OOC Game Chat

Jul 19, 2022 12:11 am
Hello folks! We can discuss everything from character creation to OOC scene, setting or game related stuff. I'm cool with OOC talk in IC chat as long as it pertains to the scene and narrative at hand!
Jul 19, 2022 12:12 am
We'll be ready to roll as soon as characters are made. I'll post some quick discussion points soon!
Jul 19, 2022 12:12 am
Wouldn't Jedi Blaster bolt deflection be like a forcefield power?
Jul 19, 2022 1:13 am
Ieyachus Kuga

Loyal Impulsive Death Wish
Arcane Power(Spirit: Object Reading), Berserk
Human Greater Arcane resistance
Brawny Brute Charismatic

Agility d6
Smarts d4
Spirit d8
Strength d6+1
Vigor d6

Pace: 6
Parry: 4
Size: 2
Toughness: 6

Athletics - d10
Common Knowledge - d4
Notice -d6
Persuasion - D8
Stealth - d4
Fighting - D8
Piloting - D8
Focus - D8

Hes not really a disciple he's more like the problem that master was tasked to handle. Ieyachus is a void in the force, and shows incredible mastery of The Willing Force. A living Psychometric he often has trouble distinguishing where he exists in space-time. A unique perspective considering he can predict the future with a high degree of accuracy.
Last edited July 19, 2022 6:15 am
Jul 19, 2022 1:25 am
Jomsviking says:
Wouldn't Jedi Blaster bolt deflection be like a forcefield power?
Sure, sometimes! I agree that if a Jedi has their lightsaber out shooting should be against their parry. Other times its just a description of how you soaked a damage roll, or a description of how you helped take out the squad of battle droids during a dramatic task, or a description of a killing blow in a battle with smugglers.

O.K., so one of the things I love about SWADE (I know nothing about pre-SWADE Savage Worlds, full disclosure) is that it's flexible to the narrative. The trappings are amazing. It peels back the curtain. Witchbolt, Magic Missile, Firebolt, they are all the same spell. I know adherents of that rules system will sometimes say "nah man, you're crazy." But I think it's all just narrative permission.

Additionally, I think it's totally feasible that if a Jedi is being shot at they could roll Fighting as a ranged attack for example, to knock a bolt at an enemy.
Jul 19, 2022 1:31 am
So, what era would folks prefer?

(1) Old Republic, around Tale of the Jedi.
(2) The Republic, let's say a few decades before Obi-Wan is born.
(3) The New Republic, let's say a few years after Luke Skywalker has re-founded the Jedi Order.
Jul 19, 2022 1:34 am
1 Old Republic

I think Runekyndig said the same. I think we will probably be modeling after Thor and Tyr. But I could be mistaken.
Jul 19, 2022 1:54 am
@Jomsviking 😆 Hold up on the IC posts for a sec. We'll hear from Runekyndig, get a couple points to buy-in on and go from there. Then we can establish an opening scene.
Jul 19, 2022 2:14 am
While the force isn't necessarily mundane power. How do we handle a super powered force user?
Last edited July 19, 2022 2:46 am
Jul 19, 2022 2:47 am
I'm not sure I follow what you mean by super powered.
Jul 19, 2022 2:56 am
SWADE specifically mentions that a super power is different than say an Arcane background. Which is why it's so expensive. Instead of being a background edge it defines the character. Which is why it calls from the Savage World's Super Power Companion.
Jul 19, 2022 4:03 am
Oh OK I thought you might have been talking Super Powers. No we'd only be using SWADE core. Just the core book and no companions; the only Arcane Background available is Gifted, reskinned as Force Adept!
Jul 19, 2022 4:10 am
Alright that is all good.
Jul 19, 2022 5:40 am
Dunko says:
So, what era would folks prefer?

(1) Old Republic, around Tale of the Jedi.
(2) The Republic, let's say a few decades before Obi-Wan is born.
(3) The New Republic, let's say a few years after Luke Skywalker has re-founded the Jedi Order.
(1) is perfered or perhaps (2), but I am not familiar with that era as much.
Jomsviking says:
I think we will probably be modeling after Thor and Tyr. But I could be mistaken.
Thor and Tyr? What do you mean?

Just so you know, I'm in the European (danish) timezone
Last edited July 19, 2022 6:18 am
Jul 19, 2022 7:06 am
I'll get into character creation tomorrow
Quote:
CHARACTER GENERATION INFO SWADE core rules. You can be any force-sensitive capable species you like. We can talk about using the species builder if you'd like to have them be mechanically unique from humans. Otherwise the species you pick is just for (1) flavor or (2) narrative permission.

Arcane Backgrounds --
(1) The Focus skill is renamed to The Force.
(2) All characters start with the Force Adapt arcane background (Gifted). I think what powers Jedi could and could not use are apparent, but we could always talk if something seems like it wouldn't fit.

Skill Considerations --
(1) Focus is renamed to Force and is the skill linked to Force Adept.
(2) Language is going to be used, but it's just one die for all languages. It's how adept you are at communicating with other species, even when you may not know they language fully.

Gear --
(1) You have your robes, tunic & cape, or whatever Jedi wear in whatever era we are in.
(2) Not going to track creds, but we will use a Wealth Die to figure out resources at available.
(3) Characters have a Lightsaber (Laser Sword from SWADE weapons list). These are highly individualistic and custom to each Jedi so let's lean in to that!

Setting Rules --
(1) Unarmored Heroes
(2) Conviction
(3) Wound Cap
(4) Creative Combat
Jul 19, 2022 7:27 am
runekyndig says:
Dunko says:
So, what era would folks prefer?

(1) Old Republic, around Tale of the Jedi.
(2) The Republic, let's say a few decades before Obi-Wan is born.
(3) The New Republic, let's say a few years after Luke Skywalker has re-founded the Jedi Order.
(1) is perfered or perhaps (2), but I am not familiar with that era as much.
Jomsviking says:
I think we will probably be modeling after Thor and Tyr. But I could be mistaken.
Thor and Tyr? What do you mean?

Just so you know, I'm in the European (danish) timezone
A force of nature itself or the desire to combat entropy.

While they aren't twins there is a great deal overlapping the concept of the Asatru Thor and Tiewaz but I'm sure you already know that. Though they may be personification of natural forces, it is that very force that makes up so much of the Star Wars universe.

There are of course other Archetypes that are identical. Gilgamesh and Enki. Fuujin and Raijin. There is a Mesoamerican deity Huracan, which is both in one. And I think they are so prevalent because it's a very human story to tell. The Mighty Thundering one who vanquished the Primordial Serpent. The Fiery and ever increasing one who forestalls the end of everything. It's two parts of the same narrative, and I think related to the collapse of the late bronze age.

It fits the Old Republic Narrative as the Jedi Civil War is basically just Ragnarok played out for the umpteenth time.

Needn't be the exact same story obviously. But it would be a great dynamic. It would also be really hard to tell them apart.
Jul 19, 2022 8:12 am
I looked through my pinterest folder and when I got to this image, a story started to tell itself. About a girl who lived on a newly settled world, explored a cave and retrieved a holocron. That is how she came to the attention of the jedi order.

She is headstrong and curious.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/604f3ff3-78c2-4b2c-aeff-ce26726d4689/dc3kwt2-e6b02a09-51f1-4f94-860f-ad1a9589ef8a.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzYwNGYzZmYzLTc4YzItNGIyYy1hZWZmLWNlMjY3MjZkNDY4OVwvZGMza3d0Mi1lNmIwMmEwOS01MWYxLTRmOTQtODYwZi1hZDFhOTU4OWVmOGEucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.kVYu0ZQbTTVTohyePXBShfsG-3Pr6g5kRs9ksX9D6Qo

The character is nowhere near finished, but I think I have a foundation to build on now.
Last edited July 19, 2022 8:13 am
Jul 19, 2022 11:48 am
Quote:
About a girl who lived on a newly settled world, explored a cave and retrieved a holocron. That is how she came to the attention of the jedi order.

She is headstrong and curious.
Very nice! I dig it! I used to play Roll20 DnD with a Danish fellow 😆

@Jomsviking these are interesting ideas, I see what you mean! But for this game I was thinking more understated. Not during the Jedi Civil War. More A Slice of Life Jedi game. What it means to be your average Jedi--always traveling to new places, giving help to people when they can, solving problems. Episodic with character development as the main thread.
Jul 20, 2022 8:15 am

rules

Unarmored Heroes
Notes
Pulp action tales often feature heroes with little or no armor defeating far more heavily armored adversaries.
In these settings, if a Wild Card chooses not to wear any armor (ignoring shields), he adds +2 bonus to his Soak rolls!

Conviction
Notes
Conviction is a special award granted when a character experiences a great victory or catastrophic misfortune. If possible, use a themed token to note the award; maybe a Marshal’s Badge for Deadlands, a Benny of a different color, a toy doubloon for 50 Fathoms, and so on.
Conviction can be spent to add a d6 to a final Trait or damage total. This die can Ace, and its result is added to the final total.
Conviction tokens aren’t Bennies and can’t be used as such. They are kept between sessions, but a player can never have more than one at a time.

Triumph and Tragedy
Conviction is granted for personal triumph and tragedy, drawing on a character’s entire background, including—but not limited to—his Edges and Hindrances.
Savage settings may also grant Conviction for certain world-specific actions or events.
Triumph: Characters gain Conviction when they overcome significant obstacles core to their overall goals and motivations. This might mean defeating powerful enemies, saving a true love, or overcoming some great mystery or problem.
The victory should be an achievement over and above the usual. A vampire hunter in Rippers shouldn’t get Conviction every time he kills a vampire, for example, but he might when he wipes out an entire coven or slays a powerful master vampire. A super hero
might gain Conviction when she saves her true love from a death trap or the clutches of a powerful villain. She wouldn’t earn it just
because her boyfriend is in a dangerous encounter.
Tragedy: Some of the most interesting heroes of fiction, film, and legend spend as much time battling their personal demons as they do fighting their foes. Eventually these same issues give them strength as they work through their grief or overcome obstacles to rise once more against the challenges they face.
When a character experiences a significant personal loss or destructive event, and the GM feels it’s appropriate, he gains Conviction. The death of a loved one or close friend (including a party member he was close to), losing an important job, giving in to harmful character flaws and vices, being removed from a case or quest, or getting framed for a crime are all classic examples of heroic tragedy. These might happen in the course of the game, but players should also proactively suggest their own ideas to the Game Master. Consider your hero’s backstory and occasionally look for ways to do what your favorite authors do to their characters—torture them! Think about what’s important to them and threaten it or take it away. Most of the time this should be done as a quick narrative tale or a scene with a little interaction and roleplaying so as not to distract from the main campaign or the other players’ time, but occasionally it might inspire a side-trek or adventure to regain—or avenge!—whatever was lost.
Note that earning Conviction for harmful behavior is motivation for players in a game to occasionally spotlight their character’s dark side. It is not an endorsement or rationalization of poor conduct in the real world.

Wound Cap
Notes
Use this Setting Rule when you want combat to remain dangerous but reduce the chances of characters (and villains!) dying from a single lucky blow. It can still happen, but it is far more rare. Characters can never suffer more than four Wounds in a single hit and therefore never have to Soak more than four wounds either.
Large Creatures: The Wound Cap applies even to creatures with more than three Wounds (due to their Scale or the Resilient/ Very Resilient Special Ability, both explained in Chapter Six). A Huge creature that can take five Wounds, for example, can’t take more than four from a single attack, so it can’t normally be killed with a single attack. The GM can always overrule this in specific and obvious situations, of course, such as massive blasts, falling from towering cliffs or mountains, etc.


Creative Combat
Notes
Tests make a game even more exciting and memorable. Creative Combat enhances a pulp-style game with additional benefits for those who Test with a raise.
A successful Test (page 108) works as usual, but if a Wild Card character succeeds with a raise while in combat, her foe is not automatically Shaken—she rolls on the
Creative Combat table instead:
CREATIVE COMBAT

2D6 RESULT
2 Second Wind: The foe’s reaction gives your hero hope or allows her to catch her breath. She may remove a level of Fatigue or a Wound (her choice). If she doesn’t have Fatigue or Wounds, the enemy is Shaken instead.
3 Inspiration: Fate favors the bold. The clever hero receives a Benny.
4–5 Double Whammy: The target is both Distracted and Vulnerable.
6–8 Shaken: The foe is Shaken.
9–10 Setback: The target suffers a setback of some sort. She might fall off a ledge, lose the confidence of her minions (who then desert her), take a rash but foolish action, or simply lose her next action as she attempts to recover from whatever situation she finds herself in.
11 Insight: The hero has new insight into the target’s nature. Once during this encounter, she may add +d6 to any Trait roll made to directly attack, affect, or damage the same foe. If rolled a second time in the same encounter, the foe is Shaken instead.
12 Seize the Moment: After the hero resolves this turn, she immediately gets an entire additional turn. This includes movement as well! She may use the turn to go on Hold if she wishes.

Jul 20, 2022 9:09 am
Question: I was looking at Powers and when I found Telekinesis which is a classic Jedi power, I saw it was ranked Seasoned. I belive that this particular power should be novice for Jedi's
Quote:
Telekinesis
Rank: Seasoned
Power Points: 5
Range: Smarts ×2
Duration: 5
Trappings: A wave of the hand, magic wand, steely gaze.
Telekinesis is the ability to move objects or creatures (including oneself) with arcane will. It has a Strength of d10, or d12 with a raise.
Unwilling opponents resist the caster’s arcane skill with an opposed Spirit roll when targeted and at the start of each of their turns afterward until they’re released. They can be moved up to the caster’s Smarts per turn in any direction, and can be bashed into walls,
ceilings, or other obstacles for Str+d6 damage. Dropped creatures suffer falling damage as usual.
Telekinetic Tools: A caster can wield tools (including weapons) with telekinesis as an action. Use the caster’s relevant skill when attacking in this way (not his arcane skill).
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