Ura stops Ieyachus before they enter the cavern. Just a moment... She place her hand on his shoulder and focus for a moment and he feels how the force settels and a warm blanket around him.
[ +- ] Environmental Protection
Rank: Novice
Power Points: 2
Range: Smarts
Duration: One hour
Trappings: A mark on the forehead, potions, gills.
Adventurers sometimes travel beneath the waves, in space, or other hazardous environments. This power protects them from crushing depths, scathing heat, intense cold, and even radiation. Environmental protection allows the target to breathe, speak, and move at his normal Pace in an otherwise fatal environment. It protects him against intense heat, cold, radiation, atmospheric or fluid pressure, and
lack of oxygen. Generally, the adventurer can function normally underwater, in space, within the cone of a volcano, etc. It fails quickly (1d4 rounds) in the presence of super-intense conditions such as actual lava or the massive radiation of a melting nuclear core, for example.
Environmental protection reduces damage from like sources by 4 (6 with a raise). If protecting against intense heat, for example,
it protects against a flamethrower or bolt with a fire Trapping.
MODIFIERS
* ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for 1 additional Power Point each.
OOC:
I'll use 3 power point to give both of them protection
OOC:
I realised that I had put points in the spellcasting, but that is the wrong skill. I have redistrubuted those skillpoints.
Last edited July 28, 2022 4:38 pm