (1d100)

(4) = 4

Aug 26, 2022 1:29 pm
OOC:
Seeing your "enemies" are still pretty full, that goblin will have a +50% to its Persistence. Still, you did managed to roll a critical success, so it will need a critical success to not surrender...
Baelrick's deep booming voice resonates in the room, and Peli will see the goblin drop his spear and puts his hands up in the universal "I surrender" sign language... and there is indeed some soiling of the self involved...

Even the dogs recoiled suddenly, in recognition of their new alpha. Those who had been snapping at the dog who got the treat thrown by Tyr are now licking at its muzzle in apology, as if they felt this is what they did to displease Baelrick.

You are out of combat now. What do you do?

Rolls

Secret Roll - (1d100)

(87) = 87

Aug 26, 2022 2:32 pm
A smug look crosses the broad face of Baerick, a pleased grin underneath his flaming shock of beard. He turns to one of the hounds and retrieves a piece of dried meat from his pack, working on befriending them (or at least being able to pet them).

"Now then, perhaps we should learn what this creature knows. Dwarf, see about restraining it. Thallan, if it runs you may yet regain your pride in aim."
Aug 27, 2022 5:01 pm
The hounds approach Baelrick, cautiously wagging their tails stuck between their legs. They lick his hand while accepting the treats, then show him their throat, roll over on their backs exposing their bellies, and shows him other signs of submission.
OOC:
Well damn, looks like you got yourself 4 attack dogs...
"I have a name you know..." Grumbles Daglin as he makes his way towards the goblin to tie him up. "Bah! It stinks!" He continues complaining as he ties up the goblin.
Aug 28, 2022 6:14 pm
As the goblin surrenders, Peli grabs his spear and hesitantly steps closer. "Um, hi? Do you speak common?" She tilts her head, examining the goblin warily, then steps away to allow Daglin to restrain him. She doesn't stop speaking, however, addressing the goblin while taking a quick look around this corner of the room: "Are you going to cooperate? You better cooperate, because we'll fight you again if not. And you should take better care of your dogs, it is bad for them to live in such small cages."

She watches Daglin and the goblin for a moment more, then exits the cage and saunters back to where Baelrick is surrounded by dogs. Bean greets her with a bark and warily circles around other canines to join the halfling. "Aww, what nice dogs!" Peli carefully approaches one of them and offers her hand to sniff - accompanied by some treats, which she always carries around; can't have any companion go hungry at an inopportune moment. "Are you going to come with us?"
Last edited August 28, 2022 6:15 pm
Aug 28, 2022 7:19 pm
The goblin stares quizzically at Peli for a moment as Daglin ties it up.

"Speek coomin? What you talkin littel humie? Ilf? Ya, Me speek some ilf. Good for telling prey they gonna die, die..."

The sound of such beautiful language being defiled by that creature's mouth is very unpleasant to Thallan's ears...

"Small humie want me coprate? Me not sure what coprate means, but me do it, me do what you want me do. What littel humie want know?"

But Peli had sort of became disinterested by the goblin's talk at that point as she started approaching the guard dogs. At first, they started growling at Peli as she approached, but they suddenly perked up when treats were offered. They then turned to look at Baelrick, as if to demand their new leader if it was okay for them to accept the treats...
Aug 30, 2022 6:15 pm
Baelrick gives a small gesture to the hounds, a wave of the hands to allow them to take the treats. If he kept Peli away from the dogs, he'd never hear the end of it.

"Only few goblins here," the large man drawls to the goblin, as though the creature was both dumb and hard of hearing. "Where are other goblins? Where are small village humans?"
Aug 30, 2022 10:40 pm
"No, not just goblins. Orcs in tribe too. Then snake lady told us bring in wild men so we be more. But orcs and wild men not get along too well... Then beastmen arrived and found snake lady. Said they called here... Beastmen with us now! We strong! We many! Though me no know how many. Me fingers tied so me no can count... Villagers, those snake lady not eat are in prison, through secret door here."

He then nods his head towards the south-west wall between the cells.
Aug 31, 2022 4:59 pm
Peli is happy to play with and feed the dogs, though she keeps an ear out for the conversation with the goblin. Her head shots up when she hears about the snake lady. "Is the snake lady magical?" The halfling turns towards the goblin, curiosity filling her tone. "Can she make people sleep? And is she here right now?" Wheatstalk attempts to speak slowly, so it's easier for the goblin to understand. Her own grasp of Elvish isn't exactly impressive either, but she tries.
Last edited August 31, 2022 5:00 pm
Aug 31, 2022 5:19 pm
The goblin smiles, showing its awful jagged, needle-like teeth.

"Yes, magic. Snake lady immortal and talk in my head. She called beastmen to us. Snake lady our new god! She here now. Either beyond death room or chapel. She keel you then eet you."
Sep 4, 2022 11:09 am
Daglin narrows his eyes at the last words of the goblin. Not really thinking he could understand or answer, he can't help but ask: "What was the purpose of attacking the villagers? What did this foul lady tell you was her purpose!" It came out probably a little more loud then he expected.
Sep 4, 2022 11:11 am
Tyr moved to where the goblin had indicated there was a hidden door and began to look for it. Not wanting to be caught off guard with a supposed snake goddess threatening them.

Rolls

Perception: 26% - (1d100)

(93) = 93

Sep 4, 2022 1:57 pm
kwll says:
Daglin narrows his eyes at the last words of the goblin. Not really thinking he could understand or answer, he can't help but ask: "What was the purpose of attacking the villagers? What did this foul lady tell you was her purpose!" It came out probably a little more loud then he expected.
Baelrick guffaws at these questions, as though he found them ridiculous. "This wretched creature wouldn't know. Nor will he understand the words you use. But therr is something he would know..." He whirls on his feet to glare at the goblin. "Open the door for us. Or we'll feed you to our dogs."
Sep 4, 2022 2:35 pm
OOC:
This secret door was at +25% to find as the inhabitants were not being too careful to hide it, and yet Tyr managed to fail that... XD
As Tyr examines the completely wrong patch of wall, The goblin nods at Baelrick's assessment of the situation.

"Big man right. Snake Lady used word me no understand... Expriment. I guess this other word for eating, This what Snake Lady always does after playing with food..."

Then answering to Baelrick's threats, the goblin makes his way towards a patch of wall near where Tyr is examining.

"No, not here wild man, here..." He then turns to Baelrick again. "This work better if me have hands untied..."
Sep 7, 2022 4:30 pm
"I'm sure it does," Baelrick snarls to the goblin as it requests its freedom. He unties one of the wrists, but holds the rope as though it were a lead on a hound. He raises his staff in a threatening gesture, but lets the goblin get to its work.
Sep 7, 2022 4:33 pm
Daglin narrows his eyes, disgusted by the foul creature.
Sep 7, 2022 5:42 pm
The goblin opens the door to reveal a curved passage of worked stone which ends on another obvious (at least from this side) secret door.
https://i.imgur.com/FboylNw.jpg
Sep 8, 2022 2:34 am
Peli pets the dogs one last time and then jumps to her feet, walking straight into the secret tunnel. But once she reaches the other door, she pauses, trying to strain her hearing and figure out if there is anything going on on the other side. Surely there are guards around the prisoners? In the stories she'd heard there always was at least one.

Rolls

Perception: 28% - (1d100)

(54) = 54

Sep 8, 2022 2:50 am
Peli listens at the door and fails to hear anything. She can't say for certain if its because the room is deserted or if its because the secret door is simply too thick to let any noise through...
Sep 8, 2022 2:56 am
Tyr looks for a means to open the door and does so if he finds it.
Sep 8, 2022 11:40 pm
Tyr can open the door very easily. It opens up into a small torture room with a large rack on one corner and a door on its eastern wall. An orc and what looks to be its goblin helpers seems to be cleaning some blood stains on the rack when they are surprised to see the door open... They see Tyr and seem to be waiting a moment to see what he wants. What do you all do?
https://i.imgur.com/qB80F9m.jpg
Sep 9, 2022 2:58 am
Tyr was clever enough to realize they thought he was a Wildling ally and used that to his advantage. "Get back to work! I've important guests for Her!" He strode inside the torture chamber confidently but tightened his grip on his slingstaff.

Rolls

Deception: 29% - (1d100)

(3) = 3

Sep 9, 2022 3:52 am
OOC:
Oh, a critical success. Nice! Althought, it would have been an Influence check though, but you seem to have an even better score in that...
The orc simply grunts in acknowledgment then returns to cleaning up the rack as best he can, even slapping a goblin up the back of the head, who was gawking at Tyr for a bit too long, in order to get it back to work.

Looks like the coast's clear.

Rolls

Orc's Perception: 46% - (1d100)

(77) = 77

Sep 9, 2022 11:04 pm
Peli, who has been pretty close to the door when Tyr opened it, immediately tries to follow up on the idea and put up a front of what she imagines an ally of goblins and orcs would look like. In her case, it mostly translated into making a grimace as if something she ate disagrees with her, and then strolling in as if she owns the place.

Peli also hastily hides away the spear, just in case the orc can recognize it as the weapon of their goblin ally. Though she is uncertain if it matters - she looks at Tyr, awaiting to see if he plans to pass by or to perform a sneak attack on the unsuspecting opponents; Peli is ready to follow either course of actions, her scimitar sharp and ready.
Sep 10, 2022 1:00 pm
After witnessing the exchange, Daglin makes sure not to emit any sound. In his mind, he doesn't stop to wonder how orcs and goblins can be so stupid, though.
Sep 10, 2022 4:39 pm
Tyr gives a subtle nod to his companions and when the creatures are distracted draws a finger across his throat indicating they should kill them with the surprise.
Sep 10, 2022 7:09 pm
Both Baelrick and Thallan stand back, as Tyr and Peli seem to handle the situation. The larger man's mind wanders to the breakfast the Halfling had prepared this morning, and how twisted her face was at the moment. How long until he experienced the same discomfort?!

The Tyr makes his plan known. It was a strategy as old as time. Kill them all.
Sep 10, 2022 10:15 pm
Surprise round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Peli: 14
Goblin: 14 (surprised)
Orc: 13 (surprised)
Thallan: 13
Daglin: 12
Guard Dogs: 9

Combat Map I assume that at least Tyr and Peli have made it inside the room, though you can still place yourselves pretty much wherever you want. Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
Once you've placed yourselves, you can pretty much act in any order you want, it doesn't really matter since it will be a surprise attack...

Rolls

Init Breaker between Peli and Goblin - (1d10, 1d10)

1d10 : (10) = 10

1d10 : (8) = 8

Init Breaker between Thallan and Orc - (1d10, 1d10)

1d10 : (6) = 6

1d10 : (8) = 8

Sep 11, 2022 1:54 pm
OOC:
Given the surprise round, Baelrick is going to wait until after Tyr goes. After all, he's leading the surprise slaughter.
Sep 11, 2022 2:34 pm
OOC:
No problem. That gave me the chance to add your 4 dogs I forgot about...
kalajel sent a note to cowleyc
Sep 11, 2022 8:25 pm
Tyr takes the slingstaff in both hands and gives the orc as hard a whack as he can.

Rolls

Close Combat: 82% - (1d100)

(69) = 69

Damage - (1d8)

(8) = 8

Sep 11, 2022 9:11 pm
This will hit the orc since he's surprised and not dodging, and cause a Major Wound. Since it cannot hope to succeed at a Resilience -50% check, he'll fall unconscious and most likely die soon... Tyr's hit will have broken the orc's left leg, which means that if he hadn't already fell unconscious, he would have become pretty much useless in this fight...

Rolls

Major Wound - (1d10)

(4) = 4

Sep 12, 2022 3:36 pm
Following closely behind his companion, Daglin brings smashes his hammer as hard as he can on the goblin.

Rolls

Close Combat: 45% - (1d100)

(88) = 88

Damage (2-handed hammer) - (1d8)

(3) = 3

Sep 12, 2022 3:50 pm
Daglin's blow sadly misses the occupied goblin (even with the +25% from attacking a target from behind)...
Sep 12, 2022 10:22 pm
OOC:
I'm on mobile, so I can't place the token right now - just get it somewhere next to Tyr, please.
Peli lets out an excited war cry and jumps forward right after Daglin, striking with her scimitar at the closest goblin as they try to recover after almost being smashed by a massive hammer. "For the peoples of Alhereth!" She yells at the opponents as her blade swings through the air.
OOC:
Also, Thallan probably should stay out of this and watch the captured goblin?

Rolls

Scimitar - Close Combat: 53% - (1d100)

(52) = 52

Scimitar - Damage - (1d8-1d4)

(7) - (2) = 5

Sep 12, 2022 10:35 pm
That goblin is wounded, sadly, not enough for a Major Wound... How about Bean?
Sep 12, 2022 10:43 pm
Though he had earned the trust of the wild dogs, Baelrick had never truly been involved with training or commanding such creatures. He had usually been content to feed them scraps from the dinner table and let them be. But these were vicious hounds, and he was their alpha. Not sure if this would work, the large man whistles to get their attention, then sweeps his hands towards the open room and yells, "Get'em!" In the back of his mind, he hopes that they will listen, and that they will have learned in the past few moments that the non-green skinned individuals were not to be 'got'.
OOC:
Nature Lore is the closest I could find for this. It involves training wild animals if your skill is high enough, which his is not.

Oh, so close!!!
Last edited September 12, 2022 10:43 pm

Rolls

Nature Lore: 28% - (1d100)

(31) = 31

Sep 12, 2022 11:40 pm
The hounds seem to be about to jump at the goblins, but a moment of hesitation from them made Baelrick realize that they wanted to play and that Baelrick was probably just pretending to throw something... Also, it suddenly occurs to Baelrick that the greenskins probably did not used the order "Get them!" in Mannish (or maybe even Elvish for that matter...).
OOC:
They are definitely excited now though, and their training is bound to kick in eventually. I'll give you a +25% next round, unless someone else attempts to help you in the meantime.
Sep 13, 2022 2:08 pm
While the hounds are confused by the happenings around them, Bean quickly weaves between other canines to leap at the goblin Peli is fighting, viciously biting at the opponent's ankles.

Rolls

Bean - Bite - Combat: 40% - (1d100)

(37) = 37

Bean - Bite - Damage - (1d6)

(5) = 5

Sep 13, 2022 9:58 pm
Bean is not a big dog, but the goblins are also small targets. Bean leaps true at the wounded goblin, biting its leg and tearing out its femoral artery. The goblin lets a shriek of pain and is quickly exsanguinated, falling in a heap on the floor...
Sep 14, 2022 1:25 pm
Thallan remains behind, knowing his bow was of little use in these cramped caves. They work well at point blank, which he reassures the captive goblin with an arrow to its back.
Sep 14, 2022 2:34 pm
First round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Peli: 14
Goblin: 14
Orc: 13
Thallan: 13
Daglin: 12
Guard Dogs: 9

Combat Map Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
Baelrick is up!
Sep 14, 2022 2:40 pm
Feeling a little exasperated that the dogs seemed to get excited instead of bloodthirsty, Baelrick wracks his mind trying to piece together the Goblin word for "attack". It couldn't be that hard to figure out, right?

Not only does he realize that he has no clue what the word might be, but he also develops a small migraine from the mental effort. Oh, if only he had studied the language of the goblinoids! Once more, he urges the hounds on using the same phrasing as before, though he attempts to sound more urgent and angry this time.
Last edited September 14, 2022 2:45 pm

Rolls

Language (Other): 18% - (1d100)

(100) = 100

Nature Lore: 53% - (1d100)

(25) = 25

Guard Dog 1 Bite: 45% - (1d100)

(82) = 82

Guard Dog 2 Bite: 45% - (1d100)

(7) = 7

Guard Dog 3 Bite: 45% - (1d100)

(19) = 19

Guard Dog 4 Bite: 45% - (1d100)

(23) = 23

Sep 14, 2022 2:53 pm
OOC:
Oh no, that's a critical failure. Well, this roll is going to take precedence over your Nature Lore roll, sorry...
Baelrick searches for the Orcish word for "attack", and finally thinks he's found it: "glabesh!". Excited, Baelrick shouts "Glabesh! Glabesh!" while pointing at the goblins. The dogs look at each other a bit confused for a moment, before sitting and howling. The howls star reverberating throughout the complex. This will most likely attract attention, so much for a surprise attack... Wow, who would have that thought those greenskins would have actually took the time to teach their dogs some tricks other than guarding and attacking... It might be a good idea to tell the others to hurry and finish up.

Rolls

Secret Roll

Sep 14, 2022 2:57 pm
Baerick gulps as he accidently alerts the entirety of the cave to the presence of something. Given the supposed nature of the trick, it was likely that the idea of intruders was echoing across the stone walls.
Sep 14, 2022 2:58 pm
Tyr is up next!
Sep 19, 2022 11:19 pm
Tyr just shrugs and opens the door to the next room.
Sep 19, 2022 11:51 pm
OOC:
There are still two goblins left alive, but okay...
Tyr opens the door and sees what looks like a long cell block. The room is so long that it is lost in darkness...
https://i.imgur.com/00g52Yc.jpg

Unless Tyr has anything else to do, then Peli is up next!
Sep 20, 2022 12:56 am
Peli is briefly distracted by a sudden canine concert happening behind her and even looks back over her shoulder in genuine curiosity, but then decides to question it later and focus on the immediate threat of goblins for now. Together with Bean, she charges at the next goblin with another combat cry, scimitar aiming at the opponent's arms while her dog friend tries to bite the goblin's side.

Rolls

Scimitar - Close Combat: 53% - (1d100)

(42) = 42

Scimitar - Damage - (1d8-1d4)

(2) - (2) = 0

Bean - Bite - Combat: 40% - (1d100)

(26) = 26

Bean - Bite - Damage - (1d6)

(3) = 3

Sep 20, 2022 1:24 pm
OOC:
Hmm, there doesn't seem to be any sort of minimum damage rule, so I guess you can inflict 0 damage... Of course, the goblin has no idea that Peli's attack will score no damage, so he'll still take his one reaction to attempt to dodge it...
The goblin manages to dodge Peli's attack while Bean is starting to chew at its ankle. It lets out a shriek of pain and anger.

Speaking of goblins, it's their turn. They'll start shouting bloody treason, grabbing their spear and attack. One goblin will attack Daglin, while the other will attack Bean as its the one who damaged it... Hmm, while both attacks hit, both fail to produce any significant damage, you may still roll your dodges/parries if you want to roleplay your ignorance of the results, but either way, let's move along, shall we?

Thallan is up next!

kalajel sent a note to kalajel

Rolls

Secret Roll - (1d100)

(33) = 33

Secret Roll - (1d100, 1d6-1d4)

1d100 : (23) = 23

1d6-1d4 : (2) - (2) = 0

Secret Roll - (1d100, 1d6-1d4)

1d100 : (38) = 38

1d6-1d4 : (2) - (3) = -1

Sep 20, 2022 8:06 pm
Thallan can hear the fighting commencing from the next room, and maintains his position of holding the captive goblin. Who knows what it would do were it set free or left unattended?!
Sep 20, 2022 11:04 pm
Daglin is up next!
Sep 21, 2022 8:11 am
Daglin strikes back with his hammer.

Rolls

Hammer strike (45%) - (1d100)

(37) = 37

Hammer damage - (1d8)

(4) = 4

Sep 21, 2022 3:11 pm
This goblin will take its reaction and attempt to dodge this attack. It fails and is slightly wounded by Daglin, letting out a shrill cry of pain as the hammer slams it centre mass.

Second round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Peli: 14
Goblin: 14
Orc: 13
Thallan: 13
Daglin: 12

Combat Map Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
Baelrick is up!

Rolls

Secret Roll - (1d100)

(81) = 81

Sep 21, 2022 5:50 pm
'If they don't start behaving right away, I may have to go smite some goblins with my own staff! Damned hounds, listen!'

For hopefully the last time, Baelrick raises his hands up to urge the hounds forward! He barks out the command in the common tongue, "Attack!" They would have to learn his commands sooner or later. Finally, they seethe forward in a rolling tangle of bark and bite, crawling over goblin and orc in an attempt to please their master!
OOC:
Hounds 1 and 2 are on the goblin Daglin is fighting, and 3 and 4 are on the other one.
Last edited September 21, 2022 5:53 pm

Rolls

Nature Lore: 53% - (1d100)

(1) = 1

Hound 1 - Bite: 45% - (1d100)

(39) = 39

Hound 2 - Bite: 45% - (1d100)

(53) = 53

Hound 3 - Bite: 45% - (1d100)

(30) = 30

Hound 4 - Bite: 45% - (1d100)

(3) = 3

Hound 1 - Bite Damage - (1d6)

(5) = 5

Hound 3 - Bite Damage - (1d6)

(1) = 1

Hound 4 - Bite Damage - (6)

() + 6 = 6

Sep 21, 2022 9:06 pm
Can you re-roll that last damage please? You did not rolled a d6 and simply wrote "6" in the dice field...
Sep 21, 2022 9:08 pm
OOC:
Absolutely! The hit was a crit, pending a dodge, so I just put in max damage.

Rolls

Hound 4 - Bite Damage - (1d6)

(3) = 3

Sep 21, 2022 9:11 pm
OOC:
Oh yeah, oops, never mind...
The goblins will attempt to dodge those attacks, surprised to see their own hounds turned on them... The first goblin (the one fighting Daglin) manages to avoid the vicious bite, with the other hound missing (lucky goblin! But now it's all out of reactions should Daglin hit later...). The second goblin manages to avoid the first bite, only to be horribly mangled by the second (critical) one! It falls to the ground in a heap, letting out a bloodcurdling death scream...

Tyr is up next!

Rolls

Secret Roll

Secret Roll

Sep 21, 2022 10:11 pm
Tyr winds up a mighty bonk with his slingstaff.

Rolls

Two Handed Mighty Blow: 82% - (1d100)

(100) = 100

Slingstaff damage - (1d8)

(8) = 8

Sep 21, 2022 10:54 pm
Wow, two fumbles in one combat... You'll accidentally hit either Daglin or one of Baelrick's attack dogs...

The dice have spoken, Daglin, you can use a reaction to dodge or parry Tyr's attack (at 8 points of damage, I suggest it...).

Rolls

Hit Daglin (34% chance [1-34]), Dog 1 (33% chance [35-67]), Dog 2 (33% chance [68-100]) - (1d100)

(16) = 16

Sep 22, 2022 5:25 pm
"Damn human, are you crazy?" cries Daglin as he attempts to parry the blow coming from Tyr with his hammer.

Rolls

Parry using hammer (45%) - (1d100)

(51) = 51

Sep 22, 2022 10:20 pm
Well, ouch... this is going to be 8 points of damage to Daglin, minus the 2 AP form his leather armour, so a total of 6 points of damage. Just short of a Major Wound! Either Tyr is a klutz or a very conniving triple agent. :P

Either way, Peli's next!
Sep 23, 2022 3:24 pm
Peli is mostly oblivious to whatever just happened with Daglin and Tyr, but she nevertheless notices their distraction and focuses all her efforts on incapacitating the goblin they are fighting, hopefully before the opponent can turn it around. With Bean running around to flank the goblin, Peli strikes with her scimitar in a mighty - by halfling standards, at least, - blow.

...Or at least she tries to, but only succeeds in spooking the goblin enough to allow her canine companion to bite them.
Last edited September 23, 2022 3:26 pm

Rolls

Scimitar - Close Combat: 53% - (1d100)

(93) = 93

Scimitar - Damage - (1d8-1d4)

(4) - (4) = 0

Bean - Bite - Combat: 40% - (1d100)

(36) = 36

Bean - Bite - Damage - (1d6)

(1) = 1

Sep 23, 2022 10:25 pm
OOC:
Okay, yeah, the torture room is starting to look like a clusterfuck now and there's really not any place for Peli to go attack that remaining goblin unless she either climbs on the rack or crouches under it. Bean can easily just walk under it though...
Sep 24, 2022 12:00 am
OOC:
Sorry about that; I can't check the map right now due to technical issues, as for some reason my current browser absolutely refuses to load images on the map despite loading the text no problem.
But I guess it tracks with the failed roll, at least? And yeah, Bean would get to the goblin if he can!
Sep 24, 2022 12:41 am
OOC:
It's fine. I moved your counters in a place it would make sense...
Well, now it's that lone goblin's turn... things look pretty dire, he's wounded and severely outnumbered, even if there seems to be some in-party infighting...

It will simply drop its spear and surrender... "Me no fight no more."

Thallan and Daglin are up next, any order really (as I suspect Thallan to continue aiming at the already captured goblin). Do you accept the goblin's surrender?
Sep 24, 2022 4:10 am
Baelrick weighs the options presented before him. He was a thinking man, despite all appearances. And so he thinks up a solution. He accepts the goblin's surrender, of course. But he also looks to Thallan and draws a line across his throat. The elf shakes his head, and proceeds to club the goblin in the back of the head. Though it may seem cruel, the acts committed by goblins were far worse. The same rope is brought into the room to tie up the newly surrendered critter, and Baelrick spends some time praising his hounds and feeding them snacks. After all, they had done a good job in the end.
Last edited September 25, 2022 12:49 am
Sep 24, 2022 3:20 pm
Baelrick has time to get the rope from the dead goblin's body, pet and give his dogs treats, and then make his way to the torture room when the door suddenly opens, and you see three wildings looking at you from the prison room... Both sides are surprised to see the other, and after a small awkward moment of staring, everyone draws their weapons. Combat begins!

First round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Peli: 14
Goblin: 14
Thallan: 13
Daglin: 12
Wildlings: 12

Combat Map Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
Baelrick is up!

Rolls

Init Breaker between Daglin and Wildlings - (1d10, 1d10)

1d10 : (8) = 8

1d10 : (2) = 2

Sep 24, 2022 3:33 pm
After moments of awkward silence, eyes locked on eyes, Baelrick once again sweeps up his hands to unleash the hounds! They surge forward, all snapping muzzles and flying spittle, and begin overwhelming the lead Wildling.
Last edited September 24, 2022 3:37 pm

Rolls

Nature Lore: 53% - (1d100)

(50) = 50

Hound 1 - Bite: 45% - (1d100)

(43) = 43

Hound 2 - Bite: 45% - (1d100)

(15) = 15

Hound 3 - Bite: 45% - (1d100)

(52) = 52

Hound 4 - Bite: 45% - (1d100)

(42) = 42

Hound 1 - Bite Damage - (1d6)

(5) = 5

Hound 2 - Bite Damage - (1d6)

(4) = 4

Hound 4 - Bite Damage - (1d6)

(4) = 4

Sep 24, 2022 4:56 pm
The dogs swarm the first wildling standing in the doorway. He'll take his reaction to dodge that first bite... and he succeeds! though, the two other bites hit their marks and now that wildling is in bad shape...

kalajel sent a note to kalajel
With the dogs now in the way, Tyr is next!

Rolls

Secret Roll - (1d100)

(10) = 10

Sep 24, 2022 7:07 pm
Tyr aims for the wildling center mass and whips his slingstaff sending a smooth stone sizzling through the air at him.
Last edited September 24, 2022 9:45 pm

Rolls

Close Combat: 82% - (1d100)

(79) = 79

Damage - (1d8)

(8) = 8

Sep 24, 2022 8:55 pm
OOC:
Dogs are in the way, you're going to have to find another way... Perhaps shooting a stone instead of a mighty wallop?
Sep 24, 2022 9:38 pm
OOC:
aimed shot is nearly identical
Sep 24, 2022 9:44 pm
Tyr's stone sails true, hitting the wildling squarely on the temple, making it crumple to the ground in a heap.

Peli is up next!
Sep 25, 2022 12:23 am
Unable to reach the opponents in melee, Peli pulls out her blowgun and tries to shot whichever of them is the closest. Peach seeds are pretty painful when they bonk your head, any halfling will attest! Meanwhile Bean is trying to weave between other dogs to join the fray.
OOC:
Not sure if Bean can reach since he's smaller, but added a roll just in case.
Edit: make it three combat fumbles. Joy!
Last edited September 25, 2022 12:25 am

Rolls

Blowgun - Ranged Combat: 28% - (1d100)

(100) = 100

Blowgun - Damage - (1d2)

(2) = 2

Bean - Bite - Combat: 40% - (1d100)

(61) = 61

Bean - Bite - Damage - (1d6)

(4) = 4

Sep 25, 2022 1:29 am
OOC:
Yeah, being smaller, Bean can squeeze in between the larger dogs. Hmm, that's a fumble on that blowgun attack... What is it with those fumbles!?
In her haste to shoot one of the wildlings, Peli accidentally inhaled her dart. She begins suffocating. Please make a Resilience check.
Sep 26, 2022 10:14 pm

OOC:
The Enemy is using every bit of his power to ensure another hobbit, man, and Dunėdain doesnt embarass him.
Last edited September 26, 2022 10:15 pm
Sep 28, 2022 8:54 pm
Peli coughs and hits herself in the chest in an attempt to get the seed out. She knew she should have used cherry ones instead!

Rolls

Resilience: 60% - (1d100)

(36) = 36

Sep 28, 2022 9:29 pm
The goblin which was about to be tied is up next. Seeing sudden reinforcements, he reconsider his surrender, using a move action to retrieve his spear, he attempts to skewer Baelrick... and it's a hit. Baelrick can use his reaction to attempt a dodge or a parry.

Rolls

Secret Roll - (1d100, 1d6+1-1d4)

1d100 : (11) = 11

1d6+1-1d4 : (5) - (2) + 1 = 4

Sep 28, 2022 9:41 pm
OOC:
Parrying

Rolls

Close Combat: 54% - (1d100)

(47) = 47

Sep 28, 2022 11:34 pm
Baelrick saves himself the damage. Thallan is up next!
Sep 28, 2022 11:54 pm
As the goblin that should be subdued suddenly stabs at his friend, Thallan leaps to action! He takes his bow, nocks another arrow, and sidesteps to a position where he has just a narrow view of the tiny, pitiful creature! He looses the arrow, and yelps out in surprise as Baelrick's bulk moves suddenly. The arrow flies off course, striking a wall on the far side of the chamber.
Last edited September 28, 2022 11:55 pm

Rolls

Ranged: 55 - (1d100)

(56) = 56

Sep 29, 2022 12:25 am
Daglin is up next!
Sep 30, 2022 9:14 am
Daglin gets up, still shaken by the blow he took from his own companion. He cannot help but wince when seeing the cold blooded execution of a prisoner. Is he mingling with mindless murderers? He steps back for a while to recover from all this, still ready to defend himself - against anybody.
Sep 30, 2022 1:08 pm
Finally, the two wildings. seeing their companion fall before them, they grab their spears and both focus on a single guard dog, hoping to bring it down as this is their best hope of survival before being overrun themselves... and those attacks pitifully miss (and that damage would have sucked anyways, wow, that RNG!)

Second round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Peli: 14
Goblin: 14
Thallan: 13
Daglin: 12
Wildlings: 12

Combat Map Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
It's Baelrick's turn again!

Rolls

Secret Roll - (1d100, 1d8+1)

1d100 : (61) = 61

1d8+1 : (1) + 1 = 2

Secret Roll - (1d100, 1d8+1)

1d100 : (79) = 79

1d8+1 : (1) + 1 = 2

Sep 30, 2022 1:12 pm
OOC:
Does Baelrick need to make that Nature Lore roll each round? Or are the pups on the offensive?
Sep 30, 2022 1:18 pm
OOC:
Really depends what you want them to do. Yeah, they're already on the offensive now, but they're also bottlenecked by the door, so all four of them won't be able to attack the remaining wildlings, also they probably won't focus fire on a single one of them either. Finally, note that even though the dogs are cool with you, there's nothing guaranteeing they might not turn on the rest of the party due to lack of targets, as that's what they would normally be used to attacking...
Sep 30, 2022 1:22 pm
OOC:
Gotcha. I'll play around with that.
I'll need to teach them the takedown. And stop, most likely, thinks Baelrick as he watches the hounds continue to tear away at the wildlings. They were vicious animals, but even the wildest must be tameable.

The two front most hounds continue moving in, each beginning an assault on the wildlings in the passage. Biting and tearing, they begin foaming at the mouth from overstimulation and exertion. It won't be long before they are worked into a frenzy even Baelrick won't be able to halt.
OOC:
Hound 1 is the top, hound 2 is the bottom. Each attacking their respective wildling.

Can't seem to edit the map on my phone, I can do so a little later.
Last edited September 30, 2022 1:26 pm

Rolls

Hound 1 - Bite: 45% - (1d100)

(65) = 65

Hound 2 - Bite: 45% - (1d100)

(26) = 26

Hound 2 - Bite Damage - (1d6)

(3) = 3

Nature Lore: 53% - (1d100)

(82) = 82

Sep 30, 2022 1:27 pm
OOC:
If you want, once the adventure is done, I'll allow you to spend an improvement point to forge a bond with any of the surviving hounds so that you don't have to roll Nature Lore each round to control them, a bit like how Peli can control Bean because since he was part of her starting gear, it is assume she spent years bonding with him before the adventure...
Also, please give me that Nature Lore check and roll damage for that successful attack.
Sep 30, 2022 2:12 pm
The attacked wildling will attempt to dodge... and succeeds (good news, he used up his reaction for the round!). The other two hounds who could not reach wildlings instead makes their way towards the rack and bark and snarl at the goblin they can't reach... Hopefully, those wildlings are the only people within reach of the barks, and no one else will come investigating...

Tyr is up next!

Rolls

Secret Roll - (1d100)

(30) = 30

Sep 30, 2022 7:41 pm
Tyr takes the advantage of the distracted wildling(the one who dodged) whipping a smooth stone from his pocket and taking careful aim, he hurls it as before.

Rolls

Ranged Combat: 84% - (1d100)

(97) = 97

Sep 30, 2022 10:19 pm
Tyr's stone sails harmlessly past the wildling's head, clattering loudly some distance behind in the darkness.

Peli's up!
Oct 8, 2022 12:34 am
OOC:
Sorry, it took me longer than anticipated to get to this...
Seeing that the goblin went back on its word to surrender, Peli drops her blowgun and takes her move action to draw her scimitar, attacking the goblin from behind and form the high ground of the rack (I'll give her +25% to her attack roll). Meanwhile, Bean will squeeze between Baelrick's larger hounds and try to bite at the ankle of the nearest wildling...

Hmm, two missed attacks... The goblin will continue attacking what he's perceived to be the leader of this band: Baelrick.

And another missed attack... Thallan is up next!

Rolls

Peli's attack: 78% - (1d100, 1d8-1d4)

1d100 : (85) = 85

1d8-1d4 : (4) - (4) = 0

Bean's attack: 40% - (1d100, 1d6)

1d100 : (94) = 94

1d6 : (2) = 2

Goblin attack on Baelrick: 45% - (1d100, 1d6+1-1d4)

1d100 : (83) = 83

1d6+1-1d4 : (1) - (3) + 1 = -1

Oct 9, 2022 4:26 pm
"I'll be of no use until you give me some room, friends," Thallan calls out impatiently. He waits in the back with his bow drawn.
Last edited October 9, 2022 10:18 pm
Oct 9, 2022 6:11 pm
OOC:
Hmm, Thallan could move through people and get behind Baelrick's hounds to shoot at the wildlings. There is plenty of room. Remember that each square is a 2 meters (about 5.3 foot) area. Don't let the large counters fool you.
Oct 9, 2022 10:20 pm
Slipping nimbly through the throng of allies, Thallan nocks his bow and looses an arrow while moving into position. Having the hounds as a distraction would surely assist his aim... right?

It did not.
Last edited October 9, 2022 10:20 pm

Rolls

Ranged: 55 - (1d100)

(96) = 96

Oct 9, 2022 11:47 pm
Alright, Daglin is up next!
Oct 12, 2022 9:10 am
After catching his breath for a while, Daglin decides to help Peli at least. He attempts to strike the nearest goblin to her.

Rolls

Hammer strike (45%) - (1d100)

(3) = 3

Hammer damage - (1d8)

(8) = 8

Oct 12, 2022 10:19 am
OOC:
Splattered goblin was just what group morale needed!
Oct 12, 2022 3:46 pm
OOC:
Probably, as this goblin will need a critical dodge/parry just to turn this hit into a normal one, and IIRC this goblin was already wounded...
The goblin finally falls dead.

The two wildlings, seeing there are only a few guard dogs in front of them, take a moment to try and pump themselves up... ...and fail...

Third round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Peli: 14
Goblin: 14
Thallan: 13
Daglin: 12
Wildlings: 12

Combat Map Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

kalajel sent a note to kalajel
It's Baelrick's turn again!

Rolls

Goblin dodge: 52% - (1d100)

(96) = 96

Wildlings Berserker Fury: 33% - (1d100, 1d100)

1d100 : (67) = 67

1d100 : (83) = 83

Oct 12, 2022 9:15 pm
The hounds continue ripping and tearing in their slavering fury! Baelrick looms behind them, a mass of man with the hounds at his disposal. He points his staff and barks a command to the wildlings, this time. "Surrender!"
OOC:
The first bite is a crit, so it will do max damage unless the Wildling saves and reduces it to a normal hit... in which case it still does max damage. The second hit is only 1 damage. This is in top-down priority.
Last edited October 12, 2022 9:17 pm

Rolls

Hound 1 - Bite: 45% - (1d100)

(1) = 1

Hound 2 - Bite: 45% - (1d100)

(40) = 40

Hound 1 - Bite Damage - (1d6)

(6) = 6

Hound 2 - Bite Damage - (1d6)

(1) = 1

Oct 12, 2022 9:57 pm
OOC:
Another critical hit? Well, this is counter-balancing the previous rounds horrendous checks...
The wildlings will attempt to dodge the suddenly vicious hounds (with one only capable of possibly turning the critical hit into a normal one)... It was a valiant effort on the part of that first wildling, but sadly it was not a critical success, so this one will suffer a Major Wound, be unable to roll his Resilience -50%, so he'll fall unconscious and will most likely die soon...

So one wildling is near-death, the other one has a scratch.

kalajel sent a note to kalajel
Tyr is up next!

Rolls

Secret Roll - (1d100)

(24) = 24

Secret Roll - (1d100)

(81) = 81

Major Wound: 1d10 - (1d10)

(7) = 7

Oct 12, 2022 10:35 pm
"No quarter." Tyr loaded his slingstaff again took careful aim and flung it at the remaining wildling.

Rolls

Ranged Combat: 84% - (1d100)

(30) = 30

Slingstaff Damage - (1d8)

(1) = 1

Oct 12, 2022 11:34 pm
Well, that Wildling already took his reaction to dodge, so Tyr continues to nickel and dime him...

seeing the gobling dead, Peli will sheath her scimitar and recover her blowgun. Thallan is up next!
Oct 12, 2022 11:42 pm
"Agreed, no mercy for the enemy," Thallan says as he unleashes an arrow straight into the chest of the last wildling. The impact is enough to force the man back before falling to the ground, heavy.
Last edited October 12, 2022 11:50 pm

Rolls

Ranged - 55 - (1d100)

(16) = 16

Ranged - Damage - (1d10)

(10) = 10

Oct 13, 2022 1:10 pm
OOC:
Yep, that will do it...
The last wildling falls to the ground with a thud. The battle finally over. You wait for a moment more, unsure if more hostiles will not bear down on you, but nothing happens. No one else comes for you. You do not hear the hurried footstep of reinforcement in the distance. Nothing... until a single voice coming from one of the cells in the adjacent room breaks the silence.

"Hello? Hello? Are you still alive? Whoever you are, please, get me out of here!"
Oct 13, 2022 7:32 pm
Torch in hand and hoping for a particular captive to be revealed, Baelrick rushes into the next room. He gives a quick, "Good boys," to the hounds as he passes, trying to reinforce their activities with his command.
Oct 13, 2022 7:44 pm
While Peli retrieves her blowgun and calls for Bean to heel, Baelrick makes his way towards the cell where he thinks the cries for help originated. As he makes his way, he quickly pets his new hounds which wag their tails and give his hand a quick lick signifying they're happy to please their new alpha... Reaching the cell, Baelrick finds a dwarf who looks to have been roughed up a bit. The dwarf shields his eyes from the light of the torch indicating he's been living in the dark for a little while...

"Oh good! You're not one of those greenskins or wild men... The name's Fitch Brenn. I was supposed to be heading to Rith-Amdol to bring supplies for the elves' war effort, but got ambushed by those filthy greenskins nearby. My men are all gone, and I'm afraid I'll be next..."
Oct 14, 2022 7:52 am
Daglin rushes to his kinsman when he hears the sound of his voice. "Fitch Brenn! Well met! My name is Brann, blacksmith from Alasgar mountains. Now I understand the rumors: it seems your absence put the elves into anger. Where are you from? What happened to the supplies?"
Oct 14, 2022 8:13 am
"The little folk did not mention dwarves." Tyr mused and collected the spearheads and strings he found looting the enemy. Leaving the rest for the bear.
Last edited October 14, 2022 11:40 pm
Oct 14, 2022 1:29 pm
Now that you've all pretty much entered, you can see entire room for what it is...

https://i.imgur.com/LwZ3iUR.jpg

"I'm from Gandagethul. As for my supplies? I think they must be nearby... If those savages haven't already used or broken them all, that is..."

Seems Fitch if right, in the larger of the five cells, you see a lot of goods roughly piled up without too much care. It will take you some time to shift through all of that. And it will be made all difficult to do it while making sure the whole pile doesn't come crashing down on you...

You also notice an orc in one of the other cells. He seems to have been there a while and also looks to be in rough shape. When he notices you, he gets up, walks to the bars, and taps his chest.

"Me Gargor."

As for Tyr, he won't be finding much swords as the wildlings had long spears and slings. The only one with a "sword" here was the orc jailer who had a scimitar, a small shield, and a short bow with 10 arrows. The goblin for their part only had short spears. The orc also had a ring of keys, probably for the cells doors. As for valuables... Tyr will find two fish bones, a waterskin, two left over foodstuffs, and two pieces of strings.

Rolls

Valuables found on the bodies. - (1d20, 1d20, 1d20, 1d20, 1d20, 1d20, 1d20)

1d20 : (7) = 7

1d20 : (1) = 1

1d20 : (14) = 14

1d20 : (14) = 14

1d20 : (19) = 19

1d20 : (20) = 20

1d20 : (2) = 2

Oct 14, 2022 11:44 pm
"With haste, the keys! We must let free this dwarf, though not before he answers some questions. Tell us, stout one, who else have you seen come through here? We were told of many villagers that had been taken; and one in particular, by the name of Janos. We also hear tell of a snake woman, hidden somewhere in these tunnels."

For the time being, Baelrick ignores the orc. He will be spoken with soon enough.
Oct 14, 2022 11:46 pm
Tyr takes both strings and fashions himself a necklace of the spearhead from the wildling he had killed. He also took the scimitar from the orc and one of its ears. Hanging it from the spearhead, a grisly trophy. He looked at the Orc in the cell, raised an eyebrow and drew his newfound scimitar. "We should send it back to the Shadow."
Oct 14, 2022 11:47 pm
"In time, wild man. There is much we can learn from it before we take such action."
Oct 15, 2022 12:01 am
"So tell me uruk, what do you offer for your life?" Tyr brandished the scimitar threatening to slash.

Rolls

Influence: 47% - (1d100)

(38) = 38

Oct 15, 2022 12:55 am
The dwarf seems a bit offended at Baelrick's proposition to question him before freeing him.

"What? What is the meaning of this!? Do I look like an orc to you?"

But he then calms down...

"Hmm... I suppose there is no hurry to let me out of here. After all, I don't have a cart to transport my goods back to Rith-Amdol. I'm probably stuck having to spend some time here to get myself a new cart and crew and load up again. One side of the bars or the other doesn't really matter this much right now.... Okay, I'll answer your questions. There were some humans here before I got here. Travellers by the looks of them. And of course, there was also the survivors of my own expedition with me. Dwarven soldiers and a few human mercenaries. But they've all been taken away in that direction." He points towards the unopened door. "I don't know what happened of them, but judging by the screams, I'd wager nothing good... As for Janos, I have no idea who that is, and I don't think he was amongst the humans who were here when I arrived. As for the snake woman. I have not seen her, but I've heard the greenskins talk about her. She seems to be their god by what I understand."

Meanwhile, at the other cell, the orc stares at Tyr then nods. "Snake lady. You're here to kill snake lady. Mirith her name. She told tribe to serve her, that she was a demon. Gargor saw through her lies. She no demon, just big beast woman. Gargor tried to warn tribe. But tribe would not listen. Tribe attacked Gargor. Put Gargor in jail. Tribe tease Gargor, say they feed Gargor to bear, or feed Gargor to Mirith, or force Gargor into dead room... Then Mirith brought in wild men, then later beast men. If you kill Mirith, Gargor help. Gargor wants Mirith dead for lying to tribe, and turning tribe against Gargor."
Oct 15, 2022 1:06 am
"Your kind has no honor, but it is treacherous. Do you see what happened to him?" Tyr pointed to the orc he had crushed in the previous room. "Betray me and I'll do worse to you."
Oct 17, 2022 3:25 pm
Daglin raises an eyebrow when Tyr talks about honor, but brushes it out with a quick move from the hand. He makes sure to find the keys to free his new dwarf companion, hoping to be in better company with him. "We will make you a cart, no worries, even if we have to run through this snake woman!"
Oct 17, 2022 3:28 pm
"I would apologize for my slowness in releasing you, dwarf, but these are strange times. As my companion has said, we will do what we can to help, though we, your rescuers, must delve deeper into this cave."
Oct 17, 2022 3:48 pm
Fitch nods.

"Aye, thank you. I do not know how much help I can be to you in confronting that snake woman though. I am a merchant, not a fighter."

On his part Gargor continues his discussion with Tyr.

"Even if tribe renounced Gargor, Gargor still feels he must protect tribe from itself. Mirith is a liar. Gargor wants her dead for corrupting tribe. You want her dead for different reasons. We have common enemy. Gargor will help you kill her. You have nothing to fear from Gargor."
Oct 18, 2022 12:46 pm
Even if he has become wary of Tyr over the time, Biror Daglin is with him concerning the orc. He will keep an eye on him.
Last edited October 20, 2022 10:07 am
Oct 18, 2022 12:49 pm
Peli pipes up in the background! "We Halflings are much good underground, more hill- and prairie-folk! I could escort Fitch out, and guard the entrance for us! And even prepare food for when you all come out!"

Thallan, on the other hand, stands resolute. "Though my arrows seem to have been bent, I would not dare leave you to the hands of the enemy. You have my bow!"
Oct 18, 2022 1:48 pm
Fitch scratches his beard in thought. "Well, I supposed this is the best solution. It's not like I can start inventory of what I have left and unbroken while you are still clearing those caves. Besides, my goods are safe behind those bars and you have the keys, so they're not going anywhere!"

Meanwhile, Gargor is patiently awaiting Tyr's answer...
Oct 19, 2022 7:36 pm
"Very well, you lead the way."

Tyr opens the cell and gives Gregor the scimitar he looted.
Oct 19, 2022 7:43 pm
Gargor steps out and gladly accepts the scimitar. For a moment, there is a wicked smile on his face, and you fear treason, but the orc attaches the scimitar and its sheath to his belt and then points towards the stairs and the unopened door.

"Mirith in one of two place. Either in temple doing experiments with her beast men, or in her lair beyond the underground lake. Both places be dangerous. Where you want to begin?"
Oct 19, 2022 9:23 pm
Baelrick looks on the orc with an untrusting gaze. He holds his staff at the ready, and the torch raised to provide light. The flickering shadows create a menacing grimace across his face. "Take us to the temple first." In his mind, the lair would be more dangerous, and the temple may also have dark secrets that would be of interest to the man.
Oct 19, 2022 9:44 pm
Gargor nods. "Follow Gargor."

The orc then guides you through what looked like a guard post, probably for the wildlings who attacked you earlier as it is currently empty. Then yuo make your way into a large curved corridor. First, you pass in front of a large heavy set stone door surrounded by old glyphs. All magic seems to be gone from them and the door stands slightly ajar. On the door is written in Mannish, Elvish, and Dwarvish "DO NOT BREAK THE SEAL!"... however, the seal looks quite broken...

You finally reach a statue of a horrible woman with six arms each wielding a wicked blade, and who's lower body and legs merge into the body of a large coiled snake. The statue stands next to a door.

https://i.imgur.com/MbluT3x.jpg

At this point, Gargor draws his blade, then pointing at the statue then at the door. "This statue of Mirith. She should be behind door. Get ready."

Rolls

Secret Roll

Oct 19, 2022 10:35 pm
Tyr draws a bead on the door, aiming carefully and takes a second rock in hand. To quickly reload his slingstaff. He takes cover behind the statue and waits.
Oct 19, 2022 10:47 pm
Baelrick lures the dogs to the door, and prepares to usher them into the room once the doors are open. Thallan takes a position beside Tyr, with his bow drawn and arrow in hand.
Oct 20, 2022 10:06 am
Daglin brings out his hammer as well and finds cover as well before the door is opened.
Oct 20, 2022 2:02 pm
"Best you open that door, Gargor. And think twice about going inside... with the hounds."
Oct 20, 2022 10:57 pm
OOC:
Note that in another game I ran using similar battlemaps, players have complained they cannot access the battlemap even when I change permissions. So I'll try to link the battlemap differently this time. Tell me if you notice any changes.
First round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Thallan: 13
Beastlings: 12
Daglin: 12
Miriht 11
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)
OOC:
Do not forget those as the temple is a bit larget than what you're used to fighting in so far!
kalajel sent a note to kalajel
Baelrick is up!

Rolls

Init Breaker between Daglin and Beastlings - (1d10, 1d10)

1d10 : (1) = 1

1d10 : (9) = 9

Oct 20, 2022 11:07 pm
Trusting that the hounds would know what to do, and that any captives would be caged away like the dwarf, Baelrick urges the dogs forward once more! First he riles them up, then tries using the command word to have them attack whomever they find in the room. The first part is easy. The dogs seem eager to please, but still don't understand his words or intent fully. And it shows, as they merely spin in place as his hand points past them.
Last edited October 20, 2022 11:08 pm

Rolls

Lore (Type): 43% - (1d100)

(73) = 73

Oct 21, 2022 12:22 am
Okay, well Tyr is up next...
Oct 21, 2022 12:27 am
"Angreb, nu!" Tyr barked the command to the dogs in his native Adunaic. Drawing himself up to his full height and putting the urgency in his voice to let the dogs know be was serious. Pointing into the temple to direct them.

Rolls

Nature Lore: 41% - (1d100)

(95) = 95

Oct 21, 2022 12:36 am
The hounds seem excited that Tyr is joining in the game! They yip and nip at the man as well as Baelrick now!

Thallan pushes forward through the mess of dogs to reach the doorway, sending an arrow at the first target he sees. The arrow flies straight at one of the beastlings that stands to the right of the room, slamming hard into its chest.
OOC:
That's a crit-hit for 10 damage! Adding the damage roll in case the creature succeeds at its dodge.
Last edited October 21, 2022 12:40 am

Rolls

Ranged - 55% - (1d100)

(1) = 1

Target (1 Snakes, 2 Left Beastling, 3 Right Beastling) - (1d3)

(2) = 2

Ranged Damage - (1d10)

(3) = 3

Oct 21, 2022 12:53 am
Before that attack though, since Mirith and the beastlings are Fearsome creatures, Thallan must make a Persistence check. Being an elf, and those creatures being Fearsome Creature I, Thallan has a +25% on that check.
Oct 21, 2022 12:55 am
OOC:
Rolling

Rolls

Persistence - 63 - (1d100)

(95) = 95

Oct 21, 2022 12:44 pm
Thallan is now shaken and will suffer a -25% on all his check for 20-his POW in rounds (so 7 rounds by the looks of it...). Not that this will change the critical hit. The beastling will take its reaction and attempt to score a critical success on a dodge to turn this into a regular hit... and sadly for that beastling, this is not a critical success, so it will suffer a major wound. It also cannot hope to succeed at a Resilience -50% so it will fall unconscious and most likely die soon...The remaining beastling is up next, he will move to attempt to hit Thallan with a wicked-looking battle-axe. The attack misses.

Daglin is up next!

Rolls

Secret Roll - (1d100)

(22) = 22

Major Wound: 1d10 - (1d10)

(3) = 3

Secret Roll - (1d100, 1d8)

1d100 : (50) = 50

1d8 : (8) = 8

Oct 24, 2022 8:36 am
Daglin is determined to help put this grim company's actions to an end. He strikes the nearest beastling he can reach with his hammer.

Rolls

Hammer strike (45%) - (1d100)

(32) = 32

Hammer damage - (1d8)

(3) = 3

Oct 24, 2022 3:21 pm
OOC:
Oh yeah, I thought it would have been obvious with Thallan's last post, but I forgot to tell you that now that you can see the beastling and/or Miriht, you should make a Persistence check before your action because of their Fearsome Creature traits. Sorry about that.
Yeah, I'll need a Persistence check from Daglin first. This will determine whether this attack hits or misses...
Oct 25, 2022 1:54 pm
Daglin assembles all his resolve to fight his fear of the beastlings...

Rolls

Persistence roll (34%) - (1d100)

(64) = 64

Oct 26, 2022 2:15 pm
Sadly, again Daglin could not keep his cool at the sight of the terrible beastmen and woman, loosing a bit of resolve (Daglin will thus take -25% penalty to all his checks for 20 - his PIW in rounds, so 6 rounds by the looks of it). This means this successful attack was actually a miss as the -25% would apply to it...

Now it is Miriht's turns.She will slither forward, trying to fit as much as herself in front of the doorway as she can, and will make her first attack aganst Thallan (who's so far is the only one who hit and downed one of her men). Her additional attacks will come later at half her Combat Order (so 5). This first attack is a miss, so Gargor is up next.

Gargor, who seems to be unfazed by Miriht's appearance, turns to Baelrick. "Big man, good idea to use hounds. Maybe if we live, Gargor teaches you how to handle hounds." He then gives a guttural order and the hounds pounce on Miriht (well as much as I think will ba able to fit between Daglin and Thallan, at least). Gargor then has a hoarse laugh, and Baelrick is unsure whether Gargor is laughing at him, with him, or in the face of danger... both hounds who could make it miss...

Well, now for Miriht's remaining attacks. She'll still target Thallan. Two attacks hit (Thallan got really lucky on that damage!), so he can use his reaction to dodge one of them (I doubt he can parry with a bow...).

Rolls

Secret Roll - (1d100, 1d8+1d6)

1d100 : (84) = 84

1d8+1d6 : (4) + (5) = 9

Hounds' Persistence: 27% - (1d100, 1d100, 1d100, 1d100)

1d100 : (79) = 79

1d100 : (19) = 19

1d100 : (93) = 93

1d100 : (95) = 95

Demoralized hound's attack on Miriht: 20% - (1d100, 1d6)

1d100 : (53) = 53

1d6 : (3) = 3

Hound's attack on Miriht: 45% - (1d100, 1d6)

1d100 : (88) = 88

1d6 : (5) = 5

Secret Roll - (1d100, 1d8+1d6)

1d100 : (46) = 46

1d8+1d6 : (1) + (1) = 2

Secret Roll - (1d100, 1d8+1d6)

1d100 : (22) = 22

1d8+1d6 : (3) + (1) = 4

Secret Roll - (1d100, 1d8+1d6)

1d100 : (82) = 82

1d8+1d6 : (6) + (1) = 7

Oct 26, 2022 4:12 pm
Thallan tries to dodge the attack of this monstrous creature!

Rolls

Dodge: 18% - (1d100)

(14) = 14

Oct 26, 2022 4:21 pm
Thallan manages to avoid an attack (we'll assume the 4 points of damage one), so he takes only 2 points of damage which are safely absorbed by his leather armour.

Second round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Thallan: 13
Beastlings: 12
Daglin: 12
Miriht 11
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)
OOC:
Do not forget those as the temple is a bit larger than what you're used to fighting in so far!
Conditions:
Thallan is shaken for 7 rounds (-25% to all checks).
Daglin is shaken for 6 rounds (-25% to all checks).
3 of the 4 hounds are shaken (-25% to all checks).

kalajel sent a note to kalajel
Baelrick is up! Do not forget that Persistence check!
Oct 26, 2022 4:43 pm
There was no way for Baelrick to join the fray at the moment, not with how everyone was crammed in the doorway! But where his allies seemed horrified at what they were seeing, the sorcerer was made of sterner stuff. "To the hall! Away from the door!"
OOC:
Baelrick will hold his turn and hope his allies listen.
Last edited October 26, 2022 4:47 pm

Rolls

Persistence: 43% - (1d100)

(12) = 12

Oct 26, 2022 5:03 pm
Alright, well, let's hope that Tyr listens, because he's up and he has a Persistence check to make...
Oct 26, 2022 5:48 pm
"Thats a Kraid!" Tyr gasps upon seeing the monstrous creature and feels fear grip him for the first time in a long time. Like ice in his veins it pulls him from his euphoria and makes his aimed shot the more difficult. He looses the stone in his slingstaff and falls back to a more suitable vantage.
Last edited October 26, 2022 5:50 pm

Rolls

Persistence: 35% - (1d100)

(62) = 62

Ranged Combat: 59% - (1d100)

(50) = 50

Slingstaff damage - (1d8)

(8) = 8

Oct 26, 2022 7:42 pm
Well, Tyr is shaken for 20 - his POW in rounds (so for 5 rounds), which imposes a -25% penalty on all checks during that time. Which means that this ranged attack actually missed.
OOC:
Eesh... almost everyone is shaken now. That's going to be a tough fight... I guess you can always try to turtle up until those 7 to 5 rounds are up...
Thallan is up next!
Oct 26, 2022 7:48 pm
Thallan begins backing away from the melee, knowing that his bow- his greatest ally in this fight- was near to worthless within spitting distance. Another arrow is drawn and loosed at the second beastling, as the terrified elf prays that he lands a shot. Though his eye is sharp, it is the shaking in his hands that causes the arrow to shoot wide and miss.
Last edited October 26, 2022 7:48 pm

Rolls

Ranged Combat: 30% - (1d100)

(36) = 36

Oct 26, 2022 9:11 pm
Using Fate Persist or Perish

Rolls

Persistence: 35% - (1d100)

(35) = 35

Oct 26, 2022 9:13 pm
Geez, I almost forgot about Fate Points.

Okay, well, the Persistence check is a success then, which means Tyr's attack roll was a success. Was it aimed at the beastling or Miriht?

Miriht will take her reaction to dodge that stone. And she does dodge it.

With Thallan having retreated, the beastman will target the one hound which is not shaken right now as it might be the most threatening for right now... but it misses...

Daglin is up next!

Rolls

Miriht's dodge: 42% - (1d100)

(19) = 19

Beastman's attack: 45% - (1d100, 1d8)

1d100 : (91) = 91

1d8 : (3) = 3

Oct 26, 2022 9:35 pm
OOC:
Mihirit is blocking the entire doorway so her i do suppose.
Nov 1, 2022 10:01 am
Weakened, Daglin nevertheless attempts to hack at his foes...

Rolls

Ax hack (45 - 25 = 20%) - (1d100)

(27) = 27

Nov 1, 2022 2:18 pm
Does Daglin also falls back as Baelrick suggested?
Nov 2, 2022 10:58 am
That's probably the best course of action. Daglin falls back.
Nov 2, 2022 3:28 pm
With no more targets nearby, Miriht will attempt to make her attack against the dog that's not shaken, and of course, the dog will attempt to dodge it if it hits...

Oh, wow, that was a critical hit and the pooch needed a critical dodge to turn the hit into a regular one, so that's one dead pooch.

Next is gragor, who falls back and orders the dogs to do the same, after they get a bite in.

Mirihth already dodged this turn, so she takes the attack, but one point of damage fails to pierce her thick skin...

Seeing the obvious chockepoint, Miriht does not advance yet, waiting for the beastling to go in first, so you save yourself from 3 attacks this end of round! Speaking of which...

Third round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Thallan: 13
Beastlings: 12
Daglin: 12
Miriht 11
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)
OOC:
Do not forget those as the temple is a bit larger than what you're used to fighting in so far!
Conditions:
Thallan is shaken for 6 rounds (-25% to all checks).
Daglin is shaken for 5 rounds (-25% to all checks).
The hounds are shaken for 12 rounds (-25% to all checks).
OOC:
Note: If you find yourself in trouble, do not forget taht you have Fate Points as a player currency to help you out!
kalajel sent a note to kalajel
Baelrick is up!

Rolls

Secret Roll - (1d100, 1d8+1d6)

1d100 : (2) = 2

1d8+1d6 : (1) + (6) = 7

Dog's dodge: 43% - (1d100)

(15) = 15

Dog bite: 20% - (1d100, 1d6)

1d100 : (16) = 16

1d6 : (1) = 1

Nov 3, 2022 3:28 am
Without having another option, Baelrick takes his staff with two hands and darts forward into the doorway to slam the length of wood into the remaining beastling's chest. He knows that as soon as he does, he needs to jump back just as quickly before it can react.
OOC:
Mighty Blow for that sweet, sweet damage.

Rolls

Close Combat: 79% - (1d100)

(13) = 13

Quarterstaff - (1d8+4)

(4) + 4 = 8

Nov 3, 2022 3:49 am
Baelrick's stand made necessity of Tyr's. Not willing to let a comrade die he aimed and released his stone at the snake thing. "Cover Baelrick!"

Rolls

Ranged Combat: 84% - (1d100)

(96) = 96

Nov 3, 2022 4:08 am
OOC:
Just to be clear, Baelrick is moving in and back out
Nov 3, 2022 10:54 pm
OOC:
Hmm. P.29 states that a standard action can be performed either before or after a movement action. This implies taht you cannot move, perform an action, then continue your move...

I mean, you could have used your action you were holding last round to jump in and attack, and then attack this round and jump out, but this would have left you vulnerable to Miriht's last 3 attacks, and you just saw her one-shot one of your dogs...

Whatever other action you decide to take instead, I'll keep that 13 you rolled.
Nov 3, 2022 11:13 pm
OOC:
Uff, and that would leave me without a dodge, at that...

Let's try this instead.
Baelrick watches as his companions dart back into the hallway, trying to lure the frightening creatures into a trap. But they don't seem to fall for it. So instead Baelrick decides to up the ante! He holds his staff out at the remaining beastling and barks out some strange words; there is an audible crack emanating from the staff, and a faint glow surrounds the beastling.
OOC:
Casting Palsy with Magnitude 4, meaning it affects creatures with up to 16 current HP.
[ +- ] Palsy
Nov 4, 2022 1:31 am
OOC:
Ooh, nice... It would be paralyzed for the basic duration of 5 minutes since you did not increased duration, but it should be more than enough considering that a combat round is 5 seconds... Still it has a Resilience check to resist.
The Beastling's movements slows down and stiffens up until the pint where it suddenly stops, as if frozen in time... Well, not quite really as it's chest is still heaving to allow for it to breathe, but it is very much paralyzed.

Tyr's stone missed (and again, seem like you gave yourself a +25% aiming bonus when you did not spend a round aiming last round...), so Thallan is up!

Rolls

Beatman's Resilience: 31% - (1d100)

(71) = 71

Nov 4, 2022 1:45 am
Thallan, relieved to see that at least one of the creatures was stopped for the time being (but not relieved enough to stop the pounding in his chest) raises his bow and works on setting his aim.
OOC:
Thallan will aim for two rounds. This is round one!
Nov 4, 2022 1:03 pm
Okay.

With Thallan aiming and the beastling paralyzed, it is Daglin's turn!
Nov 7, 2022 9:53 am
Daglin stands his ground, still uneasy in the presence of the terrifying beastlings. He keeps close to Thallan though, ready to defend him in case any foe approaches.
Nov 7, 2022 3:39 pm
For a moment, Miriht looks at the situation, the paralyzed beastling who cannot advance in front of her, the narrow doorway through which she will have to squeeze if she wishes to get to you, your number bolstered by Gragor and the hounds.

She glares at Baelrick before advancing. "I'll devour you magic man, like I did the one who was foolish enough to free me. Your power will allow me to regain even more of my strengths. But first, I need to take care of this traitor over here..." She then proceeds to attack Gragor (since she's effectively squeezing through that doorway, I'll give her a -25% on her physical actions).

Gragor is up next! He attempts to retaliate against Miriht! It is a hit, but a weak one. Miriht will still attempt to dodge, having no clue it cannot bypass her natural armor.

Finally, Gragor will switch place with a hound, commanding it to attack the large snake lady. It's another miss.

Anyone who where holding their actions can do so now before Miriht takes her remaining 3 attacks.

Rolls

Secret Roll - (1d100, 1d8+1d6)

1d100 : (92) = 92

1d8+1d6 : (1) + (4) = 5

Gragor's attack: 50% - (1d100, 1d8)

1d100 : (50) = 50

1d8 : (1) = 1

Secret Roll - (1d100)

(82) = 82

Hound attack: 20% - (1d100, 1d6)

1d100 : (29) = 29

1d6 : (4) = 4

Nov 8, 2022 12:36 pm
OOC:
What can Daglin really reach from his position?
Nov 8, 2022 2:12 pm
OOC:
Not much sadly. I moved him to the nearest empty space which was behind Thallan. He could move up front and squeeze in the same space as a hound to attack Miriht though.
Nov 9, 2022 10:57 am
Daglin stays put for now, and waits to see how things unfold.
Nov 9, 2022 5:13 pm
Miriht will try to perform her remaining 3 attacks on Thallan (and if he should fall, any remaining attacks will go on the hound, hopefully this -25% for being squeezed will save him...).

Thallan is hit once. He can use his reaction to dodge this attack (I'm going to have to look at the rulebook if dodging voids aiming...).

Rolls

Miriht's 2nd attack -25%: 27% - (1d100, 1d8+1d6)

1d100 : (13) = 13

1d8+1d6 : (3) + (3) = 6

Miriht's 3rd attack -25%: 27% - (1d100, 1d8+1d6)

1d100 : (53) = 53

1d8+1d6 : (5) + (4) = 9

Miriht's 4th attack -25%: 27% - (1d100, 1d8+1d6)

1d100 : (43) = 43

1d8+1d6 : (3) + (5) = 8

Nov 9, 2022 5:19 pm
OOC:
Thallan's Dodge
OOC:
Aim: Every round spent aiming adds a
+25% bonus to the character’s Ranged
Combat skill (up to a max. of +50%). This
bonus only applies to the first attack the
character makes with the weapon, which
must be fired at the target being aimed at. A
character can take no other action while
aiming without losing the aim bonus

Rolls

Dodge: 18% - (1d100)

(8) = 8

Nov 9, 2022 5:28 pm
OOC:
Hmm, okay. Dodging is a reaction and not an action, so I guess Thallan could still aim? Probably something I'll have to ask the creator at some point in the future...
Thallan dodges the attack.

Fourth round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Thallan: 13
Beastlings: 12
Daglin: 12
Miriht 11
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)
OOC:
Do not forget those as the temple is a bit larger than what you're used to fighting in so far!
Conditions:
Thallan is shaken for 5 rounds (-25% to all checks).
Daglin is shaken for 4 rounds (-25% to all checks).
The hounds are shaken for 11 rounds (-25% to all checks).
The remaining beastling is paralyzed for 59 rounds.
OOC:
Note: If you find yourself in trouble, do not forget that you have Fate Points as a player currency to help you out!
kalajel sent a note to kalajel
Baelrick is up!
Nov 9, 2022 5:51 pm
"Now fight, you cowards," Baelrick cries out to his trembling companions! He leaps forward between the elf and hound and thrusts forward with his mighty staff!
OOC:
Great Attack!

Rolls

Close Combat: 79% - (1d100)

(11) = 11

Quarterstaff - (1d8+4)

(6) + 4 = 10

Nov 9, 2022 9:16 pm
Tyr carefully aiming draws a bead on Mihrit again and hurls a stone her way.
OOC:
Nice
Last edited November 9, 2022 9:16 pm

Rolls

Ranged Combat: 84% - (1d100)

(69) = 69

Damage - (1d8)

(2) = 2

Nov 10, 2022 2:12 am
Miriht will attempt to parry this attack with one of her scimitars. She fails, which means she'll suffer a Major Wound! Oh yeah, and since she can't roll her Resilience with -50%, she also falls unconscious and... well... it's that fight over... Congratulations everyone! You get to pummel your unconscious enemies to death, and then kill that paralyzed beastling. You'll then be free to search that chapel in more detail.

kalajel sent a note to kalajel

Rolls

Miriht's Parry -25%: 27% - (1d100)

(81) = 81

Major Wound: 1d10 - (1d10)

(6) = 6

Nov 10, 2022 3:47 am
"Baelric the Tawdry? Seems more like Foehammer."

Tyr praised his companion after the wet work was done. "As for you Orc, I know not what you will do with your freedom. But you have earned it."
Nov 10, 2022 5:10 pm
Daglin exhales in respite. "I must say, I'd rather be on your side in any fight, gents. Well done!" His smile recovered, he starts searching the temple, not willing to deal yet with the beastlings and their mistress.
Nov 10, 2022 5:28 pm
With his foe smote with a single mighty blow, Baelrick struggles to keep a grin from his face. "I suppose it was time this piece of wood earned its name. Breaker." A little flourish, and the naming is complete. Baelrick and his staff Breaker.

The large man strides into the temple, hounds at his heels, and watches as the dwarf scurries around in search of treasures. Reaching into his pack, he retrieves some more treats for the hounds; they had done their duty with honor, and he wanted to ensure they understood that. Protect Baelrick, and be rewarded.

Content, his long legs carry him into the large room and before the altar. Such a piece would surely have some magicks, and that was all he was interested in.
Thallan assists Tyr in the dispatching of the enemy. It was his duty as an elf to ensure such matters completed, though it was part of his heritage he despised the most. His heart yearned for the jovialities of a tavern and good company, but he understood the necessities of life that came before such joys. With a heavy heart, he searches the bodies for anything that might have value; he as well inspects the swords that Miriht had carried.
Nov 11, 2022 2:31 am
You will notice at the south of the chapel a small table with several jars on it. The jars seems to be filled with some sort of purplish sludge which has been mixed with blood. The altar at the centre of the chapel is stained in dried blood. At the north end of the chapel there seems to be some sort of stone coffer or coffin. It is currently closed and you can't spot any obvious way to open it.

As for the bodies of the beastlings and Miriht, the beastlings each had a shortbow and 10 arrows and a battle axe. Miriht for her part was carrying 6 wicked scimitars, though she could only swing 4 of them in combat; 2 of her 6 arms look rather shriveled... This is when you remembered Miriht stating that devouring Baelrick should give her some strength back like the other magician she devoured... Was she talking about Janos? You haven't found the man yet... Searching the beastlings and Miriht more thoroughly, you find a fish bone, some bloody rags, and a single trail ration.

Answering Tyr's question, Gragor simply shrugs. "Gragor not know. Gragor has no tribe now. Life for a tribeless is harsh..."

Rolls

Searching the bad guys... - (1d30, 1d30, 1d100)

1d30 : (15) = 15

1d30 : (1) = 1

1d100 : (48) = 48

Nov 12, 2022 4:24 pm
"If Janos is still alive, he must be in another room. We will explore the puzzle of this coffin after we are sure we are safe. Baelrick moves back towards the door, and eyes the two other doors.
Nov 12, 2022 7:54 pm
Well, it's more like 3 doors now... Which door exactly do you have in mind?
https://i.imgur.com/kKAGP7k.jpg
Nov 12, 2022 8:47 pm
Seeing that the second door in the hallway (from the entrance) and the door in the chapel seem to lead to the same room, Baelrick stands before the entrance in the chapel.
Nov 12, 2022 11:07 pm
So you're opening the door you suspect leads to the same are as the door in the chapel?
Nov 12, 2022 11:13 pm
OOC:
Works for me!
Nov 13, 2022 12:48 am
Baelrick's instincts the the two doors would connect was right. This rooms seems to be some sort of study. Paper written in a harsh-looking language floods a writing desk and a close-by shelf. A bookshelf is set up against the other wall next to a low table. Finally, a chest rests in the corner.
https://i.imgur.com/dpUweYT.jpg
Nov 14, 2022 1:50 pm
Not that much attracted by books, Daglin will cautiously enter the room and inspect the chest in the corner.
Nov 14, 2022 3:23 pm
The chest does not seem to be locked. In fact it doesn't seem to be able to be closed all the way as it looks to be overflowing with even more papers. With what little Daglin can see without opening the chest, those papers look far more ancient then the ones on the desk and shelf...
Nov 14, 2022 4:37 pm
Baelrick scours the bookshelves looking for any documents or tomes that seem to be about magicks, as well as any evidence of what Miriht was doing in this cave system (or what the caves were originally purposed for).
Nov 14, 2022 8:16 pm
Can you read Bestial? If so, go ahead and make a Perception check at -50% because whoever took those notes wasn't exactly meticulous or organized...
Nov 15, 2022 4:16 am
OOC:
He absolutely cannot read Beastial!
Nov 15, 2022 4:39 am
The jumble of papers looks like an absolute mess, being piled up here and there with no regard to organization. Even if you could read the foul-looking languages on those papers, you'd feel it would take you quite some time to re-organize everything in order to figure out what the papers are about...
Nov 15, 2022 5:14 pm
Daglin cautiously opens the lid of the chest with his ax.
Nov 15, 2022 5:50 pm
Opening the chest, Daglin notices it is still more paper written in this foul-looking language. There is also a dagger on top of the papers. You don't know if it was put there as a sort of paperweight to help copmress the mas of paper so the chest could be "closed", or if they intended to keep the dagger as it looks rather valuable... In fact, Daglin will immediately recognize the dagger as dwarven steel!
Nov 16, 2022 8:20 am
Daglin approaches, but not too close, and tries to identify the nature or use of the dagger.
OOC:
Making a number of rolls, maybe one of them will apply?

Rolls

Craft (weapons) - 42% - (1d100)

(11) = 11

Culture (dwarvish) - 38% - (1d100)

(31) = 31

Lore (metals) - 28% - (1d100)

(88) = 88

Nov 16, 2022 2:48 pm
It looks like a regular dagger, used for self-defence for most law-abiding citizens and other stuff for less scrupulous members of society. Its only peculiarity is that it is made of dwarf-steel, and as such of higher quality than regular steel daggers.
Nov 16, 2022 3:22 pm
"Bah, there is nothing of value here! Let us keep searching for more captives, and bring back whatever parchments and tones we can carry!" Baelrick storms out of the room and moves to the remaining door, hoping to find Janos alive and well behind it. Hoping, but not expecting.
Nov 17, 2022 4:32 pm
Daglin shrugs, pockets the dagger and follows Baelrick.
Nov 17, 2022 8:55 pm
Tyr collects the vials of bloody solution and assists in collecting the papers into the chest. He could not read bestial either and didn't want to know what the savages were up to. Content that they were dead and done.
Last edited November 17, 2022 8:56 pm
Nov 18, 2022 1:01 am
You collect anything you might think might be used as evidence of the foul things which happened here. Perhaps later you might come upon some scholar who might be able to figure things out for you.

Baelrick opens the remaining door in this part of the complex. It opens to a large circular chamber which is split in two by a large depression. At the bottom of this depression, there seems to be a pool of a strange sickly-sweet smelling pinkish-purplish ooze gathered in a pool. ike some sort of dark pit or well with ooze at the bottom... This sounds familiar... Across the depression is a bridge which leads to the other side and another door which is slightly ajar. On the other side, Baelrick also spots what looks like a puddle of dried blood and torn cloth form a robe, the sort a wizard would wear...
https://i.imgur.com/ItiANFo.jpg
OOC:
Just to make sure, have you bid your farewells to Gragor or is he still with you?
Nov 18, 2022 1:08 am
"I think we found our quarry. Lets hope the villagers did not meet a similar fate."
Nov 18, 2022 1:20 am
"No time to waste." Baelrick points Breaker at the far door, and stomps his way on over.
Nov 18, 2022 1:28 pm
Daglin follows his companions, not without giving a quick, disgusted look at the pool.
Nov 20, 2022 8:27 pm
As you exit, you notice that on the back of the door you just used are written the same warnings and runes inscribed on the pit's other door.
Climbing some stairs, you find yourself at another junction. In front of you, stairs seems to lead down again, in what looks to be natural caverns this time. The sound of running and cascading water can be heard coming from that direction.
To the left and right of you is a small corridor with alcoves, each containing a demolished and defaced statue, and each ending with a closed door.
https://i.imgur.com/ZsL1a35.jpg
Nov 21, 2022 9:05 am
Tyr listens at the left door.

Rolls

Perception: 26% - (1d100)

(65) = 65

Nov 21, 2022 12:12 pm
Daglin does the same with the right door.

Rolls

Perception (27%) - (1d100)

(57) = 57

Nov 21, 2022 1:55 pm
Something occurs to Baelrick. While his experience was with dusty benches and lusty wenches, he decided to try a different approach than his companions. He takes the slip of cloth and brings it to the hounds. He lets each sniff in turn, then urges them (in the wrong language) to find that scent.
OOC:
Not sure if I get that +25 bonding bonus, so I didn't include it.

Rolls

Nature Lore: 28% - (1d100)

(81) = 81

Nov 21, 2022 10:47 pm
Tyr and Daglin listen to doors, and it all seems silent on the other side, though it's hard to say for certain with that running water and those darn dogs...

Speaking of which, they seem more interested in playing with Baelrick right now than sniffing his piece of cloth. Which makes Gragor ask. "What you try do with hounds?"
Nov 21, 2022 10:53 pm
Baelrick scowls at the playful (and murderous) pups as they fail to follow his command. "I want them to scent out the person who wore this cloth. Find them," he adds. Hopefully the orc can understand this.
Nov 21, 2022 11:36 pm
Gragor nods and grunts, then speaks a very guttural word which gets the dogs' attention. They sniff the piece of cloth Baelrick is holding and then start sniffing around the room... Two dogs pretty quickly make their way back towards the door of the pit you came from. The third dog sniffs around for a bit longer and makes his way towards Tyr.

Rolls

Sniffing around... - (1d100, 1d100, 1d100)

1d100 : (38) = 38

1d100 : (30) = 30

1d100 : (87) = 87

Nov 22, 2022 1:04 am
A white pallor comes over Baelrick's face as he realizes what had happened to the captives. The pool. The liquid. That was how she had gained power. Unable to look in that direction long, he calls the hounds back to him and heads to the door Tyr was waiting by.
Nov 22, 2022 3:17 pm
"Where to now?" grumbles the dwarf, having been unable to find any clue on what was behind the door.
Nov 22, 2022 3:24 pm
"Through here," says Baelrick as Breaker beats down the left door.
Nov 23, 2022 6:15 pm
You arrive at what looks to be a large meeting hall, or perhaps a dining room (or maybe both). A large rudimentary table has been build here, but it seems to have recently been splintered in two. You're not quite sure what happened here...

There is a door against the north wall, and one against the south wall.

https://i.imgur.com/bm6qiBy.jpg
Nov 24, 2022 4:46 pm
Daglin approaches the table and tries to identify what split it into two pieces.
Nov 24, 2022 5:53 pm
Aside form the table not being a of sturdy stone, dwarvish make, Daglin determines that the table collapsed under too much weight.
Nov 25, 2022 2:29 pm
Daglin looks up at the ceiling, and if he finds nothing starts to investigate the north door.
Nov 25, 2022 4:04 pm
Baelrick stands at the broken table for a time. "Could this have broken under Miriht's weight? Perhaps where she was brought to this world, in one way or another?"

Seeing Daglin moving to the north door, Baelrick instead moves to the south. By his mental map, there could not be much to this area other than size. No more corridors.
Nov 26, 2022 12:18 am
Gragor does a sort of snort laugh.

"No. When Miriht brought wild men, first tribe did not got along with them well. Big fight here. Table broke."

Daglin can give me his Perception check.
Nov 28, 2022 9:25 am
Daglin takes his time to check on the door in front of him.

Rolls

Perception roll (27%) - (1d100)

(89) = 89

Nov 28, 2022 4:16 pm
The door appears completely normal, albeit of a primitive make, and free of traps or other trickery...
Nov 28, 2022 10:03 pm
Baelrick opens the door to the south, not caring as much if it is trapped. So far the dangers had been physical and violent.
Nov 29, 2022 1:33 pm
Baelrick opens the door, surprising a wildling and two goblin in what looks like meal preparation in what looks like a rather well-furnished kitchen when compared to the rest of the complex. They each reflexively grab a pan to defend themselves. The wildling then speaks to Baelrick in a heavily accented Mannish.

"Hey, we be just cook. We be looking for no troubles..."

Behind the man, Baelrick can notice two doors leading further in the complex.

https://i.imgur.com/GYWsrYR.jpg
Nov 29, 2022 4:20 pm
"Miriht is dead by mine hand! Leave this place now, and I will cause you no harm!" Baelrick fills the doorway leading to the cooking area and glares at each of the three figures within. Glancing at the two doors, it is likely they lead to pantries of sorts. Possibly the kind to hold meat...
Nov 29, 2022 4:45 pm
Daglin approaches the south door, curious to see what will be the reaction of the two goblins.
Nov 29, 2022 8:32 pm
Tyr took a long hard look at the Wildling he had been frequently compared too and saw nothing in common. Certain by his simpering cowardice he had no trace of Elros' blood. This was no man of Numenor, it was hardly a man at all.

Rolls

Lore (The Enemy): 21% - (1d100)

(82) = 82

Nov 29, 2022 8:41 pm
The wildling seems skeptic.

"Miriht have be dead? I be doubting. Miriht be a strong."

The goblins step aside to let Daglin pass through, but eye him carefully...

Gragor then steps in.

"The tall pink skin is speeking truth. Miriht is no more."

To which the wildling answers.

"Gragor? You be traitor! Why should I be a believe you?"
Nov 29, 2022 8:47 pm
"Gragor betrayed none. He fought against your oppressor. Now she lays dead and cold. And if you do not believe me, then Breaker shall show you the truth," to which he holds up the staff!

"Now GO!!!" he thunders.

Rolls

Influence: 65% - (1d100)

(93) = 93

Nov 29, 2022 11:50 pm
OOC:
Perhaps an Influence check is in order? You outnumber them and have been pretty convincing, so I'll give you a +25%.
Nov 29, 2022 11:57 pm
For a tense moment, it seems like they're about to attack you. Then the goblins and the wildling look at each other, and seem to come to some agreement as they nod to each others and put their pans down, raising their hands to the air.

"Okay you be have killed Miriht. We be giving up."

With this, the wildling and goblins leave the room... only to dash toward the north door once out of the kitchen and pound on the door screaming in a foreign language, but you do not need to speak it to know they are sounding the alarm. Looks like you'll soon ba having a fight on your hands...
Nov 30, 2022 12:13 am
Thallan, who had been standing in the hall with the broken table, sees this go down and sighs. The humans, being so loud and crude. All of them. He nocks and arrow and looses it at one of the wildlings frantically pounding on the door.
OOC:
Longbows do 1d10 damage, and it was a crit.
Last edited November 30, 2022 12:14 am

Rolls

Ranged: 55% - (1d100)

(3) = 3

Nov 30, 2022 2:38 pm
"Those sligh, devilish animals!" spits Daglin. He rushes in the previous room to attempt to stop the goblins, or face what's coming next.
Nov 30, 2022 5:06 pm
Tyr observes the wildling, and though, both of you wear furs and hides, his seems poorly cured and more primitive. That plus his personal hygiene leaves to be desired... You're not sure you'd eat any meals this person prepared...

The wildling will attempt to dodge, but will require a critical success... and fails, so this will kill him in one shot. The goblins will make it to the door and bash it, and this will end the "surprise" round...

First round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblin: 14
Orc: 13
Thallan: 13
Daglin: 12
Wildling: 12
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

Conditions:
OOC:
Note: If you find yourself in trouble, do not forget that you have Fate Points as a player currency to help you out!
kalajel sent a note to kalajel
Baelrick is up!

Rolls

Wildling dodge: 54% - (1d100)

(46) = 46

Tie breakers Init 13 (Thallan, orcs). - (1d10, 1d10)

1d10 : (2) = 2

1d10 : (10) = 10

Tie breakers Init 12 (Daglin, wildlings) - (1d10, 1d10)

1d10 : (10) = 10

1d10 : (5) = 5

Nov 30, 2022 5:43 pm
Spinning on his heels, Baelrick watches as the goblins and wildling scurry past him through the doorway. He hadn't expected this! As soon as they begin pounding on the opposite door, he fears for the worst. Snarling, he points at the remaining goblins and commands the dogs, "Attack!"

The dogs, however, can't decide whether to listen to him or to Gragor (who had been giving them commands they understood), and the hesitation is palpable.
Last edited November 30, 2022 5:44 pm

Rolls

Nature Lore: 43% - (1d100)

(62) = 62

Nov 30, 2022 7:40 pm
"Should have fled!" Tyr didn't want to leave the cowardly Wildman a chance to take advantage of the situation and brought his slingstaff to bear with a mighty overhead swing.

Rolls

Close Combat: 82% - (1d100)

(37) = 37

Damage - (1d8)

(5) = 5

Dec 3, 2022 7:20 pm
OOC:
That would be one of the remaining goblins as the wildman has been killed by Thallan...
The goblin will take its reaction and attempt to dodge the attack... and it'll succeed...

Speaking of which, it is the goblins' turn. They'll open up the door and dive into the room as two more goblins, females by the look of it, come out holding two spears each. They spot Thallan who's the closest and both attempt to throw one of their spears at him. Both miss.

Next comes two orc, once again, females by the looks of things. And now that you see orcs in combat, they are Fearsome I creatures (they are pretty scary when they get to actually fight...). You now all have a Persistence check to make (Thallan is at +25%) to avoid penalties in combat (Gragor and the hounds are immune for obvious reasons...). One will make her way to Tyr, the other to Thallan, and both will attempt to strike at you with their scimitar (their 2nd back attack with their shields will be done at initiative 7...). Oh, wow, both orc females manage to hit despite their low chances...

Rolls

Goblin dodge: 52% - (1d100)

(42) = 42

Goblin 1 attack Thallan: 58% - (1d100, 1d6-1d4)

1d100 : (75) = 75

1d6-1d4 : (5) - (3) = 2

Goblin 2 attack Thallan: 58% - (1d100, 1d6-1d4)

1d100 : (98) = 98

1d6-1d4 : (2) - (2) = 0

Orc 1 attack on Tyr: 33% - (1d100, 1d8)

1d100 : (16) = 16

1d8 : (8) = 8

Orc 2 on Thallan: 33% - (1d100, 1d8)

1d100 : (7) = 7

1d8 : (2) = 2

Dec 3, 2022 8:09 pm
OOC:
Rolling

Rolls

Persistence: 43% - (1d100)

(75) = 75

Thallan Persistence: 38% - (1d100)

(15) = 15

Thallan Dodge: 43% - (1d100)

(14) = 14

Thallan Close: 48% - (1d100)

(64) = 64

Dec 3, 2022 8:12 pm
Baelrick is shaken (-25% on all skill checks) for 7 rounds.

Thallan passes and can never be affected by the Fearsome feature of an orc ever again. He also dodges the attack successfully.
Dec 3, 2022 10:19 pm
Dodge vs Death

Rolls

Dodge: 58% - (1d100)

(73) = 73

Dec 6, 2022 2:27 pm
With the sudden onslaught of orcs, Thallan drops his bow and draws his sword. With one deadly move, he swings it free of its scabbard and slices at the throat of the nearest orc... Only to find his blade catching nothing but air.
Dec 6, 2022 9:06 pm
Tyr now mortally wounded begins to cover his own retreat. Backing away slowly making sure to leave no exploitable openings. He was no good to anyone dead.
Dec 7, 2022 1:39 pm
Trying to overcome his fear for the fearsome creatures he faces, Daglin hacks at the nearest orc or goblin, cursing about their treachery!

Rolls

Persistance check (34%) - (1d100)

(49) = 49

Ax hack (45%) - (1d100)

(75) = 75

Ax damage - (1d8)

(2) = 2

Dec 7, 2022 5:38 pm
Daglin will be shaken (-25% all skill checks) for 6 rounds. Peli and Bean will also arrive at that point (and can make their Persistence checks even if they do not act this round).
OOC:
Speaking of Persistence checks, Tyr still has to make his... Baelrick too now that I think about it...
3 Wildlings will now exit the room, and seeing the orcs seems to have the party "on the run", will instead take their time to try and pump themselves up... The female wildling nearest Peli seems to have succeeded, as she's staring at the newcommer with a crazed look while frothing at the mouth...

Gragor is then up! He gives the hounds a simple throaty command and they swarm the orc attacking Tyr. He then rushes the other orc.

Only one of the dog manages to scratch the female orc, but her armor absorbs the hit.
OOC:
BTW, given the number of enemy combatants in this fight, I'll be using horde rules, which should hopefully help you a bit...

Rolls

Wildlings' Berserker Fury (from left to right): 33% - (1d100, 1d100, 1d100)

1d100 : (21) = 21

1d100 : (34) = 34

1d100 : (87) = 87

Hound attacks: 45% - (1d100, 1d6, 1d100, 1d6, 1d100, 1d6)

1d100 : (87) = 87

1d6 : (3) = 3

1d100 : (63) = 63

1d6 : (5) = 5

1d100 : (32) = 32

1d6 : (1) = 1

Gragor attack: 50% - (1d100, 1d8)

1d100 : (82) = 82

1d8 : (2) = 2

Dec 7, 2022 10:33 pm
OOC:
Baelrick already failed his persistence check.
Dec 7, 2022 11:13 pm
OOC:
persistence check

Rolls

Persistence: 35% - (1d100)

(4) = 4

Dec 7, 2022 11:14 pm
"Reinforcements have arrived!" With a boisterous yell of excitement, Peli skids into the dining room from behind a corner, barely managing to keep her balance as she brandishes her blade in a preemptive threat to whatever is trying to munch on her allies. Bean is at her heel, barking in enthusiastic support, and both of them seem overly eager to participate in an ongoing melee - a much more energizing activity than watching Fitch weigh chains and examine spears.

Rolls

Peli - Persistence: 25% - (1d100)

(21) = 21

Bean - Persistence: 20% - (1d100)

(98) = 98

Dec 8, 2022 12:21 am
Peli will be immune to orcs' fearful abilities form now on. Bean will be shaken (-25% to all skill checks) for 10 rounds.

Second round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblin: 14
Peli: 14
Orc: 13
Thallan: 13
Daglin: 12
Wildling: 12
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

Conditions:
Bean is shaken (-25% to all skill checks) for 10 rounds.
Baelrick is shaken (-25% to all skill checks) for 7 rounds.
Daglin is shaken (-25% to all skill checks) for 6 rounds. (undone by Tyr's critical success).
The female wildling nearest to Peli is currently under the effect of berserker rage (auto-success Resilience checks, double % of close combat skill, cannot parry/dodge or cast spells) for 10 mins. or until end of combat.
OOC:
Note: If you find yourself in trouble, do not forget that you have Fate Points as a player currency to help you out!
kalajel sent a note to kalajel
Baelrick is up!

Rolls

Tie breaker Peli and goblins. - (1d10, 1d10)

1d10 : (1) = 1

1d10 : (4) = 4

Dec 8, 2022 8:57 pm
Taking a moment to breathe in and out a time or two to summon up some courage, Baelrick charges into the room and finds himself beside Gragor- who was turning into quite the useful ally. Breaker finds itself hoisted above the sorcerer's head, and brought down in the direction of the female orc before them! It is a mighty blow, one sure to crack a skull and bring about death should the target not move aside in time.
OOC:
-25 for being Shaken, but +25 for Great Strike.

Damage is 1d8 + max damage modifier, reflected in the roll.
Last edited December 8, 2022 9:00 pm

Rolls

Close Combat: 54% - (1d100)

(29) = 29

Quarterstaff - (1d8+4)

(8) + 4 = 12

Dec 9, 2022 12:05 am
"You've all got this. I'll be over here, trying not to bleed to death." Tyr finds a bit of cover in the doorway and uses his action to aim.
Dec 9, 2022 1:18 am
The orc will attempt to dodge... She will succeed, but since I'm using the horde rules, this means she gets no attack this round.

With Tyr having fallen back to a more... erm... tactically advantageous position, the goblins are now up! The two already in the room with you will advance, one attempting to skewer Baelrick with her spear, and the other trying to kill Bean (and once again, according to horde rules, they will be unable to take reactions to defend this round). The other two goblins bring spears and come out of the room, moving into position to throw spears next round...

Rolls

Orc dodge: 45% - (1d100)

(15) = 15

Goblin on Baelrick: 45% - (1d100, 1d6+1-1d4)

1d100 : (12) = 12

1d6+1-1d4 : (2) - (2) + 1 = 1

Goblin on Bean: 45% - (1d100, 1d6+1-1d4)

1d100 : (98) = 98

1d6+1-1d4 : (2) - (2) + 1 = 1

Dec 9, 2022 5:51 pm
"Oof," grunts Baelrick as the goblin's spearhead slams into his leather tunic and is blunted away. The force still drove the breath from the large man.
Dec 9, 2022 8:53 pm
Thankfully Bean's small size proves as much of an asset in fighting as it does in hunting, and the second goblin completely fails to strike the tiny canine weaving between their legs. Instead it only succeeds in enraging Peli, who withdraws her scimitar and jumps in to retaliate and protect her companion, slashing at the goblin in a big swing of her blade while Bean attempts to bite their ankles.
OOC:
Both are attacking the goblin who tried to attack Bean.
Last edited December 9, 2022 8:54 pm

Rolls

Scimitar - Close Combat: 53% - (1d100)

(57) = 57

Scimitar - Damage - (1d8-1d4)

(8) - (2) = 6

Bean - Bite - Combat: 15% - (1d100)

(91) = 91

Bean - Bite - Damage - (1d6)

(2) = 2

Dec 9, 2022 9:01 pm
Tyr having drawn a bead on the orc which maimed him flung a stone at her, wincing after the cast and grabbing the wound hissing in pain.

Rolls

Ranged Combat: 84% - (1d100)

(6) = 6

Dec 9, 2022 11:46 pm
The one orc who did not dodge this round turns to attack Daglin. Damn, those are some lucky orc lasses! She hits Daglin for 4 points of damage. Daglin can dodge or parry.

Rolls

Orc attack: 33% - (1d100, 1d8)

1d100 : (25) = 25

1d8 : (4) = 4

Dec 12, 2022 9:29 am
Daglin attempts to parry the orc's attack.

Rolls

Daglin's parry: 45% - (1d100)

(78) = 78

Dec 12, 2022 10:55 am
With this, Daglin takes another 4 points of damage (well, 2 really after you take his armour into account...).

Thallan is up next!
Dec 12, 2022 1:36 pm
The elf continues parrying and striking with the orc, his broadsword a symbol of his worldly ways instead of elven exclusivity. The metal gleams in the dark as it flashes circles around the warrior, suddenly striking out as though a serpent, biting at the Enemy.
Last edited December 12, 2022 1:37 pm

Rolls

Close: 48 - (1d100)

(7) = 7

Damage - (1d8)

(4) = 4

Dec 12, 2022 5:54 pm
This orc already acted this round so she takes the damage. Also, because I'm using horde rules in this fight, she falls down (probably unconscious, not necessarily dead...).

Daglin is up next!
Dec 13, 2022 10:18 am
His pride constantly being abused by all those treacherous monsters, Daglin puts all his heart in striking the nearest orc still standing.

Rolls

Ax strike: 45% - (1d100)

(72) = 72

Ax damage - (1d8)

(8) = 8

Dec 13, 2022 2:11 pm
The wildling who's in a berserker fury makes her way towards Peli and attempts to attack her. The other wildling female makes her way towards Baelrick and attacks him. The remaining wildling, seeing things "looks under control" attempts to whip himself into a berserker fury as well...

As Baelrick is hit for 5 points of damage, Gragor and the hounds now act. Gragor turns on the goblin, and his hounds continue to attempt to take down the other female orc (if they bring her down quickly, the remaining will move on the the berserking wildling)... Gragor manages to easily bring the goblin down while hounds fail to connect any attack on the orc (that's one lucky orc!).
OOC:
I'll wait for Baelrick's reaction before starting next round.

Rolls

Berserker Fury Wildling on Peli: 74% - (1d100, 1d8+1)

1d100 : (79) = 79

1d8+1 : (6) + 1 = 7

Wildling on Baelrick: 37% - (1d100, 1d8+1)

1d100 : (31) = 31

1d8+1 : (4) + 1 = 5

Attempt at Berserker Fury: 33% - (1d100)

(66) = 66

Gragor attack on goblin: 50% - (1d100, 1d8)

1d100 : (25) = 25

1d8 : (3) = 3

Hounds: 45% - (1d100, 1d6, 1d100, 1d6, 1d100, 1d6)

1d100 : (48) = 48

1d6 : (1) = 1

1d100 : (75) = 75

1d6 : (6) = 6

1d100 : (81) = 81

1d6 : (3) = 3

Dec 13, 2022 9:09 pm
OOC:
Baelrick doesn't get a reaction due to his two-handed swing! So he took the three damage after armor!
Dec 14, 2022 12:21 am
OOC:
Oh yeah, right, forgot about that... Okay then, next round it is!
Third round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblin: 14
Peli: 14
Orc: 13
Thallan: 13
Daglin: 12
Wildling: 12
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

Conditions:
Bean is shaken (-25% to all skill checks) for 9 rounds.
Baelrick is shaken (-25% to all skill checks) for 6 rounds.
The female wildling nearest to Peli is currently under the effect of berserker rage (auto-success Resilience checks, double % of close combat skill, cannot parry/dodge or cast spells) for 10 mins. or until end of combat. (-1 round duration)
OOC:
Note: If you find yourself in trouble, do not forget that you have Fate Points as a player currency to help you out!
kalajel sent a note to kalajel
Baelrick is up!
Dec 14, 2022 12:53 am
Baelrick and Breaker continue trading blows. The Man grunts as he takes a strike to his enormous gut that penetrates the leathers, but he slams his staff forward towards his foe.
OOC:
Great Strike for the win!
Last edited December 14, 2022 12:54 am

Rolls

Close Combat: 54% - (1d100)

(22) = 22

Damage - (1d8+4)

(6) + 4 = 10

Dec 14, 2022 1:01 am
Tyr lobs a stone at the Wilding raging near Peli having steadily aimed.

Rolls

Ranged Combat: 84% - (1d100)

(93) = 93

Damage - (1d8)

(1) = 1

Dec 14, 2022 2:56 pm
The wildling will attempt to dodge (thus meaning she can't attack this round: horde rules) while Tyr misses lamentable his own target...

The goblins are up next. The female goblin nearby will still attempt to attack Bean while the two goblins at the back will move into position to throw their spears at Baelrick and Gragor who seems rather dangerous... All of those attacks miss, meanings those goblins cannot dodge this round (horde rules).

Peli is up next!

Rolls

Wildling Dodge: 54% - (1d100)

(34) = 34

Goblin on Bean: 45% - (1d100, 1d6+1-1d4)

1d100 : (68) = 68

1d6+1-1d4 : (3) - (1) + 1 = 3

Goblin on Baelrick: 58% - (1d100, 1d6-1d4)

1d100 : (62) = 62

1d6-1d4 : (2) - (2) = 0

Goblin on Gragor: 58% - (1d100, 1d6-1d4)

1d100 : (95) = 95

1d6-1d4 : (4) - (2) = 2

Dec 15, 2022 8:32 pm
While Bean continues jumping around, skillfully avoiding the goblin's spear, Peli uses the resulting distraction to attack again - this time with a wider swing, hoping to knock her opponent out in one hit. She even tries a war cry again, yelling at the goblin with boisterous bravado as Bean barks and tries to bite the closest to him leg.
OOC:
Great Attack on the goblin for Peli, normal attack for Bean.
Edit: lol, what damage.
Last edited December 15, 2022 8:34 pm

Rolls

Scimitar - Close Combat: 78% - (1d100)

(25) = 25

Scimitar - Damage - (1d8-1)

(1) - 1 = 0

Bean - Bite - Combat: 15% - (1d100)

(64) = 64

Bean - Bite - Damage - (1d6)

(6) = 6

Dec 15, 2022 11:52 pm
Quote:
OOC:
Oh, such a bad roll for a Great Attack...
The remaining orc will continue attacking Daglin as the hounds seems to be of no threat to her (in the business, we call this foreshadowing...).

That was a miss, so Thallan is up next.

Rolls

Orc attack: 33% - (1d100, 1d8)

1d100 : (92) = 92

1d8 : (1) = 1

Dec 16, 2022 1:40 am
Hopping atop the broken table, Thallan takes the high ground against the Orc surrounded by hounds. With his usual elven grace he lashes out with his blade, aiming to take her head right from her shoulders. But the dust on the table shifts beneath his feet and the blade goes high.
Last edited December 16, 2022 1:40 am

Rolls

Close: 48% - (1d100)

(64) = 64

Dec 16, 2022 2:20 am
Daglin is up next!
Dec 16, 2022 3:27 pm
Daglin strikes back at the orc, staying focused.

Rolls

Ax strike: 45% - (1d100)

(50) = 50

Ax damage - (1d8)

(4) = 4

Dec 16, 2022 11:35 pm
The berserking Wildling with attempt to hit Peli while the other two will attempt to block your "western front", with one attacking Gragor (the one on Baelrick cannot attack due to having dodged earlier and the horde rule).

Both are hit! Peli for 6 damage, Gragor for 6 damage. Both can attempt to dodge/parry.

Ooh, that's a failure for Gragor...

kalajel sent a note to kalajel

Rolls

Wildling attack on Peli: 74% - (1d100, 1d8+1)

1d100 : (60) = 60

1d8+1 : (4) + 1 = 5

Wildling attack on Gragor: 36% - (1d100, 1d8+1)

1d100 : (31) = 31

1d8+1 : (5) + 1 = 6

Gragor Parry: 50% - (1d100)

(67) = 67

Dec 18, 2022 3:15 am
OOC:
I made a Great Attack, so I can't react.
Is the damage 5 or 6 for Peli (your roll says 5)? Since 6 is also a major wound for her, and I'm going to use a fate point to negate this if it's 6.

(Wow, 0 damage attack was so not worth it. :'D)
Peli yelps in pain as the orc's weapon comes very close to beheading her and hurriedly jumps away - wondrously avoiding a potentially deadly wound with a tumble and a roll and some of the natural halfling luck, but still getting struck in the side nonetheless. She is visibly out of breath as she straightens up a few feet away and shakes off blood now streaming over her hand, but still seems like she plans to rejoin the fray immediately after.
Last edited December 18, 2022 3:16 am
Dec 18, 2022 3:31 am
Sorry, I mistyped. 5 damage, reduced by your armour, of course.

Gragor and the hounds are next. First, the hounds will try to take down that orc (switching to the raging wildling if too many hit). Then Gragor will attack the wildling which attacked him.
OOC:
OMG those horrible damage rolls...
The orc's armour absorb the damage, but the wildling is wearing no such protection and falls to Gragor's blow (horde rules).

Fourth round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblin: 14
Peli: 14
Orc: 13
Thallan: 13
Daglin: 12
Wildling: 12
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

Conditions:
Bean is shaken (-25% to all skill checks) for 8 rounds.
Baelrick is shaken (-25% to all skill checks) for 5 rounds.
The female wildling nearest to Peli is currently under the effect of berserker rage (auto-success Resilience checks, double % of close combat skill, cannot parry/dodge or cast spells) for 10 mins. or until end of combat. (-2 rounds duration)
OOC:
Note: If you find yourself in trouble, do not forget that you have Fate Points as a player currency to help you out!
kalajel sent a note to kalajel
Baelrick is up!

Rolls

Hound attacks: 45% - (1d100, 1d6, 1d100, 1d6, 1d100, 1d6)

1d100 : (94) = 94

1d6 : (3) = 3

1d100 : (84) = 84

1d6 : (4) = 4

1d100 : (10) = 10

1d6 : (2) = 2

Gragor attack: 50% - (1d100, 1d8)

1d100 : (12) = 12

1d8 : (1) = 1

Dec 18, 2022 3:45 am
OOC:
Rolling for Great Attack against wildling near Baelrick. In a tent right now.
Last edited December 18, 2022 3:47 am

Rolls

Close Combat: 54% - (1d100)

(32) = 32

Quarterstaff - (1d8+4)

(3) + 4 = 7

Dec 18, 2022 3:53 pm
The wildling will attempt to dodge this attack... Well, that's another successful dodge, but no attack from her this round due to the horde rules.

Tyr is up next!

Rolls

Widling dodge: 54% - (1d100)

(51) = 51

Dec 18, 2022 7:00 pm
Feeling the pressure Tyr lobs a stone at the wildling.

Rolls

Ranged Combat: 59% - (1d100)

(18) = 18

Damage - (1d8)

(6) = 6

Dec 18, 2022 8:45 pm
Since that widling is currently in a berserker furry and cannot dodge, she goes down on that attack. Next are the goblins. The on who threw their spears last round go back into the barracks to get more. Meanwhile, the one who tried to attack Bean and missed twice in a row has decided to switch target, hoping the larger Peli will be easier to hit... Oh, and that's a hit for another 4 points of damage.

Rolls

Goblin attack: 45% - (1d100, 1d6+1-1d4)

1d100 : (14) = 14

1d6+1-1d4 : (6) - (3) + 1 = 4

Dec 22, 2022 9:26 pm
Peli grimaces as the sharp spearhead catches her shoulder, coming just short of pinning the halfling to the closest wall. She then tries to retaliate, swinging at the goblin in the hopes that now that they are closer to each other, it will be easier to catch her with the blade. Bean growls lowly and jumps up in the air, snapping at the goblin's arm, his grey fur bristling in all directions.
OOC:
Another Great Attack. Let's do a bit better this time, Peli?
Edit: :'D
Last edited December 22, 2022 9:27 pm

Rolls

Scimitar - Close Combat: 78% - (1d100)

(90) = 90

Scimitar - Damage - (1d8-1)

(1) - 1 = 0

Bean - Bite - Combat: 15% - (1d100)

(15) = 15

Bean - Bite - Damage - (1d6)

(2) = 2

Dec 23, 2022 1:43 am
Bean manages to bite the goblin, but sadly, the small dog fails to get enough of a grip to pierce through the goblin's leather armour.

The orcess is next, turning her attention to Thallan.

Speaking of which, Thallan is up next.

Rolls

Orc attack: 33% - (1d100, 1d8)

1d100 : (81) = 81

1d8 : (1) = 1

Dec 23, 2022 4:29 am
Thallan continues slashing and parrying and stabbing at/with the orc surrounded by hounds, hoping that they will keep her sufficiently distracted. But it would seem that his streak of bad luck would continue.
Last edited December 23, 2022 4:30 am

Rolls

Close: 48% - (1d100)

(60) = 60

Dec 23, 2022 2:17 pm
Daglin is up next!
Dec 27, 2022 6:09 pm
Daglin doesn't yet look desperate, but it is starting to look like it. Once again he gathers his strength and attempts to strike the foul orc.

Rolls

Ax strike: 45% - (1d100)

(94) = 94

Ax damage - (1d8)

(6) = 6

Dec 28, 2022 2:35 pm
It is the wildlings' turn again. The one in berserker fury will attack Peli again, and the other will attack Baelrick again. Peli is hit again for 5 (well 3 after taking her armour into account), and the one attacking Baelrick misses.
OOC:
No wait, I just realized, the beserker fury wildling had been brought down earlier, disregard her attack and damage.
Gragor and the hounds are next. Gragor will move to attack the wildling on Baelrick. The hound will still attempt to bring the orcess down (and switch on the raging wildling if too many attacks hit).

The doggos all miss the orcess (as usual), and Gragor finishes up the non berserker-fury wildling.

Fourth round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblin: 14
Peli: 14
Orc: 13
Thallan: 13
Daglin: 12
Wildling: 12
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

Conditions:
Bean is shaken (-25% to all skill checks) for 8 rounds.
Baelrick is shaken (-25% to all skill checks) for 5 rounds.
The female wildling nearest to Peli is currently under the effect of berserker rage (auto-success Resilience checks, double % of close combat skill, cannot parry/dodge or cast spells) for 10 mins. or until end of combat. (-3 round duration)
OOC:
Note: If you find yourself in trouble, do not forget that you have Fate Points as a player currency to help you out!
kalajel sent a note to kalajel
Baelrick is up!

Rolls

Wildling in Berserker Fury on Peli: 74% - (1d100, 1d8+1)

1d100 : (62) = 62

1d8+1 : (4) + 1 = 5

Wildling on Baelrick: 37% - (1d100, 1d8+1)

1d100 : (45) = 45

1d8+1 : (6) + 1 = 7

Hounds attacks: 45% - (1d100, 1d6, 1d100, 1d6, 1d100, 1d6)

1d100 : (82) = 82

1d6 : (2) = 2

1d100 : (59) = 59

1d6 : (3) = 3

1d100 : (51) = 51

1d6 : (3) = 3

Gragor attack: 50% - (1d100, 1d8)

1d100 : (26) = 26

1d8 : (7) = 7

Dec 28, 2022 3:11 pm
The fight seems to be well in hand, as orc after orc falls slain to the ground. To the fray do Baelrick's eyes dart, but his keen mind moves towards the door to what he assumes is north. With haste, his large bulk rushes over corpse and through door, to face the goblins that had hid from the fight in the next room! Smash goes his staff, with the intent of breaking others.
OOC:
You know it! Great Attack against a goblin!

Rolls

Close Combat: 54% - (1d100)

(12) = 12

Quarterstaff - (1d8+4)

(5) + 4 = 9

Dec 28, 2022 3:19 pm
This goblin will attempt to dodge (and will not be attacking this round due to the horde rule). It succeeds, but will not be able to attack this round.

Tyr is up next!

Rolls

Goblin dodge: 52% - (1d100)

(16) = 16

Dec 28, 2022 8:44 pm
"Things could be going much better!"

He lamented as he hurled another rock at the nearest threat.

Rolls

Ranged Combat: 59% - (1d100)

(87) = 87

Dec 30, 2022 1:52 am
The female goblin will continue to try and attack Peli while the remaining goblin in the other room will charge Baelrick with it's spear. The charging goblin misses Baelrick, but the female goblin scores a critical hit on Peli!

Rolls

Goblin on Peli: 45% - (1d100, 1d6+1-1d4)

1d100 : (3) = 3

1d6+1-1d4 : (6) - (2) + 1 = 5

Goblin charge on Baelrick: 45% - (1d100, 2d6+1-1d4)

1d100 : (95) = 95

2d6+1-1d4 : (26) - (3) + 1 = 6

Dec 31, 2022 8:02 am
OOC:
Critical damage for this hit is 7, correct?
I guess I'll try to get a success on Dodge and upgrade it to a critical with fate - otherwise Peli is out of the picture (and probably also dead soon).
This time, Peli narrowly avoids certain death: some unknown power or seventh sense alerting her to the attack so that she can duck just in time for the weapon to hit her in the shoulder instead of chest. It still tears a nasty wound through her and the halfling stumbles backwards, wincing in pain and clutching at her side, her left arm shaking from the pain. She still manages to grin - though perhaps not as boisterously as before - and point her scimitar at the goblin. "You won't get me that easily!" The statement probably would have held more weight if the weapon didn't visibly jump in her unsteady hands.
OOC:
Spent 1 fate to upgrade Dodge into a critical success (per halfling trait) and reduce damage to 5 minus armor.
After a moment of catching her breath, Peli steels her hold and tries to attack the goblin in retaliation, with Bean following as a compact but fierce support. Rather predictably, both of them see little success: general exhaustion of combat and received wounds completely shatters Peli's focus, and her faithful canine companion struggles to find an unarmored goblin limb to snap at.
Last edited December 31, 2022 8:15 am

Rolls

Dodge: 45% - (1d100)

(36) = 36

Scimitar - Close Combat: 53% - (1d100)

(91) = 91

Scimitar - Damage - (1d8-1d4)

(2) - (4) = -2

Bean - Bite - Combat: 15% - (1d100)

(17) = 17

Bean - Bite - Damage - (1d6)

(2) = 2

Dec 31, 2022 4:02 pm
OOC:
Yes.
It is the orc's turn who will continue to attack Thallan. OMG, another critical hit on Thallan! That will be 8 damage unless you critical dodge/parry.

Rolls

Orc attack: 33% - (1d100, 1d8)

1d100 : (3) = 3

1d8 : (3) = 3

Dec 31, 2022 4:12 pm
The elf ducks and weaves as the orc attacks.
OOC:
He only has one fate point. But in this case, it's probably worth it.
Last edited December 31, 2022 4:14 pm

Rolls

Dodge 43% - (1d100)

(11) = 11

Dec 31, 2022 4:31 pm
OOC:
So, you're downgrading a major wound to a normal wound?
Dec 31, 2022 4:32 pm
OOC:
I don't have my book available. That's probably the best idea, or just negating death instead.

You know, let's keep him in the fight. Downgrade to a regular wound.
Dec 31, 2022 5:21 pm
OOC:
Yeah, looking at his CS's screenshot, he has 13 HP, and I think this is his first damage, so downgrading the major wound would make sense...
Thallan can attack, and then it's going to be Daglin. That orc has attacked, so she can't take a reaction (as per horde rules).
Dec 31, 2022 5:43 pm
With a sword in his side, Thallan looks down and sighs. Blazing eyes return to the orc, and his blade flashes steel in the dim light of the cave. The sword meets flesh and proves itself superior.
Last edited December 31, 2022 5:47 pm

Rolls

Close: 48% - (1d100)

(36) = 36

Broadsword Damage - (1d8)

(3) = 3

Dec 31, 2022 6:18 pm
Daglin now starts to seriously panic, seeing dangerous blows being inflicted to his companions. He tries to pull himself together to finally land one himself! Alas, in vain...
Last edited December 31, 2022 6:19 pm

Rolls

Ax strike: 45% - (1d100)

(71) = 71

Ax damage - (1d8)

(5) = 5

Dec 31, 2022 8:01 pm
Thallan will finally put an eand to that orcess' streak of amazing luck, which means that Daglin will have probably advanced to attack that female goblin... Speaking of which, Gragor is up next and will probably attempt to end those goblins. He signals his hounds to take care of the goblin attacking Peli while he makes his way to the next room to give Baelrick a hand.

One of his hounds finally hits, and puts an end to that pesky female goblin, however, Gragor himself misses his own attack.

Fifth round of combat.

Combat Order (DEX+INT)/2
Baelrick: 16
Tyr: 15
Goblin: 14
Peli: 14
Orc: 13
Thallan: 13
Daglin: 12
Wildling: 12
Gargor: 10

Battlemap Tyr and Baelrick have a light source each, allowing you to see deeper into the cave and alleviating some darkness penalties (p.31 and p.56)

Conditions:
Bean is shaken (-25% to all skill checks) for 7 rounds.
Baelrick is shaken (-25% to all skill checks) for 4 rounds.
The female wildling nearest to Peli is currently under the effect of berserker rage (auto-success Resilience checks, double % of close combat skill, cannot parry/dodge or cast spells) for 10 mins. or until end of combat. (-3 round duration)
OOC:
Note: If you find yourself in trouble, do not forget that you have Fate Points as a player currency to help you out!
kalajel sent a note to kalajel
Baelrick is up!

Rolls

Hounds attacks: 45% - (1d100, 1d6, 1d100, 1d6, 1d100, 1d6)

1d100 : (52) = 52

1d6 : (5) = 5

1d100 : (54) = 54

1d6 : (4) = 4

1d100 : (18) = 18

1d6 : (4) = 4

Gragor attack: 50% - (1d100, 1d8)

1d100 : (69) = 69

1d8 : (1) = 1

Dec 31, 2022 8:14 pm
A frustrated roar erupts from Baelrick as he makes powerful strikes against the tricksy goblins, themselves dodging blow after blow. But each swing brings him closer to opening the goblin's guard, and he suddenly sees his opportunity. A blow with all of his strength flows from the man, but he failed to recognize his own fatigue which lead to the aim being off.
OOC:
Great strike!
Last edited December 31, 2022 8:15 pm

Rolls

Close Combat: 54% - (1d100)

(97) = 97

Dec 31, 2022 9:53 pm
There was only the goblin. Tyr flung a stone at it trying to be careful not to hit Baelric.

Rolls

Ranged Combat: 59% - (1d100)

(53) = 53

Damage - (1d8)

(4) = 4

Dec 31, 2022 10:46 pm
The goblin will attempt to dodge... which it does. However, having a look at Tyr to be able to dodge his attack, the goblin now notices it is alone, and well, goblins are going to goblin, so it throws its weapon on the ground and grovels to be spared.

Rolls

Goblin dodge: 52% - (1d100)

(28) = 28

Jan 1, 2023 1:34 pm
Daglin exhales a sigh of relief, but still feels thoroughly disappointed by his performance. Out of frustration he yells at the surrendering goblin, whether he understands him or not:
Quote:
"That served you well, you filthy treacherous, sly creature! Is there any more of your kin in these caves anyway?"
Last edited January 2, 2023 9:24 am
Jan 1, 2023 2:48 pm
The terrified goblin merely shakes his head in a "no" motion.
Jan 1, 2023 5:21 pm
What a pitiful creature. Baelrick would hate it if was worth the emotion. But goblins were not born warlords, they were servants of the Enemy. They were cast the worst lot in life. And so the sorcerer came to a decision.

"You will flee, now, for we shall spare your life. But you must tell the rest of your kind what had happened here today. Tell them of the men and woman who fought back and won. Tell them of Baelrick, and of Breaker. And tell them that our mercy is not without limit."
Jan 1, 2023 6:49 pm
The goblin vigorously nods.

"Yess, I flee. Tell others of Bal-ruck and breker. Tank yuu, tank yuu."

It thens gets up and runs, away.
Jan 3, 2023 9:55 pm
Peli catches her breath and wipes off her sweat, then looks around curiously - at the carnage and general destruction, then at her companions. "So..." She bounces on her feet. "What did we miss? Did you find Mirith? Who were these guys, more of the snake lady cult? Fitch's back at the entrance appraising stuff, by the way - I'm not sure what he is trying to find, but he should be fine! I heard the commotion and decided to investigate; he didn't want to listen to me talk about cherry pies anyway..." The halfling pouts.
Jan 3, 2023 10:01 pm
Gragor merely nods.

"Yes, more of tribe poisoned by lies of false god. But false god is dead now, and tribe is broken."
Jan 3, 2023 10:06 pm
"Mmm Cherry Pie."

Tyr mumbled leaning heavily against the doorway. He was nodding slowly as bloodloss had exhausted him. "Talk more about food, I'm pretty sure I'll die if I fall asleep."
Jan 3, 2023 10:12 pm
"It was Breaker here," Baelrick says to Peli, hoisting his stout staff, "...who smote down Miriht. A mighty foe was she, but laid low by the strength of men. There is much still here to see and do, and I would collect as many scrolls and tomes as I can carry. Alas, we have found no other captives... it would seem that the demon-bitch had been consuming them for sustenance. And speaking of food, I would not eat anything in this foul air. Corrupting, it must be."
Jan 3, 2023 10:22 pm
Tyr was muttering to himself in prayer in his foreign tongue. The light burned the wounds shut as he continued chanting he moved to Baelrick and offered him the light.
OOC:
2pts of mana for 1 pt of healing

Rolls

Innate Casting: 90% - (1d100)

(52) = 52

Jan 3, 2023 11:01 pm
"Ooooh, sound like it was an epic battle! You should absolutely replenish yourselves with food after it, before any of you keel over from a lack of sustenance - a proper celebratory feast, once we're out of the cave!" Peli belatedly sheathes her weapon, then whistles for Bean to come to her - distracting the terrier from sniffing inquiringly at the hounds. "I can't promise cherry pies - baking on a campfire is a bit of a struggle, sorry Tyr, - but I have some tasty rations back at the wagon, so we can snack there before returning to Alhereth. Unless there is anything more left to explore?"

She turns towards the orc. "Are you coming with us, Gragor? Or are you going to your tribe?"
OOC:
PS: I know there is more to explore, but Peli probably doesn't. XD
Last edited January 3, 2023 11:05 pm
Jan 3, 2023 11:17 pm
Gragor is a bit confused by Peli's offer.

"Come with you? But pink skins have no love of green skins..."
Jan 3, 2023 11:26 pm
"We are not yet finished here, and I care little for the company of orcs. But Gargor has served us as sworn, and should be left to make his own choices. But he will not be allowed to enter city walls, no matter who might vouch for his quality. Let us concern ourselves with this after we have discovered the remaining secrets. Now, there are doors in the kitchen. Daglin, Peli, check those. Tyr, you should remain here in your wounded state. I will find all that the northern room has tried to hide, aside from orcs and wildlings."
[ +- ] Current map
Jan 4, 2023 2:21 am
https://i.imgur.com/XtKrfDZ.jpg
Baelrick will notice that the norther room (which he was already in when finishing off the goblins) seems to be some sort of barracks or sleeping quarters. There are a few beds. Some well-made but old-looking and in a state of poor repairs, others have been made rather crudely with whatever wood and cloth could be found, still others are nothing more than piles of fur. There are some shortspears lines against the wall and various bags or piles of personal belongings dotted here and there between the beds... At the centre of the room, there looks to be some sort of drain or grill. Baelrick can hear the sound of running water through it (and will see running water if he does look through the grating).

For those exploring the kitchen doors, the east one will lead to a well. The sound of running water can be heard from it... The souther door leads to what looks to be a food storage. There seems to be fresh animal kills stored here, with a variety of mushrooms, roots, and leaves (these last two probably used for flavouring). There are also some pieces of meat of... dubious origin stored here...

As for Gragor, he nods in agreement with Baelrick's statement as he grabs himself a shield and leather armour from the fallen bodies.
"Gragor's happy to hear you would have him in your tribe, but Bah-el-rick is right, your towns will never accept Gragor... Maybe Gragor can follow for a little time. Gragor still need to teach Bah-el-rick the commands for the hounds."
He chuckles at his own words.
Jan 4, 2023 10:03 am
Daglin will look at the spears, evaluating their build, and at the bags and items in the room, evaluating their usefulness.
Jan 4, 2023 5:57 pm
The shortspears are exactly like the goblins and wildling were wielding. They look of crude make, but are still very serviceable (really, how difficult is it to mess up a spear?).

He then searches the various bags, piles, and knick-knacks and finds... 3 rotten meats, 2 bread crumbs, a piece of string, a frayed grubby blanket, 2 gaudy marbles, and... 5 meters of mouldy rope, and 18 glass stones.

Rolls

Searching personal effects (pt.1). - (1d20, 1d20, 1d20, 1d20, 1d30, 1d30, 1d30, 1d30)

1d20 : (5) = 5

1d20 : (9) = 9

1d20 : (20) = 20

1d20 : (9) = 9

1d30 : (30) = 30

1d30 : (5) = 5

1d30 : (30) = 30

1d30 : (23) = 23

Searching personal effects (pt.2) - (1d100, 1d100, 1d100)

1d100 : (39) = 39

1d100 : (41) = 41

1d100 : (5) = 5

Specification on stuff found... - (1d10, 1d20)

1d10 : (5) = 5

1d20 : (18) = 18

Jan 5, 2023 4:12 pm
"Supplies; food and beds. These do little for us, though spears may be of service later. Deeper in the dark, there were more chambers left unopened. I will take the door at the stairs; Gragor, stand by me and with the hounds!"
Jan 5, 2023 4:21 pm
Not inspired by any of it, Daglin leaves what he found where it is, and follows Baelrick from a distance.
Jan 5, 2023 8:14 pm
As Baelrick didn't acknowledge the light Tyr moved to Daglin and offered him the light.
Jan 5, 2023 11:37 pm
As Tyr makes his best impression of an episode of Seinfeld ("NO HEALING LIGHT FOR YOU! NEXT!"), Baelrick makes his way towards the door on the other side of the broken statues room (the one with the stairs leading somewhere where you hear more running water). Suddenly, Gragor's arm shots out and he grabs Baelrick's wrist. Baelirick turns, expecting to see treachery from their orc companion, but he's surprised to see fear in Gragor's feature.

"No! Bah-el-rick, careful! This is dead room! All who go in die..."
Jan 5, 2023 11:41 pm
Baelrick interrogates Gragor with his eyes, casting a keen gaze over the orc. "What do you mean dead room? What in there causes death? Was this Miriht's chamber? Or something worse?"
Jan 5, 2023 11:45 pm
"Gragor not really know. There is clear statue and pretty pictures hanging from walls. All who ender just drop dead. Miriht sometimes entered room, but I think her lair is beyond it. But this room still looked important to Miriht. Maybe foul magic protection. But Gragor not know much of magic..."
Jan 5, 2023 11:52 pm
"Few are as hardy as I, nor as powerful. And twas I who smote down Miriht. I have nothing to worry from this passage, nor what lies beyond. Stay here if you must. But what waits beyond, I shall see it for myself." And with a dauntless stride, Baelrick steps forward, ever forward.
Jan 6, 2023 12:22 am
https://i.imgur.com/9tuWxBg.jpg

Baelrick opens the door and sees a really nice room with a crude crystal statue in the middle in the vague shape of a humanoid. Tapestries are hung from the walls, and the smell of death permeates the room, coming form the bodies of a wildling, an orc, and 3 goblins laying near the entrance of the room. He then steps in...

Baelrick can make a Persistence check, and given the circumstance, I guess I'll give you a +25%.
Jan 6, 2023 12:30 am
Power and confidence stride into the room in the form of a large, rotund man with a well-worn staff. He looks to the tapestries first, and then to the statue. There is power in this room, he can almost taste it.
Last edited January 6, 2023 12:32 am

Rolls

Persistence: 68% - (1d100)

(40) = 40

Jan 6, 2023 10:44 am
"How very human..." thinks Daglin to himself after seeing the exchange between Baelrick and Gragor. The dwarf stays at the entrance for now, projecting light from his new found torch inside the room. He is ready to react to anything, warned by the orc's words.
Jan 6, 2023 10:46 am
Since Daglin wasn't interested in healing Tyr offered the light to Peli.
Jan 6, 2023 2:36 pm
OOC:
"NO HEALING LIGHT FOR YOU! NEXT!"
Baelrick walks into the room. For a moment, there are ideas of self-harming coming to his mind, but he easily pushes them aside, still, they are still there, constantly in the back of his mind...

So what does Baelrick do?
Jan 6, 2023 3:03 pm
What a crude enchantment upon this room. To make one slay themself. Powerful, but crude.

The sorcerer walks from tapestry to tapestry, examining the contents. Calling out to Gargor, he instructs the orc to collect all the papers from Miriht's chamber and bring them to the cart. In a chest, if possible.
Jan 6, 2023 3:15 pm
Gragor nods and is quickly gone.

The tapestries seem to represent grim scenes of beastlings, felgrims, goblinoids, and wildlings worshipping demons... Walking around the dust in the room, Baelrick can feel some crunching underneath his feet and notices some old bones. Probably other much older victims reduced to bones...

Baelrick, make another Persistence check at +25%.
Jan 6, 2023 3:32 pm
Persistent, this enchantment. Perhaps the death gives power to something in the room. Otherwise it would not have been given such energy.

Finding the tapestries unsatisfying, Baelrick moves to the statue for a closer examination.
Last edited January 6, 2023 3:33 pm

Rolls

Persistence: 68% - (1d100)

(18) = 18

Jan 6, 2023 11:52 pm
Baelrick examines the statue. It is a rough crystal statue representing the vague shape of the humanoid body in a rather relaxed or neutral pose. Everything is there, but it is featureless, or rather the features are replaced by the crystal's rough chipped surface. You're not entirely sure if the statue is unfinished or if whomever sculpted it lacked the skill to make finer features on the statue, but seeing they managed to sculpt crystal without breaking it, you doubt lack of skills was the problem...

Make another Persistence check at +25%.
Jan 7, 2023 1:19 am
The enchantment grows in strength as I near the statue. Unfinished, made of fell arts. It belongs not in the mortal realm, and I wield Breaker!

With a mighty heft, Baelrick the Sorcerer raises the mighty Breaker high into the air, and then swings it into the statue of crystal, this horrid thing. This beautiful thing.
Last edited January 7, 2023 1:31 am

Rolls

Persistence: 68% - (1d100)

(74) = 74

Persistence: 68% - (1d100)

(64) = 64

Jan 7, 2023 2:01 am
OOC:
Used a Fate Point to re-roll?
With a mighty whack of breaker, you shatter the statue, just as quickly, the self-harm thoughts leave your mind, and for a moment, you swear you could hear Miriht scream in anger in your mind...
Jan 7, 2023 6:57 pm
Daglin has a movement to protect himself when the statue shatters, then looks at the room and Baelrick, incredulous. "What just happened?" he asks, dismayed.
Jan 7, 2023 8:52 pm
Baelrick turns back to the dwarf. Ha, ha, ha! "A petty enchantment, nothing more! Miriht's influence lingering after her demise. It holds sway no longer, you may safely enter."

Turning back to the room, the overconfident sorcerer pokes around at the tapestries, searching for something hiding behind.
Jan 7, 2023 9:06 pm
Go ahead and make a Perception check.
Jan 7, 2023 11:16 pm
OOC:
Rolling

Rolls

Perception: 50% - (1d100)

(41) = 41

Jan 8, 2023 12:46 am
With nothing further to contribute Tyr searches for edible good among the larder avoiding the dubious meat on the rack.

Rolls

Nature Lore: 41% - (1d100)

(42) = 42

Jan 8, 2023 1:50 am
https://i.imgur.com/vvmAN4Y.jpg
Baelrick finds a secret door behind one of the tapestries. Opening it, it leads him to a natural cave with water running from east to west, where it falls in a waterfall into a larger looking cave. There also seems to be a passage which might allow one to crawl down in to reach this larger grotto. On both shores, Baelrick can see glowing runes etched into the stone floor, delineating a sort of circle on the ground.

As previously stated, Tyr will find some fresh animal kills, a variety of edible mushrooms, and a large bag of roots and leafs used for seasoning.
Jan 8, 2023 4:42 pm
Daglin enters the room, then the he passes the door when Baelrick discovers it. "Now that was unexpected!" he exclaims, starting to study the cave and the runes.
Jan 8, 2023 5:01 pm
Baelrick enters the cavern alongside the dwarf. Hrmm... "I know not what to make of this. Let me examine the runes, if you can try to see where the water might lead."
OOC:
Magical runes, yeah? Hopefully Sorcery Casting can give me some information.

An 8 is enough for any of my knowledge skills, if that's what it should be instead.
Last edited January 8, 2023 5:02 pm

Rolls

Sorcery Casting: 40% - (1d100)

(8) = 8

Jan 9, 2023 5:43 am
OOC:
Sorry, I managed to completely misjudge when I last posted here!
Peli is distraught by the sights of goblin kitchens, mostly due to their lack of any baked goods, spices or at least any fare which doesn't look like it's going to be hard on one's stomach - all the moldy bread and rotten meats just can't be a good diet, even for a goblin or a weird snake lady. She immediately voices her complaints to Tyr, who seems to be looking for something edible nearby with not much success, and completely misses his offer of the magical torch due to her distraction.

"How did they live on this alone? It's not even enough for one healthy breakfast, let alone a proper three meals a day." She wanders around looking into the pots and pans - or what passes for pots and pans here - and scrunching her nose at the goods in different states of spoilage. "I should at least convince Gragor to stay for snacks, make something tasty for him if this is the stuff they were feeding him. If they fed him at all..."

She then jumps as the sound of something shattering comes from the direction Baelrick and the others went in. "What was that? Hey, is everyone alright?!" She calls to the others, then comments to Tyr: "I don't think I'd be good in another battle if there are more. My arm hurts more than that day my second cousin dared me to stick it into a beehive... Oh wait, you healed your wounds, right? Can you heal my arm too?"
OOC:
I would take the torch if offered retroactively, I'm at 3 HP. XD
Last edited January 9, 2023 5:45 am
Jan 9, 2023 1:58 pm
Daglin raises his eyebrows seeing Baelrick starting to study the runes. "That is not for me, for sure!" he exclaims before looking at the water stream.

Rolls

Perception roll: 27% - (1d100)

(83) = 83

Jan 9, 2023 4:04 pm
https://i.imgur.com/iwzjgsT.jpg
Daglin will be able to see a bit farther into the grotto at the bottom of the waterfall. It seems to be much bigger than he can see, but at least he can determine that it connects to those stairs the party discovered earlier, so exploring it should be easy.

As for Baelrick, he'll determine that the runes are for healing, keyed to the occupant. Had you met Miriht here instead of the chapel, she would have probable healed some of her wounds during the fight. The runes don't seem that strong, so the healing probably wouldn't have been significant, but still something which would have made the fight more difficult... especially if you have to crawl through the small passage to the wast to get in here.

This is when you both hear Peli scream. It's hard to know what she wants as she's far away, but it doesn't sound like she's in trouble. There is no urgency in her voice... Perhaps she found something.
Jan 9, 2023 4:11 pm
"Runes of healing," Baelrick mutters to himself. "It may be that only Miriht may use this pool, but I see no adverse magicks here." With this, the large man takes off his boots and steps into the water surrounded by the runes, hoping that he doesn't have to submerge himself entirely.
Jan 10, 2023 1:56 pm
Daglin goes back through the secret door, half to see what Peli is about, half to check what he can see of the grotto from the unexplored stairs.
Jan 10, 2023 2:51 pm
https://i.imgur.com/QUNVzXs.jpg
Daglin notices that the grotto seems to be more of a cove, complete with a small boat which looks to be in surprisingly good condition given the cave's occupants. You wonder how far this underground waterway could go...

Meanwhile, Tyr and Peli have yet to receive any replies form the rest of the party...

Rolls

Secret Roll

Jan 10, 2023 11:24 pm
OOC:
Did anything happen when Baelrick stepped into the water, pointedly ignoring his companions in the pursuit of magic?
Jan 11, 2023 4:40 am
cowleyc says:
OOC:
Did anything happen when Baelrick stepped into the water, pointedly ignoring his companions in the pursuit of magic?
Nope.
Jan 11, 2023 4:42 am
Without anyone around to see, Baelrick kicks at the water in disappointment, then heads back towards the room with all of the documents. He would see Peli soon enough, and might as well save himself the trip.
Jan 11, 2023 3:12 pm
Daglin goes back to Peli and says: "The noise was from a Baelrick smashing a cursed crystal statue. It obviously broke the curse. It seems that there is a water stream flowing north of these parts, and people were probably travelling on it with boats. Maybe Gragor knows about it." After a short pause, he adds: "We could explore further the water stream, but maybe it's best if we go back to town to rest and plan our next move. I don't think we will learn much lingering in these treacherous tunnels!"
Jan 11, 2023 6:08 pm
Baelrick makes his way back towards Gragor who seems to have dropped the pile of paper he picked up onto the floor in favor of exploring a secret room he found...
https://i.imgur.com/JM0nvop.jpg
"Oh, Bah-el-rik, Gragor found secret door while gathering paper. Gragor search bunk beds, but found nothing except cooking pot and food..."
OOC:
Edit: Oh, I've just found what I've written about goblinoids in the Lore thread. This might help the party figure out where Gragor might andmight not be allowed to follow the party should he stick with you...

Rolls

Secret Roll

Jan 12, 2023 2:23 am
Stepping into the room, Baelrick begins re-searching everything Gragor had already checked. There was something about this lair that he did not understand. Had Miriht pushed out the original owners? "Gragor, who lived in these caves before you all?"
Jan 12, 2023 3:50 pm
"When tribe found cave, only Miriht was here. Gragor not know who used the caves before Miriht. But since there is statue of Miriht in corridor, Gragor thinks caves have always been Miriht's..."
Jan 12, 2023 7:07 pm
"Perhaps these papers will shed light on the matter, should I be able to translate them," Baelrick says disappointedly. He gathers armfuls of documents and books, and begins returning to Peli.
Jan 18, 2023 10:03 pm
"Cursed crystal statue? Well, this sounds more interesting than these crimes against culinary arts we found right here!" Peli sets the pan she's been examining back onto the counter and turns towards Daglin, bouncing on her heels a little in excitement. "Can you imagine, not a single speck of salt! Folks can't live without salt! Surely even goblins can't..." She muses, then waves around: "Anyway, I don't think there is anything suspicious in the kitchen, and I bet Fitch is done with his appraising by now! We can definitely go back now."

She then perks up further as Baelrick appears in the doorframe, enthusiastically waving at the man even though he's like a few feets away. "Baelrick! Daglin said that you destroyed a cursed statue. Was it a scary one? Is your Breaker now a Curse-Breaker? We've been talking about what to do next, and I think we should go check on Fitch and the wagon." She leans a bit to look at Gragor behind the human. "And I know you said Gragor can't come into the town, but he can still come to the wagon, right? I can give you some tasty snacks, Gragor!"
Last edited January 18, 2023 10:05 pm
Jan 18, 2023 10:30 pm
"Huh... Yeah, sounds good. Gragor is getting a bit peckish right now..."
Jan 19, 2023 2:20 am
Tyr gathered as much of the food as he could manage to fit in his pack and nodded assenting they should head back to the village.
Jan 19, 2023 2:27 am
You can write on your sheet you have 5 ENC worth of fresh meat, and the bag of dried herbs which effectively weighs nothing...
Jan 19, 2023 2:58 am
OOC:
How much meat if he doesnt take the humanoid flesh?
Jan 19, 2023 1:40 pm
OOC:
5 ENC. I already assumed you did not touch the humanoid flesh.
Jan 19, 2023 9:34 pm
Baelrick slows his stride to speak with Peli, his arms filled with papers and tomes. It would seem he was heading out of the cave, and towards his cart. "Whether it was scary depends on your point of view. From mine, for example, it was merely an enchanted relic, not strong enough to influence my powerful mind. But you would have seen untold horrors dancing within the facets, and would have found the urge to harm yourself overwhelming. It is fortuitous that it was I who found it. Now as for what to do next, I suggest we finish collecting these tomes, and then we begin the journey back to town. There may be more secrets hidden here, but I cannot foresee any boons for us staying here.
Jan 20, 2023 12:12 am
Tyr agreed with Baelrick nodding and excited the cave whistling as he did. That whistle he had taught both Fylgja and Thorbjorn to respond to.

Rolls

Nature Lore: 41% - (1d100)

(11) = 11

Jan 20, 2023 1:08 am
You return to the cells to meet with Finch who is finishing up with his inventory.

"Those darn savages! Of course they took my weapons! I suppose you haven't seen any scimitars laying about? They also took my pots and pans. I bet they must've soiled them with their crude cuisine. No use getting them back, I doubt I'll be able to get a good price for them now..."

You're now ready to leave back to Alhereth. Of course, there is always the mystery of that coffin back at the chapel let...
Jan 20, 2023 3:31 pm
As Baelrick and Daglin had found themselves busy with deeper passages, and Tyr and Peli with foodstuffs, Thallan was left to wander the halls of this compound alone. Try as he might, he couldn't stop thinking about that blasted coffin. What was its significance? What could it contain? He finds himself for the third time standing before it, looking for any way to open it.
OOC:
And he spent his single fate point!
Last edited January 20, 2023 3:32 pm

Rolls

Thallan Perception: 45% - (1d100)

(100) = 100

Jan 20, 2023 5:57 pm
Even though he usually likes caves, Daglin is not disappointed to leave these ones as well. He will help to carry as many tomes as necessary, and go with the party, on its way to town.
Jan 20, 2023 7:44 pm
After loading Thorbjorn with the meat, and tying him off much to his protest Tyr comes back through the cave to see a very unwise elf disturbing an enshrined sarcophagus, in the chapel of a snake demon.

"Hmm.... this ought to be fun."

He muttered to himself. Leading Thorbjorn by the bridle to the sarcophagus he looped some rope around the lid and directed Thorbjorn to pull.

Rolls

Nature Lore: 41% - (1d100)

(86) = 86

Jan 20, 2023 11:40 pm
OOC:
Hmm, Thallan's check is a fumble...
Thallan felt that obviously, the best way to open this sarcophagus was through the use of a lever to apply force. Finding nothing to this satisfaction in the room, he tried with his own sword which promptly snapped in half. Tyr then came in and tied his bison companion to the coffin, urging him to pull, but the large bovine merely snorted in protest...
Jan 20, 2023 11:44 pm
"Thorborn you don’t pull and I don't give you a treat with dinner." Tyr chided the Bison. Crossing his arms he goaded the Bison in the hip. Getting nowhere with this Tyr pulled the rope back and glared at the stubborn beast that would not pull the burden.
Last edited January 20, 2023 11:45 pm

Rolls

Nature Lore: 41% - (1d100)

(95) = 95

Jan 20, 2023 11:55 pm
With broken sword and standing beside a bickering northerner and his beast, Thallan lets out a string of elven curses that would make the most despicable man blush. He storms out of the room, and tries to gain composure before rejoining the others. But it is clear to see that he is upset.
Jan 20, 2023 11:57 pm
With little else to keep him at the cave, Baelrick looks at his haul of treasure (and by that, he means the tomes) stacked in his cart, and nods. "We had best be off, then. There is much work ahead of me, and perhaps one of these will explain matters more clearly."
Jan 22, 2023 3:58 am
Attracted by the commotion, Peli temporarily leaves her activity of giving Gragor her best attempts at trail rations and instead runs after the others, poking her head into the cave to see what's happening now. She eyes the sarcophagus and Baelrick's booty of dusty tomes, follows storming off Tyr with her gaze and then shrugs, deciding that it's probably better not to ask.

"Hey, do you think we should let the town know about all of this? Authorities of some sort?" She taps her pockets, looking for her map just so they don't get lost on the way back. She finds spices she bought instead and gives up on looking almost immediately, distracted by thinking of what she still needs to buy. "...I don't know if they have a town hall or anything, but we should at least inform them of what happened! Right?"
Last edited January 22, 2023 3:59 am
Jan 22, 2023 3:47 pm
Packing Baelrick's cart with as much as Fitch's gear you can fit, and as much books and papers you can carry (you'll probably need several trips to carry all back to Alhereth), you make your way back.
The bear is leaving you alone, probably still scared of Baelrick, and now the 3 hounds accompanying you probably also help.
You manage to make it back to Alhereth Just as the sun starts dipping low on the horizon. You notice people are settling in for the night. You have maybe but a few precious minuted of daylight left to find someplace to sleep yourselves.
Jan 23, 2023 7:17 pm
Upon returning to town, Baelrick heads straight for the tavern. Though he still has no money, it would be unlikely that they would turn away the savior of the town! He bursts in through the door with his mighty staff held high, and cries out to the patrons, "I have returned with tales of wonder in exchange for ale! And mighty deeds for a bed in which to rest!"
Jan 23, 2023 8:34 pm
Following his word Tyr heads straight to the elders house. Arms full of food he gives a gentle kick to the base of the door and waits for the promised feast and tales of yore.
Jan 23, 2023 11:20 pm
Baelrick (and I assume most of the rest of the party) makes their way back to the tavern. The locals welcome you as heroes before someone asks the obvious.

"Wait, where are the people who disappeared?"


Meanwhiule, Tyr makes his way back to the Thimblebottom estate. He knocks on the door and is answered by the same young woman who greeted him the first time.

"You! You have some nerve coming back here! I don't know what you gave my grandpa, but we had to calm him down. Something about seeing spiders everywhere... He's okay now. He's in bed resting, but no thanks to you!"

She then slams the door in Tyr's face...
Jan 23, 2023 11:24 pm
"Sounds like grandpa had a guilty conscience." Tyr just chuckled and left the food knowing the mushroom to only amplify the persons inner most self. He had warned the old hobbit afterall, mindset was everything to a drug that opened the deepest reaches of the mind. "But he will be better for the fear."

Having nothing better to do Tyr left Thorbjorn to graze and carried Fylgja to the inn.
Jan 23, 2023 11:26 pm
"They have been slain, but avenged by mine own hand! Goblins and orcs and a foul thing that should not have existed, all smote by Breaker! We shall drink to them, those that fell. But we shall drink, too, to those that survived the demoness!" To have been killed by goblinfolk was, to Baelrick's mind, a favorable death to being consumed by a demon; a little lie was in order.
Jan 23, 2023 11:29 pm
Tyr did not normally drink but he raised a horn to Baelrick's tale. It was worth saluting the honorable dead. Still temperance won out, and while he finished the horn in three gulps, he was not going to consume more. He had no coin to pay for it and was already in peoples ill graces.

After eating a humble meal Tyr having failed in his mission to secure allies found Thorbjorn and rode off into the darkness seeking another bastion of civilization with which to combat the enemy.
Jan 25, 2023 9:33 am
Daglin shares the drink as well, at the same time proud of having fought with such formidable warriors and sad not to have been able to save enough people from the village. He hopes to be remembered as one of those who helped, in this day, free the region from a horrible demon. He longs for his village in the mountains though, and goes looking for his gear and make the travel back, when the time is right.
Jan 25, 2023 4:37 pm
The people of Alhereth are sad their loved ones did not survive, but are happy the disappearances will stop. They gladly offer you drinks and free boarding for the night. Even Gragor is welcomed. The people of Alhereth hold no grudges, after all his tribes got fooled by a clever Fellgrim, and Gragor tried to be the voice of reason and he almost shared their loved ones fates for this. Plus he helped the party in the end to make things right, and fitch the dwarf merchant is willing to vouch for him.

In the coming few days, a lot happens. First the elves who were looking for Fitch eventually make it to Alhereth and find out from the merchant what was really going on all along. They are a bit hostile spotting Gragor at first, but once again, you all vouch for him. Nobody in Alhereth could decipher the papers the group recovered from old Snake's Demise, so they suggests to perhaps visit the libraries of Menana Mindas in order to have those translated. Still others are troubled by the sights of beastlings and felgrims so far south, especially backed up by tribes of goblinoids and wildlings, and instead insist that nearby Atrhand should be warned. Then there is Fitch, still looking for new carts and retrieving the remaining of his stuff from old Snake,s Demise, who would appreciate if you could escort him to Rith Amdol.

This, is of course, a choice our heroes will make in another story...
Jan 28, 2023 12:02 am
Peli joins the others in the tavern the evening they return, toasting with Baelrick and Daglin, trying to ask Tyr about his animal companions and getting Gragor to taste-test the cherry pies, but after all that the halfling goes back to her usual way: adventuring with no particular goal in mind, happy to just wander the wilds with only Bean for company, until the time her path once again crosses with someone else's. It was an interesting foray into a cursed dungeon indeed, even if she left it slightly worse for wear - but now there are more stories waiting behind the horizon, and Peli Wheatstalk is ready to chase them.

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