May 21, 2022 8:53 pm
We are going to discuss the creation of your character. Please create an empty character, I will copy the sheet we will use
High Concept: Junior apprentice to Wizard Grumpy McGrumpyface
Taking
* Channeling [–2] (page 181) (that can later be upgraded to Evocation [-3])
* Ritual [–2] (page 181) (that can later be upgraded to Thaumaturgy[-3])
* The Sight [–1] (page 174)
* Soulgaze [–0] (page 174); discounted due to the Sight.
* Wizard’s Constitution [–0] (page 170)
That is a refresh cost of: -5 (I'm going take a lot of compells, but that is part of the game )
An "apprentice" in this case may simply be a wizard without a lot of confidence and skill yet; you can use the Wizard template and just start the character’s skills lower than would usually be optimal.
Or maybe you have a lot of potential, so your skills are high, but you have that word "apprentice" in your high concept or your trouble that’s going to get you a bunch of compels, limiting your ability to be effective.
If you really want to play up the "hasn’t quite come into her powers yet" angle, you could buy less than the full package of abilities, ending up with something more like the Sorcerer or Focused Practitioner templates. Keep in mind that latter template in particular— you could start out with Channeling or Ritual instead of the full-blown versions, later upgrading those to Evocation and Thaumaturgy when your training completes.
High Concept: Junior apprentice to Wizard Grumpy McGrumpyface
Taking
* Channeling [–2] (page 181) (that can later be upgraded to Evocation [-3])
* Ritual [–2] (page 181) (that can later be upgraded to Thaumaturgy[-3])
* The Sight [–1] (page 174)
* Soulgaze [–0] (page 174); discounted due to the Sight.
* Wizard’s Constitution [–0] (page 170)
That is a refresh cost of: -5 (I'm going take a lot of compells, but that is part of the game )
Quote:
What About Playing An Apprentice? page 86 An "apprentice" in this case may simply be a wizard without a lot of confidence and skill yet; you can use the Wizard template and just start the character’s skills lower than would usually be optimal.
Or maybe you have a lot of potential, so your skills are high, but you have that word "apprentice" in your high concept or your trouble that’s going to get you a bunch of compels, limiting your ability to be effective.
If you really want to play up the "hasn’t quite come into her powers yet" angle, you could buy less than the full package of abilities, ending up with something more like the Sorcerer or Focused Practitioner templates. Keep in mind that latter template in particular— you could start out with Channeling or Ritual instead of the full-blown versions, later upgrading those to Evocation and Thaumaturgy when your training completes.