[b]"Ken Tetsu, well you guys have certainly been busy since we all blasted out of Raxus. You know they told me this place didn't have a bar and then they told me you were here. Tell me both of those statements can't coexist..."
Chapter 7 - Fire Team?
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[b]"Ken Tetsu, well you guys have certainly been busy since we all blasted out of Raxus. You know they told me this place didn't have a bar and then they told me you were here. Tell me both of those statements can't coexist..."
Once you're all seated with a drink, Dancy picks up again.
"I have a target of opportunity and I know you guys never miss picking up what someone else leaves unattended." Smiling at the group, she takes a sip and continues. "The Empire is ramping up its presence on Obroa-skai, it appears it will be quite a significant presence once they are done. In the meantime, supply ships are dropping in faster than they can be unloaded. I've just been told that they have had to resort to creating makeshift landing yards on the outskirts of the city to park ships until they can get to them. That, gentlemen, is our opportunity, a landing yard full of light and medium freighters, stuffed with military supplies. Now all we need is an intrepid group of entrepreneurs to acquire a ship and I'll handle the resale."
She winks at Ken and covers one eye. "Rrrr, you in?
"Greetings. Glad to be aboard." His voice sounds calm, but reserved. His eyes make it clear he's doing some sizing up as he looks around at his new companions. And there's something else about his face making the subtle implication that he isn't entirely happy. It isn't written all over him, but the hint is there for anyone with the eyes to see it.
Nox gives a look-over to the newcomer, looks at Meebo to gauge his assessment, and then greets the new guy. "Good to meet you Tomas. Name's Nox."
He notices Tomas's reticence, 'Hey, we can always use an extra blaster but if you're not up for it now's the time to back out. Before the shooting starts.'
"Hmm? What?" he says, looking around the table. He does a double-take as his gaze passes over Tomas, as if he only just noticed the new arrival. "Oh, hi. I'm Meebo. I'm one of the ones that does the shooting." Then he looks off to one side as he tries to pull pieces of the half-heard conversation into something coherent. "So... we're stealing a ship?"
"Excellent, I'm going to take a quick stroll around and check out this place. Then I'll head back to my ship, we can leave whenever you folks get your gear together. "
He then looks over to Meebo, answering with a pained smile, "I think we're all going to be shooting on this one, my little friend."
"Welcome aboard, cargo bay and the para gliders are all the way in the back. We'll be on our way as soon as your settled."
Arriving in Obroa-skai, those choosing to look outside can tell there is an excess of ship traffic. Dancy's droid transmits the ship's information as she pulls into the approaching ship queue. Checking her console, she speaks over her shoulder. "The lines aren't as bad as I expected, we should be cruising toward the shipyards in about 17 minutes. I'll lower the cargo ramp at that time and you can go from there. We're coming in from the west and the temporary ship pads are set up to the south west of the city. You should be able to get fairly close before you need to set down."
On entering Obroa-skai airspace he reluctantly downs the last of his drink and starts picking up his equipment. 'I think we'll be travelling light for this one gentlemen.' He pulls across the velcro fastener to secure his jacket, thumping his chest to reassure himself the plastoid plate is still in there after having the suit repaired. He slips in a holdout blaster and some brass knuckles before holstering his heavy blaster at his hip and securing it with a thumb break. He looks over his selection of grenades, 'I think this is going to be more of a frag grenade kind of day,' he says, popping three frag grenades and a stun grenade into his webbing along with some stimpacks. Finally he pulls on his scanner goggles, connects up his comlink headset, and fastens a rebreather over his mouth.
He strolls over and grabs the nearest paraglider without checking it, he knows Dancy's reliable. He crouches beside the cargo ramp, 'Insertion in T minus...'
When near the time of insertion, Tomas makes his way to the cargo bay. When he passes by Meebo he calls out, "Wake up my sleepy little friend! Time to die!"
It's not long before Tomas takes up one of the gliders. He figures if it's faulty it will only serve him right. He looks over at Ken, hearing him speak. He replies, with a hint of sorrow, "I always travel light." And as he puts on and tightens his gear he adds, "You must blow up a lot of stuff, huh? And people too, I'm sure?"
"Ken, when we finish this job, you have got to introduce me to your supplier."
Looking to Tomas with a smile, "Die here? No way! Now if we were parajumping into a Nexu nest with only a combat knife, then those might be deadly odds. As it is, you've found yourself in the company of some competent individuals, or at least that's what I've found."
"Die?" he says as he rubs his eyes and then blinks a few times. Then he yawns. "No time to die. Got a job to do," he says, his energy slowly ramping up to its usual levels. Then he starts gathering his gear together and getting prepared.
It doesn't take too long for him to be strapped into his paraglider and ready to go. He listens to everyone's banter, but most of his attention is on his gear - checking and re-checking. He's not afraid of the jump, or the mission in general. But he does want to make sure he's fully prepared.
After AD-hoc arrives, Meebo smiles. "Still the same job. Still gliding in on contraptions. But we should get to fly back out in style," he says with a smile.
Post-roll edit: Um... Sorry?
Rolls
Piloting (Planetary)
3 Success, 1 Advantage, 3 Threat
Total: 3 Success, 2 Threat
Rolls
Piloting
2 Success, 7 Advantage, 1 Failure
Total: 1 Success, 7 Advantage
Rolls
Piloting - Planetary with a boost generously donated from Ken
3 Success, 3 Failure, 1 Threat
Total: 1 Threat
also forgot handling
Slight improvement
Rolls
1 Advantage
Total: 1 Advantage
Rolls
Piloting - Planetary
4 Success, 3 Advantage, 3 Threat
Total: 4 Success
Rolls
Piloting (Planetary)
3 Success, 3 Advantage, 3 Threat
Total: 3 Success
Rolls
Handling
1 Advantage
Total: 1 Advantage
AD-hoc's paraglider wings deploy but he seems to be pointing straight down, running the numbers, gravity, air resistance, terminal velocity... 7.8 seconds until 'landing'. He should pull up.
Rolls
Piloting - Planetary: hoping to not crash, now that falling with style is out of the question.
2 Success, 2 Advantage, 2 Failure, 2 Threat
I'll leave this hanging for a bit to see what/if anyone else wants to do.
edit: spelling
'Listen to me carefully AD-Hoc. Use your right hand to pull the blue handle above you, that'll give you some lift. Now, grab the yellow cord with your left hand and gently slide it down, that will turn you to the left and start a slower downward spiral. If it turns too fast let it slip back a little. Keep the balance, right hand, left hand. Now legs up and brace for impact in...'
Rolls
Piloting - Planetary
1 Success, 3 Advantage, 6 Threat
Total: 1 Success, 3 Threat
He turns back to find that Nox has gently prodded him in the right direction. It was now or never to put all their help to good use . . .
Rolls
Piloting - Avoiding the Planet
5 Success, 1 Failure, 1 Threat
Total: 4 Success, 1 Threat
It's also with some pleasure that Tomas feels the wind in his face and in his hair, and sees the landscape as it passes by. "There's always beauty if you know how to see it, and feel it..."
Nox, Meebo and AD-hoc can see that Ken and Vespin have put down in roughly the right direction. From a rise where they landed, Ken and Vespin can make out the city in the distance.
Rolls
Perception
2 Success, 2 Advantage, 1 Triumph, 2 Failure, 1 Threat
Total: 1 Advantage, 1 Triumph
Vespin sweeps the area and finds nothing additional.
Rolls
Perception
1 Advantage, 1 Failure, 2 Threat
Total: 1 Failure, 1 Threat
Death Star, one careful owner?
Rolls
Perception - fence analysis
4 Success, 2 Failure, 1 Threat
Total: 2 Success, 1 Threat

Meebo starts sneaking down the fence away form the guarded entrance.
Rolls
Stealth (positive dice only)
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage
Difficulty
1 Threat
Total: 1 Threat
Rolls
Deception - nothing to see here
5 Advantage, 1 Failure, 1 Threat
Total: 1 Failure, 4 Advantage
"Halt Droid, you there." One of the two guards on the near side of the gate walks out to intercept AD-hoc. "What's your function and orders?"
"Function: Maintenance and repair. Orders: maintain and repair incoming vessels and gear before they are sent to their next destination . . . Sir" he answers, and pauses to await further orders.
Rolls
Deception - no really, ya gotta believe me.
2 Success, 3 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 2 Advantage
Rolls
Perception
1 Success, 2 Advantage, 1 Failure, 2 Threat
Rolls
Stealth
5 Success, 1 Advantage, 3 Failure
Total: 2 Success, 1 Advantage
Rolls
Stealth check to hide
3 Success, 4 Advantage, 1 Failure, 1 Threat
Total: 2 Success, 3 Advantage
Rolls
Perception
5 Advantage, 3 Failure
Total: 3 Failure, 5 Advantage
Rolls
Perception
2 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 1 Success
AD-hoc spots several Astromech droids moving around the parked ships, apparently doing routine checks.
Rolls
Stealth
2 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 1 Advantage
Rolls
Charm - I Guess?
1 Success, 2 Failure, 3 Threat
Total: 1 Failure, 3 Threat

Rolls
Ranged Light - Goo Gun
2 Success, 1 Advantage, 1 Failure, 1 Threat
Total: 1 Success
One of the pilots steps towards you, "Hey, are guys supposed to be here?"
Rolls
Deception
5 Success, 3 Threat
Total: 5 Success, 3 Threat
Rolls
Deception
1 Success, 1 Advantage, 2 Failure, 1 Threat
Total: 1 Failure
AD-hoc, you see your R2 unit double time it up to some guards near the front gate, he immediately starts beeping wildly at them. Since they probably don't understand 'Droid', it may take them a few minutes to figure out what he's saying.
As he approaches, Meebo waves his scanner at the imperials around the ship, as if it is some kind of credential. "Hey. R2-54 said that C-2X9 said that the deck chief said they were getting some weird readings off this thing when you landed," he says to the closest crewman. His intent is to jog right up the ramp without stopping, chattering the whole time. "Grolf is busy, so he asked Shandra to ask me to run a diagnostic. Gotta keep this operation moving you know. Oh, and if Fibitz comes over here with gravity locks, don't let him put those on your ship. I told him it's fine, but he's just itching to gravity lock something. Aqualish - am I right?"
Rolls
4 Success, 1 Failure, 1 Threat
Total: 3 Success, 1 Threat
Rolls
Ranged Light
2 Success, 5 Advantage, 1 Triumph, 1 Threat
Total: 2 Success, 4 Advantage, 1 Triumph
Cool (+1 success for Rapid Reaction)
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Stormtrooper Vigilance
3 Success
Total: 3 Success
Rolls
Cool
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Cool (Pre)
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
The troopers immediately back up and fan out, with the two closest to Ken firing at him.
And they Miss. Ken tosses the grenade at the feet of the lead Stormtrooper and it goes off with a blue flash. Dropping the trooper and the two troopers flanking him. Three down and three to go.
Rolls
Stormtroopers
2 Success, 1 Advantage, 2 Failure
Total: 1 Advantage
Maneuver: Move to medium range.
Action: Attack the closest stormtrooper.
Rolls
Attack Roll
2 Success, 5 Advantage
Total: 2 Success, 5 Advantage
Short Range
1 Threat
Total: 1 Threat
Action: Shot on a standing stormtrooper.
Rolls
Ranged - Heavy
4 Success, 1 Advantage, 1 Threat
Total: 4 Success
The remaining Stormtrooper fires at Nox.
Ken's up next for combat.
Rolls
Blaster rifle
3 Success, 1 Advantage, 2 Threat
Total: 3 Success, 1 Threat
Then he continues his run into the ship. Looking out for Meebo and any more trouble.
Rolls
Ranged Light
3 Success, 2 Advantage, 1 Threat
Total: 3 Success, 1 Advantage
If there was any time after the sweep, his next step was going to be to start the ship up. Meebo doesn't want to be the pilot, but he knows enough (1 Piloting skill) to turn the power on.

Rolls
Perception
1 Success, 4 Advantage, 2 Failure
Total: 1 Failure, 4 Advantage
Rolls
Piloting - Space
4 Success, 3 Advantage, 1 Failure, 1 Threat
Total: 3 Success, 2 Advantage
though doesn't look like he needs it.
@Ken, The YZ-775 has (you just discovered) a Dorsal turret, a Port and a Starboard turret.
Rolls
Gunnery
1 Success, 5 Advantage, 2 Threat
Total: 1 Success, 3 Advantage
Rolls
Piloting - Space
4 Success, 3 Advantage, 2 Threat
Total: 4 Success, 1 Advantage
Rolls
Cool check (I did this so often in high school)
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Striking no one but advancing onto the ramp of the ship.
Ken, none of the other freighters seem to be lifting off. You can tell that most of the crews that were on the ground have gone running for cover. But your pretty sure, once in the air, someone will come for you.
Rolls
Cool Stormtroopers
2 Success
Total: 2 Success
Stormtroopers on the Left (Tomas)
2 Success, 1 Advantage, 2 Failure
Total: 1 Advantage
Stormtroopers on the Right (AD-hoc)
1 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 1 Advantage
Action: Attacks the nearest stormtrooper.
Rolls
Blaster attack
2 Success, 3 Advantage
Total: 2 Success, 3 Advantage
I know technically the way to close doors in star wars is to blast the control, but I'd prefer a computers or mechanics check :)
He whips out his heavy blaster and opens fire.
Rolls
Ranged Light
3 Success, 3 Advantage, 1 Failure, 2 Threat
Total: 2 Success, 1 Advantage
Meebo takes off from his seat, draws his blaster and makes it to the corridor beside AD-hoc.
After the stormtroopers go, it will be Tomas, AD-Hoc, Ken and Meebo. Nox's action is parallel, so you can chime in when you can.
Tomas and AD-hoc, you both have 10 damage coming in.
Rolls
Stormtrooper on the Left (Tomas)
3 Success, 2 Advantage, 2 Failure
Total: 1 Success, 2 Advantage
Stormtroopers on the Right (AD-hoc)
1 Success, 2 Advantage, 1 Threat
Total: 1 Success, 1 Advantage
Rolls
Mechanics - shut the door
4 Success, 1 Triumph, 4 Failure
Total: 1 Triumph
Rolls
Ranged Light
3 Success, 2 Advantage, 2 Failure, 2 Threat
Total: 1 Success
Action: Fire at the nearest stormtrooper.
Rolls
Attack
4 Success, 1 Advantage
Total: 4 Success, 1 Advantage
Rolls
Agility Stormtroopers
4 Success, 1 Advantage, 2 Failure, 1 Threat
Total: 2 Success
Rolls
Ranged Light
4 Success, 1 Advantage, 2 Failure
Total: 2 Success, 1 Advantage
The trooper stands and fires at Meebo and Misses.
Rolls
Stormtrooper
4 Advantage, 3 Failure
Total: 3 Failure, 4 Advantage
Action: Attack
Rolls
Blaster attack
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
"Attention everyone, this is your pilot speaking. Please have a seat and fasten your seat belts. We are commencing our takeoff and may find some minor turbulence. Please feel free to shoot down any and all pursuing craft. Thank you for flying Imperial air." For a split second Nox's laughter can be heard over the comms before they turn off.
The landing field falls away quickly as Nox and Meebo guide the ship out of the atmosphere. The hails from the Imperial picket ship comes in quickly, almost as quickly as the 4 Ties bearing down on you.
Rolls
Tie Group 1
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Tie Group 2
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Cool - initiative
2 Advantage
Total: 2 Advantage
Rolls
Cool
3 Success, 1 Advantage
Total: 3 Success, 1 Advantage
Rolls
Cool
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage
Rolls
2 Success, 1 Advantage
Total: 2 Success, 1 Advantage
The port and starboard turrets are Twin medium laser cannons (Dam 6, crit 3, Range close)
To the front are Two Proton torpedo launchers (Front arc, Damage 8; Critical 2; Range [Short]; Breach 6, Blast 6, Guided 2, Limited Ammo 8, Linked 1, Slow-Firing 1)
The turbolaser rakes the TIEs. 'Message received!'
Rolls
Gunnery
3 Success, 1 Triumph, 2 Failure, 3 Threat
Total: 1 Success, 3 Threat, 1 Triumph
The first of the Ties erupts as the turbolaser blast is really a little excessive for such targets.
Nox, Meebo, AD-hoc - any bridge crew actions?
Vespin, your right after Ken in the order. The ties are moving into your turret's range and you may shoot, etc.
Rolls
Mechanics - boost shields
1 Success, 2 Advantage, 3 Failure, 2 Threat
Total: 2 Failure
Miss with 2 advantage. Can I make those into black dice for our enemies' next actions?
Rolls
Gunnery roll (no skill, 4 Agility)
2 Success, 3 Advantage, 2 Failure, 1 Threat
Total: 2 Advantage
Rolls
Gunnery attack
4 Success, 4 Advantage
Total: 4 Success, 4 Advantage
Difficulty
4 Threat
Total: 4 Threat
The lead element now gone; the second pair of ships opens fire.
The lights flicker for a second as the Ties rake across the ship, your shields absorbing the damage.
Rolls
Tie Attack
2 Success, 3 Advantage, 2 Failure
Total: 3 Advantage
Ken and Tomas, you may fire. Meebo, the Dorsal gun is a Turbolaser, so it only fires every other turn.
Rolls
Gunnery
6 Success, 4 Threat
Total: 6 Success, 4 Threat
Rolls
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
Difficulty
1 Failure, 4 Threat
Total: 1 Failure, 4 Threat
Rolls
Piloting - Space
2 Success, 5 Advantage, 3 Failure, 1 Threat
Total: 1 Failure, 4 Advantage
Tomas and Ken spin their turrets forward and spot the light Imperial corvette moving across their path. The ship is still at long range and they are closing steadily.
Nox closes his eyes for a moment, breaths out, and goes full send piloting their escape.
Rolls
Secret Roll
Let's go with YYYGBBPP
Ken, The Vigil class corvette heading into your path is faster than you, but just barely. It has 3 twin light Turbolasers and 3 twin heavy laser cannons vs. your 1 twin light Turbolaser and 2 twin medium laser cannons. All of theirs are dorsal mounted, best may be to try and keep some distance and head for hyperspace.
Rolls
Going Plaid?
5 Success, 4 Advantage, 4 Failure
Total: 1 Success, 4 Advantage
The comms continue to crackle with demands of shut down or else....
Rolls
Deception
1 Success, 3 Advantage, 2 Failure
Total: 1 Failure, 3 Advantage
Rolls
Intellect-
2 Success, 3 Advantage, 1 Threat
Total: 2 Success, 2 Advantage
He turns to the rest of the crew, "Everyone okay?"
As tensions relax somewhat among the crew, he asks, "So are we away? Did we do it?"
Exiting hyperspace on the edge of the asteroid belt presents a pretty deserted area of space. All the better for slipping over to the base. You work your way through the asteroids and as you approach the base, you see a pair of ships leaving, X-wings maybe, though at this distance they could be Z-95s. Comms seem to be working well now and the base clears you for landing.
As you ease down into the landing area, you can see signs of life that definitely wasn't here when you first discovered this place. A small droid waves landing sticks as Nox brings the ship to ground.
As you walk down the ramp, Dancy comes out of the main door.
"By the stars, I hire you to steal a freighter, expecting any old tramp and you come back with a '775. That thing is worth more than any cargo I thought you'd make it out of there with." She pauses for a second and looks at Ken, "Is it full?"
Leading you into the base, she waves down a tech and sends him off to get started unloading and inventorying the ship's cargo.
Once on the upper level, you find yourselves in the mess hall. It's considerably cozier with the lights and heat on. Not to mention the comforting sounds of life and people moving about. Once seated, "I may have to find harder jobs for you guys, nobody appears to have any holes that they didn't leave with, and you brought back a pretty big haul." A droid walks up and hands Dancy a handful of credit sticks.
" It'll take a day or two before we account for everything in that cargo. In the meantime, here's five thousand for each of you. You're welcome to hang around here, or there's a couple mining stations scattered across the belt. They're bound to have places eager for your credits. Then again, it's a big galaxy, just check back with us in a couple days and we'll see what we can do to square everything up."
"Hey man, just checking in with you. Everything okay?"
'Thank you Dancy. We'll be back in a few days to see what it's all worth. In the mean time I think we might be going shopping.'
-----
Ken ambles up to the Slippery Ghest and gives it a once over externally, looking for any signs of someone having interfered with it, installed trackers and so on. Then he opens up the ship and retires to the galley to fix a few more drinks and look over his weapons and armour. I think I need an upgrade.
Then AD-hoc heads onboard and starts some routine maintenance to try and repair some of the damage he's taken.
Rolls
Mechanics - repair
4 Success, 1 Triumph, 2 Failure
Total: 2 Success, 1 Triumph
If one of the other guys wants to try and negotiate a lower price, that's great, if not, that's cool too.
Shopping for himself Ken looks to pick up an electronic lock breaker (R1000cr, r5), some shock gloves (300cr, rarity 2), disguise kit (100cr, r2), and refills his grenades and stimpacks. But most of all he's looking for an upgraded heavy blaster. His one has served him well but he's looking for something bespoke, something stylish and deadly (Heavy Blaster [700cr, r6] with a Blaster Actuating Module mod [500cr] plus 2 Damage +1 Mods or 2 Weapon Quality (Pierce + 1) Mods [not sure how these are priced] OR Superior Weapon Customisation [5,000cr] plus Blaster Actuating Module [500cr] plus 1 Damage +1 Mod or 1 Weapon Quality (Pierce + 1) Mod [?pricing]).
Rolls
Negotiation
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
Negotiation
2 Success, 3 Advantage, 1 Failure, 2 Threat
Total: 1 Success, 1 Advantage
Negotiation
4 Success, 1 Advantage, 1 Failure, 1 Threat
Total: 3 Success
Negotiation
3 Success, 2 Advantage, 3 Failure
Total: 2 Advantage
Streetwise
4 Success, 3 Advantage, 2 Threat
Total: 4 Success, 1 Advantage
I'm thinking of a set of old ARC trooper armor (laminate, 2500) with enhanced optics (attachment, 1750). Then a Marksman Barrel for his blaster rifle (1200). The cherry on top would be a jetpack with the armor. (4500)
Jet packs on the other hand, aren't really that uncommon, people just don't put the effort into learning how to use them, or trust that they won't go poof at 10k meters... So totally, pick some style of armor and a Jetpack. :)
@Ken, nice set of rolls. Grab the gear and spend the credits. It's time to make some noise.